Search found 3744 matches
- June 3rd, 2026, 1:34 am
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 1072
- Views: 674082
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
This rake technically produces 3 2c/34 spaceships, however two of them annihilate each other and leave only one: x = 20, y = 18, rule = B2i3-jkny4jqz5cy6cn8/S2aek3-aky4eiyz5jq6aik 8b2o$5b2ob2o$b3ob2ob2o$bo2bobo$2ob5o$6bobo5bo$2obo2bobo4b3o$b2obob3o4b ob2o$7b2o8bo$6bo2bo2bo3b3o$10b2o6b2o$11bob6o$16bo...
- June 3rd, 2026, 12:19 am
- Forum: The Sandbox
- Topic: Poorly explain what is happening in the RLE above you.
- Replies: 233
- Views: 15013
Re: Poorly explain what is happening in the RLE above you.
Nuclear fission creating a highly unstable isotope of bismuth. This isotope will explode upon collision with anything else.
Next:
Next:
Code: Select all
x = 0, y = 0, rule = B2i3-jkny4qz5cy6cn8/S2aek3-aky4eiyz5jq6aik
!
[[ RANDOMIZE ]]
- May 30th, 2026, 8:45 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5196
- Views: 1264088
Re: Miscellaneous Discoveries in Other Cellular Automata
What :?: :?: :?: x = 3, y = 3, rule = B2i3-jkny4qz5cy6cn8/S2aek3-aky4eiyz5jq6ai 3o$obo$2bo! S6k away, this particular oscillator is very common: x = 3, y = 3, rule = B2i3-jkny4qz5cy6cn8/S2aek3-aky4eiyz5jq6aik 3o$obo$2bo! So common that they collide with each other and create long lived soups: x = 0...
- May 30th, 2026, 8:10 am
- Forum: Scripts
- Topic: RuletableGolfer
- Replies: 0
- Views: 72
RuletableGolfer
The software is a tool and web application for manual ruletable creation.
There's a predecessor of it under the same name, but it's vibe coded. This iteration will be written by human[citation needed] instead, with a better architecture.
There's a predecessor of it under the same name, but it's vibe coded. This iteration will be written by human[citation needed] instead, with a better architecture.
- May 30th, 2026, 7:09 am
- Forum: Scripts
- Topic: RuleEngineers Alpha 0.1.1
- Replies: 13
- Views: 1518
Re: RuleEngineers Alpha 0.1.1
I've been trying to install RuleEngineers on Wine via Bottles, but after installation nothing about it can been found.
- May 20th, 2026, 5:43 am
- Forum: The Sandbox
- Topic: INT minesweeper
- Replies: 16
- Views: 2077
Re: INT minesweeper
A dump of addition requests I asked on r/Minesweeper on Reddit : I have been playing this version for quite a while now. It works out very nicely, probably the cleanest variant I have tried even without any adjustment As for anything I want to change, maybe you should keep the density a bit higher t...
- May 18th, 2026, 5:57 pm
- Forum: The Sandbox
- Topic: INT minesweeper
- Replies: 16
- Views: 2077
Re: INT minesweeper
I've moved the INT Minesweeper page along with my entire website to https://t6970.codeberg.page/INT-Minesweeper due to the recent decisions of GitHub.
Technical changes:
Technical changes:
- Split the rulekeys into a separate file, as the first step of mods and refactors.
- May 17th, 2026, 6:20 pm
- Forum: The Sandbox
- Topic: Sober ABC's thread
- Replies: 308
- Views: 21571
Re: Sober ABC's thread
Yes:
Code: Select all
x = 5, y = 7, rule = B3/S23
bobo$bobo$2ob2o2$2ob2o$bobo$bobo!
- May 17th, 2026, 1:34 am
- Forum: Website Discussion
- Topic: Thread for your website-related questions
- Replies: 504
- Views: 192458
Re: Thread for your website-related questions
That wouldn't have been good for the forums' signal-to-noise ratio. So just temporarily for a few users, I instituted a post quota: " don't make more than N posts by such-and-such date ". This seems to have gotten the message across quite well. What would have been the consequences of exceeding the...
