Search found 31 matches

by Alegend
July 21st, 2012, 1:50 pm
Forum: Scripts
Topic: Adapting gfind
Replies: 45
Views: 49521

Re: Adapting gfind

Ah okay. I believe I was trying to do a l126 search, but then again, my 2007 computer is old. Plus, I can't upgrade it. I estimate that it'll be around 45 minutes on my end. Perhaps I should just work on algorithms and code for the time being. XD
by Alegend
July 20th, 2012, 5:39 pm
Forum: Scripts
Topic: Adapting gfind
Replies: 45
Views: 49521

Re: Adapting gfind

BTW, Paul, I was searching a bit higher than level 100. Anyways, on Stack Exchange's Math site, I had an epiphany. Somebody told me how de Bruijn graphs worked, and I came up with a theory as to how they might be searched. You look for Hamiltonian paths through the graph, until you come upon one tha...
by Alegend
July 18th, 2012, 8:17 pm
Forum: Scripts
Topic: Adapting gfind
Replies: 45
Views: 49521

Re: Adapting gfind

Hmm... The MINDEEP patch for me seems to slow it down a bit. Especially at high levels. b3s23/n1/o7/a/e4/lNN was how I did it.
by Alegend
July 6th, 2012, 3:47 pm
Forum: Scripts
Topic: A new GoL searching program
Replies: 9
Views: 11646

Re: A new GoL searching program

Unmodified gfind 4.9 is what I'm using.
by Alegend
July 5th, 2012, 5:43 pm
Forum: Scripts
Topic: A new GoL searching program
Replies: 9
Views: 11646

Re: A new GoL searching program

Mostly the algorithms. I've tried and tried to decipher them, but to no avail. It might just be because gfind is 2000 lines of C code.
by Alegend
July 3rd, 2012, 4:13 pm
Forum: Scripts
Topic: Online Database of Unsuccessful GFIND Searches
Replies: 27
Views: 28216

Re: Online Database of Unsuccessful GFIND Searches

n1o9l72a gives me nothing. Increasing the level to 90 is also fruitless, but it takes much longer. I'll try it with up to width 7.
by Alegend
July 3rd, 2012, 3:43 pm
Forum: Scripts
Topic: A new GoL searching program
Replies: 9
Views: 11646

A new GoL searching program

I've been thinking about trying to search for c/8 or c/9 spaceships, but the existing programs out there are either too slow, or too complicated to understand. So, I figured I'd make my own. However, I have no earthly idea, on how to begin. I would like to have a program that's about as fast as gfin...
by Alegend
April 23rd, 2011, 11:16 am
Forum: Scripts
Topic: Improvement of gfind?
Replies: 3
Views: 4783

Re: Improvement of gfind?

I have now found renewed interest in improving gfind, and I shall at least try to make it able to search for any oblique spaceship.
by Alegend
November 14th, 2010, 11:27 pm
Forum: Patterns
Topic: New c/3 spaceship!
Replies: 3
Views: 3785

Re: New c/3 spaceship!

O_O Oh. Sorry. I checked, but I couldn't find it.
by Alegend
November 14th, 2010, 8:13 pm
Forum: Patterns
Topic: New c/3 spaceship!
Replies: 3
Views: 3785

New c/3 spaceship!

Well, yeah... I found it with GFIND, making it practically INVINCIBLE, which DOESN'T EVEN MAKE ANY SENSE! Ugh, I just HAD to quote something Powerthirst-esque. Oh, whatever, I CAN'T KEEP STALLING! x = 15, y = 9, rule = B3/S23 b2obobobobob2o$o3b3ob3o3bo$bob2obobob2obo$2bob2o3b2obo$5bo3bo2$5bo3bo$ 6b3...
by Alegend
February 18th, 2010, 1:01 pm
Forum: Scripts
Topic: Improvement of gfind?
Replies: 3
Views: 4783

Improvement of gfind?

Hey, guys! I've been thinking, even though gfind is a good tool, it's not perfect! So, I propose that we improve gfind to have more features, be faster, and to have different optimization settings! Anybody wanna help?
by Alegend
February 14th, 2010, 10:24 pm
Forum: Patterns
Topic: LWSS gun
Replies: 13
Views: 15179

Re: LWSS gun

Thanks, dude! :D
by Alegend
February 14th, 2010, 1:31 pm
Forum: Scripts
Topic: Online Database of Unsuccessful GFIND Searches
Replies: 27
Views: 28216

Re: Online Database of Unsuccessful GFIND Searches

Well, it's just, I don't like the command line, and plus, I didn't start it from the command prompt.
by Alegend
February 13th, 2010, 3:45 pm
Forum: Patterns
Topic: LWSS gun
Replies: 13
Views: 15179

