Search found 374 matches

by H. H. P. M. P. Cole
Today, 3:58 am
Forum: Website Discussion
Topic: Thread for your website-related questions
Replies: 405
Views: 106341

Re: Thread for your website-related questions

Is there an appropriate reason for existence of two forum threads with the exact same subject line? https://conwaylife.com/forums/viewtopic.php?f=12&t=6846 "[GAME] Building CA from the Ground Up" https://conwaylife.com/forums/viewtopic.php?f=12&t=6850 "[GAME] Building CA from the Ground Up" To be c...
by H. H. P. M. P. Cole
Yesterday, 9:23 pm
Forum: Other Cellular Automata
Topic: Photonic Day & Night
Replies: 9
Views: 1229

Re: Photonic Day & Night

p6 orthogonal c/6o spaceship #C qfind -r B2ac3q5-i67/S03i45-q6-ac78 -p 6 -y 1 -w 9 -s odd -t 15 -k -f 1 x = 17, y = 138, rule = B2ac3q5-i67/S03i45-q6-ac78 7bobo$7b3o$5b7o$6b2ob2o$5b7o$8bo$3bo4bo4bo$5b3ob3o$5bob3obo$3b2o b5ob2o$3b11o$3b11o$bobob3ob3obobo$3b11o$bobo3bobo3bobo2$6bo3bo$5b o5bo2$2bob9obo...
by H. H. P. M. P. Cole
Yesterday, 9:37 am
Forum: The Sandbox
Topic: [GAME] Building CA from the Ground Up
Replies: 11
Views: 347

Re: [GAME] Building CA from the Ground Up

Later on Day 2: To: islptng@hmail.com From: hppmpcole@inlook.com Subject: A better classification method and some notes on each of the sixteen CA Thank you for the code. I have been using it instead of my old code. However, mine has the advantage of an ever-expanding grid. I propose this classificat...
by H. H. P. M. P. Cole
Yesterday, 9:13 am
Forum: The Sandbox
Topic: [GAME] Building CA from the Ground Up
Replies: 11
Views: 347

Re: [GAME] Building CA from the Ground Up

unname4798 wrote:
Yesterday, 9:12 am
You decremented the day counter. That's not valid.
Oh yes. That is valid because your CA definition is ill-defined. I will update the first post to include that.
by H. H. P. M. P. Cole
Yesterday, 8:45 am
Forum: The Sandbox
Topic: [GAME] Building CA from the Ground Up
Replies: 11
Views: 347

Re: [GAME] Building CA from the Ground Up

We should be as thorough as possible in our explorations: remember, we are building CA from the ground up. It is possible for us to explore the ideas put forward by LuveelVoom and unname4798, just later on. Day 3: I extended the number of possible outputs to 3, so there are 2^24 (16777216) rules. T...
by H. H. P. M. P. Cole
Yesterday, 7:09 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3231
Views: 1290290

Re: Spaceship Discussion Thread

A p20 2c/5 forward rake is already known [...] snip Obvious completion: x = 133, y = 248, rule = B3/S23 12b3o14b3o69b3o14b3o$12bo2bo12bo2bo69bo2bo12bo2bo$14b2o12b2o73b2o12b2o $12bo18bo69bo18bo$12b6o8b6o69b6o8b6o$12bo5b2o4b2o5bo69bo5b2o4b2o5bo$12b o4b3o4b3o4bo69bo4b3o4b3o4bo$19bo4bo83bo4bo$16b3o6b3o...
by H. H. P. M. P. Cole
February 6th, 2025, 3:06 am
Forum: The Sandbox
Topic: Something better [GAME]
Replies: 5
Views: 126

Something better [GAME]

b-engine wrote:
January 24th, 2025, 4:53 am
Rules:
  • Post a scenario about CA or the forums that is better than the one above. Include an RLE if at all possible.
  • Try to go slowly, like My Number is Larger.
  • No scenarios about moderator actions.
  • Of course, no scenarios about other users.
I’ll start: you find no blocks in a massive soup.
by H. H. P. M. P. Cole
February 5th, 2025, 12:49 am
Forum: The Sandbox
Topic: [GAME] Building CA from the Ground Up
Replies: 11
Views: 347

Re: [GAME] Building CA from the Ground Up

Later on Day 1: [META NOTE: We are already on Day 2.] I whipped up a quick program in Python to run 0D CA. x = input() birth = input() survival = input() steps = 0 steplimit = int(input()) while steps < steplimit: if x = 0: if x = b: x = 1 else: x = 0 else: if x = s: x = 1 else: x = 0 steps = steps...
by H. H. P. M. P. Cole
February 5th, 2025, 12:04 am
Forum: The Sandbox
Topic: [GAME] Building CA from the Ground Up
Replies: 11
Views: 347

