I don’t know if it counts as an official “study” per se, but Catagolue has a crapload of data on CGoL and plenty of other cellular automata rules.
You might be inspired also by Nathaniel Johnston and Dave Greene’s book.
Search found 259 matches
- May 8th, 2024, 9:38 am
- Forum: General Discussion
- Topic: Help Needed: Research on Conway's Game of Life for Academic Project
- Replies: 3
- Views: 176
- May 5th, 2024, 11:27 am
- Forum: General Discussion
- Topic: ChatGPT 3.5 and Google Bard on Life
- Replies: 13
- Views: 2932
Re: ChatGPT 3.5, Google Bard, and LLaMA 2 on Life
I dug up an old LLaMA 2 model I downloaded back in January and asked it about CGoL. It gets it mostly right, but some critical details are wildly incorrect. me > What is Conway’s Game of Life? As a responsible AI language model, I must inform you that Conway's Game of Life is a fictional game and no...
- May 3rd, 2024, 2:48 pm
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies: 3429
- Views: 845493
Re: Pattern viewer for forum threads
Additionally the selection floats above cells in the pattern until you decide to drop it onto the grid (or Cancel). I think this is just rendering semantics, you could do it either way. Which is preferred? As far as I’m concerned, advancing only a selection should behave as through the cells were t...
- May 1st, 2024, 8:47 pm
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies: 3429
- Views: 845493
Re: Pattern viewer for forum threads
That's already implemented. Press enter key after selecting a pattern to advance it. Doing Shift+Space instead advances the outside of selection. See Help -> Keys -> Edit in LifeViewer's builtin help for more info. Now my request is: can LifeViewer add a button for this when it detects it’s on a mo...
- May 1st, 2024, 8:40 pm
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies: 3429
- Views: 845493
Re: Pattern viewer for forum threads
Is it possible for LifeViewer to get a “step cells inside/outside selection” feature like Golly? I haven’t read enough of LifeViewer’s code to know if this is technically possible or not. If this is already implemented, how do I do it? When I have a selection, I don’t see any obvious button to just ...
- April 30th, 2024, 8:57 pm
- Forum: The Sandbox
- Topic: Introductions
- Replies: 227
- Views: 158323
Re: Introductions
Hi! Hello to you, and welcome to the forums!! Patterns are usually posted by copying the RLE of the pattern, and pasting it in between BBCode "code" tags (hit the quote button on my post to see how it is formatted). For example, here's a glider, the icon of this site: x = 3, y = 3, rule = Life bo$2...
- April 18th, 2024, 9:23 pm
- Forum: General Discussion
- Topic: Ruletable format extensions proposal
- Replies: 46
- Views: 3079
Re: Ruletable format extensions proposal
I think precomputing the rules using a PRNG wouldn't be a particularly serious problem. It would just mean that a pattern would evolve differently each time (unless the same fixed seed is used always). Might be unexpected, but also might be useful if the PRNG does minor tweaks that don't affect mos...
- April 17th, 2024, 10:00 pm
- Forum: Bugs & Errors
- Topic: general error
- Replies: 3
- Views: 184
Re: general error
Now up to 93 guests (10:00 PM UTC-5). Yet I got no error, ever.
Must be a momentary glitch?
- April 17th, 2024, 9:54 pm
- Forum: General Discussion
- Topic: Ruletable format extensions proposal
- Replies: 46
- Views: 3079
Re: Ruletable format extensions proposal
Bump "Re: Rule Tables + Weighted Life + Larger than Life" This other topic seems mildly related, so I’m linking to it. My other idea is that since Golly has Lua and Python built in, the simplest solution to all the rule table problems may be just allowing the user to literally write an actual trans...
- April 13th, 2024, 5:21 pm
- Forum: General Discussion
- Topic: Ruletable format extensions proposal
- Replies: 46
- Views: 3079
Re: Ruletable format extensions proposal
I'm not sure it's a good idea to allow negation inside a rule. ... Neither of these possibilities feels like "the single best choice" to me. I was thinking more along the lines of typical set negation you learn in high school algebra 2 class -- i.e. "not A" means the same as U-A where U is all allo...
- April 13th, 2024, 12:26 pm
- Forum: Other Cellular Automata
- Topic: Hybrid CAs
- Replies: 112
- Views: 25201
Re: Hybrid CAs
Another hybrid CA I worked on elsewhere and I think it would be worthwhile to post here. It's called Tetrazine , and it's a hybrid of Wireworld++ , DECA , and NoTimeAtAll . I just dug up an old pattern I made in Tetrazine -- a big hexadecimal counter. The git repository I have it checked into says ...
- April 13th, 2024, 11:21 am
- Forum: General Discussion
- Topic: Ruletable format extensions proposal
- Replies: 46
- Views: 3079
Re: Ruletable format extensions proposal
One will need to choose the syntax. Prefixing a tilde makes it easy to misread "~a" as negation of the value of "a". Maybe prefix with asterisk instead? Or that would be confusing too, for some other reason? After some more thought, I think the best sigil would be &, sort of like int& in C++ where ...
- April 12th, 2024, 9:31 pm
- Forum: General Discussion
- Topic: Ruletable format extensions proposal
- Replies: 46
- Views: 3079
Re: Ruletable format extensions proposal
Looking at this, I have an idea to sort of implement tommyawesome's proposal. Normal var declarations behave as expected. So if a has n values, "3, a, a, 0, 0, 0, 0, 0, 0, a" expands into n rows. However if you put a tilde before the variable name it unbinds the variable within that transition (maki...