Re: LWSS gun

Actually, for Golly, it won't let me move objects without undo, and then copy. How do I move the objects, otherwise?
by Alegend
February 13th, 2010, 2:57 pm
Forum: Scripts
Topic: Online Database of Unsuccessful GFIND Searches
Replies: 27
Views: 28216

Re: Online Database of Unsuccessful GFIND Searches

Well, I can't really use the command-line version. LOL
by Alegend
February 13th, 2010, 1:06 pm
Forum: Patterns
Topic: Very large 'awesome' patterns
Replies: 57
Views: 51541

Re: Very large 'awesome' patterns

Actually, calcyman, I'd LOVE to see a 2c/9 spaceship!
by Alegend
February 13th, 2010, 12:51 pm
Forum: Scripts
Topic: Online Database of Unsuccessful GFIND Searches
Replies: 27
Views: 28216

Re: Online Database of Unsuccessful GFIND Searches

Well, I think that we should give gfind a GUI, for MUCH easier use. :mrgreen:

I'm good with console C++, by the way! Okay, I'm not THAT good.
by Alegend
January 12th, 2010, 10:30 pm
Forum: General Discussion
Topic: New and elegant methuselah
Replies: 1
Views: 2270

New and elegant methuselah

I found this methuselah that's similarly looking to Kok's Galaxy. Here it is! x = 18, y = 18, rule = B3/S23 $b3ob12o$b3ob12o$b3ob12o$b3o$b3o10b3o$b3o10b3o$b3o10b3o$b3o10b3o$b3o 10b3o$b3o10b3o$b3o10b3o$b3o10b3o$14b3o$b12ob3o$b12ob3o$b12ob3o! It's evolution is just elegant, isn't it? It lasts for abou...
by Alegend
October 17th, 2009, 5:14 pm
Forum: Patterns
Topic: Smallest block duplicator ever.
Replies: 1
Views: 2759

Smallest block duplicator ever.

Here it is: x = 10, y = 10, rule = B3/S23 $8bo$7bo$6bo$5bo$4bo$3bo$b2o$b2o! Here comes a simlar one: x = 18, y = 18, rule = B3/S23 $16bo$15bo$14bo$13bo$12bo$11bo$10bo$9bo$8bo$7bo$6bo$5bo$4bo$3bo$b2o$b 2o! And another: x = 26, y = 26, rule = B3/S23 $24bo$23bo$22bo$21bo$20bo$19bo$18bo$17bo$16bo$15bo$1...
by Alegend
October 11th, 2009, 9:48 am
Forum: Scripts
Topic: Help with WinLifeSearch
Replies: 3
Views: 5321

Re: Help with WinLifeSearch

Well, I'm trying to search for a 2c/9 spaceship, with WLS.
by Alegend
October 11th, 2009, 9:42 am
Forum: General Discussion
Topic: Why must a knightship have a period of 6 or more?
Replies: 3
Views: 3346

Re: Why must a knightship have a period of 6 or more?

1x1 movement can only be done at c/2, or lower, so that means, that a knightship, with 2x1 movement can only be done at period 6, or higher.

And a camelship, with it's 3x1 movement can only be done at period 8, or higher, right?
by Alegend
October 10th, 2009, 12:16 pm
Forum: General Discussion
Topic: Why must a knightship have a period of 6 or more?
Replies: 3
Views: 3346

Why must a knightship have a period of 6 or more?

Can somebody tell me how this was calculated, please?
by Alegend
October 10th, 2009, 10:57 am
Forum: General Discussion
Topic: Herschel Tracks
Replies: 5
Views: 5370

Re: Herschel Tracks

Herschel tracks form the basis of many stable reflectors . A basic stable reflector is shown below: x = 81, y = 64, rule = B3/S23 33bo$31b3o$5b2o23bo$6bo23b2o$6bobo$7b2o2b2o37bo$11b2o35b3o15bo9bo$47bo 18b3o5b3o$34b2o11b2o20bo3bo$34b2o32b2o3b2o3$75bo$75bobo$75b2o3$5b2o52b 2o$4bobo16b2o34b2o$4bo18bob...
by Alegend
October 10th, 2009, 10:51 am
Forum: Patterns
Topic: LWSS gun
Replies: 13
Views: 15179

Re: LWSS gun

1 question: How do you access layers in the Linux version of Golly?
by Alegend
October 7th, 2009, 8:39 pm
Forum: General Discussion
Topic: Synthesis with LWSS?
Replies: 4
Views: 4044

Synthesis with LWSS?

I need the answer to these questions, please:

1. How many ways are there for 2 LWSS' to collide?

2. How many LWSS' does it take to make a glider, and how is it done?