Search found 2123 matches

by b-engine
Today, 2:26 am
Forum: The Sandbox
Topic: conways game of life roleplay
Replies: 420
Views: 33423

Re: conways game of life roleplay

I remade the 3rd room to contain the IEG, then wired a red wire throughout the house to transport energies and prevent truncation: x = 550, y = 507, rule = B3/S23Super 419.2E3.E$418.E2.E.E.E$418.E.2Q.E.E$399.2E.2E13.2E4.Q2.2E17.2E.2E$398. E.E.Q.E.2E11.4Q.Q.E14.2E.E.Q.E.E$398.E.Q3.Q.E2.E9.Q2.3Q2.E11....
by b-engine
Yesterday, 6:22 pm
Forum: The Sandbox
Topic: conways game of life roleplay
Replies: 420
Views: 33423

Re: conways game of life roleplay

I made a passage to connect to a far room: x = 550, y = 507, rule = B3/S23Super 419.2E3.E$418.E2.E.E.E$418.E.2Q.E.E$399.2E.2E13.2E2.Q.Q2.2E17.2E.2E$398. E.E.Q.E.2E11.2Q2.2Q.E14.2E.E.Q.E.E$398.E.Q3.Q.E2.E9.Q2.Q.Q2.E11.E2.E. Q3.Q.E$396.2E2.Q.Q.Q3.2E10.3Q2.E.E11.2E3.Q.Q.Q2.2E$397.E.E2.Q2.E11.3E 2.3Q.E1...
by b-engine
Yesterday, 9:27 am
Forum: The Sandbox
Topic: conways game of life roleplay
Replies: 420
Views: 33423

Re: conways game of life roleplay

To defrag my energy storage system, I exempted all my energy into a super compressed energy storage, then moved all my protection power cores to my tail: x = 549, y = 507, rule = B3/S23Super 419.2E3.E$418.E2.E.E.E$418.E.2Q.E.E$399.2E.2E13.2E2.Q.Q2.2E17.2E.2E$398. E.E.Q.E.2E11.2Q2.2Q.E14.2E.E.Q.E.E$3...
by b-engine
October 1st, 2024, 3:49 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3166
Views: 1156973

Re: Thread For Your Unrecognised CA

CARuler wrote:
September 30th, 2024, 10:14 pm

edit:
t+t+t+t+t->z

Code: Select all

x = 34, y = 14, rule = B2e3aciq4cn6ei/S12-a3i4it5i
5b3o$6bo5$o11bo$2o9b2o$o11bo2$15bo17bo$14b2o16b2o$6bo8bo17bo$5b3o!
3T > Z:

Code: Select all

x = 27, y = 10, rule = B2e3aciq4cn6ei/S12-a3i4it5i
o25bo$2o23b2o$o25bo6$6bo$5b3o!
by b-engine
September 30th, 2024, 6:10 pm
Forum: Other Cellular Automata
Topic: HighLife
Replies: 167
Views: 114436

Re: HighLife

Failed catalysis when trying to make a stable reflector manually:

Code: Select all

x = 17, y = 21, rule = B36/S23
6b2o$6b2o$2o$bo$bobo7bo$2b2o6bo$10b3o3$13b2o$13bobo$15bo$7b2o6b2o$6bo
2bo$6bo2bo$7b2o2$3b2o2b2o2b2o$3bo3b2o3bo$bobo8bobo$b2o10b2o!
by b-engine
September 30th, 2024, 9:59 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 981
Views: 596904

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

(Sorry for doublepost) Natural temporary zebrarake: x = 64, y = 64, rule = B2e3aciq4cn6ei/S12-a3i4it5i 2bo2bob7o2bo2b2o2bobobobo5b2obo2b2ob2o2b7o3b2obo$3o2bobob2o2b2obo2b4o 2bob2o2bo2b3o6b3ob2obobob5o2bo$bobo3b2o2bobobo13bobo2b2o4bobobobo2b2o bo2bo2b2obo$3b2o10b3o5bob2o2b3ob2o2b3o4bo2b4o2bo2bo2b3obo...
by b-engine
September 29th, 2024, 5:59 pm
Forum: Other Cellular Automata
Topic: B+Univ
Replies: 101
Views: 32592

Re: BPlusUniv

Rule names with special characters cause various subtle but time-consuming maintenance headaches. You might not have to do any of that annoying maintenance yourself -- but other people (like me) do. Which is why we're asking you to please make a simple easy change to your rule names. I see. I may r...
by b-engine
September 29th, 2024, 10:51 am
Forum: Other Cellular Automata
Topic: B+Univ
Replies: 101
Views: 32592

Re: BPlusUniv

ThrashBin wrote:
September 29th, 2024, 10:22 am
Did you even read confocaloid's post?
I never cared about Golly, nor any suggestions for it.
A program with wider compatibility shouldn't narrow its compatibility just for another with narrower compatibility. Anyways, I'll keep using B+Univ.
by b-engine
September 29th, 2024, 9:58 am
Forum: Other Cellular Automata
Topic: B+Univ
Replies: 101
Views: 32592

