Search found 117 matches

by Drelectron8
September 19th, 2024, 6:54 am
Forum: Other Cellular Automata
Topic: Rulesets with B0 - Zero neighbors required for birth
Replies: 14
Views: 517

Re: Rulesets with B0 - Zero neighbors required for birth

A somewhat interesting and new B0 rule that has a spaceship. x = 43, y = 26, rule = B01346/S0134 4bo6b2o2b2o$2bo9b4o$2b3o7b4o$13b2o8$bo4bo5b3o8bo5bo3bo4bo$bo4bo4bobob o6b2o5b5o4b3o$11b5o5b3o5b5o4b4o$6bo4bobobo5b2o6bo3bo4b4o$6bo5b3o6bo17b 4o6$3bo$3b2o2$2o$bo! It appears that it has not been investig...
by Drelectron8
September 8th, 2024, 5:21 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 5122
Views: 1440051

Re: Thread for basic questions

Are there any c/11 spaceships known in life? If not, I want to know what is the highest partial for it.
by Drelectron8
September 2nd, 2024, 9:39 pm
Forum: The Sandbox
Topic: Name a random OCA you find!
Replies: 56
Views: 13799

Re: Name a random OCA you find!

I'm going to call B01238/S01247 "Quadrilaterals" as the rule has a lot of natural spaceships that have square-like patterns in them. Here is a gun for a common spaceship: x = 14, y = 51, rule = B01238/S01247 4b6o$6b2o$6b2o$4b6o$4b6o$3bo6bo$6b2o$6b2o$3bo2b2o2bo2$5bo2bo2$6b2o$4b 6o$6b2o$6b2o$4b6o16$3b...
by Drelectron8
August 30th, 2024, 6:19 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 1058
Views: 386884

Re: Rules with interesting dynamics

P57: x = 13, y = 15, rule = B2ce4t6-i/S145-r6-ei7c8 3bobobobo$b2obo3bob2o$4obobob4o$4o5b4o$4o5b4o$3o7b3o$3o7b3o$2o9b2o$2o 9b2o$3o2bobo2b3o$5o3b5o$6ob6o$6ob6o$6ob6o$b11o! Reflectors: x = 167, y = 26, rule = B2ce4t6-i/S145-r6-ei7c8 13bo$13bobo27bo25bo28bo28bo$43bobo23bobo26bobo26bobo34bo$164bobo8$3bo...
by Drelectron8
August 30th, 2024, 4:25 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 1058
Views: 386884

Re: Rules with interesting dynamics

x = 3, y = 2, rule = B1e2ei3r568/S012i34-i56-ce78 obo$2bo! P21 gun: x = 9, y = 15, rule = B2ce4t6-i/S145-r6-ei7c8 4bo$3bobo2$2b5o5$4bo$b2obob2o$4ob4o$4ob4o$b2o3b2o$4bo$4bo! x = 23, y = 20, rule = B2ce4t6-i/S145-r6-ei7c8 18b2o$17b4o$17b4o$18b2o$21b2o$18b2o$17b4o$17b4o$18b2o6$b2o3b2o$4ob4o$ 4ob4o$b2o...
by Drelectron8
August 30th, 2024, 4:01 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 1058
Views: 386884

Re: Rules with interesting dynamics

b-engine wrote:
August 30th, 2024, 2:11 am
There're replicators, but the fuses burn faster than replicators can propagate. Burnt fuses may make more replicators:

Code: Select all

#R B012c3-r4a5jr7/S0135r6e
! 
[[ RANDOMIZE ]] 
There is this one spaceship that I found naturally:

Code: Select all

x = 4, y = 5, rule = B012c3-r4a5jr7/S0135r6e
2o$3bo$3o$2obo$2o!
by Drelectron8
August 18th, 2024, 3:00 am
Forum: The Sandbox
Topic: Name a random OCA you find!
Replies: 56
Views: 13799

Re: Name a random OCA you find!

