Search found 542 matches
- April 30th, 2025, 10:19 am
- Forum: Help / Support
- Topic: Thread for basic questions
- Replies: 5997
- Views: 1914626
Re: Thread for basic questions
theoretically, is a p2 glider filter possible in B3/S23? if so, how? if not, why not?
- April 29th, 2025, 1:55 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2302
- Views: 1629880
Re: Thread For Your Accidental Discoveries
a block can almost be appended to a hive five. unfortunate cell highlighted in red at gen 28. x = 12, y = 11, rule = LifeHistory A3.A$.A.A.A$A2.A.A3.2A$4.A3.A2.A$6.D2.2A5$6.2A$6.2A! an eater+ship can be attached, though: x = 13, y = 16, rule = B3/S23 o3bo$bobobo$o2bobo3b2o$4bo3bo2bo$9b2o4$10b2o$10bo...
- April 29th, 2025, 1:38 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 752
- Views: 136616
Re: Catalyses (Game)
thanks 204P41 blinker catalyst (eaten) x = 14, y = 15, rule = B3/S23 7b2o$7bo$9bo$8b4o$3obo7bo$o3bo3b3o2bo$3obo3bo2b2o$o3bo4b2o$o3b3o3bo$9b o$10b3o$12bo$3bo$2bobo$3b2o! however: TUB #C Is this move legal? x = 27, y = 35, rule = B3/S23 8bo9bo$7bobo7bobo$8bo9bo2$6b5o5b5o$5bo4bo5bo4bo$4bo2bo11bo2bo$bo2...
- April 29th, 2025, 11:26 am
- Forum: The Sandbox
- Topic: Find Max Spaceship [GAME]
- Replies: 13
- Views: 721
Re: Find Max Spaceship [GAME]
Code: Select all
x = 4, y = 5, rule = B2ek3cijy4cintyz5cej6i78/S1c2cek3n4e5eky6k78
o$obo$3bo$2bo$bo!
get_Snacked wrote: ↑April 16th, 2025, 9:59 amnexxt:Code: Select all
x = 0, y = 0, rule = B2in34cejz5cekqy678/S23-q4-akrz5-cjn6-k78 !
- April 27th, 2025, 6:53 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 752
- Views: 136616
Re: Catalyses (Game)
eat
next
Code: Select all
x = 17, y = 18, rule = B3/S23
9b2o$5bo3bobob2obo$4bobo4bobob2o$5bo5b2o5$11o$10bo5$7b2o$7bo$8b3o$10b
o!Code: Select all
x = 11, y = 11, rule = B3/S23
5bo$5bo$5bo$5bo$5bo$11o$5bo$5bo$5bo$5bo$5bo!- April 26th, 2025, 1:24 pm
- Forum: Other Cellular Automata
- Topic: dl-rs's rules
- Replies: 16
- Views: 1027
Re: B34ez/S23 (EZLife)
the block is a one-time turner (also in b34zs23):
any block factories able to cover a few periods of reflector loops?
Code: Select all
x = 9, y = 3, rule = B34ez/S23
2bo$obo4b2o$b2o4b2o!- April 25th, 2025, 11:20 am
- Forum: Other Cellular Automata
- Topic: dl-rs's rules
- Replies: 16
- Views: 1027
Re: B34ez/S23 (EZLife)
A pentadecathlon variant that works here but not in B3/S23: x = 12, y = 10, rule = B34ez/S23 o2bob2obo2bo$4ob2ob4o$o2bob2obo2bo3$3b6o$2bo6bo$bo8bo$2bo6bo$3b6o! are you sure? x = 12, y = 10, rule = B3/S23 o2bob2obo2bo$4ob2ob4o$o2bob2obo2bo3$3b6o$2bo6bo$bo8bo$2bo6bo$3b6o! Extensive P62. I haven't yet...
- April 22nd, 2025, 12:48 am
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 752
- Views: 136616
Re: Catalyses (Game)
how's the spark usually made? i just wanna know where to place the catalyst so that it's actually useful.TigerCub414 wrote: ↑April 19th, 2025, 11:39 amNext - try to turn it into a recognized signal:Code: Select all
2o$2b3o!
