Search found 163 matches

by CasperWen8805181
May 7th, 2024, 8:40 pm
Forum: Other Cellular Automata
Topic: Counterfeit Patterns
Replies: 15
Views: 1718

Re: Counterfeit Patterns

ripoff toad and loaf

Code: Select all

x = 10, y = 4, rule = B2k3-e4-ceiry/S2-ik3-a4c6c
o7bo$2o5bobo$2o4bo2bo$bo5b2o!
by CasperWen8805181
May 4th, 2024, 8:57 pm
Forum: Other Cellular Automata
Topic: Counterfeit Gliders
Replies: 148
Views: 86243

Re: Counterfeit Gliders

Yo Glider, You good lil bro?

Code: Select all

x = 3, y = 3, rule = B2e3-i/S23-j4k|B3/S1e2-e3
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B35n/S23n4k|B3/S1e2-e3
bo$2bo$3o!
(c/8 diagonal, p8 oscillator)
by CasperWen8805181
May 4th, 2024, 4:44 pm
Forum: Other Cellular Automata
Topic: Rules with Mutant XWSSes
Replies: 120
Views: 24940

Re: Rules with Mutant XWSSes

found this ultralight(?)weight spaceship

Code: Select all

x = 3, y = 3, rule = B3acinq4eiknqz5n6cn8/S2-in3-acjr4-cjz5-cn6-ce7e8|B3/S23
o$obo$3o!
by CasperWen8805181
May 3rd, 2024, 4:08 pm
Forum: Other Cellular Automata
Topic: Gliders and replicators in Neumann neigborhood {4,4} CA
Replies: 51
Views: 23348

Re: Gliders and replicators in Neumann neigborhood {4,4} CA

x = 13, y = 4, rule = B02/S0V bobo5bobo$bobobobobobo$2o2bo3bo2b2o$4b2ob2o! Prolly already discovered, found from soup. Is there a corresponding deeplink to catagolue or whenever the soup can be found? Sadly no, as it was a very large, random soup that I randomly got, and it was also half-engineered...
by CasperWen8805181
April 27th, 2024, 9:56 pm
Forum: Other Cellular Automata
Topic: Thread for your corderization requests
Replies: 88
Views: 6585

Re: Thread for your corderization requests

whatever this is: x = 59, y = 66, rule = 2-i3-k4an5i6c7e8/2e3ai4kqy56i7e8/6 14.3A$10.3A.AC2A$9.A2BA.AD2A$9.ABD.2A.C$10.A$9.2A2.2A$8.2ADA2.A2.2A$9. ABA.A2.2ACA3.2A$11.C.CA.AC.A3.2A$11.BC2A.3A$11.2A7.2A$20.2A3.A$8.2A13. 5A$8.2A13.ACBCA$22.2A3B2A$23.ACBCA$8.2A5.2ABD4.5A$8.2A5.AC12.2A.2A$15. 2ABD7.2A.A....
by CasperWen8805181
April 26th, 2024, 9:44 pm
Forum: Other Cellular Automata
Topic: Gliders and replicators in Neumann neigborhood {4,4} CA
Replies: 51
Views: 23348

Re: Gliders and replicators in Neumann neigborhood {4,4} CA

Code: Select all

x = 13, y = 4, rule = B02/S0V
bobo5bobo$bobobobobobo$2o2bo3bo2b2o$4b2ob2o!
Prolly already discovered, found from soup.
by CasperWen8805181
April 23rd, 2024, 9:55 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 923
Views: 552844

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Found this weird Photon extendable rake?? x = 55, y = 100, rule = /23i4ace678/4 C48A$B.47B$AC.46C$.B$.AC46A$2.B.45B$2.AC.44C$3.B$3.AC44A$4.B.43B$4.AC .42C$5.B$5.AC42A$6.B.41B$6.AC.40C$7.B$7.AC40A$8.B.39B$8.AC.38C$9.B$9. AC38A$10.B.37B$10.AC.36C$11.B$11.AC36A$12.B.35B$12.AC.34C$13.B$13.AC34A $14.B.33...
by CasperWen8805181
April 22nd, 2024, 9:45 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 923
Views: 552844

