Search found 163 matches
- Today, 3:43 pm
- Forum: The Sandbox
- Topic: My number is harder to describe [GAME]
- Replies: 85
- Views: 11945
- May 7th, 2024, 8:40 pm
- Forum: Other Cellular Automata
- Topic: Counterfeit Patterns
- Replies: 15
- Views: 1718
Re: Counterfeit Patterns
ripoff toad and loaf
Code: Select all
x = 10, y = 4, rule = B2k3-e4-ceiry/S2-ik3-a4c6c
o7bo$2o5bobo$2o4bo2bo$bo5b2o!
- May 4th, 2024, 8:57 pm
- Forum: Other Cellular Automata
- Topic: Counterfeit Gliders
- Replies: 148
- Views: 86243
Re: Counterfeit Gliders
Yo Glider, You good lil bro?
(c/8 diagonal, p8 oscillator)
Code: Select all
x = 3, y = 3, rule = B2e3-i/S23-j4k|B3/S1e2-e3
bo$2bo$3o!
Code: Select all
x = 3, y = 3, rule = B35n/S23n4k|B3/S1e2-e3
bo$2bo$3o!
- May 4th, 2024, 4:44 pm
- Forum: Other Cellular Automata
- Topic: Rules with Mutant XWSSes
- Replies: 120
- Views: 24940
Re: Rules with Mutant XWSSes
found this ultralight(?)weight spaceship
Code: Select all
x = 3, y = 3, rule = B3acinq4eiknqz5n6cn8/S2-in3-acjr4-cjz5-cn6-ce7e8|B3/S23
o$obo$3o!
- May 3rd, 2024, 4:08 pm
- Forum: Other Cellular Automata
- Topic: Gliders and replicators in Neumann neigborhood {4,4} CA
- Replies: 51
- Views: 23348
Re: Gliders and replicators in Neumann neigborhood {4,4} CA
x = 13, y = 4, rule = B02/S0V bobo5bobo$bobobobobobo$2o2bo3bo2b2o$4b2ob2o! Prolly already discovered, found from soup. Is there a corresponding deeplink to catagolue or whenever the soup can be found? Sadly no, as it was a very large, random soup that I randomly got, and it was also half-engineered...
- April 27th, 2024, 9:56 pm
- Forum: Other Cellular Automata
- Topic: Thread for your corderization requests
- Replies: 88
- Views: 6585
Re: Thread for your corderization requests
whatever this is: x = 59, y = 66, rule = 2-i3-k4an5i6c7e8/2e3ai4kqy56i7e8/6 14.3A$10.3A.AC2A$9.A2BA.AD2A$9.ABD.2A.C$10.A$9.2A2.2A$8.2ADA2.A2.2A$9. ABA.A2.2ACA3.2A$11.C.CA.AC.A3.2A$11.BC2A.3A$11.2A7.2A$20.2A3.A$8.2A13. 5A$8.2A13.ACBCA$22.2A3B2A$23.ACBCA$8.2A5.2ABD4.5A$8.2A5.AC12.2A.2A$15. 2ABD7.2A.A....
- April 26th, 2024, 9:44 pm
- Forum: Other Cellular Automata
- Topic: Gliders and replicators in Neumann neigborhood {4,4} CA
- Replies: 51
- Views: 23348
Re: Gliders and replicators in Neumann neigborhood {4,4} CA
Code: Select all
x = 13, y = 4, rule = B02/S0V
bobo5bobo$bobobobobobo$2o2bo3bo2b2o$4b2ob2o!
- April 23rd, 2024, 9:55 pm
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 923
- Views: 552844
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
Found this weird Photon extendable rake?? x = 55, y = 100, rule = /23i4ace678/4 C48A$B.47B$AC.46C$.B$.AC46A$2.B.45B$2.AC.44C$3.B$3.AC44A$4.B.43B$4.AC .42C$5.B$5.AC42A$6.B.41B$6.AC.40C$7.B$7.AC40A$8.B.39B$8.AC.38C$9.B$9. AC38A$10.B.37B$10.AC.36C$11.B$11.AC36A$12.B.35B$12.AC.34C$13.B$13.AC34A $14.B.33...
