Search found 104 matches
- Today, 10:23 am
- Forum: Other Cellular Automata
- Topic: R2INT's Rule Collection
- Replies: 53
- Views: 5029
Re: R2INT's Rule Collection
This thing in galaxy trees while trying to make an eater x = 11, y = 26, rule = B2cin3aciy4enrw5jnq6i7/S1e2-an3-ajqy4ijknqy5-aceq6n7 4bo2$3bobo2$3b3o$4bo13$o$o4$10bo$10bo$10bo! A variant of the oscillator: x = 5, y = 5, rule = B2cin3aciy4enrw5jnq6i7/S1e2-an3-ajqy4ijknqy5-aceq6n7 o2bo$obo$bobo$2b3o$...
- October 1st, 2024, 9:49 am
- Forum: Other Cellular Automata
- Topic: B2ce3-ajnr/S12-ak3-a
- Replies: 81
- Views: 34301
Re: B2ce3-ajnr/S12-ak3-a
Adding S4k gives this 2c/12 counterfeit glider: x = 4, y = 3, rule = B2ce3-ajnr/S12-ak3-a4k b2o$2o$2bo! We also get some new still lives: x = 7, y = 12, rule = B2ce3-ajnr/S12-ak3-a4k 4bo$4bo$3bob2o$3b2o$2bo$3b3o$b3o$4bo$2b2o$2obo$2bo$2bo! Many small patterns aren't affected by the change: x = 9, y =...
- October 1st, 2024, 8:42 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3165
- Views: 1156964
Re: Thread For Your Unrecognised CA
Reduced to 3t:CARuler wrote: ↑September 30th, 2024, 10:14 pm. . .
edit:
t+t+t+t+t->zedit2:Code: Select all
x = 34, y = 14, rule = B2e3aciq4cn6ei/S12-a3i4it5i 5b3o$6bo5$o11bo$2o9b2o$o11bo2$15bo17bo$14b2o16b2o$6bo8bo17bo$5b3o!
. . .
Code: Select all
x = 10, y = 16, rule = B2e3aciq4cn6ei/S12-a3i4it5i
4b3o$5bo12$o8bo$2o6b2o$o8bo!
- September 29th, 2024, 8:22 pm
- Forum: Other Cellular Automata
- Topic: R2INT's Rule Collection
- Replies: 53
- Views: 5029
Re: R2INT's Rule Collection
Some suggested names for the currently unnamed new rules: B1e2e3eikq4aenz5ei6aci7/S1e2ei3ernq4aekqz5e6akn: CheckerBugs B1e2eik3eky4cej5ijq6k8/S2i3anry4ajqrwz5akqy6ai78 CheckerKnight B2n3-qr4cejntwz5cjkry6ei8/S02-cn3-aek4ijnq5cir6an7c: DiamondShip B2ce3cq4akn5ck/S12ae4en5n: Dandelion B2ac3cnq4cei5er6...
- September 28th, 2024, 8:22 pm
- Forum: Other Cellular Automata
- Topic: BasiKnight (B2e3air4ijwz/S12-in3k4r5i)
- Replies: 24
- Views: 767
Re: B2e3air4ijwz/S12-in3k4r5i
[. . .] Edit: c/9d gun x = 229, y = 244, rule = B2e3air4ijwz/S12-in3k4r5i 2o17$21bo$21bo$21bo$18b3o19$44bo$42b2obo$41bo3bo$41bo$40bo$41b2o18$65b o$64b2o2b2o$63b3o2b2o3$64b2o$64b2o9$136b2o4$152b2o2$132bob3o$132b4o$ 89bo44b2o23bo$89bo69bo$89bo$86b3o5$152bo$141bo7b2obo$140bo6bob2o$141b 2o4bob2o$148bo2...
- September 27th, 2024, 10:04 pm
- Forum: Other Cellular Automata
- Topic: Alternating Checkerboard Rules
- Replies: 11
- Views: 311
Re: Alternating Checkerboard Rules
This is for rulegolfers in the Alternating Checkerboard rulespace, using the starting rule B012345678/S: You must have B4e and not B4c, otherwise the alternating checkerboard agar won't work. Explosive Transitions: Removing B5c or adding S3c is the equivalent of adding B1c in the checkerboard agar. ...
