Search found 187 matches

by iddi01
June 22nd, 2024, 11:24 am
Forum: Other Cellular Automata
Topic: FWKnightship's Cellular Automata
Replies: 33
Views: 10652

Re: OrthoGen

(same thread, different rule) Since the first post in this thread is missing a link to the original post of 1c2-an3-ijqr4-inrwy5cejkr6cen78/2-ac3ikr4-iktwy5acejq6-i78/3: https://conwaylife.com/forums/viewtopic.php?f=11&t=803&p=136721#p136695 I suggest the name "OrthoGen" since it's a highly ortho go...
by iddi01
June 21st, 2024, 10:23 am
Forum: The Sandbox
Topic: Jokes
Replies: 341
Views: 177777

Re: Jokes

"I really like this rule, i'm apgsearching day and night ." ------------------------------ Someone: Nonomino Someone else: Is that baby speech? ------------------------------ (repost) Why does lifenthusiasts hate Google? Because it stole the copyrighted name of Gemini ! -----------------------------...
by iddi01
June 21st, 2024, 9:56 am
Forum: Other Cellular Automata
Topic: FWKnightship's Cellular Automata
Replies: 33
Views: 10652

Re: FWKnightship's Cellular Automata

Record WLAMS methuselah on 1000x500 torus: 68634M

Code: Select all

x = 10, y = 10, rule = WormLoopsAndManyShips:T1000,500
A.A2BAB$BA3.A.B.A$B.AB$5.B2.A$3.A3.B2A$2.A.A2.2B$A.A3.B2.B$2.B.AB2.A$
2.B.A.A.2B$4.BA3.B!
by iddi01
June 21st, 2024, 9:17 am
Forum: Other Cellular Automata
Topic: Very nearly exploding rules
Replies: 219
Views: 137668

Re: Very nearly exploding rules

A rule I've found that seems to be sitting right on the edge is 237/34/3. Even small soups commonly last multiple kilogens and leave quite a bit of ash. Yet larger soups seem to eventually settle into just a few active areas which even more eventually wind down all the same. (Another) crazy methuse...
by iddi01
June 20th, 2024, 11:18 am
Forum: Other Cellular Automata
Topic: 4-state Moore wiring rule that is construction universal
Replies: 6
Views: 6242

Re: Amazing replicator construction

Whoa! Are you using some kind of script? You always build stuff remarkably fast! Some context on the replicator: It's about generation 102,472,619 when it sparks its first child into life. Watch in Golly, zoomed to the leftmost side, with step size 8^5 , it should take a minute or two to complete th...
by iddi01
June 19th, 2024, 11:17 am
Forum: Bugs & Errors
Topic: lifeviewer bug
Replies: 473
Views: 140735

Re: Lifeviewer bugs

Found a bug: The rulestring StickyX cause the "show in viewer" to disappear from patterns: x = 103, y = 97, rule = StickyX $.A12.A6.A6.A10.A2.3A12.A4.3A18.3A7.A4.A$28.A2.A2.A9.2A11.2A$12.2A18. A5.2A4.3A8.A3.A.2A19.A8.A$.A8.A.2A11.A9.A3.A5.A13.A11.A26.A$.2A10.A8. A.2A6.A13.A5.A3.A14.2A6.A5.A$6.A17.2A...
by iddi01
June 19th, 2024, 11:10 am
Forum: Other Cellular Automata
Topic: Sticky: a 4 state isotropic photon-based Moore rule
Replies: 139
Views: 53996

Re: Sticky: a 4 state isotropic photon-based Moore rule

This post has been delayed by a week, due to wanting to wait for a haul so i could post some apgsearch stuff, but i found that unfortunately, even 10000 soups exceed the size limit, so this post won't contain any of those. I use a different ruletable with states 1 and 3 swapped to apgsearch and make...
by iddi01
June 19th, 2024, 10:16 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4210
Views: 1035698

