## Search found 117 matches

- September 19th, 2024, 6:54 am
- Forum: Other Cellular Automata
- Topic: Rulesets with B0 - Zero neighbors required for birth
- Replies:
**14** - Views:
**517**

### Re: Rulesets with B0 - Zero neighbors required for birth

A somewhat interesting and new B0 rule that has a spaceship. x = 43, y = 26, rule = B01346/S0134 4bo6b2o2b2o$2bo9b4o$2b3o7b4o$13b2o8$bo4bo5b3o8bo5bo3bo4bo$bo4bo4bobob o6b2o5b5o4b3o$11b5o5b3o5b5o4b4o$6bo4bobobo5b2o6bo3bo4b4o$6bo5b3o6bo17b 4o6$3bo$3b2o2$2o$bo! It appears that it has not been investig...

- September 8th, 2024, 5:21 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies:
**5122** - Views:
**1440051**

### Re: Thread for basic questions

Are there any c/11 spaceships known in life? If not, I want to know what is the highest partial for it.

- September 2nd, 2024, 9:39 pm
- Forum: The Sandbox
- Topic: Name a random OCA you find!
- Replies:
**56** - Views:
**13799**

### Re: Name a random OCA you find!

I'm going to call B01238/S01247 "Quadrilaterals" as the rule has a lot of natural spaceships that have square-like patterns in them. Here is a gun for a common spaceship: x = 14, y = 51, rule = B01238/S01247 4b6o$6b2o$6b2o$4b6o$4b6o$3bo6bo$6b2o$6b2o$3bo2b2o2bo2$5bo2bo2$6b2o$4b 6o$6b2o$6b2o$4b6o16$3b...

- August 30th, 2024, 6:19 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies:
**1058** - Views:
**386884**

### Re: Rules with interesting dynamics

P57: x = 13, y = 15, rule = B2ce4t6-i/S145-r6-ei7c8 3bobobobo$b2obo3bob2o$4obobob4o$4o5b4o$4o5b4o$3o7b3o$3o7b3o$2o9b2o$2o 9b2o$3o2bobo2b3o$5o3b5o$6ob6o$6ob6o$6ob6o$b11o! Reflectors: x = 167, y = 26, rule = B2ce4t6-i/S145-r6-ei7c8 13bo$13bobo27bo25bo28bo28bo$43bobo23bobo26bobo26bobo34bo$164bobo8$3bo...

- August 30th, 2024, 4:25 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies:
**1058** - Views:
**386884**

### Re: Rules with interesting dynamics

x = 3, y = 2, rule = B1e2ei3r568/S012i34-i56-ce78 obo$2bo! P21 gun: x = 9, y = 15, rule = B2ce4t6-i/S145-r6-ei7c8 4bo$3bobo2$2b5o5$4bo$b2obob2o$4ob4o$4ob4o$b2o3b2o$4bo$4bo! x = 23, y = 20, rule = B2ce4t6-i/S145-r6-ei7c8 18b2o$17b4o$17b4o$18b2o$21b2o$18b2o$17b4o$17b4o$18b2o6$b2o3b2o$4ob4o$ 4ob4o$b2o...

- August 30th, 2024, 4:01 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies:
**1058** - Views:
**386884**

### Re: Rules with interesting dynamics

There is this one spaceship that I found naturally:b-engine wrote: ↑August 30th, 2024, 2:11 amThere're replicators, but the fuses burn faster than replicators can propagate. Burnt fuses may make more replicators:Code: Select all

`#R B012c3-r4a5jr7/S0135r6e ! [[ RANDOMIZE ]]`

Code: Select all

```
x = 4, y = 5, rule = B012c3-r4a5jr7/S0135r6e
2o$3bo$3o$2obo$2o!
```

- August 18th, 2024, 3:00 am
- Forum: The Sandbox
- Topic: Name a random OCA you find!
- Replies:
**56** - Views:
**13799**

### Re: Name a random OCA you find!

x = 16, y = 16, rule = B2-a3-ei4jtw6e/S12-a3r5ainr8 10bo$7b2o$5b2obo3bo$3bo2bob2o$4bob5o3bo$2bo2b3o$2b5o5bo$bo2b2o8bo$b4o $3b2o4bo$o3bo6b2obo$10bo3bo$2bo3bo3bo4bo2$4bo2bo2b2o$12bo! A c/3 diagonal in the "Just Wickstretchers" rule! And a c/4! x = 35, y = 35, rule = B2-a3-ei4jtw6e/S12-a3r5ainr8 ob4o$...