- September 27th, 2024, 9:38 am
- Forum: Other Cellular Automata
- Topic: Smallest long-lived methuselahs
- Replies: 71
- Views: 30849
Re: Smallest long-lived methuselahs
Cross posting from MDiOCA: Here is a 4x4 pattern I found that takes roughly 3*4^227 (10^139) generations to stabilize*: x = 4, y = 4, rule = B2cek3c4acjt5ajqr7e/S12ik3enr4z6n b3o$bo$ob2o$o! After generation 5110, It works by using a 'limited' sawtooth of expansion factor 4. The limited part comes fr...
- September 19th, 2024, 7:22 pm
- Forum: Other Cellular Automata
- Topic: R2INT's Rule Collection
- Replies: 53
- Views: 5029
Re: R2INT's Rule Collection
A few patterns with one or two cells that yield potentially useful reactions: x = 951, y = 279, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k o5bo6$3b3o2$4bo13$98bo3$100bo6$97b3o2$98bo16$190bo2bo6$187b3o2$188bo10$ 277bo3$280bo3$274b3o2$275bo10$345bo4$348bo2$342b3o2$343bo8$405bo6$402b 3o3bo2$403bo8$...
- September 19th, 2024, 4:55 pm
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1079
- Views: 339047
Re: Thread for basic non-CGOL questions
What is the slowest 1D spaceship with 1 cell. For 2-state rules, it is c/2: x = 1, y = 1, rule = W27 o! EPILEPSY WARNING: x = 1, y = 1, rule = 1D_slowship2:T96,96 o! @RULE 1D_slowship2 @COLORS 0 0,0,64 1 0,0,255 @TABLE n_states:2 neighborhood:oneDimensional symmetries:none 0 0,0 1 0 1,0 1 0 1,1 1 1 ...
- September 18th, 2024, 6:40 pm
- Forum: Other Cellular Automata
- Topic: Rulesets with B0 - Zero neighbors required for birth
- Replies: 14
- Views: 509
Re: Rulesets with B0 - Zero neighbors required for birth
A somewhat interesting and new B0 rule that has a spaceship. x = 43, y = 26, rule = B01346/S0134 4bo6b2o2b2o$2bo9b4o$2b3o7b4o$13b2o8$bo4bo5b3o8bo5bo3bo4bo$bo4bo4bobob o6b2o5b5o4b3o$11b5o5b3o5b5o4b4o$6bo4bobobo5b2o6bo3bo4b4o$6bo5b3o6bo17b 4o6$3bo$3b2o2$2o$bo! It appears that it has not been investiga...
- September 17th, 2024, 9:56 am
- Forum: Other Cellular Automata
- Topic: R2INT's Rule Collection
- Replies: 53
- Views: 5029
Re: R2INT's Rule Collection
More rules: GalaxyTrees (B2cin3aciy4enrw5jnq6i7/S1e2-an3-ajqy4ijknqy5-aceq6n7) #R B2cin3aciy4enrw5jnq6i7/S1e2-an3-ajqy4ijknqy5-aceq6n7 ! # [[ RANDOMIZE ]] x = 121, y = 113, rule = B2cin3aciy4enrw5jnq6i7/S1e2-an3-ajqy4ijknqy5-aceq6n7 36bo55b2o10bo$27b2o7bo3b2o3b2o4b2obo2b2o4b2o6b2o19b2o9bo6b2o2b2o$40...
- September 14th, 2024, 9:38 am
- Forum: The Sandbox
- Topic: Dueling Patterns (Game)
- Replies: 71
- Views: 5168
Re: Dueling Patterns (Game)
I am on ponds. x = 306, y = 281, rule = B3/S23 158bo5bo$157bobo3bobo$157bobo3bobo$158bo5bo4$156bo9bo$156bo9bo$156bo9b o40bo$207bo15b2o$207bo15b2o$192b3o$259bo$215b2o25bo16bo$215b2o24bobo15b o$241b2o10b2o$175b2o76b2o12b2o$174bo2bo82b2o5b2o$175b2o24bo58b2o$200b obo$200bobo$201bo$275bo$200bo73bobo$198b...