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

this rule has potential maybe x = 64, y = 64, rule = tireworld ! [[ RANDOMIZE ]] I don't think so. What I see is a Seeds -like explosion with horrible strobe between red and yellow cells. If this is a wrong rule, you can edit it. That is seeds, but the B2 transition, if birthed by a red and blue ce...
by CasperWen8805181
April 20th, 2024, 2:15 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 923
Views: 552844

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

What is this... actually working moving replicator? x = 47, y = 48, rule = B36/S23 5b2o$4bo$4b2obo$3b2o2b3o$b3o$obo8bo$o$2b2o3bo3bobo$3bo$3bo11bo2$5bobo 3bo3bobo2$7bo11bo$19bo$9bobo3bo3b2o$22bo$11bo8bobo$19b3o$13b3o2b2o$15b ob2o$18bo$16b2o10$37b2o$36bo$36b2obo$35b2o2b3o$33b3o$32bobo8bo$32bo10b o$34b...
by CasperWen8805181
April 18th, 2024, 8:34 pm
Forum: Patterns
Topic: c/10 constructions
Replies: 573
Views: 133793

Re: c/10 constructions

x = 572, y = 287, rule = immigration 3.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2. 2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A 2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10. 2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2A10.2A2.2...
by CasperWen8805181
April 11th, 2024, 11:09 pm
Forum: Other Cellular Automata
Topic: Rules with Mutant XWSSes
Replies: 120
Views: 24940

Re: Rules with recursive Mutant XWSSes

Same Blinksplosion reaction (something pushing blinker makes explosive reaction, thus, a mutant mutant mutant mutant XWSS) x = 12, y = 8, rule = B2i34-a5acir6kn7e/S23-ak4i6k7e 5b2o$5b2o$5b2o$10b2o$b2o3b4obo$b2o3b6o$2o3b5o$b2o! A mutant mutant mutant mutant mutant xWSS (puffer): x = 12, y = 8, rule ...
by CasperWen8805181
April 8th, 2024, 7:30 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 978
Views: 387413

Re: Rule request thread

x = 0, y = 0, rule = Symbiosis3Antimatter ! @RULE Symbiosis3Antimatter # Originally requested by CasperWen8805181 # b-engine tried to make this but didn't complete it, so I did just that. @TABLE n_states:19 neighborhood:Moore symmetries:permute #Life 0,1,1,1,0,0,0,0,0,1 0,2,2,2,0,0,0,0,0,2 0,3,3,3,...
by CasperWen8805181
April 8th, 2024, 12:31 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 978
Views: 387413

Re: Rule request thread

Now here's boring old me again... Symbiosis but with three states (RGB), and if all three states are neighboring an off cell, then it will turn into an antimatter cell (White) Which will turn anything it touches (except for OFF) into itself, and dies after 15 generations, slowly turning from 255 255...
by CasperWen8805181
April 5th, 2024, 6:46 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 978
Views: 387413

Re: Rule request thread

Glider eater:

Code: Select all

x = 10, y = 10, rule = testing_BlueOrangeParasite
3.2B$3.2B$B$B$B3$7.3A$7.A$8.A!
by CasperWen8805181
April 5th, 2024, 1:14 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 978
Views: 387413

Re: Rule request thread

So basically, two life rules where they don't interact (colors Blue and Orange), for example, a blue square next to an orange blinker, the blinker overrides the blue square like shown below: x = 20, y = 5, rule = extendedlifefancy 11.E$.2E8.2E5.2E$.2E3.8E4.CE$3C8.2E5.C$11.E6.C! The above pattern sh...
by CasperWen8805181
April 4th, 2024, 3:57 pm
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 930
Views: 132769

Re: Extended Life Extensions

Found this P1200 while goofing around:

Code: Select all

x = 33, y = 22, rule = extendedlifefancy
15.3A2$16.B$16.B$13.A.B.B.A2$8.A7.D7.A$8.A5.A3.A5.A$8.A7.D7.A$3.2A6.A
.A5.A.A6.2A$2.A2.A5.A.A2.D2.A.A5.A2.A$3.2A7.A7.A7.2A$A13.A.D.A13.A$A12.
A2.D2.A12.A$A12.A5.A12.A$16.D$2.3A23.3A$16.D$13.A5.A$16.D2$16.A!
by CasperWen8805181
April 4th, 2024, 3:52 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 978
Views: 387413