Re: Miscellaneous Discoveries in Other Cellular Automata

A near-endemic (only works in 4 rules) self-corderizing 10c/118d b-ship in a barely explosive not-so-close Life variant: x = 4, y = 3, rule = B35kq/S234i 2bo$b3o$2obo! With S4z, a very small P116 RRO: x = 3, y = 4, rule = B34z5kq/S234i 2o$obo$b2o$2bo! With S7e, a very small and common moving replica...
by iddi01
June 19th, 2024, 9:42 am
Forum: LifeWiki Discussion
Topic: Non-notable Pages
Replies: 10
Views: 11726

Re: Suggested LifeWiki edits

If a topic is not notable in the sense of LW:NB , why should it go to either the main namespace or the OCA: namespace, then? The entire purpose of notability guidelines is to avoid cluttering main namespace(s) with non-notable topics. I suggest to continue the discussion in https://conwaylife.com/f...
by iddi01
June 19th, 2024, 9:18 am
Forum: LifeWiki Discussion
Topic: Non-notable Pages
Replies: 10
Views: 11726

Re: Suggested LifeWiki edits

That would still be in the main namespace (as anything that doesn't specify a MediaWiki namespace). So the style/notability/quality requirements and guidelines would apply to that, too. I think the "User:" namespace suffices for draft pages. If they want to do so, the initial contributor(s) can add...
by iddi01
June 19th, 2024, 8:48 am
Forum: LifeWiki Discussion
Topic: Non-notable Pages
Replies: 10
Views: 11726

Re: Suggested LifeWiki edits

Proposal: make an article called Non-notable OCA , which (semi-)automatically lists all all subpages (like Non-notable OCA/Example rule ). There are no notability requirements to create an OCA page as a subpage of it, though the subpages are still required to look like a regular OCA page. When multi...
by iddi01
June 16th, 2024, 11:53 am
Forum: LifeWiki Discussion
Topic: Suggested LifeWiki edits
Replies: 1033
Views: 260158

Re: Suggested LifeWiki edits

I noticed that there's literally a 1.5 month gap in the news. I think it's impossible for this community to not have a notable discovery for so long. Can anyone fill in the gap?
by iddi01
June 16th, 2024, 10:07 am
Forum: The Sandbox
Topic: Challenges
Replies: 358
Views: 174089

Find a small isotropically endemic still life!

^ | | A still life is endemic when every possible 3x3 configuration of cells have occured in the pattern and thus only works in B/S012345678. The still life you build is not required to be strict, in fact strict still lives cannot be endemic since it's impossible to achieve S0 in that situation. Her...
by iddi01
June 14th, 2024, 11:35 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 738
Views: 186136

Re: Spaceships in Life-like cellular automata

c/2o, c/4o, c/4d, and several c/6 partials in a random strobing rule: x = 486, y = 184, rule = B01235/S5 11$88b10o$86b4o2b2o2b4o146b57o$87bo2b2o2b2o2bo147b57o23b42o$87bo2b2o2b 2o2bo147b57o23b42o$87b2o8b2o147b57o23b42o$88bo2bo2bo2bo148b57o23b42o$ 86bobobob2obobobo146b57o23b42o$88bobob2obobo148b57o23b...
by iddi01
June 14th, 2024, 10:47 am
Forum: Other Cellular Automata
Topic: Rules with small adjustable spaceships
Replies: 183
Views: 135388

Re: Rules with small adjustable spaceships

Here's a bunch of highly unusual adjustable spaceships with the speeds being a near-log rate. From a minimum length of 3, the speeds of extensions are c/x, where x follows the exotic number sequence of 9,15,26,45,84,158,307,..., which can't be found at the OEIS : x = 13, y = 48, rule = logext 2$.A$....
by iddi01
June 13th, 2024, 10:37 am
Forum: Other Cellular Automata
Topic: Fleet Life - A circuitry rule
Replies: 18
Views: 7277

Re: Fleet Life - A circuitry rule

This rule reminds me so much of Midknight Mayhem , which are much more stable but are vastly superior in terms of spaceships. Combinations of just two fleets can result in interesting growth (Catagolue soups generally devolve into two fleets): #C breeder x = 50, y = 49, rule = B3aijkr5j/S2aek3-acy4i...
by iddi01
June 13th, 2024, 9:29 am
Forum: The Sandbox
Topic: dumb questions that will probably never get answered (at least here)
Replies: 102
Views: 19491

Re: dumb questions regarding likes

The questions below are to be taken seriously: Why does the partial get 2 likes, but the complete version got zero likes?? Why does the partial get 2 likes, but the complete version got zero likes?? Why does the partial get 2 likes, but the complete version got zero likes?? Why people resist giving ...
by iddi01
June 12th, 2024, 11:08 am
Forum: The Sandbox
Topic: how and when you discovered the game of life?
Replies: 72
Views: 63463

Re: how and when you discovered the game of life?