- August 11th, 2024, 1:58 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies:
**739** - Views:
**186238**

### Re: Spaceships in Life-like cellular automata

Two (1,1) c/4 in B01345/S034 (likely reducable) x = 37, y = 37, rule = B01345/S034 8b2o$7bob2o$6bo2bo2b3o$6b3o4b4o$7bo4bob2ob2o$8b2o3bob3obo$2b2o3b7ob4o b2o$bob2ob8ob6obo$o2bob3o3b11ob2o$3o2b3o3bob2o2b7obo$bo4b2o4b2ob4ob5o b2o$6b4obobobo3b8obo$2bobob3obob5o3bob8o$2b2ob11ob2ob11o$2b3o3b2o2b5o 2bo2bob...

- August 11th, 2024, 1:13 am
- Forum: Bugs & Errors
- Topic: general error
- Replies:
**40** - Views:
**14785**

### Re: general error

Every time I try to get to another post on the forum, I still get the error saying "User psstoref_conwaylife already has more than 'max_user_connections' active connections [1203] An sql error occurred while fetching this page. Please contact an administrator if this problem persists." Bro, how does...

- August 11th, 2024, 12:58 am
- Forum: Other Cellular Automata
- Topic: I think I found a new Life-like rule.
- Replies:
**18** - Views:
**962**

### Re: I think I found a new Life-like rule.

x = 64, y = 64, rule = B37/S238 3b3o7bo5bo2bo2bo2b2o2bobobob3obo2bo2bob2ob3ob2o2bobo$bo2b2o2bob2o4bob 5ob3o4b4obobob2obob3obo3b6o2b3o$4ob2obo4b4o3b4o3bo2bob2obo3bo2b3ob3ob obobo2bo2bo2bo$b3obo2b2o3b2o12bo2bob5ob3ob4o2b2obobob9o$2obo2bobobob3o bobob2ob3o3b2o6b2o3b4ob3o2b3ob4o2bo$bo4bo2b2ob2obo3bo2bo...

- August 7th, 2024, 3:39 am
- Forum: Other Cellular Automata
- Topic: CARuler's CA
- Replies:
**54** - Views:
**3656**

### Re: CARuler's CA but better

In rule #7: Puffer And The Parasites (Nice hinting to my rule over there) there is this very sparky spaceship. x = 42, y = 23, rule = 123/345678/6|236/3456/6 31.A$30.ABA$30.ABA$29.DE.ED$29.5E$30.3E$30.EDE$29.5E$10.DED11.DE2.2E3C 2E2.ED$10.DEBA8.2A5E5C5E2A$4.A.D5.ACA6.A2B.2EDE2CB2CED2E.2BA$3.BAB6.B A...

- August 4th, 2024, 12:12 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies:
**5122** - Views:
**1440051**

### Re: Thread for basic questions

How do we calculate an equivalent Wolfram rule for any 1-range cellular automata rule?

- August 3rd, 2024, 9:34 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies:
**739** - Views:
**186238**

### Re: Spaceships in Life-like cellular automata

This c/4d in "Oils" (B014/S2) was found by AforAmpere in 2019 but not added to the database. x = 13, y = 14, rule = B014/S2 8bo$8b2obo$8b3obo$5bobob3o$6bobob3o$6bo2b3o$7bo$2bobob2ob2o$bo5bo$b2o 3bo$3obo$o$3obo$bo! A 4c/8d that probably hasn't been mentioned: x = 36, y = 14, rule = B014/S2 bobo13b2o...

