Search found 117 matches

by R2INT
Yesterday, 10:16 am
Forum: Other Cellular Automata
Topic: Snowflakes (B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e)
Replies: 475
Views: 207886

Re: Snowflakes (B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e)

quick question, is there a two-spaceship collision that can synthesize a snowflake? Unfortunately, no. Proof: x = 308, y = 73, rule = B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e 142bobo24bobo25bobo24bobo22bobo24bobo25bobo$56b2o10b2o72b3o24b3o25b3o 24b3o22b3o24b3o25b3o$2o11b2o14b2o10b2o14bo10bo$bo11bo16bo9b2ob...
by R2INT
October 11th, 2024, 10:20 am
Forum: Other Cellular Automata
Topic: CARuler's CA
Replies: 62
Views: 3940

Re: CARuler's CA

is there a more efficient version of this? x = 29, y = 25, rule = B2ce3-cnry4-ajknz5eiqry/S1c2a3n4-wInvestigator 7$14.2A.2A$15.3A$16.A2$8.A$8.2A$9.2A$8.2A14.2A$8.A14.A$25.2A$15.A7.A$ 14.3A7.2A$13.2A.2A! 2 spaceship: x = 15, y = 10, rule = B2ce3-cnry4-ajknz5eiqry/S1c2a3n4-w 12bobo$12b3o$13bo5$2o$b2o...
by R2INT
October 10th, 2024, 8:09 pm
Forum: Other Cellular Automata
Topic: R2INT's Rule Collection
Replies: 77
Views: 5593

Re: R2INT's Rule Collection

Can we create a rake with this reaction x = 39, y = 29, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k 11bo$o10bobobo$2o9bo$o22$18b3o14b3o$17b2ob2o12b2ob2o$18b3o14b3o$19bo16b o! Created using a similar reaction that doesn't require cleanup: x = 604, y = 208, rule = B2eik3ain4art5aenr6eik/S02e3iqr4r...
by R2INT
October 10th, 2024, 10:23 am
Forum: Other Cellular Automata
Topic: R2INT's Rule Collection
Replies: 77
Views: 5593

Re: R2INT's Rule Collection

I feel like we are close to a diagonal rake x = 41, y = 137, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k 38bobo$21bo15b2obo$38bobo$22bo2$21bo120$b3o16b3o$2ob2o14b2ob2o$b3o16b 3o$2bo18bo6$2bo18bo2$2bo18bo! Q forerake: x = 957, y = 762, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k 829bo34bo$827b...
by R2INT
October 9th, 2024, 3:57 pm
Forum: Other Cellular Automata
Topic: R2INT's Rule Collection
Replies: 77
Views: 5593

Re: Asteroids

Combined 2 "weird growths" into a dirty T forerake, not sure how to clear the ash it leaves: x = 129, y = 8, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k 125b3o$124b2ob2o$125b3o$126bo$b3o$2ob2o$b3o$2bo! I predict that the finished forerake would be the largest construction in the rule. Completed:...
by R2INT
October 8th, 2024, 8:54 pm
Forum: Other Cellular Automata
Topic: R2INT's Rule Collection
Replies: 77
Views: 5593

Re: R2INT's Rule Collection

In Asteroids: Very big clean siderake in Asteroids based on "weird growth" x = 180, y = 381, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k 49bo34bo$49bo34bo$48b3o32b3o$46bobobobo28bobobobo$47bo3bo30bo3bo$46bob 3obo28bob3obo$47bo3bo30bo3bo$49bo34bo4$49bo34bo2$49bo34bo2$107b3o14b3o 2$105bobobobo10bob...
by R2INT
October 8th, 2024, 8:28 am
Forum: The Sandbox
Topic: dumb questions that will probably never get answered (at least here)
Replies: 103
Views: 19548

Re: dumb questions that will probably never get answered (at least here)

WhiteHawk wrote:
September 21st, 2024, 3:50 pm
How do I add subtext to my posts - like the general message other users have that appears on all their posts
To add a signature, go to User Control Panel > Profile > Edit signature. I hope this helps!
by R2INT
October 7th, 2024, 10:20 am
Forum: Other Cellular Automata
Topic: R2INT's Rule Collection
Replies: 77
Views: 5593

