Search found 329 matches
- November 27th, 2024, 9:30 pm
- Forum: Other Cellular Automata
- Topic: Mealworm
- Replies: 21
- Views: 2683
Re: Mealworm
What I think to be the first HROT weighted mealworm rule: x = 16, y = 1, rule = R3,C2,S6,10-12,26,30-31,51-52,55-57,60-62,B27,30,32,52,56-57,62,NW00000001000000000000050000000000001900000001051900190501000000190000000000000500000000000001000000 6ob9o! Are there any more mealworm ships in this rule? ...
- November 26th, 2024, 7:32 am
- Forum: Other Cellular Automata
- Topic: Foam Rules
- Replies: 28
- Views: 4886
Re: Foam Rules
The second fastest obelisk ship, 2c/46275 x = 37, y = 7, rule = B3-cek5ci6-ci7c/S2aei3cejk4eijkrw5cnqry6-e7 33bo$o35bo$37o$obobobobobobobobobobobobobobobobobobo$37o$o35bo$33bo! In the same rule, a p53428 x = 44, y = 9, rule = B3-cek5ci6-ci7c/S2aei3cejk4eijkrw5cnqry6-e7 4bo$4bo36bo2$44o$obobobobobobo...
- November 24th, 2024, 10:17 pm
- Forum: Other Cellular Automata
- Topic: Coexistence
- Replies: 61
- Views: 14898
Re: Coexistence
Reviving this thread. Fully inflated eureka becomes a P… I don’t know: x = 72, y = 44, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001 4b4o56b4o$4b4o56b4o$4b4o56b4o$4b4o...
- November 19th, 2024, 10:15 pm
- Forum: Other Cellular Automata
- Topic: Thread for your completed searches using any software
- Replies: 14
- Views: 4945
Width-3 bucket pentaplet ships (Re: Thread for your completed searches using any software)
Triple-posting, but it's been two months, so it seems fine. Command: cd EnumPattEvo make INT ./EPE -p 'obo$obo$bo!' -b 3 100 -g 10000 -m --mp 48 -r 'B2ce/S1c' 'B2-a3-e45678/S012-c345678' bucketpentapletships.txt This file contains all width-3 ships which contain the 'bucket pentaplet', obo$obo$bo!, ...
- November 9th, 2024, 9:18 pm
- Forum: Other Cellular Automata
- Topic: Foam Rules
- Replies: 28
- Views: 4886
Re: Foam Rules
can you tell me the period of this basilisk? x = 56, y = 1, rule = B2e3ci4at5aj6/S1e2i3ei4et5aiy6cin78 56o! This does not seem to be a basilisk (as defined in the OP). This is a predecessor of a period-1364647 oscillator and some leftover ash. The minimum population phase of this oscilaltor seems t...
- November 7th, 2024, 9:43 am
- Forum: Other Cellular Automata
- Topic: A Survey of Small Rulespaces
- Replies: 4
- Views: 367
Re: A Survey of Small Rulespaces
Doubleposting but I feel that this warrants a doublepost. Pruning rulespaces It would make sense to treat the semi-totalistic condition A0 and all conditions that are a subset of semi-totalistic condition A1 as untoggleable, as B0/Dn (where n is the neighbour count in the neighbourhood) rules are ge...
- November 4th, 2024, 7:14 am
- Forum: Other Cellular Automata
- Topic: HR1D (1-Dimension Rulespace)
- Replies: 41
- Views: 5386
Re: HR1D (1-Dimension Rulespace)
Double posting, but it's been a month. Behold, a 2-state 1D rule which is semi-totalistic under the (maximally symmetric) 1D neighbourhood where: - two neighbours are at distance 1 from the central cell - two neighbours are at distance 3 from the central cell with five small unadjustable ships of fo...
- November 1st, 2024, 1:11 am
- Forum: Other Cellular Automata
- Topic: A Survey of Small Rulespaces
- Replies: 4
- Views: 367
Re: A Survey of Small Rulespaces
One reasonably small space is "2-state isotropic CA on the hexagonal tiling using honeycomb neighbourhood, and with the added restriction that the current state of the middle cell is not considered when deciding on its future state". [...] You are right, I didn't consider the class of isotropic cel...
