## Search found 638 matches

- February 3rd, 2020, 12:23 am
- Forum: Other Cellular Automata
- Topic: Triangular neighbourhood rules
- Replies:
**15** - Views:
**545**

### Re: Triangular neighbourhood rules

It is interesting to watch these rules evolve: x = 16, y = 4, rule = G6/B2367/S8LV:T1000,1000 .E.D.C.B.A$.E.DECDBCAB.A$4.E.DECDBCAB.A$7.E.D.C.B.A! x = 7, y = 4, rule = G5/B238/S4LV:T1000,1000 .2D$2.2C$3.2B$4.2A! x = 8, y = 2, rule = G5/B25/S369LV:T1000,1000 .D.C.B.A$.D.C.B.A! Play some random fills ...

- February 2nd, 2020, 11:23 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies:
**519** - Views:
**139856**

### Re: Rules with interesting dynamics

Replicator:

Brian Prentice

Code: Select all

```
x = 6, y = 7, rule = B3478/S13|B2/S5
4.A$5.A$A$A4.A$5.A$A$.A!
```

- February 1st, 2020, 10:04 pm
- Forum: Other Cellular Automata
- Topic: Triangular neighbourhood rules
- Replies:
**15** - Views:
**545**

### Re: Triangular neighbourhood rules

This four state rule:

supports replicators! See ../Patterns/Rule Table/Rule 129 in:

http://bprentice.webenet.net/Triangular ... 20Cell.zip

Brian Prentice

- February 1st, 2020, 9:08 pm
- Forum: Other Cellular Automata
- Topic: Triangular neighbourhood rules
- Replies:
**15** - Views:
**545**

### Re: Triangular neighbourhood rules

Three more ships: x = 63, y = 36, rule = B19YL 33.5A$32.A4.A$32.2A$33.3A2$32.2A3.2A$32.2A3.2A$33.2A.2A4$38.2A3.2A$ 38.2A3.2A$39.2A.2A4$44.2A3.2A$44.2A3.2A$45.2A.2A4$50.2A3.2A$50.2A3. 2A$51.2A.2A4$56.2A3.2A$7.5A7.5A7.5A7.5A7.A6.A$7.A4.A6.A4.A6.A4.A6.A 4.A6.A$.5A5.2A10.2A10.2A10.2A$A4.A3.3A9.3A9.3A9.3...

- January 31st, 2020, 10:15 pm
- Forum: Other Cellular Automata
- Topic: Triangular neighbourhood rules
- Replies:
**15** - Views:
**545**

### Re: Triangular neighbourhood rules

Ship: x = 158, y = 58, rule = B1XYZ/S1L 53.5A$53.A.A2.A$51.2A5.A$51.3A$52.2A.2A$50.2A$50.A.A3.2A$55.3A$47.2A 5.3A$47.A.A3.2A$52.3A$44.2A5.3A$44.A.A3.2A$49.3A$41.2A5.3A$41.A.A3. 2A$46.3A$38.2A5.3A$38.A.A3.2A$43.3A$35.2A5.3A$35.A.A3.2A$40.3A$32.2A 5.3A$32.A.A3.2A$37.3A$29.2A5.3A$29.A.A3.2A$34.3A$26.2A...

- January 30th, 2020, 4:45 pm
- Forum: Other Cellular Automata
- Topic: Triangular neighbourhood rules
- Replies:
**15** - Views:
**545**

### Re: Triangular neighbourhood rules

The supported rulespaces include the following rule families: 1.png Many example patterns in each of these rule families are included in the following archive: http://bprentice.webenet.net/Triangular%20Cell/Triangular%20Cell.zip A rule from the "Rule Table" family is shown in a previous post above. ...

- January 29th, 2020, 11:19 pm
- Forum: Other Cellular Automata
- Topic: Triangular neighbourhood rules
- Replies:
**15** - Views:
**545**

### Re: Triangular neighbourhood rules

A question: can mod-3 2D Moore replicators exist on the triangular grid? What does "mod-3 2D Moore replicators" mean? Triangular rules defined by these dialogs: 1.png 2.png and generated by this step code: public int step(int c, int r) { int cell = triangularCell.getCell(c, r); int count; if (!((c ...