x = 16, y = 16, rule = B2-a3-ei4jtw6e/S12-a3r5ainr8 10bo$7b2o$5b2obo3bo$3bo2bob2o$4bob5o3bo$2bo2b3o$2b5o5bo$bo2b2o8bo$b4o $3b2o4bo$o3bo6b2obo$10bo3bo$2bo3bo3bo4bo2$4bo2bo2b2o$12bo! A c/3 diagonal in the "Just Wickstretchers" rule! And a c/4! x = 35, y = 35, rule = B2-a3-ei4jtw6e/S12-a3r5ainr8 ob4o$...
by Drelectron8
August 11th, 2024, 1:58 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 739
Views: 186238

Re: Spaceships in Life-like cellular automata

Two (1,1) c/4 in B01345/S034 (likely reducable) x = 37, y = 37, rule = B01345/S034 8b2o$7bob2o$6bo2bo2b3o$6b3o4b4o$7bo4bob2ob2o$8b2o3bob3obo$2b2o3b7ob4o b2o$bob2ob8ob6obo$o2bob3o3b11ob2o$3o2b3o3bob2o2b7obo$bo4b2o4b2ob4ob5o b2o$6b4obobobo3b8obo$2bobob3obob5o3bob8o$2b2ob11ob2ob11o$2b3o3b2o2b5o 2bo2bob...
by Drelectron8
August 11th, 2024, 1:13 am
Forum: Bugs & Errors
Topic: general error
Replies: 40
Views: 14785

Re: general error

Every time I try to get to another post on the forum, I still get the error saying "User psstoref_conwaylife already has more than 'max_user_connections' active connections [1203] An sql error occurred while fetching this page. Please contact an administrator if this problem persists." Bro, how does...
by Drelectron8
August 11th, 2024, 12:58 am
Forum: Other Cellular Automata
Topic: I think I found a new Life-like rule.
Replies: 18
Views: 962

Re: I think I found a new Life-like rule.

x = 64, y = 64, rule = B37/S238 3b3o7bo5bo2bo2bo2b2o2bobobob3obo2bo2bob2ob3ob2o2bobo$bo2b2o2bob2o4bob 5ob3o4b4obobob2obob3obo3b6o2b3o$4ob2obo4b4o3b4o3bo2bob2obo3bo2b3ob3ob obobo2bo2bo2bo$b3obo2b2o3b2o12bo2bob5ob3ob4o2b2obobob9o$2obo2bobobob3o bobob2ob3o3b2o6b2o3b4ob3o2b3ob4o2bo$bo4bo2b2ob2obo3bo2bo...
by Drelectron8
August 7th, 2024, 3:39 am
Forum: Other Cellular Automata
Topic: CARuler's CA
Replies: 54
Views: 3656

Re: CARuler's CA but better

In rule #7: Puffer And The Parasites (Nice hinting to my rule over there) there is this very sparky spaceship. x = 42, y = 23, rule = 123/345678/6|236/3456/6 31.A$30.ABA$30.ABA$29.DE.ED$29.5E$30.3E$30.EDE$29.5E$10.DED11.DE2.2E3C 2E2.ED$10.DEBA8.2A5E5C5E2A$4.A.D5.ACA6.A2B.2EDE2CB2CED2E.2BA$3.BAB6.B A...
by Drelectron8
August 4th, 2024, 12:12 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 5122
Views: 1440051

Re: Thread for basic questions

How do we calculate an equivalent Wolfram rule for any 1-range cellular automata rule?
by Drelectron8
August 3rd, 2024, 9:34 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 739
Views: 186238

Re: Spaceships in Life-like cellular automata

This c/4d in "Oils" (B014/S2) was found by AforAmpere in 2019 but not added to the database. x = 13, y = 14, rule = B014/S2 8bo$8b2obo$8b3obo$5bobob3o$6bobob3o$6bo2b3o$7bo$2bobob2ob2o$bo5bo$b2o 3bo$3obo$o$3obo$bo! A 4c/8d that probably hasn't been mentioned: x = 36, y = 14, rule = B014/S2 bobo13b2o...
by Drelectron8
August 2nd, 2024, 6:46 am
Forum: Other Cellular Automata
Topic: T-logic(B2n3ai4y8/S1e2-ac3aijry4e5i) and T-logic 2(B3ain4w5jqy6i8/S1e2-cn3iry4eit5k)
Replies: 23
Views: 3879