- September 13th, 2024, 6:11 pm
- Forum: Other Cellular Automata
- Topic: CARuler's CA
- Replies: 51
- Views: 3577
Re: CARuler's CA
Rule 136: explosive #R B2-a3-i/S23|B3/S2-e3 ! # [[ RANDOMIZE ]] Rule 137: Beesparks; has a good collection: x = 37, y = 93, rule = B2-a3-i/S23|B3-a/S2-ei3 2o9b2o$2o8bo2bo8$obo9$b3o4bo5bo4bobo4bobo5bobo$b3o6bo2bo7bo4bo9bo$2ob 2o2bo7bo2bo10bo3bo$9bo4bo5b2o5bobo5bo13$2bo$o$4bo$bo2bo$3bo14$bo$obo4b o$ob...
- September 12th, 2024, 5:30 pm
- Forum: The Sandbox
- Topic: counting to 50 with transitions
- Replies: 47
- Views: 1933
Re: counting to 50 with transitions
Sorry for the doublepost, but the thread is dying.
19. B2cei3aeinq5k6i8/S2-n3ajy EDIT: (+B3n)
EDIT: Forgot to mention that the rule became a little more active.
19. B2cei3aeinq5k6i8/S2-n3ajy EDIT: (+B3n)
Code: Select all
#R B2cei3aeinq5k6i8/S2-n3ajy
!
# [[ RANDOMIZE ]]
- September 12th, 2024, 4:59 pm
- Forum: The Sandbox
- Topic: Wrong answers only thread
- Replies: 709
- Views: 63374
Re: Wrong answers only thread
. . . Q: How many copperheads does it take to make a copperhead? A: Based on the 10-glider synthesis of a copperhead, 40 copperheads to make a copperhead. Q: How many loafers does it take to make a loafer? It takes about 300 loafers to construct a loafer. First, construct the constellation, and the...
- September 12th, 2024, 4:54 pm
- Forum: General Discussion
- Topic: Golly 4.3
- Replies: 6
- Views: 8696
Re: Golly 4.3
BUG: In the web version, if I alt+tab from another window into the tab, the mouse scrolling no longer works.
- September 12th, 2024, 4:50 pm
- Forum: Other Cellular Automata
- Topic: R2INT's Rule Collection
- Replies: 53
- Views: 5029
Re: R2INT's Rule Collection
Two of the p12's in 5x5 can be used to hassle a dot:
Code: Select all
x = 15, y = 5, rule = B2cin3ackn4cijknrt5aik6akn7e8/S02ein3ak4cijkrty5-ckqy6ac7e8
bobo7bobo$3o9b3o$b3o3bo3b3o$3o9b3o$bobo7bobo!
- September 11th, 2024, 2:54 pm
- Forum: Other Cellular Automata
- Topic: R2INT's Rule Collection
- Replies: 53
- Views: 5029
Re: R2INT's Rule Collection
A few new rules I made: 1. B2n3-qr4cejntwz5cjkry6ei8/S02-cn3-aek4ijnq5cir6an7c #R B2n3-qr4cejntwz5cjkry6ei8/S02-cn3-aek4ijnq5cir6an7c ! # [[ RANDOMIZE ]] (EDIT: Moved the wrong collection) 2. B34j5r/S2aen3-a4-nz5qy6n #R B34j5r/S2aen3-a4-nz5qy6n ! # [[ RANDOMIZE ]] x = 33, y = 66, rule = B34j5r/S2aen...
- September 11th, 2024, 2:49 pm
- Forum: Other Cellular Automata
- Topic: The Parity Replicator Collection
- Replies: 43
- Views: 8957
Re: The Parity Replicator Collection
Replicator:
What speed is it?