Re: Rule request thread

[...] A parasite cell emulates B678/S678, and all cells next to a parasite cell (White) will turn into a parasite cell. I don't think I understand this part. Wouldn't the second part ("all cells next...") mean that parasite cells emulate instead some CA rule with B1 living condition, resulting in a...
by CasperWen8805181
April 4th, 2024, 3:12 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 978
Views: 387413

Re: Rule request thread

So basically, two life rules where they don't interact (colors Blue and Orange), for example, a blue square next to an orange blinker, the blinker overrides the blue square like shown below: x = 20, y = 5, rule = extendedlifefancy 11.E$.2E8.2E5.2E$.2E3.8E4.CE$3C8.2E5.C$11.E6.C! The above pattern sho...
by CasperWen8805181
April 1st, 2024, 3:37 am
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 211
Views: 107355

Re: Alternating rules

Can someone tell me why the MWSS is so common in this rule?

Code: Select all

x = 16, y = 15, rule = B34k/S234|B34k/S234k
bo$obo$o$bo$2b3o2$8bo$7bo$8b3o$8b3o3$14bo$13bo$13b3o!
by CasperWen8805181
April 1st, 2024, 3:18 am
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 211
Views: 107355

Re: Alternating rules

Same can be said with this Brian's Brain ripoff: x = 64, y = 64, rule = B23/S|B/S23 4b2ob5o2bob2o2b3o3bo8b2ob3ob4ob4o4b2o4bo$2o4bob2ob2ob2o4b3obob5o4bob4o 6b2obob2o8bo$2b2ob2obobo2bobo4bob4ob2o2bo8bo2b3obobob3obobo2b2obo$3ob 2obobob2o3b2ob4obob3obobob4o4b4o3b4ob4o3b2o$3b3o5bobob2o8b2o2b2o4bobo b2o2b...
by CasperWen8805181
March 31st, 2024, 12:47 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 211
Views: 107355

Re: Alternating rules

Funky Rule with bunch of weird ships

Code: Select all

B23/S23|B/S23
by CasperWen8805181
March 30th, 2024, 10:10 pm
Forum: Other Cellular Automata
Topic: Rules with Mutant XWSSes
Replies: 120
Views: 24940

Re: Rules with Mutant XWSSes

EDIT: Just found this random LWSS in an exploding soup: x = 6, y = 4, rule = B34i5/S234i b4o$o3b2o$4bo$o! It's also extensible: x = 8, y = 19, rule = B34i5/S234i 3b4o$2bo3b2o$6bo$2bo4$2b5o$bo4b2o$6bo$bo5$b6o$o5b2o$6bo$o! 4c/8 mutant mutant: x = 10, y = 7, rule = B34-aw5ar6n/S23-a4i 2b6o$2b8o$b7obo$...
by CasperWen8805181
March 30th, 2024, 8:49 pm
Forum: Other Cellular Automata
Topic: Rules with Mutant XWSSes
Replies: 120
Views: 24940

Re: Rules with Mutant XWSSes

EDIT: Just found this random LWSS in an exploding soup: x = 6, y = 4, rule = B34i5/S234i b4o$o3b2o$4bo$o! It's also extensible: x = 8, y = 19, rule = B34i5/S234i 3b4o$2bo3b2o$6bo$2bo4$2b5o$bo4b2o$6bo$bo5$b6o$o5b2o$6bo$o! 4c/8 mutant mutant: x = 10, y = 7, rule = B34-aw5ar6n/S23-a4i 2b6o$2b8o$b7obo$...
by CasperWen8805181
March 30th, 2024, 4:06 pm
Forum: Other Cellular Automata
Topic: Rules with Mutant XWSSes
Replies: 120
Views: 24940

Re: Rules with Mutant XWSSes

This... thing (idk how to describe it)

Code: Select all

x = 5, y = 4, rule = B3/S23|B2ei3aejr6a/S23-c4intz
4o$o2b2o$o$bobo!