Re: R2INT's Rule Collection

Lasers is currently not in the Catagolue INT rule list, so it isn't being apgsearched. If you want to, you can apgsearch it yourself, and report on any discoveries you make.
by R2INT
October 6th, 2024, 7:53 pm
Forum: Other Cellular Automata
Topic: R2INT's Rule Collection
Replies: 77
Views: 5593

Re: R2INT's Rule Collection

wickstrencher in lasers x = 70, y = 60, rule = B2cin3aejqr4eiqrw5ceinq6ace/S01c2cn3-airy4aijtwy5-cjn6-c 18$52bo$51b3o$51b2o2$49bo$48bo$47bo$46bo$45bo$44bo$43bo$42bo$41bo$40b o$39bo$38bo$37bo$36bo$35bo$34bo$33bo$32bo$31bo$30bo$29bo$28bo$27bo$26b o$25bo$24bo$23bo$22bo$21bo$20bo$19bo$18bo$17bo$16bo$15...
by R2INT
October 6th, 2024, 3:45 pm
Forum: Other Cellular Automata
Topic: R2INT's Rule Collection
Replies: 77
Views: 5593

Re: R2INT's Rule Collection

Accidental P8 (new period): x = 7, y = 3, rule = B2cin3aciy4enrw5jnq6i7/S1e2-an3-ajqy4ijknqy5-aceq6n7 b2o2b2o$obobobo$bobobo! 4R snyth of a p3 in GalaxyTrees x = 37, y = 42, rule = B2cin3aejqr4iknqrw5acqr6cik7e8/S01e2cik3cej4cekntwz5jkqr6-ci78 5$9bo$9bobo20$23bo2$23b2o2$13bo$12b2o$13b2o2$6bo2$5b2o! ...
by R2INT
October 6th, 2024, 2:11 pm
Forum: Other Cellular Automata
Topic: R2INT's Rule Collection
Replies: 77
Views: 5593

Re: R2INT's Rule Collection

p10 in GalaxyTrees, a new period:

Code: Select all

x = 6, y = 6, rule = B2cin3aciy4enrw5jnq6i7/S1e2-an3-ajqy4ijknqy5-aceq6n7
bo2b2o$b2o$bobo$2b3o$o$o!
Variant:

Code: Select all

x = 9, y = 9, rule = B2cin3aciy4enrw5jnq6i7/S1e2-an3-ajqy4ijknqy5-aceq6n7
7bo$6bobo$3bo2b2o$3b2o$3bobo$4b3o$b2o$obo$bo!
by R2INT
October 5th, 2024, 7:12 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4229
Views: 1036953

Re: Miscellaneous Discoveries in Other Cellular Automata

c/10 spaceship in an isotropic rule with S234:

Code: Select all

x = 3, y = 2, rule = B2k3aei/S234
bo$3o!
The minrule of it also has a 3c/10d:

Code: Select all

x = 4, y = 17, rule = B2k3aei/S2-n3-ckny4aeijqtw
2b2o$o2bo$ob2o$bo11$2bo$b2o$2bo!
by R2INT
October 5th, 2024, 5:59 pm
Forum: Other Cellular Automata
Topic: CARuler's CA
Replies: 62
Views: 3940

Re: CARuler's CA

hard to tame he inside x = 27, y = 27, rule = B1e2cei3aeir4t5ci6acn7c8/S01e2i5i obobobobobobobobobobobobobo2$obobobobobobobobobobobobobo2$obobobobobo bobobobobobobobo2$obobobobobobobobobobobobobo2$obobobobobobobobobobob obobo2$obobobobobobobobobobobobobo$12bo$obobobobob5obobobobobobo2$obo bobobobob...
by R2INT
October 3rd, 2024, 10:23 am
Forum: Other Cellular Automata
Topic: R2INT's Rule Collection
Replies: 77
Views: 5593