Code: Select all
x = 2, y = 3, rule = B2ce3j4c5e/S12e3a4i
o$bo$2o!
- September 11th, 2024, 9:53 am
- Forum: Other Cellular Automata
- Topic: R2INT's Rule Collection
- Replies: 53
- Views: 5029
Re: R2INT's Rule Collection
Here are some names I came up with for the 5x5 spaceships . . . Fixed the strings: x = 98, y = 13, rule = B2cin3ackn4cijknrt5aik6akn7e8/S02ein3ak4cijkrty5-ckqy6ac7e8 5bobo3bobo5bo8bobo12bobo13bo20bo15bo$39bo48bo$6b2o4b2o3b5o5b5o10b5o$7b o5bo$6bo$4b2o$5bo$4bo$2b2o54bobo18bobo13bobo$3bo$2bo85bo$2o$bo...
- September 9th, 2024, 9:15 pm
- Forum: Other Cellular Automata
- Topic: B3-cjky4it5ekq6in7c8/S23-ack4ity5ce6-ak78
- Replies: 22
- Views: 738
Re: B3-cjky4it5ekq6in7c8/S23-ack4ity5ce6-ak78
[...] Did you intend for this delay mechanism to pop up in the syntheses? x = 41, y = 46, rule = B3-cjky4it5ekq6in7c8/S23-ack4ity5ce6-ak78 38b3o4$38b3o39$3o35b3o$obo35bobo$bo37bo! It was unintentional. A small subset of 3T syntheses where the T's collide at the same time: x = 199, y = 175, rule = B...
- September 9th, 2024, 6:44 pm
- Forum: Other Cellular Automata
- Topic: B3-cjky4it5ekq6in7c8/S23-ack4ity5ce6-ak78
- Replies: 22
- Views: 738
Re: B3-cjky4it5ekq6in7c8/S23-ack4ity5ce6-ak78
The 32 2T syntheses: x = 440, y = 285, rule = B3-cjky4it5ekq6in7c8/S23-ack4ity5ce6-ak78 16b2o49b2o48b2o49b2o42b2o49b2o52b2o63b2o54b2o$15b3o48b3o47b3o48b3o41b 3o48b3o51b3o62b3o53b3o$16b2o49b2o48b2o49b2o42b2o49b2o52b2o63b2o54b2o13$ bo49bo48bo49bo43bo49bo52bo63bo54bo$3o47b3o46b3o47b3o41b3o47b3o50b3o61b...
- September 9th, 2024, 9:52 am
- Forum: Other Cellular Automata
- Topic: B3-cjky4it5ekq6in7c8/S23-ack4ity5ce6-ak78
- Replies: 22
- Views: 738
Re: B3-cjky4it5ekq6in7c8/S23-ack4ity5ce6-ak78
Beehive can eat the T-ship:
Code: Select all
x = 6, y = 10, rule = B3-cjky4it5ekq6in7c8/S23-ack4ity5ce6-ak78
4bo$3bobo$3bobo$4bo4$bo$3o$3o!
- September 8th, 2024, 9:40 am
- Forum: The Sandbox
- Topic: My Spaceship is Slower [game]
- Replies: 46
- Views: 1182
Re: My Spaceship is Slower [game]
2c/56o Euclidian speed [.03571428571] difference [.00132275132] x = 2, y = 5, rule = B2cen3-ijry4knrwy5ekqry6aik78/S1e2in3ceijr4aceinqt5aiqry6cn7e bo$o$bo$o$bo! Orthogonal 4c/113, Euclidean speed ~ 0.03539823008849557, decrease ~ 0.000316055625790 x = 3, y = 5, rule = B3-kr4kyz6aei7c8/S234c5nr6ikn7...
- September 7th, 2024, 9:28 am
- Forum: Other Cellular Automata
- Topic: Patterns with unusual growth rates
- Replies: 22
- Views: 5678
Re: Patterns with unusual growth rates
Strange growth in one of my rules:
Code: Select all
x = 5, y = 4, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k
b3o$2ob2o$b3o$2bo!