- April 22nd, 2024, 9:45 pm
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 923
- Views: 552844
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
this rule has potential maybe x = 64, y = 64, rule = tireworld ! [[ RANDOMIZE ]] I don't think so. What I see is a Seeds -like explosion with horrible strobe between red and yellow cells. If this is a wrong rule, you can edit it. That is seeds, but the B2 transition, if birthed by a red and blue ce...
- April 20th, 2024, 2:15 pm
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 923
- Views: 552844
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
What is this... actually working moving replicator? x = 47, y = 48, rule = B36/S23 5b2o$4bo$4b2obo$3b2o2b3o$b3o$obo8bo$o$2b2o3bo3bobo$3bo$3bo11bo2$5bobo 3bo3bobo2$7bo11bo$19bo$9bobo3bo3b2o$22bo$11bo8bobo$19b3o$13b3o2b2o$15b ob2o$18bo$16b2o10$37b2o$36bo$36b2obo$35b2o2b3o$33b3o$32bobo8bo$32bo10b o$34b...
- April 18th, 2024, 8:34 pm
- Forum: Patterns
- Topic: c/10 constructions
- Replies: 573
- Views: 133793
Re: c/10 constructions
x = 572, y = 287, rule = immigration 3.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2. 2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A 2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10. 2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2...
- April 11th, 2024, 11:09 pm
- Forum: Other Cellular Automata
- Topic: Rules with Mutant XWSSes
- Replies: 120
- Views: 24940
Re: Rules with recursive Mutant XWSSes
Same Blinksplosion reaction (something pushing blinker makes explosive reaction, thus, a mutant mutant mutant mutant XWSS) x = 12, y = 8, rule = B2i34-a5acir6kn7e/S23-ak4i6k7e 5b2o$5b2o$5b2o$10b2o$b2o3b4obo$b2o3b6o$2o3b5o$b2o! A mutant mutant mutant mutant mutant xWSS (puffer): x = 12, y = 8, rule ...
- April 8th, 2024, 7:30 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 978
- Views: 387413
Re: Rule request thread
x = 0, y = 0, rule = Symbiosis3Antimatter ! @RULE Symbiosis3Antimatter # Originally requested by CasperWen8805181 # b-engine tried to make this but didn't complete it, so I did just that. @TABLE n_states:19 neighborhood:Moore symmetries:permute #Life 0,1,1,1,0,0,0,0,0,1 0,2,2,2,0,0,0,0,0,2 0,3,3,3,...
- April 8th, 2024, 12:31 am
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 978
- Views: 387413
Re: Rule request thread
Now here's boring old me again... Symbiosis but with three states (RGB), and if all three states are neighboring an off cell, then it will turn into an antimatter cell (White) Which will turn anything it touches (except for OFF) into itself, and dies after 15 generations, slowly turning from 255 255...
- April 5th, 2024, 6:46 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 978
- Views: 387413
Re: Rule request thread
Glider eater:
Code: Select all
x = 10, y = 10, rule = testing_BlueOrangeParasite
3.2B$3.2B$B$B$B3$7.3A$7.A$8.A!
- April 5th, 2024, 1:14 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 978
- Views: 387413
Re: Rule request thread
So basically, two life rules where they don't interact (colors Blue and Orange), for example, a blue square next to an orange blinker, the blinker overrides the blue square like shown below: x = 20, y = 5, rule = extendedlifefancy 11.E$.2E8.2E5.2E$.2E3.8E4.CE$3C8.2E5.C$11.E6.C! The above pattern sh...
- April 4th, 2024, 3:57 pm
- Forum: Other Cellular Automata
- Topic: Extended Life Extensions
- Replies: 930
- Views: 132769
Re: Extended Life Extensions
Found this P1200 while goofing around:
Code: Select all
x = 33, y = 22, rule = extendedlifefancy
15.3A2$16.B$16.B$13.A.B.B.A2$8.A7.D7.A$8.A5.A3.A5.A$8.A7.D7.A$3.2A6.A
.A5.A.A6.2A$2.A2.A5.A.A2.D2.A.A5.A2.A$3.2A7.A7.A7.2A$A13.A.D.A13.A$A12.
