Search found 2772 matches
- Yesterday, 7:05 am
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 154
- Views: 41659
Re: amling search program principles discussion / brain dump
Amling, I'm about to inundate you with questions once again. Answer them at your leisure. Is "raw:1:0:2:0:-1:2:0:0:1" just "raw:U:W:I" where U=1:0:2, W=0:-1:2, and I=0:0:1? Close. The first three specify U in XYT coordinates as you've suggested. The second three specify V (the vector that wraps) and...
- October 10th, 2024, 11:16 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 744
- Views: 186724
Re: Spaceships in Life-like cellular automata
I'm still trying to determine which rules contain p1 photons. I've now gone through the B2 rules with S01, albeit with several rules still unsolved. Here is the list of unsolved rules in this range: B24567/S0156 B24567/S01568 B257/S014568 B2578/S014568 B258/S014568 B25/S014568 B257/S01456 B2578/S014...
- October 8th, 2024, 5:35 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 744
- Views: 186724
Re: Spaceships in Life-like cellular automata
I have found some p2 and 4 photons that work in rules without any previously known ships... These were found using a newer(and much faster!) version of my photon search program... I found the last 4 of them by bulk searching rules with no known ships at low widths for around 15 mins of search time ...
- October 5th, 2024, 7:10 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 744
- Views: 186724
Re: Spaceships in Life-like cellular automata
I've been trying to determine which rules support period-1 photons using LLSSS. I quickly found that no B23 rules allow p1 photons. I checked about half of the B2 rules so far (those without S0), and was able to prove (I think) that the vast majority that don't already have a p1 photon cannot in fac...
- October 5th, 2024, 5:21 am
- Forum: The Sandbox
- Topic: Akinator Thread
- Replies: 1
- Views: 99
Re: Akinator Thread
I feel that this is a game better suited to a chat service, rather than a forum. I don't see a good way to limit this to something easily moderated or keep it topical, so I'm unfortunately going to have to lock it. Sorry. I will probably delete the topic in a few days.
- October 2nd, 2024, 5:46 am
- Forum: Scripts
- Topic: new-glider.py
- Replies: 15
- Views: 12951
Re: new-glider.py
Using the "@#" command does not allow the use of further specifications, because it's 2 characters long and the additional specifications assume a 1-character-long command. For example, "@#1,0c2" doesn't work. It's not a big deal at the moment, since the only known ships in these rules are p2 photon...
- September 29th, 2024, 4:02 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 744
- Views: 186724
Re: Spaceships in Life-like cellular automata
Here is a c/9 orthogonal ship in B3457/S56 (found with qfind over about 12 days): x = 16, y = 36, rule = B3457/S56 5b6o2$3b2o2b2o2b2o$5b2o2b2o$b2ob8ob2o$4b2ob2ob2o$b2obo6bob2o$5bob2obo$ 4o3b2o3b4o$5b6o$ob3o6b3obo$b2o2bo4bo2b2o$o2b2o6b2o2bo$b3ob6ob3o$o3bo6b o3bo$bobob2o2b2obobo$o14bo$b2o3bo2bo3b2o$o2...
- September 28th, 2024, 4:53 am
- Forum: The Sandbox
- Topic: conways game of life roleplay
- Replies: 448
- Views: 33887
Re: conways game of life roleplay
I'm going to continue tolerating this thread for now. Rules 3, 4, and 5 are not strictly enforced in the sandbox, but rules 1 and 2 are enforced everywhere. Please, everyone, be respectful and avoid saying things that could be considered rude or insulting, even if they are jokes.
- September 28th, 2024, 2:01 am
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 154
- Views: 41659
Re: amling search program principles discussion / brain dump
This command should have halted when a spaceship was found, but it did not: ./rlife llsss-recentering-wao --rule B245/S34 c2-f2b 3.in 00 --wao-left-pad 00 --wao-right-pad 00 --wao-idx ALL --ends zero 16 I think you will need to modify src/llsss/recentering.rs. Directly after line 409 (which reads "...
- September 27th, 2024, 9:59 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 744
- Views: 186724
Re: Spaceships in Life-like cellular automata
I believe I have proven (using LLSSS) that there are no period-2 c/2 orthogonal spaceships in Life-like rules with B23 and without B0. The details of this search are here . I tried 2c/4, but quickly got bogged down with partials very early on in the search. I only managed to disprove 2c/4o ships in ...
- September 27th, 2024, 12:55 am
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 154
- Views: 41659
Re: amling search program principles discussion / brain dump
I completed the search and seem to have proven that there are no period-2 c/2 orthogonal ships in Life-like rules with B23 and without B0. I was thinking some more about this and projects like this and thought I should mention LLSSS_MAX_TABLE_SIZE. If you're going to run rules with low time limits (...
- September 26th, 2024, 3:51 pm
- Forum: Scripts
- Topic: Multi Period Photon Searcher
- Replies: 3
- Views: 237
Re: Multi Period Photon Searcher
Very cool! By the way, I tried compiling with g++, but got the error ulti_period_photon_searcherv0.1.cpp:235:32: error: call to non-‘constexpr’ function... This seems to be caused by using the non-constant variable birth_survival in a constexpr function. It compiled after I removed "constexpr" from ...
- September 26th, 2024, 3:06 pm
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 154
- Views: 41659
Re: amling search program principles discussion / brain dump
Perhaps you already know and have left it unsaid, but I think most searches, even exhaustion searches like this, will run better f2b. Consider something like 2c/3 in S23/B3. Run b2f there are endless, endless partials but of course they can never complete. I think even 2c/3 s2s will have endless pa...
