Search found 130 matches
- May 9th, 2024, 10:34 am
- Forum: Other Cellular Automata
- Topic: HROT,NW (Higher-range outer-totalistic, weighted)
- Replies: 113
- Views: 26071
CrossLife
I surprisingly found a highly Life-like cross-neighborhood rule: R2,C0,S3-4,6,B0-7,N+ Initially, it would seem like Factorio , due to these things: x = 32, y = 19, rule = R2,C0,S3-4,6,B0-7,N+ 3$14bo6bo2bo2$15bo6bo5$2bo2b2o! But then, it would appear to be closer to CGoL, for being quite chaotic, hav...
- May 9th, 2024, 8:57 am
- Forum: The Sandbox
- Topic: Testing Grounds
- Replies: 466
- Views: 173501
Re: Testing Grounds
#[code] x = 3, y = 3, rule = B3/S23 bob$2bo$3o! #[pattern] x = 3, y = 3, rule = B3/S23 bob$2bo$3o! When posting RLE, code and pattern tags behave exactly the same. #[code] import golly print("do nothing") #[pattern] import golly print("do nothing") When posting actual code, both tags also behave th...
- May 9th, 2024, 8:35 am
- Forum: The Sandbox
- Topic: dumb questions that will probably never get answered (at least here)
- Replies: 40
- Views: 1072
Re: dumb questions that will probably never get answered (at least here)
31. Why transparent catalysts are hard to find? The chance of a block in a specific location in an infinite random soup is approximately 1 in 473. ...so even for block, you need on average 473 attempts to get a successful transparent reaction. 33. Why the mods stop regularly visiting the OCA forum ...
- May 6th, 2024, 8:28 am
- Forum: Other Cellular Automata
- Topic: tflock 2
- Replies: 41
- Views: 1996
Re: tflock 2
You can put a soup in a huge box made of stripes then the box will contain the soup without ever breaking: The box can still break however, although the chance is so low that you can ignore it. However, i found a true indestructible structure (when i first found this rule, i didn't know there are i...
- May 6th, 2024, 7:04 am
- Forum: Other Cellular Automata
- Topic: FWKnightship's Cellular Automata
- Replies: 11
- Views: 897
Re: FWKnightship's Cellular Automata
I was about to bump this thread, but FWKnightship has already bumped it. --------------------------------------------------------------------------------------------------------- My favorite rule out of all these seems to be RaS, mainly because it's easier to construct stuff in it than the other 3-s...
- May 6th, 2024, 6:49 am
- Forum: The Sandbox
- Topic: Predictions
- Replies: 42
- Views: 8880
Re: Predictions
Note to everyone: This thread has a duplicate ! Any ideas on what to do? To mods: please merge that thread with this one. I have a strong prediction which i think have at least a 70% chance of being correct: - One of FWKnightship's 3-state rules or some pattern in it will win OCA DOTY 2024. Weaker ...
- May 5th, 2024, 12:09 pm
- Forum: The Sandbox
- Topic: memes
- Replies: 89
- Views: 14398
- May 5th, 2024, 10:47 am
- Forum: Other Cellular Automata
- Topic: idea for cool reversible 1d oca
- Replies: 16
- Views: 602
Re: 1D margolus rules
I made 2 scripts which would allow the exploration of 3-state 1D margolus rules in Golly: 1. This script generates a ruletable like this one , It can be run in shell or Golly. Type a rulestring using a simple notation: For each 2-cell configuration, type what it becomes using 2 numbers without separ...
- April 29th, 2024, 10:58 am
- Forum: Other Cellular Automata
- Topic: idea for cool reversible 1d oca
- Replies: 16
- Views: 602
Re: 1D margolus rules
I made some minor improvements to pipsqueek's code: 1. The program now prompts you for the torus size and the rule. Note: when it prompts you about "(x,x) becomes:", you should give two numbers without separators , like "02" (without the quotes) 2. Then, it prompts about whether or not to use a rand...
- April 29th, 2024, 7:54 am
- Forum: The Sandbox
- Topic: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
- Replies: 84
- Views: 968
Re: the rando-mini^5-ty of tommyaweosme[sic]'s buried cavern tavern
There is already a neighborhood. It is ND. NB , actually. R2 New neighborhood! Hollow Square 11111 10001 10001 10001 11111 1111110001100011000111111 FC663F I didn't found any interesting patterns. B3/S in that neighborhood causes Seeds-like behavior while being less explosive than Seeds; B4/S in th...
- April 28th, 2024, 9:25 am
- Forum: General Discussion
- Topic: Golly suggestions
- Replies: 425
- Views: 204668
Re: Golly suggestions
I suggest that these rules be removed from Golly's default named rules: 1. AntiLife: Golly simulates it in exactly the same way as Life. 2. Persian Rug: No potential at all, just one unique feature, that's it. 3. Replicator and Fredkin: Same reason as Persian Rug. 4. Plow World: Life Without Death w...
- April 28th, 2024, 9:02 am
- Forum: LifeWiki Discussion
- Topic: Rule definition terminology
- Replies: 102
- Views: 5476
Re: Rule definition terminology
Probably "There is a clean 1D replicator that works by toggling 2 birth conditions in the rule which has a chaotic 2D replicator."
Again, i never thought about these kind of things before today, so don't expect it to be appropriate.
Again, i never thought about these kind of things before today, so don't expect it to be appropriate.