Re: R2INT's Rule Collection

This thing in galaxy trees while trying to make an eater x = 11, y = 26, rule = B2cin3aciy4enrw5jnq6i7/S1e2-an3-ajqy4ijknqy5-aceq6n7 4bo2$3bobo2$3b3o$4bo13$o$o4$10bo$10bo$10bo! A variant of the oscillator: x = 5, y = 5, rule = B2cin3aciy4enrw5jnq6i7/S1e2-an3-ajqy4ijknqy5-aceq6n7 o2bo$obo$bobo$2b3o$...
by R2INT
October 1st, 2024, 9:49 am
Forum: Other Cellular Automata
Topic: B2ce3-ajnr/S12-ak3-a
Replies: 81
Views: 34436

Re: B2ce3-ajnr/S12-ak3-a

Adding S4k gives this 2c/12 counterfeit glider: x = 4, y = 3, rule = B2ce3-ajnr/S12-ak3-a4k b2o$2o$2bo! We also get some new still lives: x = 7, y = 12, rule = B2ce3-ajnr/S12-ak3-a4k 4bo$4bo$3bob2o$3b2o$2bo$3b3o$b3o$4bo$2b2o$2obo$2bo$2bo! Many small patterns aren't affected by the change: x = 9, y =...
by R2INT
October 1st, 2024, 8:42 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3170
Views: 1157750

Re: Thread For Your Unrecognised CA

CARuler wrote:
September 30th, 2024, 10:14 pm
. . .
edit:
t+t+t+t+t->z

Code: Select all

x = 34, y = 14, rule = B2e3aciq4cn6ei/S12-a3i4it5i
5b3o$6bo5$o11bo$2o9b2o$o11bo2$15bo17bo$14b2o16b2o$6bo8bo17bo$5b3o!
edit2:
. . .
Reduced to 3t:

Code: Select all

x = 10, y = 16, rule = B2e3aciq4cn6ei/S12-a3i4it5i
4b3o$5bo12$o8bo$2o6b2o$o8bo!
by R2INT
September 29th, 2024, 8:22 pm
Forum: Other Cellular Automata
Topic: R2INT's Rule Collection
Replies: 77
Views: 5593

Re: R2INT's Rule Collection

Some suggested names for the currently unnamed new rules: B1e2e3eikq4aenz5ei6aci7/S1e2ei3ernq4aekqz5e6akn: CheckerBugs B1e2eik3eky4cej5ijq6k8/S2i3anry4ajqrwz5akqy6ai78 CheckerKnight B2n3-qr4cejntwz5cjkry6ei8/S02-cn3-aek4ijnq5cir6an7c: DiamondShip B2ce3cq4akn5ck/S12ae4en5n: Dandelion B2ac3cnq4cei5er6...
by R2INT
September 28th, 2024, 8:22 pm
Forum: Other Cellular Automata
Topic: BasiKnight (B2e3air4ijwz/S12-in3k4r5i)
Replies: 35
Views: 1267

Re: B2e3air4ijwz/S12-in3k4r5i

[. . .] Edit: c/9d gun x = 229, y = 244, rule = B2e3air4ijwz/S12-in3k4r5i 2o17$21bo$21bo$21bo$18b3o19$44bo$42b2obo$41bo3bo$41bo$40bo$41b2o18$65b o$64b2o2b2o$63b3o2b2o3$64b2o$64b2o9$136b2o4$152b2o2$132bob3o$132b4o$ 89bo44b2o23bo$89bo69bo$89bo$86b3o5$152bo$141bo7b2obo$140bo6bob2o$141b 2o4bob2o$148bo2...
by R2INT
September 27th, 2024, 10:04 pm
Forum: Other Cellular Automata
Topic: Alternating Checkerboard Rules
Replies: 16
Views: 554

Re: Alternating Checkerboard Rules

This is for rulegolfers in the Alternating Checkerboard rulespace, using the starting rule B012345678/S: You must have B4e and not B4c, otherwise the alternating checkerboard agar won't work. Explosive Transitions: Removing B5c or adding S3c is the equivalent of adding B1c in the checkerboard agar. ...
by R2INT
September 27th, 2024, 9:38 am
Forum: Other Cellular Automata
Topic: Smallest long-lived methuselahs
Replies: 71
Views: 30958

