Search found 374 matches
- Today, 3:58 am
- Forum: Website Discussion
- Topic: Thread for your website-related questions
- Replies: 405
- Views: 106341
Re: Thread for your website-related questions
Is there an appropriate reason for existence of two forum threads with the exact same subject line? https://conwaylife.com/forums/viewtopic.php?f=12&t=6846 "[GAME] Building CA from the Ground Up" https://conwaylife.com/forums/viewtopic.php?f=12&t=6850 "[GAME] Building CA from the Ground Up" To be c...
- Yesterday, 9:23 pm
- Forum: Other Cellular Automata
- Topic: Photonic Day & Night
- Replies: 9
- Views: 1229
Re: Photonic Day & Night
p6 orthogonal c/6o spaceship #C qfind -r B2ac3q5-i67/S03i45-q6-ac78 -p 6 -y 1 -w 9 -s odd -t 15 -k -f 1 x = 17, y = 138, rule = B2ac3q5-i67/S03i45-q6-ac78 7bobo$7b3o$5b7o$6b2ob2o$5b7o$8bo$3bo4bo4bo$5b3ob3o$5bob3obo$3b2o b5ob2o$3b11o$3b11o$bobob3ob3obobo$3b11o$bobo3bobo3bobo2$6bo3bo$5b o5bo2$2bob9obo...
- Yesterday, 9:37 am
- Forum: The Sandbox
- Topic: [GAME] Building CA from the Ground Up
- Replies: 11
- Views: 347
Re: [GAME] Building CA from the Ground Up
Later on Day 2: To: islptng@hmail.com From: hppmpcole@inlook.com Subject: A better classification method and some notes on each of the sixteen CA Thank you for the code. I have been using it instead of my old code. However, mine has the advantage of an ever-expanding grid. I propose this classificat...
- Yesterday, 9:13 am
- Forum: The Sandbox
- Topic: [GAME] Building CA from the Ground Up
- Replies: 11
- Views: 347
Re: [GAME] Building CA from the Ground Up
Oh yes. That is valid because your CA definition is ill-defined. I will update the first post to include that.
- Yesterday, 8:45 am
- Forum: The Sandbox
- Topic: [GAME] Building CA from the Ground Up
- Replies: 11
- Views: 347
Re: [GAME] Building CA from the Ground Up
We should be as thorough as possible in our explorations: remember, we are building CA from the ground up. It is possible for us to explore the ideas put forward by LuveelVoom and unname4798, just later on. Day 3: I extended the number of possible outputs to 3, so there are 2^24 (16777216) rules. T...
- Yesterday, 7:09 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3231
- Views: 1290290
Re: Spaceship Discussion Thread
A p20 2c/5 forward rake is already known [...] snip Obvious completion: x = 133, y = 248, rule = B3/S23 12b3o14b3o69b3o14b3o$12bo2bo12bo2bo69bo2bo12bo2bo$14b2o12b2o73b2o12b2o $12bo18bo69bo18bo$12b6o8b6o69b6o8b6o$12bo5b2o4b2o5bo69bo5b2o4b2o5bo$12b o4b3o4b3o4bo69bo4b3o4b3o4bo$19bo4bo83bo4bo$16b3o6b3o...
- February 6th, 2025, 3:06 am
- Forum: The Sandbox
- Topic: Something better [GAME]
- Replies: 5
- Views: 126
Something better [GAME]
b-engine wrote: ↑January 24th, 2025, 4:53 amRules:I’ll start: you find no blocks in a massive soup.
- Post a scenario about CA or the forums that is better than the one above. Include an RLE if at all possible.
- Try to go slowly, like My Number is Larger.
- No scenarios about moderator actions.
- Of course, no scenarios about other users.
- February 5th, 2025, 12:49 am
- Forum: The Sandbox
- Topic: [GAME] Building CA from the Ground Up
- Replies: 11
- Views: 347
Re: [GAME] Building CA from the Ground Up
Later on Day 1: [META NOTE: We are already on Day 2.] I whipped up a quick program in Python to run 0D CA. x = input() birth = input() survival = input() steps = 0 steplimit = int(input()) while steps < steplimit: if x = 0: if x = b: x = 1 else: x = 0 else: if x = s: x = 1 else: x = 0 steps = steps...