- January 28th, 2020, 8:05 pm
- Forum: Other Cellular Automata
- Topic: Diamonds And Spaceships Rule
- Replies:
**6** - Views:
**381**

### Re: Diamonds And Spaceships Rule

All Generations rules with parameters 34578/257 and number of states in range 4 thru 16 are interesting. For example here is a nice gun in the 13 state variant:

Brian Prentice

Code: Select all

```
x = 9, y = 10, rule = 34578/257/13
2.2A$.A2B$.B2C$L.ADF$.2AFEDCBA$F2AFEDCBA$E.ADF$.B2C$.A2B$2.2A!
```

- January 22nd, 2020, 11:31 pm
- Forum: Other Cellular Automata
- Topic: Triangular neighbourhood rules
- Replies:
**15** - Views:
**545**

### Re: Triangular neighbourhood rules

Look at these archives:

http://bprentice.webenet.net/Triangular%20Cell/

and search for "Triangular" in this board.

Brian Prentice

- November 9th, 2019, 10:25 am
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**528** - Views:
**182628**

### Re: Rule request thread

Moosey,

Good start! Now construct period 19, 23, 34, 38 and 41 guns.

Brian Prentice

Good start! Now construct period 19, 23, 34, 38 and 41 guns.

Brian Prentice

- November 9th, 2019, 8:52 am
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**528** - Views:
**182628**

### Re: Rule request thread

Moosey,

Try using well placed wire cells to modify the behavior of Life.

Brian Prentice

Try using well placed wire cells to modify the behavior of Life.

Brian Prentice

- November 9th, 2019, 12:21 am
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**528** - Views:
**182628**

### Re: Rule request thread

Moosey, Here is a five state Golly rule tree which implements a Wire World and Life rule: @RULE WW_LIFE @TREE num_states=5 num_neighbors=8 num_nodes=59 1 0 0 3 4 4 1 0 1 3 4 2 2 0 0 1 0 0 1 1 1 3 4 4 2 0 1 3 0 0 1 0 0 3 4 2 2 1 3 5 1 1 3 2 4 6 2 2 2 3 5 0 3 3 3 4 6 8 4 4 2 5 0 0 5 5 3 6 8 10 6 6 4 7...

- October 15th, 2019, 9:52 pm
- Forum: Other Cellular Automata
- Topic: Partitioned Cellular Automata
- Replies:
**101** - Views:
**10076**

### Re: Partitioned Cellular Automata

Run forward and backward.

Brian Prentice

Code: Select all

```
x = 1, y = 1, rule = 2PCA4,0,4,2,11,9,1,6,13,10,12,7,8,3,14,5,15
```

J!

- October 15th, 2019, 9:40 pm
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies:
**1528** - Views:
**326187**

### Re: Pattern viewer for forum threads

by rowett » October 12th, 2019, 8:50 am bprentice wrote: ↑ October 12th, 2019, 8:39 am How can a potential user of LifeViewer experiment with all the features described in 'help' without using this forum? Brian Prentice I use this page. Type in your patterns in the textbox and then click "View" to ...

- October 14th, 2019, 7:25 am
- Forum: Other Cellular Automata
- Topic: Partitioned Cellular Automata
- Replies:
**101** - Views:
**10076**

### Re: Partitioned Cellular Automata

Code: Select all

```
x = 8, y = 8, rule = 2PCA4,0,4,8,12,1,10,9,13,2,6,5,14,3,7,11,15:T100
```

8O$8O$8O$8O$8O$8O$8O$8O!

- October 12th, 2019, 11:39 am
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies:
**1528** - Views:
**326187**

### Re: Pattern viewer for forum threads

How can a potential user of LifeViewer experiment with all the features described in 'help' without using this forum?