- April 17th, 2025, 12:26 pm
- Forum: The Sandbox
- Topic: Rule of the Fortnight
- Replies: 106
- Views: 4834
Re: Rule of the Week
i vote p rimeria EDIT : NVM MY RULE IS ON THERE IM VOTING FOR B2ein3cijrblahblahblah EDIT 2 : selected patterns in b2ein3cijr4jy6is23-ky4citwyz: five common spaceships : #C grin (G) c/2, P-pentomino (P) c/2, flipper (F) 2c/4, U-pentomino (U) c/3, hat (H) 2c/6 x = 27, y = 4, rule = B2ein3cijr4jy6i/S2...
- April 16th, 2025, 11:50 am
- Forum: Website Discussion
- Topic: Thread for your website-related questions
- Replies: 504
- Views: 192449
Re: Thread for your website-related questions
is it just me, or are pages on conwaylife.com taking abnormally long to load today?
- April 16th, 2025, 9:59 am
- Forum: The Sandbox
- Topic: Find Max Spaceship [GAME]
- Replies: 13
- Views: 721
Re: Find Max Spaceship [GAME]
This ship?b-engine wrote: ↑April 16th, 2025, 8:33 amNext:Code: Select all
x = 1, y = 2, rule = B2-ce3-ai45678/S012-a3-i45678 2o!
Code: Select all
x = 3, y = 2, rule = B2-ce3-ai45678/S012-a3-i45678
bo$3o!Code: Select all
x = 0, y = 0, rule = B2in34cejz5cekqy678/S23-q4-akrz5-cjn6-k78
!- April 15th, 2025, 12:38 pm
- Forum: Patterns
- Topic: Catalyst Discussion Thread
- Replies: 428
- Views: 205598
- April 15th, 2025, 10:02 am
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 752
- Views: 136616
Re: Catalyses (Game)
1. that's a LOMLWSSONHWSSONLWSS wrote: ↑April 15th, 2025, 9:24 amBlock + U-turnerIs that fine for you?Code: Select all
x = 5, y = 9, rule = B3/S23 b3o$2obo$bo2bo$2b2o4$2b2o$2b2o!
2. no
by the way, you can always eat it
- April 15th, 2025, 9:16 am
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 752
- Views: 136616
Re: Catalyses (Game)
LWSSONHWSSONLWSS wrote: ↑April 15th, 2025, 8:42 amblinker:Code: Select all
x = 9, y = 4, rule = B3/S23 b3o$2obo3b2o$bo2bo2b2o$2b2o!
pleaseget_Snacked wrote: ↑April 15th, 2025, 12:54 amalso turn it into a conduit recognised active region bc i keep needing to restate that for some reason
- April 15th, 2025, 12:54 am
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 752
- Views: 136616
Re: Catalyses (Game)
loafer (hey man you did it to yourself) x = 21, y = 14, rule = B3/S23 o$3o$3bo$2b2o2$13bo$4bo7bobo$3bo8bo2bo$4bob3o4b2o2$8bo3bo5bo$13bo3bob o$12b2o3bo2bo$12bo3b2o2bo! next: x = 5, y = 4, rule = B3/S23 b3o$2obo$bo2bo$2b2o! also turn it into a conduit recognised active region bc i keep needing to rest...
- April 14th, 2025, 9:06 am
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 752
- Views: 136616
Re: Catalyses (Game)
no idea how i added that random thingy at the topget_Snacked wrote: ↑April 14th, 2025, 1:18 amnext:Code: Select all
x = 7, y = 15, rule = B3/S23 o$b4o8$b4o$o$2o$b2o$4bobo$3b2o!
- April 14th, 2025, 1:18 am
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 752
- Views: 136616
Re: Catalyses (Game)
. eaten: x = 12, y = 16, rule = B3/S23 3b2o$3b2o3$2ob2o$bobo$2obo$o2b2o2$5b2obo$5b2ob3o$11bo$5b2ob3o$6bobo$6b obo$7bo! how to eat the entirety of my previous pattern: x = 19, y = 13, rule = B3/S23 4bo3b2o$3bobo3bo$3bobo3bobo$b3ob2o3bobo$o10bo3b2o$b3ob2o8b2o$3bob2o2$ 8b6o2$12bo4b2o$12b2o3b2o$14bo! i...
