Search found 253 matches
- April 18th, 2024, 9:23 pm
- Forum: General Discussion
- Topic: Ruletable format extensions proposal
- Replies: 46
- Views: 2927
Re: Ruletable format extensions proposal
I think precomputing the rules using a PRNG wouldn't be a particularly serious problem. It would just mean that a pattern would evolve differently each time (unless the same fixed seed is used always). Might be unexpected, but also might be useful if the PRNG does minor tweaks that don't affect mos...
- April 17th, 2024, 10:00 pm
- Forum: Bugs & Errors
- Topic: general error
- Replies: 3
- Views: 108
Re: general error
Now up to 93 guests (10:00 PM UTC-5). Yet I got no error, ever.
Must be a momentary glitch?
- April 17th, 2024, 9:54 pm
- Forum: General Discussion
- Topic: Ruletable format extensions proposal
- Replies: 46
- Views: 2927
Re: Ruletable format extensions proposal
Bump "Re: Rule Tables + Weighted Life + Larger than Life" This other topic seems mildly related, so I’m linking to it. My other idea is that since Golly has Lua and Python built in, the simplest solution to all the rule table problems may be just allowing the user to literally write an actual trans...
- April 13th, 2024, 5:21 pm
- Forum: General Discussion
- Topic: Ruletable format extensions proposal
- Replies: 46
- Views: 2927
Re: Ruletable format extensions proposal
I'm not sure it's a good idea to allow negation inside a rule. ... Neither of these possibilities feels like "the single best choice" to me. I was thinking more along the lines of typical set negation you learn in high school algebra 2 class -- i.e. "not A" means the same as U-A where U is all allo...
- April 13th, 2024, 12:26 pm
- Forum: Other Cellular Automata
- Topic: Hybrid CAs
- Replies: 108
- Views: 24632
Re: Hybrid CAs
Another hybrid CA I worked on elsewhere and I think it would be worthwhile to post here. It's called Tetrazine , and it's a hybrid of Wireworld++ , DECA , and NoTimeAtAll . I just dug up an old pattern I made in Tetrazine -- a big hexadecimal counter. The git repository I have it checked into says ...
- April 13th, 2024, 11:21 am
- Forum: General Discussion
- Topic: Ruletable format extensions proposal
- Replies: 46
- Views: 2927
Re: Ruletable format extensions proposal
One will need to choose the syntax. Prefixing a tilde makes it easy to misread "~a" as negation of the value of "a". Maybe prefix with asterisk instead? Or that would be confusing too, for some other reason? After some more thought, I think the best sigil would be &, sort of like int& in C++ where ...
- April 12th, 2024, 9:31 pm
- Forum: General Discussion
- Topic: Ruletable format extensions proposal
- Replies: 46
- Views: 2927
Re: Ruletable format extensions proposal
Looking at this, I have an idea to sort of implement tommyawesome's proposal. Normal var declarations behave as expected. So if a has n values, "3, a, a, 0, 0, 0, 0, 0, 0, a" expands into n rows. However if you put a tilde before the variable name it unbinds the variable within that transition (maki...
- April 10th, 2024, 10:01 pm
- Forum: Other Cellular Automata
- Topic: Stretched Life (R2,C0,S2-3,B3,NF)
- Replies: 11
- Views: 870
Re: Stretched Life (R2,C0,S2-3,B3,NF)
That looks like a beacon and two blinkers overlapped.tommyaweosme wrote: ↑March 31st, 2024, 3:05 pmweird oscillator i foundCode: Select all
x = 8, y = 8, rule = R2,C2,S2-3,B3,NF o$obo$o$obo$o$4bobo$3bobobo$4bobo!
- March 23rd, 2024, 10:03 pm
- Forum: LifeWiki Discussion
- Topic: Suggested LifeWiki edits
- Replies: 911
- Views: 178379
Re: Suggested LifeWiki edits
Somehow stumbled upon dani's userpage with the archived source for the catglue bot and then tried to take the link for testitemqlstudop's gitlab fork, but the link is broken - and it looks like it's a formatting goof or even a bug in mediawiki that's to blame. The href on the rendered page is https:...
- March 23rd, 2024, 9:49 pm
- Forum: Website Discussion
- Topic: "catagolue"
- Replies: 6
- Views: 243
Re: "catagolue"
AFAICT it's an intentional misspelling - it's switched so it has the letters "GOL" in it -- for "Game of Life".tommyaweosme wrote: ↑March 23rd, 2024, 6:28 pmit says catagolue instead of catalogue. glad to be the first one to point out this typo.
- February 27th, 2024, 10:59 pm
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies: 3417
- Views: 838348
Re: Pattern viewer for forum threads
(actually about ruleloader, but I couldn't find a dedicated thread about it. if there is one, please move this to it.) It would be nice to have a symmetry (in the symmety:____ line of a ruletable) that's like permute, but preserves wether something is orthogonal or diagonal. (or, if there is a symm...
- February 21st, 2024, 7:48 pm
- Forum: General Discussion
- Topic: View multiple generations in 3D with Slice of Life
- Replies: 11
- Views: 739
Re: View multiple generations in 3D with Slice of Life
Thanks wirehead! To be honest, I'm pretty stubborn when it comes to using libraries - I only include them in my own projects when I really need to (on top of which I believe that solution requires jQuery which I don't include). Fortunately there aren't that many touch interactions to code for and I...
