Search found 3744 matches

by b-engine
June 3rd, 2026, 1:34 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 1072
Views: 674082

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

This rake technically produces 3 2c/34 spaceships, however two of them annihilate each other and leave only one: x = 20, y = 18, rule = B2i3-jkny4jqz5cy6cn8/S2aek3-aky4eiyz5jq6aik 8b2o$5b2ob2o$b3ob2ob2o$bo2bobo$2ob5o$6bobo5bo$2obo2bobo4b3o$b2obob3o4b ob2o$7b2o8bo$6bo2bo2bo3b3o$10b2o6b2o$11bob6o$16bo...
by b-engine
June 3rd, 2026, 12:19 am
Forum: The Sandbox
Topic: Poorly explain what is happening in the RLE above you.
Replies: 233
Views: 15013

Re: Poorly explain what is happening in the RLE above you.

Nuclear fission creating a highly unstable isotope of bismuth. This isotope will explode upon collision with anything else.

Next:

Code: Select all

x = 0, y = 0, rule = B2i3-jkny4qz5cy6cn8/S2aek3-aky4eiyz5jq6aik
!
[[ RANDOMIZE ]]
by b-engine
May 30th, 2026, 8:45 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5196
Views: 1264088

Re: Miscellaneous Discoveries in Other Cellular Automata

What :?: :?: :?: x = 3, y = 3, rule = B2i3-jkny4qz5cy6cn8/S2aek3-aky4eiyz5jq6ai 3o$obo$2bo! S6k away, this particular oscillator is very common: x = 3, y = 3, rule = B2i3-jkny4qz5cy6cn8/S2aek3-aky4eiyz5jq6aik 3o$obo$2bo! So common that they collide with each other and create long lived soups: x = 0...
by b-engine
May 30th, 2026, 8:10 am
Forum: Scripts
Topic: RuletableGolfer
Replies: 0
Views: 72

RuletableGolfer

The software is a tool and web application for manual ruletable creation.

There's a predecessor of it under the same name, but it's vibe coded. This iteration will be written by human[citation needed] instead, with a better architecture.
by b-engine
May 30th, 2026, 7:09 am
Forum: Scripts
Topic: RuleEngineers Alpha 0.1.1
Replies: 13
Views: 1518

Re: RuleEngineers Alpha 0.1.1

I've been trying to install RuleEngineers on Wine via Bottles, but after installation nothing about it can been found.
by b-engine
May 20th, 2026, 5:43 am
Forum: The Sandbox
Topic: INT minesweeper
Replies: 16
Views: 2077

Re: INT minesweeper

A dump of addition requests I asked on r/Minesweeper on Reddit : I have been playing this version for quite a while now. It works out very nicely, probably the cleanest variant I have tried even without any adjustment As for anything I want to change, maybe you should keep the density a bit higher t...
by b-engine
May 18th, 2026, 5:57 pm
Forum: The Sandbox
Topic: INT minesweeper
Replies: 16
Views: 2077

Re: INT minesweeper

I've moved the INT Minesweeper page along with my entire website to https://t6970.codeberg.page/INT-Minesweeper due to the recent decisions of GitHub.

Technical changes:
  • Split the rulekeys into a separate file, as the first step of mods and refactors.
by b-engine
May 17th, 2026, 6:20 pm
Forum: The Sandbox
Topic: Sober ABC's thread
Replies: 308
Views: 21571

Re: Sober ABC's thread

Sober ABC wrote:
May 17th, 2026, 3:00 pm
There are also starting conditions that allow you to get 4 axes of symmetry from 2\?
Yes:

Code: Select all

x = 5, y = 7, rule = B3/S23
bobo$bobo$2ob2o2$2ob2o$bobo$bobo!
by b-engine
May 17th, 2026, 1:34 am
Forum: Website Discussion
Topic: Thread for your website-related questions
Replies: 504
Views: 192458

Re: Thread for your website-related questions

That wouldn't have been good for the forums' signal-to-noise ratio. So just temporarily for a few users, I instituted a post quota: " don't make more than N posts by such-and-such date ". This seems to have gotten the message across quite well. What would have been the consequences of exceeding the...
by b-engine
May 15th, 2026, 4:36 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3846
Views: 1805794