- May 15th, 2026, 4:36 am
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3846
- Views: 1805794
Re: Thread for your unsure discoveries
x = 67, y = 79, rule = B3/S23 30b2o$30b2o10$28b2o3b2o2$29bo3bo$30b3o$30b3o3$33bo$32b3o$31bo3bo$33bo $30bo5bo$30bo5bo$31bo3bo$32b3o5$22b2o19b2o$20bo3bo17bo3bo$11bo7bo5bo15b o5bo7bo$11bobo4b2obo3bo15bo3bob2o4bobo$14b2o3bo5bo15bo5bo3b2o12b2o$2o 12b2o4bo3bo17bo3bo4b2o12b2o$2o12b2o6b2o19b2o6b2o$11bobo39...
- May 10th, 2026, 6:25 pm
- Forum: The Sandbox
- Topic: weird still life i found
- Replies: 5
- Views: 532
Re: weird still life i found
thing. edit; i found this by accident not by normal but by doing random patterns in my horrible recreation of cgol that barely works and is basically being held up by duct tape To attach patterns in a post, do not screenshot it. Select and copy the pattern, then paste the pattern (which is in RLE f...
- May 9th, 2026, 10:20 pm
- Forum: The Sandbox
- Topic: weird still life i found
- Replies: 5
- Views: 532
Re: weird still life i found
Still lifes are pretty easy to construct, but glider synthesis of them are the actual interesting stuffs and can been done manually.
This still life has components and therefore easier to synthesize.
This still life has components and therefore easier to synthesize.
- May 6th, 2026, 6:25 pm
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 880
- Views: 164252
- April 27th, 2026, 9:32 am
- Forum: General Discussion
- Topic: Stabilizing the UWSS
- Replies: 5
- Views: 1386
Re: Stabilizing the UWSS
I've done this exact thing before:
b-engine wrote: ↑September 24th, 2024, 9:09 am(Revival)
Attempt to stabilize UWSS into a spaceship:Code: Select all
x = 18, y = 16, rule = B3/S23 7b3o$3bo2bo2bo3bo$2b3o4bo2b3o$b2o5bo2b2o2bo$o4bo6bob3o$ob3obobobo$2bo 3b2o2bobobo$6bobobo4bo$3o5bo4b2o$obo5bo7b2o$ob2o5bo5b3o$2b2o5bo4b3o$9b o3b2o$2b2obo3bo3b2o$9bo$6bobo!
- April 18th, 2026, 12:41 am
- Forum: General Discussion
- Topic: Dark Forest CGoL MMO
- Replies: 36
- Views: 6856
- April 14th, 2026, 3:40 am
- Forum: The Sandbox
- Topic: Poorly explain what is happening in the RLE above you.
- Replies: 233
- Views: 15013
Re: Poorly explain what is happening in the RLE above you.
Sometimes mutated tubs can move by themselves. Others need lobsters.
Next:
Next:
Code: Select all
x = 4, y = 4, rule = B35y6i7e/S2-ci3-y4i5e7e
bo$ob2o$3o$bo!
- April 12th, 2026, 5:32 pm
- Forum: Other Cellular Automata
- Topic: Thread for your corderization requests
- Replies: 478
- Views: 85448
Re: Thread for your corderization requests
This puffer is only slightly slower than c/2:
Rhombic wrote: ↑April 12th, 2026, 3:49 amA "growing puffer", actually puffer+front rake:Code: Select all
x = 10, y = 11, rule = B3-e4ik/S2aek3-r4an 3b4o$2b6o$bo6bo$2o6b2o$2bob2obo$4o2b4o$2b6o$2b6o$b3o2b3o$3bo2bo$2bo4bo !