- February 20th, 2024, 10:09 pm
- Forum: General Discussion
- Topic: View multiple generations in 3D with Slice of Life
- Replies: 11
- Views: 739
Re: Slice of Life
I'm no help with the C code (yay for hashlife!), but touch support might be as simple as remapping touch events to mouse events.AnotherVinyasa wrote: ↑February 20th, 2024, 8:57 pmfor the time being I haven't coded proper support for mobile platforms.
p.s. is the SoL source code public/on github/sourceforge etc?
- February 19th, 2024, 10:21 pm
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies: 3417
- Views: 838348
Re: Pattern viewer for forum threads
THANK YOU for releasing your amazing work to the community!!
Now that LifeViewer is on Github, if I find bugs in LifeViewer would the Github bug tracker be a more appropriate place to put them, or would you still prefer using the forums?
- February 19th, 2024, 10:19 pm
- Forum: General Discussion
- Topic: View multiple generations in 3D with Slice of Life
- Replies: 11
- Views: 739
Re: View multiple generations in 3D with Slice of Life
Hi James -- welcome to these here forums! One piece of feedback -- the gesture to place cells with the brush (right click) is a bit counter-intuitive -- and a bit of an odd choice at that considering that left click doesn't do anything. The other major programs (Golly, LifeViewer) use left click to ...
- February 12th, 2024, 10:42 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 4788
- Views: 1226604
Re: Thread for basic questions
Does this qualify as a replicator? And if not, what kind of infinite growth is this? x = 4, y = 4, rule = B2en3eijy4-ekny5kq6-c7/S1c2ik3-ny4-aitw5a6-en78 b2o$o2bo$o2bo$b2o! I don't think that's a replicator, more just a chaotic messy plus sign. Replicators have to, well, replicate, and I am not see...
- February 11th, 2024, 10:44 pm
- Forum: Website Discussion
- Topic: Is automatic logout now much faster?
- Replies: 6
- Views: 561
Re: Is automatic logout now much faster?
In my experience, it's something like 20 minutes of inactivity you get logged out. Maybe there is something in your browser that is keeping you logged in that broke recently? I was never able to stay logged in continuously without being actively active.
- February 1st, 2024, 8:59 pm
- Forum: The Sandbox
- Topic: Life on a binary tiling
- Replies: 2
- Views: 310
Re: Life on a binary tiling
Well, I played around with it and found a whole bunch of still lives. No spaceships.
I actually think spaceships are impossible in this tiling because it is inherently anisotropic, so it may not be of much use. Feel free to prove me wrong. Neat demo though!
I actually think spaceships are impossible in this tiling because it is inherently anisotropic, so it may not be of much use. Feel free to prove me wrong. Neat demo though!
- January 31st, 2024, 9:49 pm
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies: 3417
- Views: 838348
Re: Pattern viewer for forum threads
Request for two-finger touch zoom on mobile.
It is getting very annoying to use the zoom slider and have the pattern of interest get moved offscreen because I didn’t center it properly.
It is getting very annoying to use the zoom slider and have the pattern of interest get moved offscreen because I didn’t center it properly.
- January 17th, 2024, 3:59 pm
- Forum: General Discussion
- Topic: Unproven conjectures
- Replies: 337
- Views: 133494
Re: Unproven conjectures
Nice work! Unfortunately, it seems to me that no finite NxN box has weights that would give a strict 1/2 density bound. What if there was an algorithm which could, for any real number larger than 1/2, produce a set of weights in a finite box which gives a density bound less than that real number? O...
- January 10th, 2024, 10:58 pm
- Forum: General Discussion
- Topic: Unproven conjectures
- Replies: 337
- Views: 133494
Re: Unproven conjectures
That appears to be a fair proof.
- January 9th, 2024, 5:24 pm
- Forum: General Discussion
- Topic: What would real-time collaborative cellular automata editing look like?
- Replies: 9
- Views: 1052
Re: What would real-time collaborative cellular automata editing look like?
there are threads on these forums where astonishing global real time collaboration is taking place... These forum are about as real-time as Git is for code collaboration. I'm looking for something where you literally get to see what other people are doing with the pattern at the instant they are do...
- January 9th, 2024, 4:40 pm
- Forum: General Discussion
- Topic: What would real-time collaborative cellular automata editing look like?
- Replies: 9
- Views: 1052
Re: What would real-time collaborative cellular automata editing look like?
Have you seen the LifeCompetes website? Currently in working order here , I think, though you might need to recruit a few more people to try it out with you simultaneously. It can be either a competitive game or a highly collaborative one, depending on who shows up! People have managed to work toge...
- January 9th, 2024, 4:02 pm
- Forum: General Discussion
- Topic: What would real-time collaborative cellular automata editing look like?
- Replies: 9
- Views: 1052
What would real-time collaborative cellular automata editing look like?
So we all know that Google Docs is really neat. If two people are in the same document at the same time, you can see each others' cursors and selections as you edit the document (nearly) simultaneously. Now I was wondering what, or how, this kind of real-time collaboration on cellular automata patte...
- January 9th, 2024, 3:57 pm
- Forum: General Discussion
- Topic: Unproven conjectures
- Replies: 337
- Views: 133494
Re: Unproven conjectures
Probably would be an easy conjecture to prove: No isotropic rule has a 1-cell spaceship. And no isotropic 2-state rule has a 2-cell spaceship.