Re: Thread for your unsure discoveries

x = 67, y = 79, rule = B3/S23 30b2o$30b2o10$28b2o3b2o2$29bo3bo$30b3o$30b3o3$33bo$32b3o$31bo3bo$33bo $30bo5bo$30bo5bo$31bo3bo$32b3o5$22b2o19b2o$20bo3bo17bo3bo$11bo7bo5bo15b o5bo7bo$11bobo4b2obo3bo15bo3bob2o4bobo$14b2o3bo5bo15bo5bo3b2o12b2o$2o 12b2o4bo3bo17bo3bo4b2o12b2o$2o12b2o6b2o19b2o6b2o$11bobo39...
by b-engine
May 10th, 2026, 6:25 pm
Forum: The Sandbox
Topic: weird still life i found
Replies: 5
Views: 532

Re: weird still life i found

thing. edit; i found this by accident not by normal but by doing random patterns in my horrible recreation of cgol that barely works and is basically being held up by duct tape To attach patterns in a post, do not screenshot it. Select and copy the pattern, then paste the pattern (which is in RLE f...
by b-engine
May 9th, 2026, 10:20 pm
Forum: The Sandbox
Topic: weird still life i found
Replies: 5
Views: 532

Re: weird still life i found

Still lifes are pretty easy to construct, but glider synthesis of them are the actual interesting stuffs and can been done manually.
This still life has components and therefore easier to synthesize.
by b-engine
May 6th, 2026, 6:25 pm
Forum: The Sandbox
Topic: Thread for your miscellaneous posts and discussions
Replies: 880
Views: 164252

Re: Unexpected Factorial

ThePlayzr wrote:
May 3rd, 2026, 3:33 am
I stabilized this p11 into a p10!
I don't think it is p3628800, though.
by b-engine
April 27th, 2026, 9:32 am
Forum: General Discussion
Topic: Stabilizing the UWSS
Replies: 5
Views: 1386

Re: Stabilizing the UWSS

I've done this exact thing before:
b-engine wrote:
September 24th, 2024, 9:09 am
(Revival)
Attempt to stabilize UWSS into a spaceship:

Code: Select all

x = 18, y = 16, rule = B3/S23
7b3o$3bo2bo2bo3bo$2b3o4bo2b3o$b2o5bo2b2o2bo$o4bo6bob3o$ob3obobobo$2bo
3b2o2bobobo$6bobobo4bo$3o5bo4b2o$obo5bo7b2o$ob2o5bo5b3o$2b2o5bo4b3o$9b
o3b2o$2b2obo3bo3b2o$9bo$6bobo!
by b-engine
April 18th, 2026, 12:41 am
Forum: General Discussion
Topic: Dark Forest CGoL MMO
Replies: 36
Views: 6856

Re: Dark Forest CGoL MMO

wwei47 wrote:
April 17th, 2026, 8:10 pm
Out of curiosity, what do you mean when you say you're not a programmer? You seem to be pretty good at it.
Maybe (s)he used AI to create the entire thing (i.e. vibe coding).
by b-engine
April 14th, 2026, 3:40 am
Forum: The Sandbox
Topic: Poorly explain what is happening in the RLE above you.
Replies: 233
Views: 15013

Re: Poorly explain what is happening in the RLE above you.

Sometimes mutated tubs can move by themselves. Others need lobsters.

Next:

Code: Select all

x = 4, y = 4, rule = B35y6i7e/S2-ci3-y4i5e7e
bo$ob2o$3o$bo!
by b-engine
April 12th, 2026, 5:32 pm
Forum: Other Cellular Automata
Topic: Thread for your corderization requests
Replies: 478
Views: 85448

Re: Thread for your corderization requests

This puffer is only slightly slower than c/2:
Rhombic wrote:
April 12th, 2026, 3:49 am
A "growing puffer", actually puffer+front rake:

Code: Select all

x = 10, y = 11, rule = B3-e4ik/S2aek3-r4an
3b4o$2b6o$bo6bo$2o6b2o$2bob2obo$4o2b4o$2b6o$2b6o$b3o2b3o$3bo2bo$2bo4bo
!
by b-engine
April 12th, 2026, 5:24 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5196
Views: 1264088