Re: B+Univ

tommyaweosme wrote:
September 29th, 2024, 9:39 am
i already did the ruletable that said "bplusuniv" into lifewiki

i dont understands why you guys arent using bplusuniv
The intended name is B+Univ. Plus, I made the entire ruletable in LifeViewer, so I defaults the name to B+Univ.
by b-engine
September 29th, 2024, 3:05 am
Forum: The Sandbox
Topic: conways game of life roleplay
Replies: 420
Views: 33423

Re: conways game of life roleplay

I made a still life that will biodegrade after I post 10 times here: x = 534, y = 507, rule = B3/S23Super 419.2E3.E$418.E2.E.E.E$418.E.2Q.E.E$399.2E.2E13.2E4.Q2.2E17.2E.2E$398. E.E.Q.E.2E11.2Q2.2Q.E14.2E.E.Q.E.E$398.E.Q.Q.Q.E2.E9.Q4.Q2.E11.E2.E.Q .Q.Q.E$396.2E2.5Q3.2E10.3Q2.E.E11.2E3.5Q2.2E$397.E.E5...
by b-engine
September 29th, 2024, 1:32 am
Forum: Other Cellular Automata
Topic: BasiKnight (B2e3air4ijwz/S12-in3k4r5i)
Replies: 24
Views: 767

Re: BasiKnight (B2e3air4ijwz/S12-in3k4r5i)

p137 reflector loop as an example: An eater can been removed from a splitter, making any guns with p125+ possible: x = 414, y = 414, rule = B2e3air4ijwz/S12-in3k4r5i 147bo$147bo5$147bo$147bo2$139bo$139bo2$135bo23bo$135bo23bo$145bo$145b o$146b2o$147bo$142b2o2bo12b2o$142b2o2$132bo$132bo$134bo$134bo$1...
by b-engine
September 29th, 2024, 1:14 am
Forum: Other Cellular Automata
Topic: B+Univ
Replies: 101
Views: 32592

Re: B+Univ

Smallest slide gun:

Code: Select all

x = 8, y = 5, rule = B+Univ
2.A2.A$.ACG.CA$A4.B.E$.AGC$2.A2.A!
 
by b-engine
September 29th, 2024, 1:06 am
Forum: The Sandbox
Topic: conways game of life roleplay
Replies: 420
Views: 33423

Re: conways game of life roleplay

After charging to max power, I summoned a fleet of xWSSes and let zeration possess some of them. I'm been always passive without provocation, but I have to raid CARuler because it want to harm me: x = 502, y = 507, rule = B3/S23Super 419.2E3.E$373.2W43.E2.E.E.E$372.2W44.E.2Q.E.E$373.W25.2E.2E13.2E4....
by b-engine
September 28th, 2024, 11:12 pm
Forum: The Sandbox
Topic: conways game of life roleplay
Replies: 420
Views: 33423

Re: conways game of life roleplay

After being rescued by JoshM (thanks!) , I have to use all my energies to protect myself and IEG from any sort of modifications, expect from myself: x = 502, y = 507, rule = B3/S23Super 419.2E3.E$418.E2.E.E.E$418.E.2Q.E.E$399.2E.2E13.2E4.Q2.2E17.2E.2E$398. E.E.Q.E.2E11.2Q2.2Q.E14.2E.E.Q.E.E$398.E.Q....
by b-engine
September 28th, 2024, 10:26 pm
Forum: Other Cellular Automata
Topic: B+Univ
Replies: 101
Views: 32592

Re: B+Univ

why do i have to paste the rule table every time?! No need. Use B+Univ as rule name instead: x = 132, y = 46, rule = B+Univ 2.A126.A$.A.A124.A.A$A3.A122.A3.A11$3.C124.C$3.G124.G5$3.C124.C$3.D12. A98.A12.D$A130.A$.A.A12.A13.E70.E13.A12.A.A$2.A12.A.A10.E74.E10.A.A12. A$14.A102.A5$17.G96.G$17.C96.C2$1...
by b-engine
September 28th, 2024, 10:20 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3166
Views: 1156973

Re: Thread For Your Unrecognised CA

This rule greatly resembles CataProp, but has zebraships and no splitters: #R B2e3aciq4cn6ei/S12-a3i4it5i ! [[ RANDOMIZE ]] This has stable eater, but no stable splitter: x = 8, y = 10, rule = B2e3aciq4cn5y6ei/S12-a3i4it5i 6bo$6bo6$o$2o4b2o$o! Puffer: x = 8, y = 3, rule = B2e3aciq4cn5y6ei/S12-a3iy4i...
by b-engine
September 28th, 2024, 9:05 pm
Forum: The Sandbox
Topic: conways game of life roleplay
Replies: 420
Views: 33423

