Search found 495 matches

by pifricted
Today, 9:32 am
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 1652
Views: 277126

Re: RLE copy/paste thread - everyone else

x = 421, y = 55, rule = LifeHistory 101.A$100.A$100.3A6$69.A31.A$70.A29.A$68.3A29.3A2$80.A$8.A72.A$6.2A71. 3A$7.2A5$419.A$155.A.A260.A$104.2A50.2A13.2A3.2A59.2A3.2C62.2A3.2C84. 2A3.2A14.3A$5.3A97.A50.A7.3A3.A2.A.A.A58.A2.A.A.C61.A2.A.A.C83.A2.A.A .A$7.A97.A.2A62.2A.2A.A.2A56.2A.2A.C.2C59.2A.2A.C.2C...
by pifricted
Today, 7:47 am
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 744
Views: 230190

Re: Still Life Synthesis Thread

xs33_0660u91u0eiczc9701221 in 13G: x = 142, y = 79, rule = B3/S23 8bo$9bo$7b3o5bo$15bobo$15b2o$124b2o$9b3o112bobo$11bo113bo$10bo$122bo$ 121bobo$121bobo$bo120bo$2bo$3o$126bo$125bo$114b2o9b3o$35bo78b2o$3b3o28b o$5bo28b3o$4bo135b2o$140b2o3$37b3o79b2o$37bo82b2o5bo$38bo80bo7bo$18b2o 4b3o100bo$17bobo4bo$...
by pifricted
Today, 7:22 am
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 744
Views: 230190

Re: Still Life Synthesis Thread

xs33_0660u1lmz69ngf0346 in 14G: x = 170, y = 47, rule = B3/S23 144bo$145bo$143b3o5$147bo$146bobo$146bobo$147bo$72bo$53bo17bo88bo$54b 2o15b3o79b2o4bobo$53b2o93b2o2bo2bo3bobo$69bo78b2o2b3obo3bo$70bo85bo$68b 3o77b8o$91bo55bo$54bo36bobo53bobob3o$54b2o35b2o55b2obo2bo12b3o$53bobo 97b2o12bo$160b3o5bo2$85b...
by pifricted
Today, 5:36 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 171
Views: 31463

Re: pifricted's Sandbox

x = 3, y = 3, rule = Ladgghd 2A$A2C$.C! @RULE Ladgghd @COLORS 1 255 255 255 2 150 150 150 3 100 100 100 @TABLE n_states:4 neighborhood:Moore symmetries:permute var q={0,1,2,3} var w=q var e=q var r=q var t=q var y=q var u=q var i=q var a={2,3} var s=a var d=a var f=a var g=a var h=a var j=a var k=a...
by pifricted
Today, 3:50 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4699
Views: 1882016

Re: Thread For Your Useless Discoveries

Cis-mirrored bookend + 4G to Mirrored dock:

Code: Select all

x = 35, y = 17, rule = B3/S23
14b2o3b2o$14bobobobo$16bobo$15b2ob2o7$15b2o$14bobo$16bo$bo31bo$b2o14b
2o13b2o$obo14bobo12bobo$17bo!
by pifricted
Yesterday, 8:35 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 2005
Views: 1201118

Re: Synthesising Oscillators

xp2_y1rhewehrz35453y435453z65156o8gwg8o65156zy1643w346 (four spark coils) in 20G: x = 93, y = 33, rule = B3/S23 obo28bo$b2o26b2o$bo12bo15b2o$15b2o49bobo$14b2o51b2o$6bo17bo42bo$7bo16b obo65bo$5b3o16b2o57bo6b2o$81bobo7b2o$82b2o2$75bo4bo$67b3o5bo4bo$69bo5b o4bo$27bobo38bo$3bo23b2o42b3o8b3o$3b2o23bo$2b...
by pifricted
Yesterday, 7:20 am
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 1008
Views: 174948

Re: Extended Life Extensions

180 degree turner, rt 95:

Code: Select all

x = 34, y = 34, rule = B3/S23Investigator
A.A$.2A$.A14$22.E$30.E4$25.E2$25.A$26.A$24.3A3$31.A$30.A.A$29.A.D.A$30.
A.A$31.A$31.E!
by pifricted
October 1st, 2024, 8:07 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 5119
Views: 1439882

Re: Thread for basic questions

Like this? @RULE k-ant nw ne wn en c ws es sw se @COLORS 0 0 0 0 1 255 255 255 @TABLE n_states:18 neighborhood:[(0,0), (1,2), (2,1), (2,-1), (1,-2), (-1,-2), (-2,-1), (-2,1), (-1,2), (0,0)] symmetries:none var tw={2,3,4,5,6,7,8,9} var tb={10,11,12,13,14,15,16,17} var b={0,1} var nw={2,10} var ne={3...
by pifricted
October 1st, 2024, 5:26 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 5119
Views: 1439882

Re: Thread for basic questions

How to make a ruletable with larger neighborhood?
by pifricted
October 1st, 2024, 4:22 am
Forum: The Sandbox
Topic: CA empires
Replies: 199
Views: 4875