- October 29th, 2024, 9:07 am
- Forum: Other Cellular Automata
- Topic: A Survey of Small Rulespaces
- Replies: 4
- Views: 367
A Survey of Small Rulespaces
I have been pondering about the question: what rulespaces are small enough such that every rule in it can be explored systematically in a reasonable amount of time, and if so, what objects can they contain? This question is ill-defined (depending on what 'systematic' and 'reasonable' means), but I s...
- October 27th, 2024, 10:11 pm
- Forum: Other Cellular Automata
- Topic: Patterns that grow by 1 cell per generation
- Replies: 21
- Views: 1163
Re: Patterns that grow by 1 cell per generation
[...] small one-per-generation patterns which use at most one infinite growth mechanism (most likely a wickstretcher engine). [...] By "at most one infinite growth mechanism", do you really mean at most one unique growth mechanism (although as many instances of that mechanism as desired), or at mos...
- October 27th, 2024, 6:30 am
- Forum: Other Cellular Automata
- Topic: Patterns that grow by 1 cell per generation
- Replies: 21
- Views: 1163
Re: Patterns that grow by 1 cell per generation
It is trivial to make one-per-generation patterns (and by extension, n-per-generation patterns where n is some natural number) using guns or wickstretchers. Like you showed, many such patterns are clunky almost to the point of being contrived. A better use of this thread, arguably, would be to compi...
- October 23rd, 2024, 6:01 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3200
- Views: 1170001
Re: Thread For Your Unrecognised CA
Fixed. Thanks!galoomba wrote: ↑October 23rd, 2024, 5:28 am76c/497. Apgsearch thinks its period is 9 times that because it puffs p9 oscillators.H. H. P. M. P. Cole wrote: ↑October 18th, 2024, 4:09 am... or a 76c/4473o puffer!
Code: Select all
x = 17, y = 3, rule = B3-ky4cejqtz5eky6ci7c8/S2-i3-ae4cty5cen6-k8 bo13bo$obo11bobo$3o11b3o!
- October 22nd, 2024, 8:03 am
- Forum: Other Cellular Automata
- Topic: b-rules
- Replies: 197
- Views: 26560
Re: b-rules
State-2 cells in CataProp2 emulate B2ci3ai6c/S02aci3i4cetz6ci8 (proof: the below soup is in fact a De Bruijn torus ( source ) that contains every single possible 3x3 configuration of on-or-off cells, so this soup will behave differently in every rule in the range-1 INT rulespace). x = 32, y = 16, ru...
- October 21st, 2024, 8:49 am
- Forum: The Sandbox
- Topic: Anagrams
- Replies: 123
- Views: 43463
Re: Anagrams
I reckon it's COPPERHEAD.
- October 21st, 2024, 3:42 am
- Forum: General Discussion
- Topic: Towards an Automatic Rule-Explorer
- Replies: 2
- Views: 221
Re: Towards an Automatic Rule-Explorer
What would be the 'interesting' interactions between the soup searcher and the spaceship finder? Would they run more or less independently (probably sequentially, to reduce peak memory usage), or there would be some sequence of searches with results of earlier searches used to decide what to do nex...
- October 20th, 2024, 9:45 pm
- Forum: General Discussion
- Topic: Towards an Automatic Rule-Explorer
- Replies: 2
- Views: 221
Towards an Automatic Rule-Explorer
So far, many search programs have been created to search for patterns. In fact, that is the objective of almost every search program. However, what if a conglomerate of these programs can be made, to ultimately create an automatic explorer that finds patterns in a rule? It would save much time, and ...
- October 18th, 2024, 4:09 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3200
- Views: 1170001
Re: Thread For Your Unrecognised CA
Catagolue census I can't resist posting this rule, as it has a few interesting high-period objects. To start, this is not a moving object, but this, which evolves into a beehive in Life, is a diehard lasting 728 (or 9^3-1) generations: x = 3, y = 3, rule = B3-ky4cejqtz5eky6ci7c8/S2-i3-ae4cty5cen6-k...
- October 17th, 2024, 1:23 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4315
- Views: 1055041
Re: CataProp 2?
I'll use this rule as the base of new CataProp: x = 0, y = 0, rule = B3aeiqy4ei/S1e2-ak3i T reflector and eater, repeat time 47: x = 62, y = 67, rule = B3aeiqy4ei/S1e2-ak3i 36bo22bo$35b2o22bobo$2o34bo22bo3$6bo2bo$6bo2bo48$7bo$7bo5$36bo22bo$35b 2o22bobo$2o34bo22bo3$6bo2bo$6bo2bo! P64 single-barreled...