- August 2nd, 2024, 6:46 am
- Forum: Other Cellular Automata
- Topic: T-logic(B2n3ai4y8/S1e2-ac3aijry4e5i) and T-logic 2(B3ain4w5jqy6i8/S1e2-cn3iry4eit5k)
- Replies:
**23** - Views:
**3879**

### Re: T-logic(B2n3ai4y8/S1e2-ac3aijry4e5i): An isotropic stable 2-state CA for wiring

This is a p26 gun that shoots pairs of T's. This should be the lowest period that shoots out T ships. Is it useful for logic gates? I'm not quite sure, but I'm still finding out reactions for it. x = 12, y = 21, rule = B2n3ai4y8/S1e2-ac3aijry4e5iHistory 6.A$6.A3$2A2$5.A$10.D$4.3A3.2D$.A8.D$.A$10.D$4...

- August 1st, 2024, 6:58 am
- Forum: The Sandbox
- Topic: CA empires
- Replies:
**199** - Views:
**4889**

### Re: CA empires

Code: Select all

```
x = 10, y = 10, rule = B/S012345678Super
7.K$5.2K.2K$3.2AK3.K$2.A.AK3.K$.2A.AK2.K$.A2.A3KB$A3.A3B.B$.3AB4.B$5.
2B2.B$7.2B!
```

- July 30th, 2024, 4:50 am
- Forum: Other Cellular Automata
- Topic: Wickstretcher And The Parasites (B01356/S012345)
- Replies:
**35** - Views:
**12926**

### Re: Wickstretcher And The Parasites (B01356/S012345)

x = 4, y = 350, rule = B01356/S012345:T8,350 4o$b3o$3bo$b3o$3bo$b3o$4o$4o$b3o$3bo$b3o$3bo$b3o$4o$4o$b3o$3bo$b3o$3b o$b3o$4o$4o$b3o$3bo$b3o$3bo$b3o$4o$4o$b3o$3bo$b3o$3bo$b3o$4o$4o$b3o$3b o$b3o$3bo$b3o$4o$4o$b3o$3bo$b3o$3bo$b3o$4o$4o$b3o$3bo$b3o$3bo$b3o$4o$ 4o$b3o$3bo$b3o$3bo$b3o$4o$4o$b3o$3bo$b3o$3b...

- July 25th, 2024, 7:09 am
- Forum: The Sandbox
- Topic: Drelectron8's Lab Of Nonsense.
- Replies:
**10** - Views:
**3741**

### Re: Drelectron8's Lab Of Nonsense.

Causing state 3 to also affect state 2 surrounded by state 1 cells. I would appreciate if someone would tell me if there's some way to make this easier. You can play around with the mockup rule first. Like this? x = 4, y = 3, rule = ChaosCells 3A$ABAC$3A! @RULE ChaosCells @COLORS 0 255 255 255 1 0 ...

- July 25th, 2024, 5:50 am
- Forum: The Sandbox
- Topic: Drelectron8's Lab Of Nonsense.
- Replies:
**10** - Views:
**3741**

### Re: Drelectron8's Lab Of Nonsense.

To celebrate my 100th post, I'll be working on a rule called "ChaosCells" which follows the rules: State 0 = Dead State 1 = Alive (Conway's Game Of Life) State 2 = Cloner (Makes more of itself after interacting with state 1) State 3 = Killer (Kills the state 2 and turns it into state 4) State 4 = He...

- July 25th, 2024, 2:19 am
- Forum: Other Cellular Automata
- Topic: Statorless (B2ek3i4c/S12cek)
- Replies:
**39** - Views:
**3304**

### Re: Statorless (B2ek3i4c/S12cek)

Rust Life Search seemed to pump out quite a few p5 oscillators, like this one below. x = 15, y = 15, rule = B2ek3i4c/S12cek 5b2ob2o$3b2o5b2o2$bo3b2ob2o3bo$bo2bo2bo2bo2bo$o2bo2bobo2bo2bo$o2bob2o b2obo2bo$4bo5bo$o2bob2ob2obo2bo$o2bo2bobo2bo2bo$bo2bo2bo2bo2bo$bo3b2o b2o3bo2$3b2o5b2o$5b2ob2o! Splitters ...

