Search found 638 matches

by bprentice
February 3rd, 2020, 12:23 am
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 15
Views: 545

Re: Triangular neighbourhood rules

It is interesting to watch these rules evolve: x = 16, y = 4, rule = G6/B2367/S8LV:T1000,1000 .E.D.C.B.A$.E.DECDBCAB.A$4.E.DECDBCAB.A$7.E.D.C.B.A! x = 7, y = 4, rule = G5/B238/S4LV:T1000,1000 .2D$2.2C$3.2B$4.2A! x = 8, y = 2, rule = G5/B25/S369LV:T1000,1000 .D.C.B.A$.D.C.B.A! Play some random fills ...
by bprentice
February 2nd, 2020, 11:23 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 519
Views: 139856

Re: Rules with interesting dynamics

Replicator:

Code: Select all

x = 6, y = 7, rule = B3478/S13|B2/S5
4.A$5.A$A$A4.A$5.A$A$.A!
Brian Prentice
by bprentice
February 1st, 2020, 10:04 pm
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 15
Views: 545

Re: Triangular neighbourhood rules

muzik wrote:
February 1st, 2020, 7:15 pm
Triangular Vertices does not seem to support replicators.
This four state rule:

1.png
1.png (115.65 KiB) Viewed 188 times

supports replicators! See ../Patterns/Rule Table/Rule 129 in:

http://bprentice.webenet.net/Triangular ... 20Cell.zip

Brian Prentice
by bprentice
February 1st, 2020, 9:08 pm
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 15
Views: 545

Re: Triangular neighbourhood rules

Three more ships: x = 63, y = 36, rule = B19YL 33.5A$32.A4.A$32.2A$33.3A2$32.2A3.2A$32.2A3.2A$33.2A.2A4$38.2A3.2A$ 38.2A3.2A$39.2A.2A4$44.2A3.2A$44.2A3.2A$45.2A.2A4$50.2A3.2A$50.2A3. 2A$51.2A.2A4$56.2A3.2A$7.5A7.5A7.5A7.5A7.A6.A$7.A4.A6.A4.A6.A4.A6.A 4.A6.A$.5A5.2A10.2A10.2A10.2A$A4.A3.3A9.3A9.3A9.3...
by bprentice
January 31st, 2020, 10:15 pm
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 15
Views: 545

Re: Triangular neighbourhood rules

Ship: x = 158, y = 58, rule = B1XYZ/S1L 53.5A$53.A.A2.A$51.2A5.A$51.3A$52.2A.2A$50.2A$50.A.A3.2A$55.3A$47.2A 5.3A$47.A.A3.2A$52.3A$44.2A5.3A$44.A.A3.2A$49.3A$41.2A5.3A$41.A.A3. 2A$46.3A$38.2A5.3A$38.A.A3.2A$43.3A$35.2A5.3A$35.A.A3.2A$40.3A$32.2A 5.3A$32.A.A3.2A$37.3A$29.2A5.3A$29.A.A3.2A$34.3A$26.2A...
by bprentice
January 30th, 2020, 4:45 pm
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 15
Views: 545

Re: Triangular neighbourhood rules

The supported rulespaces include the following rule families: 1.png Many example patterns in each of these rule families are included in the following archive: http://bprentice.webenet.net/Triangular%20Cell/Triangular%20Cell.zip A rule from the "Rule Table" family is shown in a previous post above. ...
by bprentice
January 29th, 2020, 11:19 pm
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 15
Views: 545

Re: Triangular neighbourhood rules

A question: can mod-3 2D Moore replicators exist on the triangular grid? What does "mod-3 2D Moore replicators" mean? Triangular rules defined by these dialogs: 1.png 2.png and generated by this step code: public int step(int c, int r) { int cell = triangularCell.getCell(c, r); int count; if (!((c ...
by bprentice
January 28th, 2020, 8:05 pm
Forum: Other Cellular Automata
Topic: Diamonds And Spaceships Rule
Replies: 6
Views: 381

Re: Diamonds And Spaceships Rule

All Generations rules with parameters 34578/257 and number of states in range 4 thru 16 are interesting. For example here is a nice gun in the 13 state variant:

Code: Select all

x = 9, y = 10, rule = 34578/257/13
2.2A$.A2B$.B2C$L.ADF$.2AFEDCBA$F2AFEDCBA$E.ADF$.B2C$.A2B$2.2A!
Brian Prentice
by bprentice
January 22nd, 2020, 11:31 pm
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 15
Views: 545

Re: Triangular neighbourhood rules

muzik wrote:
January 22nd, 2020, 9:12 pm
Please discuss further!
Look at these archives:

http://bprentice.webenet.net/Triangular%20Cell/

and search for "Triangular" in this board.

Brian Prentice
by bprentice
November 9th, 2019, 10:25 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 528
Views: 182628

Re: Rule request thread

Moosey,

Good start! Now construct period 19, 23, 34, 38 and 41 guns.

Brian Prentice
by bprentice
November 9th, 2019, 8:52 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 528
Views: 182628

Re: Rule request thread

Moosey,

Try using well placed wire cells to modify the behavior of Life.