Re: Miscellaneous Discoveries in Other Cellular Automata

Rather unique self-rake: x = 8, y = 13, rule = B35y6i7e/S2-ci3-y4i5e7e 3b2o2bo$3bo2b2o$3bo2bo$4b3o3$o$obo2b2o$3o3$2bo$2bo! Corderized, 13c/70o: x = 29, y = 13, rule = B35y6i7e/S2-ci3-y4i5e7e o2b2o19b2o2bo$2o2bo19bo2b2o$bo2bo19bo2bo$b3o21b3o3$7bo13bo$b2o2bobo13b obo2b2o$5b3o13b3o3$5bo17bo$5bo17bo!
by b-engine
April 11th, 2026, 12:07 am
Forum: Help / Support
Topic: Thread for basic questions
Replies: 5997
Views: 1914651

Re: Thread for basic questions

LetsMinecraft777 wrote:
April 10th, 2026, 11:15 pm
ok HOW DO YOU TURN OFF SAFE RENDERING I ACCIDENTALLY CLICKED ON SAFE RENDERING AND NOW I CANT FIND A WAY TO TURN IT OFF AND NOW IM FRUSTRATED CAN SOMEONE PLZ TELL ME HOW TO DO IT?
Settings > Advanced > Safe Mode
by b-engine
April 10th, 2026, 6:18 pm
Forum: The Sandbox
Topic: INT minesweeper
Replies: 16
Views: 2077

Re: INT minesweeper

The definition of what mine permutations corresponds to what letter is actually an array, as well as the colors of letters which I defined.
I'm planning to turn this mechanic into loadable "rules" so it could turn into "regular" Minesweeper as well.
by b-engine
April 10th, 2026, 6:13 pm
Forum: The Sandbox
Topic: memes
Replies: 215
Views: 211810

Re: memes

I6_I6 wrote:
April 10th, 2026, 5:21 am
The main reason I don't like it when Discord is linked is because I'm not old enough to access Discord. I think that's true for a lot of other users here.
The other way round (accessing the forum as Discord user) isn't true though. Why would Discord users hate the forums?
by b-engine
April 10th, 2026, 3:39 am
Forum: The Sandbox
Topic: memes
Replies: 215
Views: 211810

Re: memes

ThePlayzr wrote:
April 10th, 2026, 2:56 am
I was just casually running qfind searches, when qfind tried to summon a demon :cry:
(See longest partial result)
Why would it want to summon ΩÖï ?
by b-engine
April 7th, 2026, 6:06 pm
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 752
Views: 136625

Re: Catalyses (Game)

Ooops: x = 15, y = 19, rule = B3/S23 10bo$9b3o$2o6b5obo$2o5b2o3b2o$8b5o$9b3o$10bo$7b3o4$7b3o$10bo$9b3o$8b5o $2o5b2o3b2o$2o6b5obo$9b3o$10bo! Traffic light: x = 19, y = 19, rule = B3/S23 3bo13b2o$2b3o12b2o$b5obo$2o3b2o$b5o$2b3o$3bo$3o4$3o$3bo$2b3o11b2o$b5o 10bo$2o3b2o7bobo$b5obo6b2o$2b3o$3bo! Next: x ...
by b-engine
April 7th, 2026, 5:31 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5196
Views: 1264088

Re: Miscellaneous Discoveries in Other Cellular Automata

This thing is supposed to be a replicator, but it doesn't destroy itself after breeding copies of itself:

Code: Select all

x = 4, y = 9, rule = B3aijkr4ej5e6n/S2-ci3-aky4-ajqwy5ejn6ce7
3o$o2bo$3bo$b3o2$b2o$ob2o$obo$2o!
by b-engine
April 6th, 2026, 5:41 pm
Forum: The Sandbox
Topic: Poorly explain what is happening in the RLE above you.
Replies: 233
Views: 15013

Re: Poorly explain what is happening in the RLE above you.

Two growing worms protect the the rest of the world from literal chaos. They need to be faster than the chaosmaker. Next: x = 86, y = 86, rule = B3aijr4cej5ce6ci8/S2-ci3-aky4ceinrz5aejk6e7e 54b3o$53bo2bo$57bo$54b4o$54b3o15$82b3o$82bo2bo$80b2o2b2o$80bo$80b3o2$ 84b2o$82b2obo$81bo3bo$81bo2b2o$82b3o$83b...