- July 19th, 2024, 8:19 am
- Forum: Other Cellular Automata
- Topic: RuleLoader's B0 handling quirks
- Replies:
**19** - Views:
**5584**

### Re: RuleLoader's B0 handling quirks

Can we have infinite B0 rules? B0 rules require a bounded grid. Why is this so? A strobing rule gives the effect of cells becoming alive, then dying again, but in a large area, this can be laggy or just too big to handle (can you imagine the computation for all those cells?) Below is what would hap...

- July 15th, 2024, 8:31 am
- Forum: The Sandbox
- Topic: Name a random OCA you find!
- Replies:
**56** - Views:
**13799**

### Re: Name a random OCA you find!

2c/4 x = 14, y = 22, rule = B0148/S01 6b2o2$6b2o$4bob2obo$5b4o$4b6o$4b6o$3b8o$3b8o$2b10o$2b10o$b12o$b12o$b12o $b12o$14o$2b10o$3b8o$2b10o$4b6o$3b3o2b3o$4b2o2b2o! x = 33, y = 35, rule = B0148/S01 15b2o$15b2o$14b4o$14b4o$13b6o$13b6o$12b8o$12b3o2b3o$11b10o$11b3ob2ob3o $10b4o4b4o$10b5o2b5o$9b4o6b4o$9b5o...

- July 14th, 2024, 7:12 pm
- Forum: The Sandbox
- Topic: Hi, I've returned after some time!
- Replies:
**3** - Views:
**339**

### Re: Hi, I've returned after some time!

Welcome back to the community, I hope you have a good time after taking a break!State Investigator wrote: ↑July 14th, 2024, 4:03 pmNever mind, found how to copy it... I'm still back though!

[Edited because of important realization]

Anyways, how is everyone?

[EDIT: Sorry, the edit before this didn't seem very welcoming]

- July 14th, 2024, 10:04 am
- Forum: The Sandbox
- Topic: Name a random OCA you find!
- Replies:
**56** - Views:
**13799**

### Re: Name a random OCA you find!

B45678/S01234678 AntiWave # [[ RANDOMIZE ]] x = 0, y = 0, rule=B45678/S01234678 ! B4/S0123478 Line Maze # [[ RANDOMIZE ]] x = 0, y = 0, rule=B4/S0123478 ! You know, the first rule that you stated somewhat has been named by Saka for some reason back in 2015. I found an more oscillators in your your ...

- July 14th, 2024, 9:46 am
- Forum: The Sandbox
- Topic: ca elements!
- Replies:
**26** - Views:
**5777**

### Re: ca elements!

Easy: Glider + Loaf = Moldtommyaweosme wrote: ↑May 30th, 2024, 3:21 pm...

guys if you get a period 4 oscillator I heard we unlock sticky and wickstretcher and the parasites

Code: Select all

```
#C [[ PASTET 13 PASTEMODE COPY PASTE $4b2o$3bo2bo$3bobo$4bob2o$5b3o$6b2o! -3 -1 ]]
x = 0, y = 0, rule = B3/S23
b2o$o2bo$obo$bo4$5b2o$5bobo$5bo!
```

- July 14th, 2024, 5:43 am
- Forum: Other Cellular Automata
- Topic: Wickstretcher And The Parasites (B01356/S012345)
- Replies:
**35** - Views:
**12926**

### Re: Wickstretcher And The Parasites (B01356/S012345)

I was playing around with the c/2 spaceship, and found some interesting results shown in the bottom. An eater for the c/2 spaceship: x = 5, y = 26, rule = B01356/S012345 5o$5o$5o$obobo$5o$obobo5$obobo$obobo$o3bo5$obobo$obobo$o3bo4$obobo$ob obo$o3bo! Spaceship to c/4 wickstretcher: x = 25, y = 35, ru...