Search found 130 matches

by iddi01
May 9th, 2024, 10:34 am
Forum: Other Cellular Automata
Topic: HROT,NW (Higher-range outer-totalistic, weighted)
Replies: 113
Views: 26071

CrossLife

I surprisingly found a highly Life-like cross-neighborhood rule: R2,C0,S3-4,6,B0-7,N+ Initially, it would seem like Factorio , due to these things: x = 32, y = 19, rule = R2,C0,S3-4,6,B0-7,N+ 3$14bo6bo2bo2$15bo6bo5$2bo2b2o! But then, it would appear to be closer to CGoL, for being quite chaotic, hav...
by iddi01
May 9th, 2024, 8:57 am
Forum: The Sandbox
Topic: Testing Grounds
Replies: 466
Views: 173501

Re: Testing Grounds

#[code] x = 3, y = 3, rule = B3/S23 bob$2bo$3o! #[pattern] x = 3, y = 3, rule = B3/S23 bob$2bo$3o! When posting RLE, code and pattern tags behave exactly the same. #[code] import golly print("do nothing") #[pattern] import golly print("do nothing") When posting actual code, both tags also behave th...
by iddi01
May 9th, 2024, 8:35 am
Forum: The Sandbox
Topic: dumb questions that will probably never get answered (at least here)
Replies: 40
Views: 1072

Re: dumb questions that will probably never get answered (at least here)

31. Why transparent catalysts are hard to find? The chance of a block in a specific location in an infinite random soup is approximately 1 in 473. ...so even for block, you need on average 473 attempts to get a successful transparent reaction. 33. Why the mods stop regularly visiting the OCA forum ...
by iddi01
May 6th, 2024, 8:28 am
Forum: Other Cellular Automata
Topic: tflock 2
Replies: 41
Views: 1996

Re: tflock 2

You can put a soup in a huge box made of stripes then the box will contain the soup without ever breaking: The box can still break however, although the chance is so low that you can ignore it. However, i found a true indestructible structure (when i first found this rule, i didn't know there are i...
by iddi01
May 6th, 2024, 7:04 am
Forum: Other Cellular Automata
Topic: FWKnightship's Cellular Automata
Replies: 11
Views: 897

Re: FWKnightship's Cellular Automata

I was about to bump this thread, but FWKnightship has already bumped it. --------------------------------------------------------------------------------------------------------- My favorite rule out of all these seems to be RaS, mainly because it's easier to construct stuff in it than the other 3-s...
by iddi01
May 6th, 2024, 6:49 am
Forum: The Sandbox
Topic: Predictions
Replies: 42
Views: 8880

Re: Predictions

Note to everyone: This thread has a duplicate ! Any ideas on what to do? To mods: please merge that thread with this one. I have a strong prediction which i think have at least a 70% chance of being correct: - One of FWKnightship's 3-state rules or some pattern in it will win OCA DOTY 2024. Weaker ...
by iddi01
May 5th, 2024, 12:09 pm
Forum: The Sandbox
Topic: memes
Replies: 89
Views: 14398

Re: memes

If you don't get it, try encoding a checkerboard with RLE yourself.
If you don't get it, try encoding a checkerboard with RLE yourself.
checkmeme.png (92.95 KiB) Viewed 96 times
Spoiler! by 1 i mean Pulsar, and by 3 i mean Pulsar, Polyominoes, and Sierpinski.
Spoiler! by 1 i mean Pulsar, and by 3 i mean Pulsar, Polyominoes, and Sierpinski.
lifequizmeme.png (52.52 KiB) Viewed 96 times
by iddi01
May 5th, 2024, 10:47 am
Forum: Other Cellular Automata
Topic: idea for cool reversible 1d oca
Replies: 16
Views: 602