Re: CA empires

x = 213, y = 155, rule = B/S012345678Super 26.19B2$22.27B2$16.14B2JB2J18B$27.3J2IJ2I5J$12.14BJ12IJ16B$23.3J2I10. 2IJ$10.12BJ4I12.I2J15B$22.JI15.2IJ$9.12BJI18.IJ16B$21.JI18.IJ$9.12BJI 18.IJ21B$21.JI6.4S8.IJ$9.12BJI6.S2.2S7.IJ27B$21.JI6.S3.S7.IJ$10.11BJI 6.S3.S7.IJ32B$21.JI6.S2.S8.IJ$9.12BJI6.4S8.IJ3...
by pifricted
October 1st, 2024, 4:14 am
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 744
Views: 230190

Re: Still Life Synthesis Thread

xs116_8k80gy1cq2s0si52z0o5llkkmhe0fgnk8zw1104aq2s0s2qaaab96zwg8ie0fgnc01x315a4zx1 in 42G: x = 255, y = 65, rule = B3/S23 146bo$147bo$145b3o2$149bo$148bo$138bobo7b3o$139b2o$139bo3$145bo$145bo bo$145b2o$249bo$249bobo$249b2o$141bobo3b3o69bo18b2o3b2o$142b2o3bo72bo 16bo2bobo2bo$142bo5bo69b3o17b2o3b2o3$1...
by pifricted
October 1st, 2024, 3:46 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 2005
Views: 1201118

Re: Synthesising Oscillators

xp2_y139e0u1t6z3lkmggo0ib87079cz34622qaahzy311 in 23G: x = 222, y = 51, rule = B3/S23 186bo$187bo$185b3o4$50bo138bo$obo8bo39bo46bo89bobo$b2o7bo38b3o44bobo10b o78bobo$bo8b3o84b2o10bobo77bo$54b2o37b2o9bo4b2o$53bo2bo35bobo10bo83bo $53bo2bo37bo8b3o16b2o64bobo10b2o$54b2o65bobo64bobo8bo2bo$8bo100b2o10b 2...
by pifricted
September 30th, 2024, 11:14 pm
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 2005
Views: 1201118

Re: Synthesising Oscillators

How to add the blinker in 87 gen?

Code: Select all

# [[ STOP 87 ]]
x = 21, y = 35, rule = LifeHistory
10.A$11.2A$10.2A2$7.2A$6.A.A$8.A5$11.3A$13.A$12.A$13.D.D2.3D$12.D2.D$
7.D4.D2.D$6.D.D3.D.D$5.D2.D4.D$5.D2.D$3D2.D.D$8.A$7.A$7.3A5$12.A$12.A
.A$12.2A2$9.2A$8.2A$10.A!
by pifricted
September 30th, 2024, 9:54 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3165
Views: 1156959

Re: Thread For Your Unrecognised CA

Just friends? x = 115, y = 33, rule = B012a345ej67/S06e 81b34o$81b34o$81b34o$81b12ob21o$81b12ob21o$81b12ob21o$81b34o$81b9o2b23o $81b34o$81b34o$81b34o$b2o78b24ob9o$2bo78b12ob11ob9o$81b12ob11ob9o$81b 34o$24bo4bo51b9o2b9o3b11o$24bo4bo11bo9bo29b34o$14bo7bo6bo11bo9bo29b34o $8o6bobo5bobo56b34o$31b3o9b2o8b...
by pifricted
September 30th, 2024, 9:32 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of OCA Thread
Replies: 168
Views: 53758

Re: Absolutely Useless Patterns Not Worthy Of OCA Thread

Glider?

Code: Select all

x = 16, y = 3, rule = B01256/S15
bo13bo$o12b2o$3o11b2o!
by pifricted
September 30th, 2024, 11:31 am
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 1652
Views: 277126

Re: RLE copy/paste thread - everyone else

x = 19, y = 19, rule = R2,C2,S10-19,23-24,28-29,33-34,38-39,43-44,B15-19,NW0050005150510150515000500 2ob2obob3o2bo3b2o$9o5bob2o$obob2o4bo6bo$b4obo2bob3o3b2o$3b5obobob2o3b o$2b3ob2ob6o3bo$4ob3obobobo$o3b4o$o2b5ob3obo2bobo$2bob3ob2ob2obob3o$o 2b2o4b2obo5bo$ob2ob7o3bo2bo$2o5b2ob2o2bo2bo$bobo2bo4b3o2bo...
by pifricted
September 30th, 2024, 9:55 am
Forum: Other Cellular Automata
Topic: pifricted's rules
Replies: 37
Views: 7375

Re: pifricted's rules

They are in one rule! x = 11, y = 2, rule = ShippihS A.A5.B.B$A7.B! @RULE ShippihS @TABLE n_states:3 neighborhood:Moore symmetries:rotate4reflect var a={0,1,2} var s=a var d=a var f=a var g=a var h=a var j=a var k=a # 1,1,0,0,0,0,0,0,0,1 1,0,1,0,0,0,0,0,0,1 0,0,1,0,1,0,0,0,0,1 0,1,0,1,0,0,0,0,0,1 # ...
by pifricted
September 30th, 2024, 7:59 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 2005
Views: 1201118