- September 26th, 2024, 7:59 am
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 154
- Views: 41659
Re: amling search program principles discussion / brain dump
I would like to use LLSSS to try to determine if any B23 rules support period-2 c/2 orthogonal ships. To disprove that a rule has such ships, would the following inputs be valid? | ZZZ | ZZZ | | ... | ... | | ... | ... | | ... | ... | ./rlife llsss-recentering-wao c2-s2s c2-s2s.in --wao-left-pad 00 ...
- September 25th, 2024, 3:51 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 744
- Views: 186724
Re: Spaceships in Life-like cellular automata
I found an interesting family of high period photons in B24/S27 Very cool! How did you find them? What program did you use? There aren't many programs that can handle high-period photons. Is there a policy for inclusion of spaceships of the same speed but different periods in the database? Some pie...
- September 18th, 2024, 8:48 pm
- Forum: Other Cellular Automata
- Topic: IronLife (B36/S238)
- Replies: 10
- Views: 3693
Re: IronLife (B36/S238)
Not counting 31P8H4V0 , are there other non-p4 spaceships evolving identically in B36/S238 and in B3/S23? Here's a hastily put together collection of ships with periods 2, 3, and 4 that work in both rules: x = 413, y = 125, rule = B36/S238 116b3o$115bo2b5o$114bo3bobob2o$114bo6b4o$74bo41bo7b2o56b3o2...
- September 17th, 2024, 12:16 am
- Forum: Scripts
- Topic: qfind - a spaceship search program
- Replies: 174
- Views: 138348
Re: qfind - a spaceship search program
it's running, although the you described wasn't actually what happed Can you give more details? What happened or didn't happen? Can you copy and paste the program output here? When I ran the above search, this is what I got: qfind v2.3 by Matthias Merzenich, 19 March 2023 Input: ./qfind -r B3/S23 -...
- September 16th, 2024, 9:50 pm
- Forum: Scripts
- Topic: qfind - a spaceship search program
- Replies: 174
- Views: 138348
Re: qfind - a spaceship search program
it doesn't open upon me pressing the open button I can see it flash before it closes I think the following instructions will work on Windows 10/11 when using the downloaded executable: In the file explorer, navigate to the folder containing qfind. Hold down the shift key and right click on the fold...
- September 16th, 2024, 7:07 pm
- Forum: Scripts
- Topic: qfind - a spaceship search program
- Replies: 174
- Views: 138348
Re: qfind - a spaceship search program
The following command prints many duplicate copies of the same spaceship in the same phase and in the same orientation: At the moment, qfind only avoids printing a pattern twice in a row. With an asymmetric search it finds one orientation, then the other, so now it has printed two "different" ships...
- September 16th, 2024, 7:00 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 744
- Views: 186724
Re: Spaceships in Life-like cellular automata
For some reason the c/5o in B345678/S028 is just a combination of three non-interacting c/5o spaceships. Thanks for bringing this back up. It's been pointed out before , and I could have sworn I pointed this out to David Eppstein over a decade ago. It's the third-to-last entry in the old database ....
- September 14th, 2024, 2:22 am
- Forum: Scripts
- Topic: qfind - a spaceship search program
- Replies: 174
- Views: 138348
Re: qfind - a spaceship search program
"c.patch" and "openmp_define.patch" Thanks! These are now successfully merged. I'm especially grateful for the conversion (backporting was the wrong word, sorry) back to c. Of course, the code should now be compiled with a c compiler, rather than a c++ compiler. I edited the readme to reflect this....
- September 13th, 2024, 3:09 am
- Forum: Scripts
- Topic: qfind - a spaceship search program
- Replies: 174
- Views: 138348
Re: qfind - a spaceship search program
I've made some more changes to the source code , notably overhauling the option parsing. Importantly, I replaced the -p (period) and -y (translation) options with a -v (velocity) option. Velocity should be input in the form <translation>c/<period>. I've also changed the meaning of the -a option and ...
- September 11th, 2024, 7:48 pm
- Forum: Patterns
- Topic: Gun Discussion Thread
- Replies: 752
- Views: 314320
Re: Gun Discussion Thread
p126 gun with a similar mechanism, nowhere close to beating the existing gun_126 This one can be reduced with the small p9 domino and the classic ship half-TL eater, although it's still nowhere close to the record: x = 72, y = 27, rule = B3/S23 16b2o7bo6b3o$16b2o5b3o8bo6b2o$22bo10bo7b2o$9b2o11b2o$1...
- September 8th, 2024, 4:01 pm
- Forum: Scripts
- Topic: qfind - a spaceship search program
- Replies: 174
- Views: 138348
Re: qfind - a spaceship search program
I'm currently reviewing your latest commits to my fork and am running some benchmark tests. I also have some quality-of-life improvements, like adding a Makefile and wrapping all thread/openmp dependent code to be placed behind #ifdef _OPENMP (which is set by the '-fopenmp' option) to allow for com...
- September 7th, 2024, 2:54 am
- Forum: Scripts
- Topic: qfind - a spaceship search program
- Replies: 174
- Views: 138348
Re: qfind - a spaceship search program
I'm working on an update to qfind. I already fixed a few bugs in the source code ; nothing that affects the validity of the results, but the could have caused some unexpected crashes or searching with invalid rules like Bk/S. I also added two features: A timestamp to get a sense of how the search is...