- February 5th, 2025, 12:04 am
- Forum: The Sandbox
- Topic: [GAME] Building CA from the Ground Up
- Replies: 11
- Views: 347
[GAME] Building CA from the Ground Up
Day 1 All I have with me is a computer that is otherwise blank save for Python and C++. I searched for the ConwayLife forums and LifeWiki. ConwayLife is down, and it looks like it will be that way forever. Never mind, I could at least search for other CA-related sites… oh, never mind, the internet ...
- February 2nd, 2025, 10:23 pm
- Forum: Other Cellular Automata
- Topic: OCA Discovery of the Year 2024 Nominations
- Replies: 25
- Views: 3057
Re: OCA Discovery of the Year 2024 Nominations
Doea anyone else want to continue nominating discoveries? If not, I will start creating the voting thread.
- February 2nd, 2025, 5:00 am
- Forum: The Sandbox
- Topic: Something worse [GAME]
- Replies: 52
- Views: 1503
Re: Something worse [GAME]
You apgsearch a rule but all the objects you found using apgsearch were all known by you from manual fiddling.
- February 1st, 2025, 9:35 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 774
- Views: 203061
Re: Spaceships in Life-like cellular automata
c/5o: x = 18, y = 128, rule = B35/S037 4b3o4b3o$6bo4bo$3bo3b4o3bo$5bo6bo$3b2obo4bob2o$3b4o4b4o$o5bo4bo 5bo$4bo2bo2bo2bo$4bo8bo$4bo2bo2bo2bo$2b4obo2bob4o$bobobobo2bobob obo$2bo12bo$3bo10bo$4bo8bo$3b3o6b3o$6bo4bo$bobo2bo4bo2bobo$6bob2o bo$4b3o4b3o$4bobo4bobo$5b8o$3bo10bo$5bob4obo$5bo6bo$4b3ob2ob3o$4b ...
- February 1st, 2025, 5:22 am
- Forum: The Sandbox
- Topic: Miscellaneous challenges
- Replies: 22
- Views: 1014
Re: Miscellaneous challenges
Challenge 9: Maximum number of spaceship speeds in a 1D rule RULES: - No rules with extensible spaceships - No rules with adjustable spaceships - Rule must be isotropic The record you have to beat is 11 distinct speeds in Rule 2166637080 (the 1D rule emulated by B026/S1), with speeds 2c/4, 2c/5, 2c...
- February 1st, 2025, 1:18 am
- Forum: The Sandbox
- Topic: Something worse [GAME]
- Replies: 52
- Views: 1503
Re: Something worse [GAME]
You find a rule and APGsearch it. Unfortunately, there is only one type of stable object. Fortunately, it is insanely common.
- January 31st, 2025, 9:21 pm
- Forum: Patterns
- Topic: 31c/240 caterpillar working notes
- Replies: 482
- Views: 377112
Re: 31c/240 caterpillar working notes
31c/240 spaceship, 62887 cells: Minor reduction to 62616 cells: x = 16023, y = 14838, rule = B3/S23 1416b2o$1416bobo$1418b2o$1417b2o2b3o$1416b2o3b2ob2o$1415b2o7bob2o$ 1415b2o10bo$1420bo6bo$1421bo4bo$1422b3o11$14593b2o$14594b2o$14593bo8$ 1477b2o$1477bobo$1477bo$14614bo$14613b3o$14612b2obo$1435b2o131...
- January 31st, 2025, 12:22 am
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of OCA Thread
- Replies: 191
- Views: 60750
Re: Absolutely Useless Patterns Not Worthy Of OCA Thread
Corderized 7c/14 rake, period 28: x = 276, y = 181, rule = Stopbox 265.3B$265.2BA$.3B11.3B11.3B11.3B11.3B11.3B11.3B11.3B11.3B11.3B11.3B11. 3B11.3B11.3B11.3B11.3B11.3B11.3B11.3B9.3B$2.AB12.AB12.AB12.AB12.AB12. AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB13. 3B$.3B11.3B11.3B11....
- January 30th, 2025, 9:45 pm
- Forum: The Sandbox
- Topic: Miscellaneous challenges
- Replies: 22
- Views: 1014
Re: Miscellaneous challenges
Challenge 4: 3x3 Total Still Life To complete this challenge, you must construct a still life in B3/S23 that contains all still life compatible 3x3 binary grids (Rotations and reflections are separate!). (Since the minimal bounding box for the coolout conjecture is 10 cells, all 3x3 grids that do n...
