Search found 42 matches
- December 20th, 2010, 6:14 pm
- Forum: Other Cellular Automata
- Topic: Atomtrap puzzle game
- Replies: 10
- Views: 7374
Re: Atomtrap puzzle game
Btw, I can't get Atomtrap to work on my Vista computer. It says: Runtime Error 1507 - Display using 32 bit is not supported by available hardware at line 1487 Any way to fix this? 64 bit mode please? About the speed, I checked the speed of the atoms and it was around 3-4 sq/sec. So I guess I'M the o...
- December 18th, 2010, 2:31 pm
- Forum: Other Cellular Automata
- Topic: Atomtrap puzzle game
- Replies: 10
- Views: 7374
Re: Atomtrap puzzle game
It's a cool game, but it needs a Pause button. I find that there are levels that are overly difficult because you can't stop to reflect on your next moves. Also, it's cool that you save and load levels via Golly patterns. Just a fun 'extra'. Also a suggestion: There should be a tile with some mechan...
- August 27th, 2010, 1:44 pm
- Forum: The Sandbox
- Topic: How Your Username Evolves
- Replies: 209
- Views: 119619
Re: How Your Username Evolves
Mine was fairly boring. Before: x = 81, y = 30, rule = B3/S23 14$11b5o2b3o3b3o2b2o2bob5o2b3o3b3o2b5ob5ob4o$13bo3bo3bobo3bobobobobobo bobo3bobo3bo3bo3bo5bo3bo$13bo3bo5bo3bobobobobobobobo3bobo7bo3bo5bo3bo$ 13bo3bo5bo3bobobobobobobob5o2b3o4bo3b3o3b4o$13bo3bo5bo3bobobobobobobob o3bo5bo3bo3bo5bo3bo$13bo3...
- August 17th, 2010, 5:11 pm
- Forum: Other Cellular Automata
- Topic: Rule Tables + Weighted Life + Larger than Life
- Replies: 17
- Views: 11481
Re: Rule Tables + Weighted Life + Larger than Life
I mean, algorithms are simply easier.
Instead of having to tweak a file for a new rule, you just punch in a few numbers in a textbar!
Instead of having to tweak a file for a new rule, you just punch in a few numbers in a textbar!
- August 16th, 2010, 11:29 am
- Forum: Other Cellular Automata
- Topic: Rule Tables + Weighted Life + Larger than Life
- Replies: 17
- Views: 11481
Re: Rule Tables + Weighted Life + Larger than Life
I can't believe with Weighed Life that Golly hasn't added a seperate algorithm for it yet.
It would be much easyier then making a rule table.
It would be much easyier then making a rule table.
- June 21st, 2010, 12:01 pm
- Forum: General Discussion
- Topic: What I'd like to see in Golly
- Replies: 71
- Views: 53004
Re: What I'd like to see in Golly
I think it would be cool to have a Census functiuon, like WinLife32 has.
Golly is better than MCell or WinLife32, but I have to keep all 3 because of these 'unique' featues of them.
Golly is better than MCell or WinLife32, but I have to keep all 3 because of these 'unique' featues of them.
- May 31st, 2010, 5:22 pm
- Forum: Other Cellular Automata
- Topic: "Reverse Generations" Rules
- Replies: 13
- Views: 10676
Re: "Reverse Generations" Rules
This sounds like a cool idea. Do you have a rule table for it?
- May 31st, 2010, 4:59 pm
- Forum: Other Cellular Automata
- Topic: LifeWire (Transmisson of WW signals through life cells)
- Replies: 4
- Views: 4241
Re: LifeWire (Transmisson of WW signals through life cells)
Wow! You could make circuits like WireWorld, and have them grow and change as it runs!
- May 28th, 2010, 8:49 pm
- Forum: General Discussion
- Topic: What I'd like to see in Golly
- Replies: 71
- Views: 53004
Re: What I'd like to see in Golly
You need a simple Weighted Life format, like MCell has. And, maybe, Larger Than Life format?
- October 15th, 2009, 4:32 pm
- Forum: General Discussion
- Topic: The Online Life-Like CA Soup Search
- Replies: 173
- Views: 143201
Re: The Online Life-Like CA Soup Search
This has happened to me too.Sokwe wrote:For some reason the soup search results for long-lived patterns does not include anything found by me...
- October 5th, 2009, 1:49 pm
- Forum: General Discussion
- Topic: Glory Frost by David Brin
- Replies: 2
- Views: 3004
Re: Glory Frost by David Brin
There is a refrence to Life in "Star Trek: The Next Generation - 20th-Centery Computers and How they Worked".
- October 2nd, 2009, 5:37 pm
- Forum: Other Cellular Automata
- Topic: 2x2
- Replies: 110
- Views: 76335
Re: 2x2?
While using the CA Soup Search in 2x2, I came across a diagnol line puffer that locked up the program. Sadly, I could not copy it from the page quick enough.
- October 2nd, 2009, 5:34 pm
- Forum: General Discussion
- Topic: Hexagonal Life
- Replies: 28
- Views: 21872
Re: Hexagonal Life
The secret to finding life-like rules is to make certain combinations of cells "worth" more than others.
I'll find an example soon.
I'll find an example soon.