A2.D2.A12.A$A12.A5.A12.A$16.D$2.3A23.3A$16.D$13.A5.A$16.D2$16.A!
- April 4th, 2024, 3:52 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 978
- Views: 387413
Re: Rule request thread
[...] A parasite cell emulates B678/S678, and all cells next to a parasite cell (White) will turn into a parasite cell. I don't think I understand this part. Wouldn't the second part ("all cells next...") mean that parasite cells emulate instead some CA rule with B1 living condition, resulting in a...
- April 4th, 2024, 3:12 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 978
- Views: 387413
Re: Rule request thread
So basically, two life rules where they don't interact (colors Blue and Orange), for example, a blue square next to an orange blinker, the blinker overrides the blue square like shown below: x = 20, y = 5, rule = extendedlifefancy 11.E$.2E8.2E5.2E$.2E3.8E4.CE$3C8.2E5.C$11.E6.C! The above pattern sho...
- April 1st, 2024, 3:37 am
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies: 211
- Views: 107355
Re: Alternating rules
Can someone tell me why the MWSS is so common in this rule?
Code: Select all
x = 16, y = 15, rule = B34k/S234|B34k/S234k
bo$obo$o$bo$2b3o2$8bo$7bo$8b3o$8b3o3$14bo$13bo$13b3o!
- April 1st, 2024, 3:18 am
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies: 211
- Views: 107355
Re: Alternating rules
Same can be said with this Brian's Brain ripoff: x = 64, y = 64, rule = B23/S|B/S23 4b2ob5o2bob2o2b3o3bo8b2ob3ob4ob4o4b2o4bo$2o4bob2ob2ob2o4b3obob5o4bob4o 6b2obob2o8bo$2b2ob2obobo2bobo4bob4ob2o2bo8bo2b3obobob3obobo2b2obo$3ob 2obobob2o3b2ob4obob3obobob4o4b4o3b4ob4o3b2o$3b3o5bobob2o8b2o2b2o4bobo b2o2b...
- March 31st, 2024, 12:47 pm
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies: 211
- Views: 107355
Re: Alternating rules
Funky Rule with bunch of weird ships
Code: Select all
B23/S23|B/S23
- March 30th, 2024, 10:10 pm
- Forum: Other Cellular Automata
- Topic: Rules with Mutant XWSSes
- Replies: 120
- Views: 24940
Re: Rules with Mutant XWSSes
EDIT: Just found this random LWSS in an exploding soup: x = 6, y = 4, rule = B34i5/S234i b4o$o3b2o$4bo$o! It's also extensible: x = 8, y = 19, rule = B34i5/S234i 3b4o$2bo3b2o$6bo$2bo4$2b5o$bo4b2o$6bo$bo5$b6o$o5b2o$6bo$o! 4c/8 mutant mutant: x = 10, y = 7, rule = B34-aw5ar6n/S23-a4i 2b6o$2b8o$b7obo$...
- March 30th, 2024, 8:49 pm
- Forum: Other Cellular Automata
- Topic: Rules with Mutant XWSSes
- Replies: 120
- Views: 24940
Re: Rules with Mutant XWSSes
EDIT: Just found this random LWSS in an exploding soup: x = 6, y = 4, rule = B34i5/S234i b4o$o3b2o$4bo$o! It's also extensible: x = 8, y = 19, rule = B34i5/S234i 3b4o$2bo3b2o$6bo$2bo4$2b5o$bo4b2o$6bo$bo5$b6o$o5b2o$6bo$o! 4c/8 mutant mutant: x = 10, y = 7, rule = B34-aw5ar6n/S23-a4i 2b6o$2b8o$b7obo$...
- March 30th, 2024, 4:06 pm
- Forum: Other Cellular Automata
- Topic: Rules with Mutant XWSSes
- Replies: 120
- Views: 24940
Re: Rules with Mutant XWSSes
This... thing (idk how to describe it)
Code: Select all
x = 5, y = 4, rule = B3/S23|B2ei3aejr6a/S23-c4intz
4o$o2b2o$o$bobo!