Re: Smallest long-lived methuselahs

Cross posting from MDiOCA: Here is a 4x4 pattern I found that takes roughly 3*4^227 (10^139) generations to stabilize*: x = 4, y = 4, rule = B2cek3c4acjt5ajqr7e/S12ik3enr4z6n b3o$bo$ob2o$o! After generation 5110, It works by using a 'limited' sawtooth of expansion factor 4. The limited part comes fr...
by R2INT
September 19th, 2024, 7:22 pm
Forum: Other Cellular Automata
Topic: R2INT's Rule Collection
Replies: 77
Views: 5593

Re: R2INT's Rule Collection

A few patterns with one or two cells that yield potentially useful reactions: x = 951, y = 279, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k o5bo6$3b3o2$4bo13$98bo3$100bo6$97b3o2$98bo16$190bo2bo6$187b3o2$188bo10$ 277bo3$280bo3$274b3o2$275bo10$345bo4$348bo2$342b3o2$343bo8$405bo6$402b 3o3bo2$403bo8$...
by R2INT
September 19th, 2024, 4:55 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 1085
Views: 339643

Re: Thread for basic non-CGOL questions

What is the slowest 1D spaceship with 1 cell. For 2-state rules, it is c/2: x = 1, y = 1, rule = W27 o! EPILEPSY WARNING: x = 1, y = 1, rule = 1D_slowship2:T96,96 o! @RULE 1D_slowship2 @COLORS 0 0,0,64 1 0,0,255 @TABLE n_states:2 neighborhood:oneDimensional symmetries:none 0 0,0 1 0 1,0 1 0 1,1 1 1 ...
by R2INT
September 18th, 2024, 6:40 pm
Forum: Other Cellular Automata
Topic: Rulesets with B0 - Zero neighbors required for birth
Replies: 14
Views: 551

Re: Rulesets with B0 - Zero neighbors required for birth

A somewhat interesting and new B0 rule that has a spaceship. x = 43, y = 26, rule = B01346/S0134 4bo6b2o2b2o$2bo9b4o$2b3o7b4o$13b2o8$bo4bo5b3o8bo5bo3bo4bo$bo4bo4bobob o6b2o5b5o4b3o$11b5o5b3o5b5o4b4o$6bo4bobobo5b2o6bo3bo4b4o$6bo5b3o6bo17b 4o6$3bo$3b2o2$2o$bo! It appears that it has not been investiga...
by R2INT
September 17th, 2024, 9:56 am
Forum: Other Cellular Automata
Topic: R2INT's Rule Collection
Replies: 77
Views: 5593

Re: R2INT's Rule Collection

More rules: GalaxyTrees (B2cin3aciy4enrw5jnq6i7/S1e2-an3-ajqy4ijknqy5-aceq6n7) #R B2cin3aciy4enrw5jnq6i7/S1e2-an3-ajqy4ijknqy5-aceq6n7 ! # [[ RANDOMIZE ]] x = 121, y = 113, rule = B2cin3aciy4enrw5jnq6i7/S1e2-an3-ajqy4ijknqy5-aceq6n7 36bo55b2o10bo$27b2o7bo3b2o3b2o4b2obo2b2o4b2o6b2o19b2o9bo6b2o2b2o$40...
by R2INT
September 14th, 2024, 9:38 am
Forum: The Sandbox
Topic: Dueling Patterns (Game)
Replies: 71
Views: 5180

Re: Dueling Patterns (Game)

I am on ponds. x = 306, y = 281, rule = B3/S23 158bo5bo$157bobo3bobo$157bobo3bobo$158bo5bo4$156bo9bo$156bo9bo$156bo9b o40bo$207bo15b2o$207bo15b2o$192b3o$259bo$215b2o25bo16bo$215b2o24bobo15b o$241b2o10b2o$175b2o76b2o12b2o$174bo2bo82b2o5b2o$175b2o24bo58b2o$200b obo$200bobo$201bo$275bo$200bo73bobo$198b...