Re: T-logic(B2n3ai4y8/S1e2-ac3aijry4e5i): An isotropic stable 2-state CA for wiring

This is a p26 gun that shoots pairs of T's. This should be the lowest period that shoots out T ships. Is it useful for logic gates? I'm not quite sure, but I'm still finding out reactions for it. x = 12, y = 21, rule = B2n3ai4y8/S1e2-ac3aijry4e5iHistory 6.A$6.A3$2A2$5.A$10.D$4.3A3.2D$.A8.D$.A$10.D$4...
by Drelectron8
August 1st, 2024, 6:58 am
Forum: The Sandbox
Topic: CA empires
Replies: 199
Views: 4889

Re: CA empires

Code: Select all

x = 10, y = 10, rule = B/S012345678Super
7.K$5.2K.2K$3.2AK3.K$2.A.AK3.K$.2A.AK2.K$.A2.A3KB$A3.A3B.B$.3AB4.B$5.
2B2.B$7.2B!
Mine.
by Drelectron8
July 30th, 2024, 4:50 am
Forum: Other Cellular Automata
Topic: Wickstretcher And The Parasites (B01356/S012345)
Replies: 35
Views: 12926

Re: Wickstretcher And The Parasites (B01356/S012345)

x = 4, y = 350, rule = B01356/S012345:T8,350 4o$b3o$3bo$b3o$3bo$b3o$4o$4o$b3o$3bo$b3o$3bo$b3o$4o$4o$b3o$3bo$b3o$3b o$b3o$4o$4o$b3o$3bo$b3o$3bo$b3o$4o$4o$b3o$3bo$b3o$3bo$b3o$4o$4o$b3o$3b o$b3o$3bo$b3o$4o$4o$b3o$3bo$b3o$3bo$b3o$4o$4o$b3o$3bo$b3o$3bo$b3o$4o$ 4o$b3o$3bo$b3o$3bo$b3o$4o$4o$b3o$3bo$b3o$3b...
by Drelectron8
July 25th, 2024, 7:09 am
Forum: The Sandbox
Topic: Drelectron8's Lab Of Nonsense.
Replies: 10
Views: 3741

Re: Drelectron8's Lab Of Nonsense.

Causing state 3 to also affect state 2 surrounded by state 1 cells. I would appreciate if someone would tell me if there's some way to make this easier. You can play around with the mockup rule first. Like this? x = 4, y = 3, rule = ChaosCells 3A$ABAC$3A! @RULE ChaosCells @COLORS 0 255 255 255 1 0 ...
by Drelectron8
July 25th, 2024, 5:50 am
Forum: The Sandbox
Topic: Drelectron8's Lab Of Nonsense.
Replies: 10
Views: 3741

Re: Drelectron8's Lab Of Nonsense.

To celebrate my 100th post, I'll be working on a rule called "ChaosCells" which follows the rules: State 0 = Dead State 1 = Alive (Conway's Game Of Life) State 2 = Cloner (Makes more of itself after interacting with state 1) State 3 = Killer (Kills the state 2 and turns it into state 4) State 4 = He...
by Drelectron8
July 25th, 2024, 2:19 am
Forum: Other Cellular Automata
Topic: Statorless (B2ek3i4c/S12cek)
Replies: 39
Views: 3304

Re: Statorless (B2ek3i4c/S12cek)