Re: 1D margolus rules

I made 2 scripts which would allow the exploration of 3-state 1D margolus rules in Golly: 1. This script generates a ruletable like this one , It can be run in shell or Golly. Type a rulestring using a simple notation: For each 2-cell configuration, type what it becomes using 2 numbers without separ...
by iddi01
April 29th, 2024, 10:58 am
Forum: Other Cellular Automata
Topic: idea for cool reversible 1d oca
Replies: 16
Views: 602

Re: 1D margolus rules

I made some minor improvements to pipsqueek's code: 1. The program now prompts you for the torus size and the rule. Note: when it prompts you about "(x,x) becomes:", you should give two numbers without separators , like "02" (without the quotes) 2. Then, it prompts about whether or not to use a rand...
by iddi01
April 29th, 2024, 7:54 am
Forum: The Sandbox
Topic: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Replies: 84
Views: 968

Re: the rando-mini^5-ty of tommyaweosme[sic]'s buried cavern tavern

There is already a neighborhood. It is ND. NB , actually. R2 New neighborhood! Hollow Square 11111 10001 10001 10001 11111 1111110001100011000111111 FC663F I didn't found any interesting patterns. B3/S in that neighborhood causes Seeds-like behavior while being less explosive than Seeds; B4/S in th...
by iddi01
April 28th, 2024, 9:25 am
Forum: General Discussion
Topic: Golly suggestions
Replies: 425
Views: 204668

Re: Golly suggestions

I suggest that these rules be removed from Golly's default named rules: 1. AntiLife: Golly simulates it in exactly the same way as Life. 2. Persian Rug: No potential at all, just one unique feature, that's it. 3. Replicator and Fredkin: Same reason as Persian Rug. 4. Plow World: Life Without Death w...
by iddi01
April 28th, 2024, 9:02 am
Forum: LifeWiki Discussion
Topic: Rule definition terminology
Replies: 102
Views: 5476

Re: Rule definition terminology

Probably "There is a clean 1D replicator that works by toggling 2 birth conditions in the rule which has a chaotic 2D replicator."

Again, i never thought about these kind of things before today, so don't expect it to be appropriate.
by iddi01
April 28th, 2024, 8:50 am
Forum: LifeWiki Discussion
Topic: Rule definition terminology
Replies: 102
Views: 5476

Re: Rule definition terminology

Can you please define and expain what you mean by that, exactly? What would you write if you wanted to explain the same thing to a LifeWiki reader, instead of posting it on the forums? The above quoted post doesn't agree with intuition. A "transition" is supposed to be an event. A "replicator" is s...
by iddi01
April 28th, 2024, 7:46 am
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 479
Views: 156224

Re: Rules with interesting replicators

This 2D chaotic replicator: x = 2, y = 4, rule = B3-y4ek5y/S2-i34t6c o$o$2o! ...is only 2 transitions away from this 1D clean replicator: x = 2, y = 4, rule = B3-y4e5y6i/S2-i34t6c o$2o$o! Both rules are explosive, but the rule in between is not (and quite interesting), despite it may look like so: x...
by iddi01
April 28th, 2024, 7:12 am
Forum: The Sandbox
Topic: oca critic
Replies: 35
Views: 800

Re: oca critic

To @tommyaweosme: Since your random stuff and Google docs are basically big jokes, it would be better if you share them in this thread . The sandbox isn't all about jokes, and it becomes very annoying if you create a thread for every single joke of yours. Alternatively, you may create a thread for a...
by iddi01
April 26th, 2024, 6:56 am
Forum: Other Cellular Automata
Topic: Very nearly exploding rules
Replies: 201
Views: 106659

Re: Very nearly exploding rules

I accidentally got this nearly exploding rule in which the growth comes from a failed replicator: #C 11160M x = 144, y = 35, rule = B2cin34c/S023c 8$14bo13$133bobo! It's explosive if it has the correct symmetry. Adding S4c makes asymmetric patterns last longer but makes patterns easier to lose symme...
by iddi01
April 25th, 2024, 8:41 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 981
Views: 340356