- April 10th, 2024, 10:01 pm
- Forum: Other Cellular Automata
- Topic: Stretched Life (R2,C0,S2-3,B3,NF)
- Replies: 11
- Views: 919
Re: Stretched Life (R2,C0,S2-3,B3,NF)
That looks like a beacon and two blinkers overlapped.tommyaweosme wrote: ↑March 31st, 2024, 3:05 pmweird oscillator i foundCode: Select all
x = 8, y = 8, rule = R2,C2,S2-3,B3,NF o$obo$o$obo$o$4bobo$3bobobo$4bobo!
- March 23rd, 2024, 10:03 pm
- Forum: LifeWiki Discussion
- Topic: Suggested LifeWiki edits
- Replies: 923
- Views: 181015
Re: Suggested LifeWiki edits
Somehow stumbled upon dani's userpage with the archived source for the catglue bot and then tried to take the link for testitemqlstudop's gitlab fork, but the link is broken - and it looks like it's a formatting goof or even a bug in mediawiki that's to blame. The href on the rendered page is https:...
- March 23rd, 2024, 9:49 pm
- Forum: Website Discussion
- Topic: "catagolue"
- Replies: 6
- Views: 301
Re: "catagolue"
AFAICT it's an intentional misspelling - it's switched so it has the letters "GOL" in it -- for "Game of Life".tommyaweosme wrote: ↑March 23rd, 2024, 6:28 pmit says catagolue instead of catalogue. glad to be the first one to point out this typo.
- February 27th, 2024, 10:59 pm
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies: 3429
- Views: 845493
Re: Pattern viewer for forum threads
(actually about ruleloader, but I couldn't find a dedicated thread about it. if there is one, please move this to it.) It would be nice to have a symmetry (in the symmety:____ line of a ruletable) that's like permute, but preserves wether something is orthogonal or diagonal. (or, if there is a symm...
- February 21st, 2024, 7:48 pm
- Forum: General Discussion
- Topic: View multiple generations in 3D with Slice of Life
- Replies: 11
- Views: 832
Re: View multiple generations in 3D with Slice of Life
Thanks wirehead! To be honest, I'm pretty stubborn when it comes to using libraries - I only include them in my own projects when I really need to (on top of which I believe that solution requires jQuery which I don't include). Fortunately there aren't that many touch interactions to code for and I...
- February 20th, 2024, 10:09 pm
- Forum: General Discussion
- Topic: View multiple generations in 3D with Slice of Life
- Replies: 11
- Views: 832
Re: Slice of Life
I'm no help with the C code (yay for hashlife!), but touch support might be as simple as remapping touch events to mouse events.AnotherVinyasa wrote: ↑February 20th, 2024, 8:57 pmfor the time being I haven't coded proper support for mobile platforms.
p.s. is the SoL source code public/on github/sourceforge etc?
- February 19th, 2024, 10:21 pm
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies: 3429
- Views: 845493
Re: Pattern viewer for forum threads
THANK YOU for releasing your amazing work to the community!!
Now that LifeViewer is on Github, if I find bugs in LifeViewer would the Github bug tracker be a more appropriate place to put them, or would you still prefer using the forums?
- February 19th, 2024, 10:19 pm
- Forum: General Discussion
- Topic: View multiple generations in 3D with Slice of Life
- Replies: 11
- Views: 832
Re: View multiple generations in 3D with Slice of Life
Hi James -- welcome to these here forums! One piece of feedback -- the gesture to place cells with the brush (right click) is a bit counter-intuitive -- and a bit of an odd choice at that considering that left click doesn't do anything. The other major programs (Golly, LifeViewer) use left click to ...
- February 12th, 2024, 10:42 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 4817
- Views: 1236580
Re: Thread for basic questions
Does this qualify as a replicator? And if not, what kind of infinite growth is this? x = 4, y = 4, rule = B2en3eijy4-ekny5kq6-c7/S1c2ik3-ny4-aitw5a6-en78 b2o$o2bo$o2bo$b2o! I don't think that's a replicator, more just a chaotic messy plus sign. Replicators have to, well, replicate, and I am not see...
- February 11th, 2024, 10:44 pm
- Forum: Website Discussion
- Topic: Is automatic logout now much faster?
- Replies: 6
- Views: 619
Re: Is automatic logout now much faster?
In my experience, it's something like 20 minutes of inactivity you get logged out. Maybe there is something in your browser that is keeping you logged in that broke recently? I was never able to stay logged in continuously without being actively active.
- February 1st, 2024, 8:59 pm
- Forum: The Sandbox
- Topic: Life on a binary tiling
- Replies: 2
- Views: 321
Re: Life on a binary tiling
Well, I played around with it and found a whole bunch of still lives. No spaceships.
I actually think spaceships are impossible in this tiling because it is inherently anisotropic, so it may not be of much use. Feel free to prove me wrong. Neat demo though!
I actually think spaceships are impossible in this tiling because it is inherently anisotropic, so it may not be of much use. Feel free to prove me wrong. Neat demo though!
- January 31st, 2024, 9:49 pm
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies: 3429
- Views: 845493
Re: Pattern viewer for forum threads
Request for two-finger touch zoom on mobile.
It is getting very annoying to use the zoom slider and have the pattern of interest get moved offscreen because I didn’t center it properly.
It is getting very annoying to use the zoom slider and have the pattern of interest get moved offscreen because I didn’t center it properly.