- April 13th, 2025, 11:47 pm
- Forum: The Sandbox
- Topic: Thread for rulegolfing objects
- Replies: 67
- Views: 9812
Re: Thread for rulegolfing objects
CARuler wrote: ↑April 13th, 2025, 5:12 pmyes!!! (6c/66o or c/11o) (i shall call it the Queen T)snipCode: Select all
x = 3, y = 2, rule = B34z/S236c bo$3o!
i recommend not rulegolfing rules this close to Life, since they're likely to already be known.
- April 12th, 2025, 12:45 pm
- Forum: Other Cellular Automata
- Topic: Thread for your corderization requests
- Replies: 478
- Views: 85447
Re: Thread for your corderization requests
looking for a true-period (7,1)c/145 corderisation of this: (7,1)c/145 rake: x = 11, y = 12, rule = B3-e5r6c/S2-cn3-cky4ik8 8b2o$8b2o4$8b3o$10bo$8b3o2$bo2b2o$2o4bo$o3b2o! confocaloid already posted a (21,3)c/435 corderisation, but this time, i'm looking for a true-period, unreduced-speed (7,1)c/145 ...
- April 12th, 2025, 1:07 am
- Forum: Other Cellular Automata
- Topic: Hybrid CAs
- Replies: 166
- Views: 73569
Re: Hybrid CAs
As far as I know, this can be done without LifeViewer commands. Please see below. ColorfulGalaxy studied some "hybrid region" rules. Each region has a rule. #C This rule features a zero-cell 2c/5 pi-heptomino wire. x = 0, y = 0, rule = HybridRegionB3S23B3S2-i34q 30B$11B.18B$10B.B.17B$11B.18B$30B$11...
- April 11th, 2025, 10:12 am
- Forum: The Sandbox
- Topic: Thread for your Trolls
- Replies: 588
- Views: 320511
Re: Thread for your Trolls
this is fun. another troll: x = 61, y = 61, rule = B3/S23Super 31.O7.O$29.O3.O3.O3.O$28.O4.O3.O4.O$34.O.O$30.3O.O.O.3O$25.O4.O3.O.O3. O4.O$24.O9.O.O9.O$27.2O5.O.O5.2O$23.O3.O6.O.O6.O3.O$27.O5.O3.O5.O$24. 2O6.O5.O6.2O$26.6O7.6O2$8.O7.O9.6O7.6O$6.O3.O3.O3.O5.2O6.O5.O6.2O$5.O 4.O3.O4.O7.O5.O3.O5.O$11....
- April 10th, 2025, 4:14 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5071
- Views: 2118534
- April 10th, 2025, 3:55 pm
- Forum: Patterns
- Topic: Still Life Synthesis Thread
- Replies: 1143
- Views: 346046
Re: Still Life Synthesis Thread
There's a recipe that builds xs23_04a96zg8jd59a4z01 in five gliders? Where can I see this marvel? (I'm guessing I just have to wait a few hours until Catagolue catches up with its backlog?) look at the moog_stdin soup in the sample soups section: x = 0, y = 0, rule = B3/S23 26bo$24b2o$25b2o2$o$b2o$...
- April 10th, 2025, 3:36 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5071
- Views: 2118534
- April 10th, 2025, 3:32 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5196
- Views: 1264065
Re: Miscellaneous Discoveries in Other Cellular Automata
OMG :o x = 28, y = 8, rule = R2,C0,S2-3,B3,N@22A544 3bobo16bobo$6bo14bo$7bo12bo$6bo14bo$5bo16bo$4bo18bo$3bo20bo$obo22bobo! x = 8, y = 8, rule = R2,C2,S2-3,B3,N@22a544 obo2bobo$bob2obo$o6bo$bob2obo$ob4obo$b6o$b6o$2b4o! this is just two spaceships passing through each other because they are on differ...