Re: Rules with interesting dynamics

Some interesting failed loops i got while trying to construct a 2-state loop: x = 80, y = 33, rule = Tsloop-failed01 8$11b10o$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo 8bo$9b12o3$77bo$77b2o$76b2o$77bo$77b2o$76b2o$77bo! @RULE Tsloop-failed01 @TABLE n_states:2 neighborhood:Moore sym...
by iddi01
April 25th, 2024, 8:14 am
Forum: The Sandbox
Topic: Thread for your miscellaneous posts and discussions
Replies: 281
Views: 24685

Re: Thread for your miscellaneous posts and discussions

(b) It refers to a specific person, which would be already enough to reject it. I'm going to report this discussion as offtopic Since it's probably on-topic in this thread, let's continue this discussion here. (b) Then how do you explain JvN29, Nobili32, Hutton32, Codd, Devore, Fredkin , Morley , E...
by iddi01
April 25th, 2024, 7:12 am
Forum: The Sandbox
Topic: Challenges
Replies: 329
Views: 148524

Re: Challenges

Here are 2 loop related challenges. Note that "loop" here strictly refers to self-replicating loops like Evoloop or Langton's loops. - Create a 2-state loop. - Create a loop in an isotropic rule. Warning: the first challenge is near impossible without scripts. I have been rulegolfing for over a day ...
by iddi01
April 22nd, 2024, 9:28 am
Forum: Other Cellular Automata
Topic: tflock 2
Replies: 41
Views: 1996

Re: tflock 2

Sawtooth growth alongside linear growth: x = 46, y = 71, rule = B3-n/S1e2-a3-e4e 13$11b2o23b2o2$10b3o23b3o2$9b2ob2o21b2ob2o$14bo19bo$8b2ob3obo17bob3ob 2o$15bo17bo28$24bo$24bo$13b2o9bo9b2o2$12bo3bo15bo3bo$16b2o2bo3bo3bo2b 2o$13b4o3b2ob3ob2o3b4o4$23b3o$20b2ob3ob2o$20bo7bo$20bobo3bobo2$21b2o3b 2o3$21bo...
by iddi01
April 21st, 2024, 8:20 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3063
Views: 1087876

Re: Thread For Your Unrecognised CA

Having fewer possibilities may be viewed as an advantage. Definitions of Life-like cellular automata are simpler (==> easier to understand and investigate the rulespace; no need to learn Hensel notation to be able to do rulegolfing). Still, there are enough degrees of freedom to have curiosities li...
by iddi01
April 21st, 2024, 7:24 am
Forum: The Sandbox
Topic: [GAME] ConwayLife 2050
Replies: 16
Views: 495

Re: [GAME] ConwayLife 2050

A thread for predictions already exists.

I predict:
- This thread will eventually be merged into the predictions thread.
by iddi01
April 21st, 2024, 6:49 am
Forum: Scripts
Topic: Golly scripts
Replies: 318
Views: 299252

Re: Golly scripts

Next i'll probably try to make a script for defining custom MAP rules, which is my ultimate goal when i started creating these scripts. I invented a notation for MAP rules, which is used in the following script for defining custom MAP rules: import base64 letter_to_number = { 'z': 0, 'u': 128, 'd':...
by iddi01
April 19th, 2024, 9:42 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 981
Views: 340356

"Rules" with interesting dynamics: agar rules

Sometimes, agar in (self-complementary) rules with many birth conditions and fewer survival conditions can have the inevitable p2 agar displaying a "3-state rule" (at least it appears to be so). This rule is explosive, while this "rule" is not explosive except at the agar edges, and can expand the a...
by iddi01
April 19th, 2024, 9:16 am
Forum: Other Cellular Automata
Topic: Close life variants
Replies: 232
Views: 134854

Re: Close life variants

This is why you shouldn't simply go and post your rulefiles to the wiki. The first step should be exploring it yourself. Could it lead to further interesting discussion? Is there anything left to be explored? If no, don't bother posting it. If yes, explore it yourself for some time, and try to find...