Re: Synthesising Oscillators

xp2_69b88gkcz65122qic in 14G: x = 180, y = 66, rule = B3/S23 73bo$72bo$72b3o4$63bo$47bo13b2o$48b2o12b2o$47b2o114bo$164bo$162b3o$50b obo3bo$51b2o2bo$bo49bo3b3o109bo$2bo163bobo$3o163bo2bo$167b2o12$167b2o 3b2o$166bo2bobobo$166b2obobo$169bo2bo$169bo2bo$170bobob2o$168bobobo2b o$168b2o3b2o12$173b2o$75b3o...
by pifricted
September 29th, 2024, 9:51 am
Forum: Other Cellular Automata
Topic: B2ce4t6-i/S145-r6-ei7c8
Replies: 15
Views: 750

Re: B2ce4t6-i/S145-r6-ei7c8

ThrashBin wrote:
September 28th, 2024, 11:01 am
pifricted wrote:
August 31st, 2024, 8:51 am
[...]
Create other spaceships
Can you please explain what this means?
Synthesizing new spaceships? Finding new spaceships?
Just find them
by pifricted
September 28th, 2024, 10:30 am
Forum: Other Cellular Automata
Topic: B2ce4t6-i/S145-r6-ei7c8
Replies: 15
Views: 750

Re: B2ce4t6-i/S145-r6-ei7c8

And and XOR x = 124, y = 36, rule = B2ce4t6-i/S145-r6-ei7c8History 14.2F2.F2.F.3F$13.F2.F.2F.F.F2.F$13.4F.F.2F.F2.F$13.F2.F.F2.F.F2.F$13. F2.F.F2.F.3F6$4.2A13.2A13.2A$85.2A$81.C26.C$2.C7.C6.C7.D6.D7.C24.C13. C.C24.C.C6.C$C.C7.C.C2.C.C7.D.D2.D.D7.C.C22.C49.C$66.C49.C5$56.2A2.2A 17.2A2.2A21.2A2.2A$59....
by pifricted
September 28th, 2024, 9:55 am
Forum: Other Cellular Automata
Topic: BasiKnight (B2e3air4ijwz/S12-in3k4r5i)
Replies: 24
Views: 767

Re: BasiKnight (B2e3air4ijwz/S12-in3k4r5i)

P6,9,13:

Code: Select all

x = 56, y = 14, rule = B2e3air4ijwz/S12-in3k4r5i
23b2o2b2o$4bo$4bo20b2o$19b2o3bo2bo3b2o$4bo20b2o18b2o4b2o$2obobob2o45b
o$4bo45bo3bo$25b2o24bo3bo$4bo14b2o3bo2bo3b2o17bo3bo$2obobob2o16b2o27b
o$4bo40b2o4b2o$23b2o2b2o$4bo$4bo!
by pifricted
September 28th, 2024, 8:56 am
Forum: Other Cellular Automata
Topic: Alternating Checkerboard Rules
Replies: 11
Views: 306

Re: Alternating Checkerboard Rules

Another c/2d: x = 52, y = 48, rule = B1e2e3ey4e5-aijn/S2n5a obobobobobobobobobobobobobobobobobobobobobobobobobo$bobobobobobobobob obobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobo bobobobobobobobobo$bobobobobobobobobobobobobobobobobobobobobobobobobo bo$obobobobobobobobobobobobobo...
by pifricted
September 27th, 2024, 8:45 pm
Forum: Other Cellular Automata
Topic: Alternating Checkerboard Rules
Replies: 11
Views: 306

Re: Alternating Checkerboard Rules

This rule has "pseudo-spaceships" (actually crawler), and this is the reason they only form in a certain axis: #R B1e3ej4e5y/S03e5e ! [[ RANDOMIZE ]] Parasites? This rule has c/2 and 6c/8 ship: x = 52, y = 48, rule = B1e2ei3ek4ej5/S2e4y obobobobobobobobobobobobobobobobobobobobobobobobobo$bobobobobo...
by pifricted
September 27th, 2024, 9:10 am
Forum: The Sandbox
Topic: CA empires
Replies: 199
Views: 4875

Re: CA empires

x = 135, y = 151, rule = B/S012345678Super 28.2J.2J$25.3J2IJ2I5J$24.J12IJ$21.3J2I10.2IJ$20.J4I12.I2J$20.JI15.2IJ $19.JI18.IJ$19.JI18.IJ$19.JI18.IJ$19.JI6.4S8.IJ$19.JI6.S2.2S7.IJ$19.J I6.S3.S7.IJ$19.JI6.S3.S7.IJ$19.JI6.S2.S8.IJ$19.JI6.4S8.IJ$20.JI17.IJ$ 20.J2I16.IJ$21.J3I12.3IJ$21.3J2I9.3I2J$24.J11I...