Rust Life Search seemed to pump out quite a few p5 oscillators, like this one below. x = 15, y = 15, rule = B2ek3i4c/S12cek 5b2ob2o$3b2o5b2o2$bo3b2ob2o3bo$bo2bo2bo2bo2bo$o2bo2bobo2bo2bo$o2bob2o b2obo2bo$4bo5bo$o2bob2ob2obo2bo$o2bo2bobo2bo2bo$bo2bo2bo2bo2bo$bo3b2o b2o3bo2$3b2o5b2o$5b2ob2o! Splitters ...
by Drelectron8
July 19th, 2024, 8:19 am
Forum: Other Cellular Automata
Topic: RuleLoader's B0 handling quirks
Replies: 19
Views: 5584

Re: RuleLoader's B0 handling quirks

Can we have infinite B0 rules? B0 rules require a bounded grid. Why is this so? A strobing rule gives the effect of cells becoming alive, then dying again, but in a large area, this can be laggy or just too big to handle (can you imagine the computation for all those cells?) Below is what would hap...
by Drelectron8
July 15th, 2024, 8:31 am
Forum: The Sandbox
Topic: Name a random OCA you find!
Replies: 56
Views: 13799

Re: Name a random OCA you find!

2c/4 x = 14, y = 22, rule = B0148/S01 6b2o2$6b2o$4bob2obo$5b4o$4b6o$4b6o$3b8o$3b8o$2b10o$2b10o$b12o$b12o$b12o $b12o$14o$2b10o$3b8o$2b10o$4b6o$3b3o2b3o$4b2o2b2o! x = 33, y = 35, rule = B0148/S01 15b2o$15b2o$14b4o$14b4o$13b6o$13b6o$12b8o$12b3o2b3o$11b10o$11b3ob2ob3o $10b4o4b4o$10b5o2b5o$9b4o6b4o$9b5o...
by Drelectron8
July 14th, 2024, 7:12 pm
Forum: The Sandbox
Topic: Hi, I've returned after some time!
Replies: 3
Views: 339

Re: Hi, I've returned after some time!

State Investigator wrote:
July 14th, 2024, 4:03 pm
Never mind, found how to copy it... I'm still back though!

[Edited because of important realization]

Anyways, how is everyone?
Welcome back to the community, I hope you have a good time after taking a break!

[EDIT: Sorry, the edit before this didn't seem very welcoming]
by Drelectron8
July 14th, 2024, 10:04 am
Forum: The Sandbox
Topic: Name a random OCA you find!
Replies: 56
Views: 13799

Re: Name a random OCA you find!

B45678/S01234678 AntiWave # [[ RANDOMIZE ]] x = 0, y = 0, rule=B45678/S01234678 ! B4/S0123478 Line Maze # [[ RANDOMIZE ]] x = 0, y = 0, rule=B4/S0123478 ! You know, the first rule that you stated somewhat has been named by Saka for some reason back in 2015. I found an more oscillators in your your ...
by Drelectron8
July 14th, 2024, 9:46 am
Forum: The Sandbox
Topic: ca elements!
Replies: 26
Views: 5777

Re: ca elements!

tommyaweosme wrote:
May 30th, 2024, 3:21 pm
...

guys if you get a period 4 oscillator I heard we unlock sticky and wickstretcher and the parasites
Easy: Glider + Loaf = Mold

Code: Select all

#C [[ PASTET 13 PASTEMODE COPY PASTE $4b2o$3bo2bo$3bobo$4bob2o$5b3o$6b2o! -3 -1 ]]
x = 0, y = 0, rule = B3/S23
b2o$o2bo$obo$bo4$5b2o$5bobo$5bo!
by Drelectron8
July 14th, 2024, 5:43 am
Forum: Other Cellular Automata
Topic: Wickstretcher And The Parasites (B01356/S012345)
Replies: 35
Views: 12926

Re: Wickstretcher And The Parasites (B01356/S012345)

I was playing around with the c/2 spaceship, and found some interesting results shown in the bottom. An eater for the c/2 spaceship: x = 5, y = 26, rule = B01356/S012345 5o$5o$5o$obobo$5o$obobo5$obobo$obobo$o3bo5$obobo$obobo$o3bo4$obobo$ob obo$o3bo! Spaceship to c/4 wickstretcher: x = 25, y = 35, ru...