- September 29th, 2009, 5:07 pm
- Forum: General Discussion
- Topic: The Online Life-Like CA Soup Search
- Replies: 173
- Views: 143201
Re: The Online Life-Like CA Soup Search
There are some rules that form regular shapes, but still expand forever when given a large room, Like certain Generations rules. You could make the script use a torus universe with those rules, wait until stabilization, and then count them as normal. This would allow more rules to be censused.
- September 29th, 2009, 4:57 pm
- Forum: General Discussion
- Topic: What defines a rule as able to make computers?
- Replies: 4
- Views: 4400
Re: What defines a rule as able to make computers?
Thanks for the multiplier. I do have a head start, though, as I am using MCell's StarWars collection (Using Golly).
- September 28th, 2009, 4:44 pm
- Forum: General Discussion
- Topic: What defines a rule as able to make computers?
- Replies: 4
- Views: 4400
What defines a rule as able to make computers?
I am testing collisions in the Generations rule StarWars, and I want to attempt to make a computer, prefferably Turning. Before I go anywhere further, I was curious about the rule having computers. Thanks!
- September 10th, 2009, 4:07 pm
- Forum: Patterns
- Topic: Some Newly Discovered Still Lives
- Replies: 5
- Views: 4958
Re: Some Newly Discovered Still Lives
A smaller version of the "City" is the "Town". x = 7, y = 13, rule = B3/S23 b2ob2o$bo3bo$2b3o2$2b3o$bo3bo$bo3bo$2b3o2$2b3o$bo3bo$b2ob2o! http://www.conwaylife.com/image.aspx?rle=b2ob2o$bo3bo$2b3o2$2b3o$bo3bo$bo3bo$2b3o2$2b3o$bo3bo$b2ob2o The Vine can be equipped with the ossilating part of the Town ...
- September 9th, 2009, 5:15 pm
- Forum: Patterns
- Topic: Some Newly Discovered Still Lives
- Replies: 5
- Views: 4958
Re: Some Newly Discovered Still Lives
Crud. Oh well, I guess i'll find something unique soon.
- September 9th, 2009, 5:04 pm
- Forum: Patterns
- Topic: Some Newly Discovered Still Lives
- Replies: 5
- Views: 4958
Some Newly Discovered Still Lives
(Or at least, I think the're new.) 1. The "City" A 2nd period ossilator. A pre-traffic light that is surrounded by four houses (You can also make this with almost any other induction coils). x = 13, y = 13, rule = B3/S23 4b2ob2o$4bo3bo$5b3o2$2o3b3o3b2o$obobo3bobobo$2bobo3bobo$obobo3bobobo$ 2o3b3o3b2...
- September 9th, 2009, 4:36 pm
- Forum: Website Discussion
- Topic: Some suggestions
- Replies: 37
- Views: 32856
Re: Some suggestions
WinLife32 works fine on Vista machines. You need to zoom in/out to display what you've drawn.
- September 9th, 2009, 4:33 pm
- Forum: General Discussion
- Topic: The Online Life-Like CA Soup Search
- Replies: 173
- Views: 143201
Re: The Online Life-Like CA Soup Search
I have another suggestion:
Add Pseudo Life to the rules.
Add Pseudo Life to the rules.
- September 3rd, 2009, 10:09 am
- Forum: General Discussion
- Topic: The Online Life-Like CA Soup Search
- Replies: 173
- Views: 143201
Re: The Online Life-Like CA Soup Search
It seems I suddenly get an "ImportError: no module named soup_search_exe" error when trying to run the script.
I have ran it sucsessfully before.
I have ran it sucsessfully before.
- August 31st, 2009, 2:58 pm
- Forum: General Discussion
- Topic: The Online Life-Like CA Soup Search
- Replies: 173
- Views: 143201
Re: The Online Life-Like CA Soup Search
Thanks for awnsering my questions. Now I can finally do the Soup Search!
EDIT: I have a few suggestions:
1. Include Diomeba,Balanced Ameoba, and B3468/S03.
2. In the Stats page, include a "Least Common Object Found" section. Not all that useful, but still fun.
EDIT: I have a few suggestions:
1. Include Diomeba,Balanced Ameoba, and B3468/S03.
2. In the Stats page, include a "Least Common Object Found" section. Not all that useful, but still fun.
- August 31st, 2009, 2:53 pm
- Forum: General Discussion
- Topic: The Online Life-Like CA Soup Search
- Replies: 173
- Views: 143201
Re: The Online Life-Like CA Soup Search
It would be a good idea to awnser some of these question in the FAQ.
A quick question: When i look up myself in the Stats page, it says I do not exist. Do I have to wait a while before it records me?
A quick question: When i look up myself in the Stats page, it says I do not exist. Do I have to wait a while before it records me?
- August 31st, 2009, 2:48 pm
- Forum: General Discussion
- Topic: The Online Life-Like CA Soup Search
- Replies: 173
- Views: 143201
Re: The Online Life-Like CA Soup Search
I have sucsessfully activated the Soup Search, but I have another question:
How do you change the rule to work on? Myself, I want to start anlyzing other soups than Life soups.
How do you change the rule to work on? Myself, I want to start anlyzing other soups than Life soups.