- January 27th, 2025, 8:57 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 774
- Views: 203061
Re: Spaceships in Life-like cellular automata
c/3d, c/5d, c/6d, and c/6o in B37/S13568: x = 130, y = 43, rule = B37/S13568 72bo46bo7bo$38bo32bobo46bo5bo$7b2o27bo2bo30bobobo2bo39b2o9b2o$5bo2bob 3o25bo32bo2bobo43bo5bo$3bobo3bob3o21bobo2b2o30b2obo2bobo36bobo7bobo$2b 4o3b3o3bo20bo2b4obo29bob7o$3b2o3bo2bo2bobo21b3obo3b2o25bobo2bob2obo34b 2obo3bob2o$...
- January 27th, 2025, 8:02 am
- Forum: The Sandbox
- Topic: Something worse [GAME]
- Replies: 52
- Views: 1503
Re: Something worse [GAME]
You apgsearch a rule but you discover, after far too late, that the only stable objects you discovered in that rule are really rare, because most soups just die.
- January 25th, 2025, 12:18 am
- Forum: The Sandbox
- Topic: Something worse [GAME]
- Replies: 52
- Views: 1503
Re: Something worse [GAME]
You wrote a program that can find many interesting HROT weighted rules, but your archenemy takes away your computer the next day and so you lost the program.
- January 16th, 2025, 10:05 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3284
- Views: 1194064
Re: Thread For Your Unrecognised CA
A strange binary-counter-based adjustable ship rule I made. # c/5o, c/9o, c/15o, c/25o, c/43o, c/77o, c/143o, c/273o, c/531o # Period is f(n) = 2^n+2n+1 where n = 1 is the topmost ship x = 12, y = 17, rule = colebinship A2.E2$A3.E2$A4.E2$A5.E2$A6.E2$A7.E2$A8.E2$A9.E2$A10.E! @RULE colebinship @TABLE ...
- January 16th, 2025, 1:26 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4458
- Views: 1086343
Re: Miscellaneous Discoveries in Other Cellular Automata
Which rake? Please post the rake itself. (I checked Catagolue to be sure, and as of the time of this post there are no any censuses for that CA (and hence there is no "yl42" tabulation anywhere that might give a soup for the rake). I also ran a few pseudorandom soups and didn't find anything. More ...
- January 13th, 2025, 6:44 am
- Forum: Other Cellular Automata
- Topic: B3acij4ce/s234-aw
- Replies: 78
- Views: 5630
Re: B3acij4ce/s234-aw
edit3: now discuss pattern naming IMO names are less "important" that patterns. If there are interesting patterns or reactions or events or processes or other things in a rule, names will appear naturally. If the discussion revolves around names, does that mean there are few "interesting things" in...
- January 11th, 2025, 9:14 pm
- Forum: Other Cellular Automata
- Topic: NimbleRogues Cellular Automata
- Replies: 13
- Views: 4718
Re: NimbleRogues Cellular Automata
Rule # 9 Cornucopia [...] The "c/6d ship" is actually c/7d. Actually, the c/8o wickstretcher is part of an adjustable family (c/(8+4n)o): x = 66, y = 28, rule = B2c3acj4ak5aj/S01e2cn3aij4air5aijq6ac78 54b4o4b4o$54b5o2b5o$54b3o6b3o$54b4o4b4o$36b4o4b4o6b4o4b4o$36b5o2b5o6b 4o4b4o$36b3o6b3o6b4o4b4o$36b...
- January 9th, 2025, 3:02 am
- Forum: Other Cellular Automata
- Topic: Spaceships made up of other spaceships (SMOS)
- Replies: 252
- Views: 134547
Re: Spaceships made up of other spaceships (SMOS)
527c/56045o SMO(SMOI) made out of two copies of a (55,6)c/5986 SMOI x = 143, y = 15, rule = B2k3ai4ijnyz5y6n7e8/S2aek3ijnqr4ci5r6ikn8 b2o137b2o$obo137bobo$o2bobo131bobo2bo$2o4bo129bo4b2o$2bo2b2o129b2o2bo 8$10b2o119b2o$10bo2bo115bo2bo$11b3o115b3o! The SMOI in question: x = 14, y = 15, rule = B2k3ai4...