- April 28th, 2024, 8:50 am
- Forum: LifeWiki Discussion
- Topic: Rule definition terminology
- Replies: 102
- Views: 5476
Re: Rule definition terminology
Can you please define and expain what you mean by that, exactly? What would you write if you wanted to explain the same thing to a LifeWiki reader, instead of posting it on the forums? The above quoted post doesn't agree with intuition. A "transition" is supposed to be an event. A "replicator" is s...
- April 28th, 2024, 7:46 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 479
- Views: 156224
Re: Rules with interesting replicators
This 2D chaotic replicator: x = 2, y = 4, rule = B3-y4ek5y/S2-i34t6c o$o$2o! ...is only 2 transitions away from this 1D clean replicator: x = 2, y = 4, rule = B3-y4e5y6i/S2-i34t6c o$2o$o! Both rules are explosive, but the rule in between is not (and quite interesting), despite it may look like so: x...
- April 28th, 2024, 7:12 am
- Forum: The Sandbox
- Topic: oca critic
- Replies: 35
- Views: 800
Re: oca critic
To @tommyaweosme: Since your random stuff and Google docs are basically big jokes, it would be better if you share them in this thread . The sandbox isn't all about jokes, and it becomes very annoying if you create a thread for every single joke of yours. Alternatively, you may create a thread for a...
- April 26th, 2024, 6:56 am
- Forum: Other Cellular Automata
- Topic: Very nearly exploding rules
- Replies: 201
- Views: 106659
Re: Very nearly exploding rules
I accidentally got this nearly exploding rule in which the growth comes from a failed replicator: #C 11160M x = 144, y = 35, rule = B2cin34c/S023c 8$14bo13$133bobo! It's explosive if it has the correct symmetry. Adding S4c makes asymmetric patterns last longer but makes patterns easier to lose symme...
- April 25th, 2024, 8:41 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 981
- Views: 340356
Re: Rules with interesting dynamics
Some interesting failed loops i got while trying to construct a 2-state loop: x = 80, y = 33, rule = Tsloop-failed01 8$11b10o$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo 8bo$9b12o3$77bo$77b2o$76b2o$77bo$77b2o$76b2o$77bo! @RULE Tsloop-failed01 @TABLE n_states:2 neighborhood:Moore sym...
- April 25th, 2024, 8:14 am
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 281
- Views: 24685
Re: Thread for your miscellaneous posts and discussions
(b) It refers to a specific person, which would be already enough to reject it. I'm going to report this discussion as offtopic Since it's probably on-topic in this thread, let's continue this discussion here. (b) Then how do you explain JvN29, Nobili32, Hutton32, Codd, Devore, Fredkin , Morley , E...
- April 25th, 2024, 7:12 am
- Forum: The Sandbox
- Topic: Challenges
- Replies: 329
- Views: 148524
Re: Challenges
Here are 2 loop related challenges. Note that "loop" here strictly refers to self-replicating loops like Evoloop or Langton's loops. - Create a 2-state loop. - Create a loop in an isotropic rule. Warning: the first challenge is near impossible without scripts. I have been rulegolfing for over a day ...
- April 22nd, 2024, 9:28 am
- Forum: Other Cellular Automata
- Topic: tflock 2
- Replies: 41
- Views: 1996
Re: tflock 2
Sawtooth growth alongside linear growth: x = 46, y = 71, rule = B3-n/S1e2-a3-e4e 13$11b2o23b2o2$10b3o23b3o2$9b2ob2o21b2ob2o$14bo19bo$8b2ob3obo17bob3ob 2o$15bo17bo28$24bo$24bo$13b2o9bo9b2o2$12bo3bo15bo3bo$16b2o2bo3bo3bo2b 2o$13b4o3b2ob3ob2o3b4o4$23b3o$20b2ob3ob2o$20bo7bo$20bobo3bobo2$21b2o3b 2o3$21bo...
- April 21st, 2024, 8:20 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3063
- Views: 1087876
Re: Thread For Your Unrecognised CA
Having fewer possibilities may be viewed as an advantage. Definitions of Life-like cellular automata are simpler (==> easier to understand and investigate the rulespace; no need to learn Hensel notation to be able to do rulegolfing). Still, there are enough degrees of freedom to have curiosities li...
- April 21st, 2024, 7:24 am
- Forum: The Sandbox
- Topic: [GAME] ConwayLife 2050
- Replies: 16
- Views: 495
Re: [GAME] ConwayLife 2050
A thread for predictions already exists.
I predict:
- This thread will eventually be merged into the predictions thread.
I predict:
- This thread will eventually be merged into the predictions thread.
- April 21st, 2024, 6:49 am
- Forum: Scripts
- Topic: Golly scripts
- Replies: 318
- Views: 299252
Re: Golly scripts
Next i'll probably try to make a script for defining custom MAP rules, which is my ultimate goal when i started creating these scripts. I invented a notation for MAP rules, which is used in the following script for defining custom MAP rules: import base64 letter_to_number = { 'z': 0, 'u': 128, 'd':...
- April 19th, 2024, 9:42 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 981
- Views: 340356
"Rules" with interesting dynamics: agar rules
Sometimes, agar in (self-complementary) rules with many birth conditions and fewer survival conditions can have the inevitable p2 agar displaying a "3-state rule" (at least it appears to be so). This rule is explosive, while this "rule" is not explosive except at the agar edges, and can expand the a...
- April 19th, 2024, 9:16 am
- Forum: Other Cellular Automata
- Topic: Close life variants
- Replies: 232
- Views: 134854
Re: Close life variants
This is why you shouldn't simply go and post your rulefiles to the wiki. The first step should be exploring it yourself. Could it lead to further interesting discussion? Is there anything left to be explored? If no, don't bother posting it. If yes, explore it yourself for some time, and try to find...