[GAME] Building CA from the Ground Up

Day 1 All I have with me is a computer that is otherwise blank save for Python and C++. I searched for the ConwayLife forums and LifeWiki. ConwayLife is down, and it looks like it will be that way forever. Never mind, I could at least search for other CA-related sites… oh, never mind, the internet ...
by H. H. P. M. P. Cole
February 2nd, 2025, 10:23 pm
Forum: Other Cellular Automata
Topic: OCA Discovery of the Year 2024 Nominations
Replies: 25
Views: 3057

Re: OCA Discovery of the Year 2024 Nominations

Doea anyone else want to continue nominating discoveries? If not, I will start creating the voting thread.
by H. H. P. M. P. Cole
February 2nd, 2025, 5:00 am
Forum: The Sandbox
Topic: Something worse [GAME]
Replies: 52
Views: 1503

Re: Something worse [GAME]

You apgsearch a rule but all the objects you found using apgsearch were all known by you from manual fiddling.
by H. H. P. M. P. Cole
February 1st, 2025, 9:35 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 774
Views: 203061

Re: Spaceships in Life-like cellular automata

c/5o: x = 18, y = 128, rule = B35/S037 4b3o4b3o$6bo4bo$3bo3b4o3bo$5bo6bo$3b2obo4bob2o$3b4o4b4o$o5bo4bo 5bo$4bo2bo2bo2bo$4bo8bo$4bo2bo2bo2bo$2b4obo2bob4o$bobobobo2bobob obo$2bo12bo$3bo10bo$4bo8bo$3b3o6b3o$6bo4bo$bobo2bo4bo2bobo$6bob2o bo$4b3o4b3o$4bobo4bobo$5b8o$3bo10bo$5bob4obo$5bo6bo$4b3ob2ob3o$4b ...
by H. H. P. M. P. Cole
February 1st, 2025, 5:22 am
Forum: The Sandbox
Topic: Miscellaneous challenges
Replies: 22
Views: 1014

Re: Miscellaneous challenges

Challenge 9: Maximum number of spaceship speeds in a 1D rule RULES: - No rules with extensible spaceships - No rules with adjustable spaceships - Rule must be isotropic The record you have to beat is 11 distinct speeds in Rule 2166637080 (the 1D rule emulated by B026/S1), with speeds 2c/4, 2c/5, 2c...
by H. H. P. M. P. Cole
February 1st, 2025, 1:18 am
Forum: The Sandbox
Topic: Something worse [GAME]
Replies: 52
Views: 1503

Re: Something worse [GAME]

You find a rule and APGsearch it. Unfortunately, there is only one type of stable object. Fortunately, it is insanely common.
by H. H. P. M. P. Cole
January 31st, 2025, 9:21 pm
Forum: Patterns
Topic: 31c/240 caterpillar working notes
Replies: 482
Views: 377112

Re: 31c/240 caterpillar working notes

31c/240 spaceship, 62887 cells: Minor reduction to 62616 cells: x = 16023, y = 14838, rule = B3/S23 1416b2o$1416bobo$1418b2o$1417b2o2b3o$1416b2o3b2ob2o$1415b2o7bob2o$ 1415b2o10bo$1420bo6bo$1421bo4bo$1422b3o11$14593b2o$14594b2o$14593bo8$ 1477b2o$1477bobo$1477bo$14614bo$14613b3o$14612b2obo$1435b2o131...
by H. H. P. M. P. Cole
January 31st, 2025, 12:22 am
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of OCA Thread
Replies: 191
Views: 60750

Re: Absolutely Useless Patterns Not Worthy Of OCA Thread

Corderized 7c/14 rake, period 28: x = 276, y = 181, rule = Stopbox 265.3B$265.2BA$.3B11.3B11.3B11.3B11.3B11.3B11.3B11.3B11.3B11.3B11.3B11. 3B11.3B11.3B11.3B11.3B11.3B11.3B11.3B9.3B$2.AB12.AB12.AB12.AB12.AB12. AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB12.AB13. 3B$.3B11.3B11.3B11....
by H. H. P. M. P. Cole
January 30th, 2025, 9:45 pm
Forum: The Sandbox
Topic: Miscellaneous challenges
Replies: 22
Views: 1014

Re: Miscellaneous challenges

Challenge 4: 3x3 Total Still Life To complete this challenge, you must construct a still life in B3/S23 that contains all still life compatible 3x3 binary grids (Rotations and reflections are separate!). (Since the minimal bounding box for the coolout conjecture is 10 cells, all 3x3 grids that do n...
by H. H. P. M. P. Cole
January 27th, 2025, 8:57 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 774
Views: 203061