Brian Prentice
by bprentice
November 9th, 2019, 12:21 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 528
Views: 182628

Re: Rule request thread

Moosey, Here is a five state Golly rule tree which implements a Wire World and Life rule: @RULE WW_LIFE @TREE num_states=5 num_neighbors=8 num_nodes=59 1 0 0 3 4 4 1 0 1 3 4 2 2 0 0 1 0 0 1 1 1 3 4 4 2 0 1 3 0 0 1 0 0 3 4 2 2 1 3 5 1 1 3 2 4 6 2 2 2 3 5 0 3 3 3 4 6 8 4 4 2 5 0 0 5 5 3 6 8 10 6 6 4 7...
by bprentice
October 15th, 2019, 9:52 pm
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 101
Views: 10076

Re: Partitioned Cellular Automata

Run forward and backward.

Code: Select all

x = 1, y = 1, rule = 2PCA4,0,4,2,11,9,1,6,13,10,12,7,8,3,14,5,15
J!
Brian Prentice
by bprentice
October 15th, 2019, 9:40 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1528
Views: 326187

Re: Pattern viewer for forum threads

by rowett » October 12th, 2019, 8:50 am bprentice wrote: ↑ October 12th, 2019, 8:39 am How can a potential user of LifeViewer experiment with all the features described in 'help' without using this forum? Brian Prentice I use this page. Type in your patterns in the textbox and then click "View" to ...
by bprentice
October 14th, 2019, 7:25 am
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 101
Views: 10076

Re: Partitioned Cellular Automata

PHPBB12345 wrote:
October 14th, 2019, 12:30 am
Lattice gas behavior

Code: Select all

x = 8, y = 8, rule = 2PCA4,0,4,8,12,1,10,9,13,2,6,5,14,3,7,11,15:T100
8O$8O$8O$8O$8O$8O$8O$8O!
Brian Prentice
by bprentice
October 12th, 2019, 11:39 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1528
Views: 326187

Re: Pattern viewer for forum threads

How can a potential user of LifeViewer experiment with all the features described in 'help' without using this forum?

Brian Prentice
by bprentice
October 12th, 2019, 6:10 am
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 101
Views: 10076

Re: Partitioned Cellular Automata

Rule 2PCA4,0,2,4,3,8,9,5,14,1,12,6,11,10,13,7,15 is reversible, but does not have rotational symmetry. Each of the ships found so far have two versions, a single cell version and a domino version. The two knight ship patterns shown above include both versions. The domino version of the 8c/288350 dia...
by bprentice
October 12th, 2019, 5:28 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1528
Views: 326187

Re: Pattern viewer for forum threads

Displaying a path traveled by a moving object, a ship or oscillator, is useful. How can a user control such a path? How can it be turned on or off? How can the path's color be specified? How can the rate of fading be adjusted?

Brian Prentice
by bprentice
October 11th, 2019, 11:59 am
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 101
Views: 10076

Re: Partitioned Cellular Automata

Two knight ships from the same rule:

(4,7)c/21223

Code: Select all

x = 31, y = 6, rule = 2PCA4,0,2,4,3,8,9,5,14,1,12,6,11,10,13,7,15
A26.2A$.H26.2H$D.H24.2D2H3$.H26.2H!
(-11,1)c/75146

Code: Select all

x = 35, y = 7, rule = 2PCA4,0,2,4,3,8,9,5,14,1,12,6,11,10,13,7,15
3.L28.2L$A3.B24.2A2.2B5$.H28.2H!
Brian Prentice
by bprentice
October 9th, 2019, 1:54 pm
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 101
Views: 10076

Re: Partitioned Cellular Automata

The PCA demonstration here: https://www.conwaylife.com/forums/viewtopic.php?f=3&t=1622&start=1200#p83969 generates three knight ships. (-1, 4)c1187 x = 3, y = 3, rule = 2PCA4,0,2,4,3,8,5,6,14,1,10,9,11,12,13,7,15 L.B2$A! (3, -1)c3330 x = 3, y = 3, rule = 2PCA4,0,2,4,3,8,5,6,14,1,10,9,11,12,13,7,15 A...
by bprentice
October 9th, 2019, 10:57 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1528
Views: 326187

Re: Pattern viewer for forum threads

PCA support is now really good. Selector rotations seem to be working. An excellent demonstration of a new rule.

Brian Prentice
by bprentice
October 9th, 2019, 9:59 am
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 101
Views: 10076

Re: Partitioned Cellular Automata

Andrew wrote:
October 8th, 2019, 6:56 pm
No problems (assuming PCA.lua is running). Copy the pattern to the clipboard, switch to PCA.lua and type shift-O (or select Open Clipboard from the File menu.
Thank you for this and the startup script. Works well.

Brian Prentice
by bprentice
October 8th, 2019, 4:57 pm
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 101
Views: 10076

Re: Partitioned Cellular Automata

Experimental support for PCA has been added in Build 425 . Please let me know if you find any issues. No issues, well done! I would like to see your LifeViewer (especially the standalone version) modified so that a directory can be opened and all the patterns in it can be loaded sequentially. For e...
by bprentice
October 7th, 2019, 2:15 pm
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 101
Views: 10076

Re: Partitioned Cellular Automata

wildmyron, The collection of assorted patterns can be downloaded from: http://bprentice.webenet.net/PCA/PCA_Assortment.zip The collection now includes 42 patterns. All of the patterns were found by Square Cell. To do so the simulation speed was slowed and the random pattern density was set to 1%. Ho...
by bprentice
October 7th, 2019, 1:56 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 528
Views: 182628

Re: Rule request thread

testitemqlstudop,

One of the families of rules supported by Square Cell is called Rule Table which supports your rule directly.

The specification of your rule is:
RT.png
RT.png (127.57 KiB) Viewed 1162 times

Brian Prentice