Brian Prentice

Brian Prentice

- October 12th, 2019, 6:10 am
- Forum: Other Cellular Automata
- Topic: Partitioned Cellular Automata
- Replies:
**101** - Views:
**10076**

### Re: Partitioned Cellular Automata

Rule 2PCA4,0,2,4,3,8,9,5,14,1,12,6,11,10,13,7,15 is reversible, but does not have rotational symmetry. Each of the ships found so far have two versions, a single cell version and a domino version. The two knight ship patterns shown above include both versions. The domino version of the 8c/288350 dia...

- October 12th, 2019, 5:28 am
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies:
**1528** - Views:
**326187**

### Re: Pattern viewer for forum threads

Displaying a path traveled by a moving object, a ship or oscillator, is useful. How can a user control such a path? How can it be turned on or off? How can the path's color be specified? How can the rate of fading be adjusted?

Brian Prentice

Brian Prentice

- October 11th, 2019, 11:59 am
- Forum: Other Cellular Automata
- Topic: Partitioned Cellular Automata
- Replies:
**101** - Views:
**10076**

### Re: Partitioned Cellular Automata

Two knight ships from the same rule:

(4,7)c/21223
(-11,1)c/75146

Brian Prentice

(4,7)c/21223

Code: Select all

```
x = 31, y = 6, rule = 2PCA4,0,2,4,3,8,9,5,14,1,12,6,11,10,13,7,15
A26.2A$.H26.2H$D.H24.2D2H3$.H26.2H!
```

Code: Select all

```
x = 35, y = 7, rule = 2PCA4,0,2,4,3,8,9,5,14,1,12,6,11,10,13,7,15
3.L28.2L$A3.B24.2A2.2B5$.H28.2H!
```

- October 9th, 2019, 1:54 pm
- Forum: Other Cellular Automata
- Topic: Partitioned Cellular Automata
- Replies:
**101** - Views:
**10076**

### Re: Partitioned Cellular Automata

The PCA demonstration here: https://www.conwaylife.com/forums/viewtopic.php?f=3&t=1622&start=1200#p83969 generates three knight ships. (-1, 4)c1187 x = 3, y = 3, rule = 2PCA4,0,2,4,3,8,5,6,14,1,10,9,11,12,13,7,15 L.B2$A! (3, -1)c3330 x = 3, y = 3, rule = 2PCA4,0,2,4,3,8,5,6,14,1,10,9,11,12,13,7,15 A...

- October 9th, 2019, 10:57 am
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies:
**1528** - Views:
**326187**

### Re: Pattern viewer for forum threads

PCA support is now really good. Selector rotations seem to be working. An excellent demonstration of a new rule.

Brian Prentice

Brian Prentice

- October 9th, 2019, 9:59 am
- Forum: Other Cellular Automata
- Topic: Partitioned Cellular Automata
- Replies:
**101** - Views:
**10076**

- October 8th, 2019, 4:57 pm
- Forum: Other Cellular Automata
- Topic: Partitioned Cellular Automata
- Replies:
**101** - Views:
**10076**

### Re: Partitioned Cellular Automata

Experimental support for PCA has been added in Build 425 . Please let me know if you find any issues. No issues, well done! I would like to see your LifeViewer (especially the standalone version) modified so that a directory can be opened and all the patterns in it can be loaded sequentially. For e...

- October 7th, 2019, 2:15 pm
- Forum: Other Cellular Automata
- Topic: Partitioned Cellular Automata
- Replies:
**101** - Views:
**10076**

### Re: Partitioned Cellular Automata

wildmyron, The collection of assorted patterns can be downloaded from: http://bprentice.webenet.net/PCA/PCA_Assortment.zip The collection now includes 42 patterns. All of the patterns were found by Square Cell. To do so the simulation speed was slowed and the random pattern density was set to 1%. Ho...

- October 7th, 2019, 1:56 am
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**528** - Views:
**182628**

### Re: Rule request thread

testitemqlstudop,

One of the families of rules supported by Square Cell is called Rule Table which supports your rule directly.

The specification of your rule is:

Brian Prentice

One of the families of rules supported by Square Cell is called Rule Table which supports your rule directly.

The specification of your rule is:

Brian Prentice