Re: Spaceships in Life-like cellular automata

c/3d, c/5d, c/6d, and c/6o in B37/S13568: x = 130, y = 43, rule = B37/S13568 72bo46bo7bo$38bo32bobo46bo5bo$7b2o27bo2bo30bobobo2bo39b2o9b2o$5bo2bob 3o25bo32bo2bobo43bo5bo$3bobo3bob3o21bobo2b2o30b2obo2bobo36bobo7bobo$2b 4o3b3o3bo20bo2b4obo29bob7o$3b2o3bo2bo2bobo21b3obo3b2o25bobo2bob2obo34b 2obo3bob2o$...
by H. H. P. M. P. Cole
January 27th, 2025, 8:02 am
Forum: The Sandbox
Topic: Something worse [GAME]
Replies: 52
Views: 1503

Re: Something worse [GAME]

You apgsearch a rule but you discover, after far too late, that the only stable objects you discovered in that rule are really rare, because most soups just die.
by H. H. P. M. P. Cole
January 25th, 2025, 12:18 am
Forum: The Sandbox
Topic: Something worse [GAME]
Replies: 52
Views: 1503

Re: Something worse [GAME]

b-engine wrote:
January 25th, 2025, 12:17 am
You wrote a program that can find many interesting multistate rules, but your brother misinterpret it as a "virus" and get rid of it.
You wrote a program that can find many interesting HROT weighted rules, but your archenemy takes away your computer the next day and so you lost the program.
by H. H. P. M. P. Cole
January 16th, 2025, 10:05 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3284
Views: 1194064

Re: Thread For Your Unrecognised CA

A strange binary-counter-based adjustable ship rule I made. # c/5o, c/9o, c/15o, c/25o, c/43o, c/77o, c/143o, c/273o, c/531o # Period is f(n) = 2^n+2n+1 where n = 1 is the topmost ship x = 12, y = 17, rule = colebinship A2.E2$A3.E2$A4.E2$A5.E2$A6.E2$A7.E2$A8.E2$A9.E2$A10.E! @RULE colebinship @TABLE ...
by H. H. P. M. P. Cole
January 16th, 2025, 1:26 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4458
Views: 1086343

Re: Miscellaneous Discoveries in Other Cellular Automata

Which rake? Please post the rake itself. (I checked Catagolue to be sure, and as of the time of this post there are no any censuses for that CA (and hence there is no "yl42" tabulation anywhere that might give a soup for the rake). I also ran a few pseudorandom soups and didn't find anything. More ...
by H. H. P. M. P. Cole
January 13th, 2025, 6:44 am
Forum: Other Cellular Automata
Topic: B3acij4ce/s234-aw
Replies: 78
Views: 5630

Re: B3acij4ce/s234-aw

edit3: now discuss pattern naming IMO names are less "important" that patterns. If there are interesting patterns or reactions or events or processes or other things in a rule, names will appear naturally. If the discussion revolves around names, does that mean there are few "interesting things" in...
by H. H. P. M. P. Cole
January 11th, 2025, 9:14 pm
Forum: Other Cellular Automata
Topic: NimbleRogues Cellular Automata
Replies: 13
Views: 4718

Re: NimbleRogues Cellular Automata

Rule # 9 Cornucopia [...] The "c/6d ship" is actually c/7d. Actually, the c/8o wickstretcher is part of an adjustable family (c/(8+4n)o): x = 66, y = 28, rule = B2c3acj4ak5aj/S01e2cn3aij4air5aijq6ac78 54b4o4b4o$54b5o2b5o$54b3o6b3o$54b4o4b4o$36b4o4b4o6b4o4b4o$36b5o2b5o6b 4o4b4o$36b3o6b3o6b4o4b4o$36b...
by H. H. P. M. P. Cole
January 9th, 2025, 3:02 am
Forum: Other Cellular Automata
Topic: Spaceships made up of other spaceships (SMOS)
Replies: 252
Views: 134547

Re: Spaceships made up of other spaceships (SMOS)

527c/56045o SMO(SMOI) made out of two copies of a (55,6)c/5986 SMOI x = 143, y = 15, rule = B2k3ai4ijnyz5y6n7e8/S2aek3ijnqr4ci5r6ikn8 b2o137b2o$obo137bobo$o2bobo131bobo2bo$2o4bo129bo4b2o$2bo2b2o129b2o2bo 8$10b2o119b2o$10bo2bo115bo2bo$11b3o115b3o! The SMOI in question: x = 14, y = 15, rule = B2k3ai4...