My story is very unusual: (about 10 years ago) I'm a big fan of screensavers since about 3, and one of my favorite screensavers is "CloudLife" , which generates cloud-like patterns using CGoL. (about 6 years ago) I didn't know what exactly caused the screensaver's behavior until i found a really sim...
by iddi01
June 12th, 2024, 9:43 am
Forum: Other Cellular Automata
Topic: tflock 2
Replies: 45
Views: 6457

tflock 2 is TURING-COMPLETE!

I'm working on a different approach on emulating rule 110 in tflock 2, i'll post the progress here and post the finished thing in the rule's thread. The long-awaited Rule 110 emulator is finally done! Apparently this kind of emulator is way easier to construct than the metacell, despite using a hug...
by iddi01
June 12th, 2024, 9:11 am
Forum: Other Cellular Automata
Topic: OCA circuit discussion thread
Replies: 21
Views: 7289

Re: Circuitry discussion thread (abandoned)

I give up on this attempt. People have been ignoring this thread and posting circuitry everywhere like before. Like the fall of "OCA circuit discussion thread" has demonstrated, there is no such thing as a general place for circuitry stuff. Mods may now merge this thread with MDiOCA. Also, the rule ...
by iddi01
June 11th, 2024, 9:48 am
Forum: Other Cellular Automata
Topic: Hybrid CAs
Replies: 138
Views: 52413

Sybrid

Here's a hybrid of a perfect partnership - each rule is extremely good at what the other one is bad at. This is a non-trivial hybrid, made using FWKnightship's scripts . HighMove is an earlier (and arguably better) rule i made using that method. Patterns made of only one state follows the base rules...
by iddi01
June 11th, 2024, 8:27 am
Forum: The Sandbox
Topic: nope probably not
Replies: 24
Views: 8612

Re: nope probably not, and i will continue my old behaviour

I noticed your behavior haven't changed a bit after this, and i suspect you will get another warning soon if you don't stop. Important note: I noticed that the overall "newbieness" of this forum is rapidly rising over the past few months, to a level that this forum has never reached before. Anyone k...
by iddi01
June 6th, 2024, 10:23 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 1058
Views: 386865

Re: Rules with interesting dynamics

edit: this is the 1000th post in this thread! A very chaotic replicator that becomes a high-period "tablestacker": x = 3, y = 2, rule = B2e3aij6c/S1c2-in3ij4i 3o$obo! Most nearby rules are extremely interesting and i won't be sharing all of them, but here's some of the best: #C replicates successfu...
by iddi01
June 4th, 2024, 11:15 am
Forum: The Sandbox
Topic: oscillator request thread
Replies: 14
Views: 1225

Re: oscillator request thread

I think P3 is a good lower limit (the limit of P10 is too high and basically killed this thread) P3: x = 13, y = 13, rule = B2e4c/S0123-k4-c5678 13o$o11bo$ob4ob4obo$obo2bobo2bobo$obo2bobo2bobo$ob4ob4obo$o11bo$ob4ob 4obo$obo2bobo2bobo$obo2bobo2bobo$ob4ob4obo$o11bo$13o! Next: x = 4, y = 4, rule = B3/S...
by iddi01
June 4th, 2024, 10:47 am
Forum: LifeWiki Discussion
Topic: Rule definition terminology
Replies: 163
Views: 52127

Re: Rule definition terminology

I have no problem with either terminology, but it's gonna be very hard for the thousands of people in this forum to change the way they speak, so i'm on the side of "transition". Also, i think "condition" sounds a bit weird when left alone ("B4w condition") but makes more sense when paired with anot...