- October 16th, 2024, 12:12 am
- Forum: Other Cellular Automata
- Topic: Factorio (R3,C2,S2,B3,N+)
- Replies: 96
- Views: 30624
Re: Factorio (R3,C2,S2,B3,N+)
Using the new cfind (thanks lemon41625!), I found a width-5 asymmetric ship: x = 5, y = 37, rule = R3,C2,S2,B3,N+ 2obo$2bobo$2bobo2$obobo2$2bo2$bo2bo$b2o$2bo2$bo4$bo$bo2$bo$bo$o2bo$2b o2$o2bo2$bo$2bo$bo$bo2$b2o4$bo$bo! Smaller 2c/3o odd (w17)- and even (w18)-symmetric ships respectively: x = 41, y =...
- October 14th, 2024, 10:56 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4315
- Views: 1055041
Re: Miscellaneous Discoveries in Other Cellular Automata
[...] Failed replicator/spaceship: x = 3, y = 3, rule = B3-y4jty5cqy6ack/S2-in3-aek4n5jqry6cn8 o$o$3o! [...] Orthogonal 2-engine (if you could call it that) 18c/144 spaceship, minpop 10: x = 19, y = 3, rule = B3-y4jty5cqy6ack/S2-in3-aek4n5jqry6cn8 2bo13bo$b2o13b2o$2o15b2o! Catagolue census EDIT: Gl...
- October 14th, 2024, 9:13 am
- Forum: Other Cellular Automata
- Topic: Hexagonal Generations
- Replies: 24
- Views: 12789
Re: Hexagonal Generations
Here is a p30 gun in a slowly-apgsearchable CA without any common oscillators: x = 4, y = 4, rule = 246/246/4H 3A$4A$.3A$2.2A! #C [[ MAXGRIDSIZE 9 ZOOM 10 GRID ]] Is it possible to engineer an oscillator? [...] Here is a p30 oscillator with D12 symmetry, made out of six p30 guns: x = 31, y = 31, ru...
- October 14th, 2024, 6:09 am
- Forum: The Sandbox
- Topic: islptng's sandbox and rle pastebin
- Replies: 36
- Views: 6351
Re: "Geminoid for kids"
bump :D #C 8c/78 Mini Orthogonoid in a 10-state Moore rule x = 101, y = 38, rule = GeminoidMaster 88.A4.A2.A$87.A5.A.A$86.A7.A17$BE3.BH.BC3.BH2.BD2.BD3.BH8.BI.BC.BC.BC .BC.BC.BC.BC.BC.BC.BC21.A$88.A$87.A14$90.A7.A$91.A5.A.A$92.A4.A2.A! @RULE GeminoidMaster @COLORS 0 0 0 0 1 255 255 255 Cell 2 128 1...
- October 9th, 2024, 8:39 pm
- Forum: General Discussion
- Topic: Classification of repeating patterns
- Replies: 3
- Views: 6205
Re: Classification of repeating patterns
[...] There are also bounded-population patterns whose bounding box grows forever, although the pattern never settles into two or more noninteracting objects. It feels like there should be a simple way to identify such patterns, even though they are neither a still life nor an oscillator nor a spac...
- October 9th, 2024, 5:26 am
- Forum: Scripts
- Topic: cfind - gfind for higher-range / multi-state rules
- Replies: 20
- Views: 5050
Re: cfind - gfind for higher-range / multi-state rules
When I run the command C:\Users\Chris\Desktop\cfind_windows\ca_lib.exe cfind -v (1,2)c/3 -r R3,C2,S2,B3,N+ -w 5 --symmetry a it gives this output: Beginning search for width 5 spaceship with ASYMMETRIC symmetry moving towards (1, 2) at 1c/3 in R3,C2,S2,B3,N+... Exception in thread "main" java.lang.A...
- October 8th, 2024, 9:41 pm
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 992
- Views: 600526
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
A 4-headed "aperiodic spacefiller". Looks explosive when zoomed out. x = 11, y = 11, rule = B2cen3aceik/S2-kn3 4b3o$5bo$5bo2$bo3bo3bo$o9bo$bo3bo3bo2$5bo$5bo$4b3o! A predecessor to another aperiodic spacefiller, 1-headed this time, but in a different rulespace: x = 7, y = 7, rule = R3,C2,S,B6,10,15,...