- April 12th, 2026, 5:24 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5196
- Views: 1264088
Re: Miscellaneous Discoveries in Other Cellular Automata
Rather unique self-rake: x = 8, y = 13, rule = B35y6i7e/S2-ci3-y4i5e7e 3b2o2bo$3bo2b2o$3bo2bo$4b3o3$o$obo2b2o$3o3$2bo$2bo! Corderized, 13c/70o: x = 29, y = 13, rule = B35y6i7e/S2-ci3-y4i5e7e o2b2o19b2o2bo$2o2bo19bo2b2o$bo2bo19bo2bo$b3o21b3o3$7bo13bo$b2o2bobo13b obo2b2o$5b3o13b3o3$5bo17bo$5bo17bo!
- April 11th, 2026, 12:07 am
- Forum: Help / Support
- Topic: Thread for basic questions
- Replies: 5997
- Views: 1914651
Re: Thread for basic questions
Settings > Advanced > Safe ModeLetsMinecraft777 wrote: ↑April 10th, 2026, 11:15 pmok HOW DO YOU TURN OFF SAFE RENDERING I ACCIDENTALLY CLICKED ON SAFE RENDERING AND NOW I CANT FIND A WAY TO TURN IT OFF AND NOW IM FRUSTRATED CAN SOMEONE PLZ TELL ME HOW TO DO IT?
- April 10th, 2026, 6:18 pm
- Forum: The Sandbox
- Topic: INT minesweeper
- Replies: 16
- Views: 2077
Re: INT minesweeper
The definition of what mine permutations corresponds to what letter is actually an array, as well as the colors of letters which I defined.
I'm planning to turn this mechanic into loadable "rules" so it could turn into "regular" Minesweeper as well.
I'm planning to turn this mechanic into loadable "rules" so it could turn into "regular" Minesweeper as well.
- April 10th, 2026, 6:13 pm
- Forum: The Sandbox
- Topic: memes
- Replies: 215
- Views: 211810
Re: memes
The other way round (accessing the forum as Discord user) isn't true though. Why would Discord users hate the forums?
- April 10th, 2026, 3:39 am
- Forum: The Sandbox
- Topic: memes
- Replies: 215
- Views: 211810
- April 7th, 2026, 6:06 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 752
- Views: 136625
Re: Catalyses (Game)
Ooops: x = 15, y = 19, rule = B3/S23 10bo$9b3o$2o6b5obo$2o5b2o3b2o$8b5o$9b3o$10bo$7b3o4$7b3o$10bo$9b3o$8b5o $2o5b2o3b2o$2o6b5obo$9b3o$10bo! Traffic light: x = 19, y = 19, rule = B3/S23 3bo13b2o$2b3o12b2o$b5obo$2o3b2o$b5o$2b3o$3bo$3o4$3o$3bo$2b3o11b2o$b5o 10bo$2o3b2o7bobo$b5obo6b2o$2b3o$3bo! Next: x ...
- April 7th, 2026, 5:31 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5196
- Views: 1264088
Re: Miscellaneous Discoveries in Other Cellular Automata
This thing is supposed to be a replicator, but it doesn't destroy itself after breeding copies of itself:
Code: Select all
x = 4, y = 9, rule = B3aijkr4ej5e6n/S2-ci3-aky4-ajqwy5ejn6ce7
3o$o2bo$3bo$b3o2$b2o$ob2o$obo$2o!
- April 6th, 2026, 5:41 pm
- Forum: The Sandbox
- Topic: Poorly explain what is happening in the RLE above you.
- Replies: 233
- Views: 15013
Re: Poorly explain what is happening in the RLE above you.
Two growing worms protect the the rest of the world from literal chaos. They need to be faster than the chaosmaker. Next: x = 86, y = 86, rule = B3aijr4cej5ce6ci8/S2-ci3-aky4ceinrz5aejk6e7e 54b3o$53bo2bo$57bo$54b4o$54b3o15$82b3o$82bo2bo$80b2o2b2o$80bo$80b3o2$ 84b2o$82b2obo$81bo3bo$81bo2b2o$82b3o$83b...