Re: conways game of life roleplay

I only munched a quarter bit that didn't do any damage to the loaf back tie loaf, so this isn't crime. I made the cage rusts so I could reclaim the infinite energy generator (I'll abbreviate it as IEG): x = 502, y = 459, rule = B3/S23Super 419.2E3.E$418.E2.E.E.E$418.E.2Q.E.E$399.2E.2E13.2E4.Q2.2E17....
by b-engine
September 28th, 2024, 10:18 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 981
Views: 596904

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

CataProp 2? There's an uncommon wickstretcher that stretches a coiled snake: x = 3, y = 7, rule = B2e3aij6e/S12cek3-aeky4aiwyz 2bo$2bo$3o2$3o$2bo$2bo! EDIT: This rule has long lasting soups, but the ash consists of all blocks (and occasional oscillators/rare SL): #R B34cejw5ceqy6in7c8/S2-i34nt6n7e8...
by b-engine
September 28th, 2024, 10:15 am
Forum: Other Cellular Automata
Topic: BasiKnight (B2e3air4ijwz/S12-in3k4r5i)
Replies: 24
Views: 767

Re: BasiKnight (B2e3air4ijwz/S12-in3k4r5i)

P204 NOR for skewed 90° circuits:

Code: Select all

x = 56, y = 63, rule = B2e3air4ijwz/S12-in3k4r5i
46b2o4$30b2o2$51bo$51bo$24bo$24bo6$38bo$31b2o4bob2o$31b2o2bo3b2o$35b6o
$46b2o$46b2o$33bo11b3o$33bo21bo$33b2o20bo$28bo$28bo2$48b2o12$25bo$26b
2o6$15bo$15bo$14bo3$bo$bo$o27bo$28bo7$24bo$24bo!
by b-engine
September 28th, 2024, 10:02 am
Forum: The Sandbox
Topic: conways game of life roleplay
Replies: 420
Views: 33423

Re: conways game of life roleplay

To get the 5th protection power, I have to go to the magenta loaf back tie loaf and munch a quarter bit from it: x = 405, y = 410, rule = B3/S23Super 24.2B$24.3B$23.4B.B$23.7B$22.9B$20.12B$18.14B$18.14B$19.14B$20.14B$21. 13B$20.15B$11.2M7.14B.B$11.2M7.13B$22.4B2A6B$21.5B2A.5B$21.7B2.3B$20. 8B2.3B$18...
by b-engine
September 28th, 2024, 4:46 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 981
Views: 596904

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

CataProp 2?

Code: Select all

#R B2e3aij6e/S12cek3-aeky4aiwyz
! 
[[ RANDOMIZE ]] 
EDIT:
n+1-tick delayer:

Code: Select all

x = 18, y = 11, rule = B2e3aijk4y6e/S12cek3-aeky4aiwyz
4b2ob2ob2ob2ob2o2$o$2o$o4$o$2o$o!
 
by b-engine
September 28th, 2024, 2:07 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3166
Views: 1156973

Re: Thread For Your Unrecognised CA

This rule is almost explosive:

Code: Select all

#R B3-c4jy5j/S235j 
! 
[[ RANDOMIZE ]] 
Interestingly, the almost-explosive nature isn't caused by the chaos, rather the collision of chaos.
by b-engine
September 28th, 2024, 1:41 am
Forum: The Sandbox
Topic: conways game of life roleplay
Replies: 420
Views: 33423

Re: conways game of life roleplay

The fox had rescued JoshM then banned Unname's house: x = 405, y = 400, rule = B3/S23Super 24.2B$24.3B$23.4B.B$23.7B$22.9B$20.12B$18.14B$18.14B$19.14B$20.14B$21. 13B$20.15B$11.2M7.14B.B$11.2M7.13B$22.4B2A6B$21.5B2A.5B$21.7B2.3B$20. 8B2.3B$18.10B3.B$18.B.9B$20.8B8.2M$20.7B9.M.M$21.6B10.M.M57.F2.F2.F2...
by b-engine
September 28th, 2024, 1:22 am
Forum: The Sandbox
Topic: conways game of life roleplay
Replies: 420
Views: 33423

Re: conways game of life roleplay

For some reason the toads in JoshM's house laid spme frogspawns. Meanwhile, I launched another probe to bring something exotic back: x = 406, y = 400, rule = B3/S23Super 24.2B$24.3B$23.4B.B$23.7B$22.9B$20.12B$18.14B$18.14B$19.14B$20.14B$21. 13B$20.15B$11.2M7.14B.B$11.2M7.13B$22.4B2A6B$21.5B2A.5B$21....
by b-engine
September 28th, 2024, 12:55 am
Forum: Other Cellular Automata
Topic: Alternating Checkerboard Rules
Replies: 11
Views: 312

Re: Alternating Checkerboard Rules

b-engine wrote:
September 27th, 2024, 6:24 pm
This rule has "pseudo-spaceships" (actually crawler), and this is the reason they only form in a certain axis:

Code: Select all

#R B1e3ej4e5y/S03e5e
! 
[[ RANDOMIZE ]] 
Fenceposts must eventually form at paths of the crawlers/parasites, that's why these "spaceships" doesn't eventually survive.