Search found 124 matches
- October 19th, 2011, 6:37 pm
- Forum: Other Cellular Automata
- Topic: Two Alternating Rules
- Replies: 8
- Views: 5270
Re: Two Alternating Rules
Alternating2 seems to have a few interesting properties: - Both the basic oscillator from this rule and the oscillator generated by the long puffer found by Wojowu, as well as most of the body of the long puffer itself (its behaviour is certainly defined by this) seem to be a part of a wider family ...
- October 18th, 2011, 6:51 pm
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 882
- Views: 547694
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
Okay, this one's a bit better. Just noticed that Generations rule 345/37/4 has a p32 7-by-8 knightpuffer: x = 5, y = 5, rule = 345/37/4 .3A$4A$2ACB$.ACAC$.BAB! That one was posted at the thread for 3458/37/4 . It's nice to know that it also works sans S8. Quoting ynotds from that thread, it turns i...
- October 18th, 2011, 6:22 pm
- Forum: Other Cellular Automata
- Topic: B0/D8 rulespace
- Replies: 46
- Views: 29599
Re: B0/D8 rulespace
B016/S12: A self-complementary rule, the behavior of a pattern in an even generation is the same as that of the negative pattern in an odd generation and vice versa. If I recall correctly, that property is common to every B0/D8 rule. I've been trying to make a greyship with your attempt with no luc...
- October 18th, 2011, 3:04 pm
- Forum: Other Cellular Automata
- Topic: Frogs (12/34/3)
- Replies: 8
- Views: 6555
Re: Frogs (12/34/3)
A frog rotates a simple still life 90º and reflects itself by 180º:
Code: Select all
x = 6, y = 13, rule = 12/34/3
A$A9$2.A2.A$2.A2.A$3.2A!
- October 16th, 2011, 7:05 pm
- Forum: Other Cellular Automata
- Topic: Frogs (12/34/3)
- Replies: 8
- Views: 6555
Re: Frogs (12/34/3)
A frog rotates a still life 90º without moving it:
Code: Select all
x = 4, y = 15, rule = 12/34/3
A2.A$A2.A11$A2.A$A2.A$.2A!
- October 15th, 2011, 8:42 am
- Forum: General Discussion
- Topic: The CA community annoys me
- Replies: 36
- Views: 24155
Re: The CA community annoys me
The last place I expected to read that.Sokwe wrote:tolerance, kindness, and friendship (because friendship is magic)
- October 14th, 2011, 10:01 am
- Forum: Other Cellular Automata
- Topic: B0/D8 rulespace
- Replies: 46
- Views: 29599
Re: B0/D8 rulespace
That's great!
I'm thinking about writing a small program to find 1D spaceships on this rule.
I'm thinking about writing a small program to find 1D spaceships on this rule.
- October 9th, 2011, 1:04 pm
- Forum: Other Cellular Automata
- Topic: B0/D8 rulespace
- Replies: 46
- Views: 29599
Re: B0/D8 rulespace
The c/5 1D spaceship is surprisingly small:
EDIT: And it has a 2D tagalong!
Code: Select all
x = 1, y = 19, rule = B026/S1
o3$o2$o2$o3$o$o$o$o$o4$o!
Code: Select all
x = 16, y = 23, rule = B026/S1
11bo3bo4$o12bo$o12bo$o12bo3$o12bo3$o12bo4$o12bo3$o12bo3$o12bo!
- October 8th, 2011, 8:22 pm
- Forum: Other Cellular Automata
- Topic: B0/D8 rulespace
- Replies: 46
- Views: 29599
Re: B0/D8 rulespace
My reaction exactly. I don't think a spaceship of width 1 in what is tecnically a 2D automaton had been found before. David Eppstein' smaller gliders list (from his CA database) lists a 2x2 diagonal glider as the smaller glider. Then again, 1x50 isn't exactly small, it's more like thin. I should try...
- October 7th, 2011, 8:22 pm
- Forum: Other Cellular Automata
- Topic: B0/D8 rulespace
- Replies: 46
- Views: 29599
Re: B0/D8 rulespace
You're not going to believe this. On the rule that Extrementhusiast just posted, there's a c/4 orthogonal spaceship. Of width 1. No, I'm not making it up. I found it with gfind. x = 1, y = 50, rule = B026/S1 o4$o$o$o4$o3$o2$o3$o4$o3$o$o$o$o$o$o$o$o$o$o$o3$o3$o$o$o5$o$o! Obviously, this rule emulates...
- October 1st, 2011, 9:07 am
- Forum: Other Cellular Automata
- Topic: B13/S
- Replies: 2
- Views: 2982
B13/S
Starting with a single dot, this rule creates an intricate mosaic using only five distinct "pieces" every (2^n) - 1 generations, separated by a simple margin, leaving absolutely no holes. These are those pieces: x = 28, y = 7, rule = B13/S $9b2o3b2o$10bo3bo$8b3o3b3o7b3o$b2o3bobo7bo7bobo$bo4b3o6b2o3b...
- September 20th, 2011, 6:19 pm
- Forum: Other Cellular Automata
- Topic: Various replicators in Wireworld
- Replies: 4
- Views: 4631
Re: Various replicators in Wireworld
Well, I'm not an expert in WireWorld by any means, but this seems really impressive! Congratulations!
- September 18th, 2011, 3:20 pm
- Forum: General Discussion
- Topic: "Iso-Glider"
- Replies: 4
- Views: 3556
Re: "Iso-Glider"
You can see that they are the same glider offset by two generations.
- September 5th, 2011, 12:54 am
- Forum: Other Cellular Automata
- Topic: Patterns across rules
- Replies: 4
- Views: 3590
Re: Patterns across rules
This would be a Life A56 still life, wouldn't it?
Code: Select all
x = 6, y = 6, rule = B3/S23
4bo$3bobo$3b2o$b2o$obo$2o!
- September 5th, 2011, 12:42 am
- Forum: Patterns
- Topic: New c/3 puffer
- Replies: 13
- Views: 9085
Re: New c/3 puffer
No idea, but the upper half is a puffing tagalong for this spaceship: x = 17, y = 42, rule = B3/S23 4b2o5b2o$5bo5bo$4b2o5b2o$5b3ob3o$6b2ob2o$8bo2$7bobo$8bo$5b2o3b2o$5bo5b o2$7b3o$3b2obo3bob2o$3b11o$4bo2b3o2bo2$5b2o3b2o$6b2ob2o$5bo2bo2bo2$5bo bobobo$5b2o3b2o$3b2obo3bob2o$6bo3bo$4b3o3b3o$4bo7bo$b2o11b...
- August 23rd, 2011, 8:07 am
- Forum: Scripts
- Topic: Life 1.05 to RLE - Help!
- Replies: 15
- Views: 12595
Re: Life 1.05 to RLE - Help!
C++ is definitely fast, but it's not easy.
He's already given you a Python golly script, just use that. It'll work.
He's already given you a Python golly script, just use that. It'll work.
- August 21st, 2011, 8:36 pm
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies: 210
- Views: 106557
Re: Alternating rules
I think Extrementhusiast (?) tried it. I think he called it BTS, and it stands for Birth-Then-Survival. I think a good scheme for naming this rules would be B##/TS##, or, as rule tables can't contain the character /, b##ts##. I'm going to try some of these now, and I guess i'll post the patterns her...
- August 21st, 2011, 6:32 am
- Forum: Scripts
- Topic: Problem with gfind
- Replies: 2
- Views: 4094
Re: Problem with gfind
Thanks for the fast response! I've compiled it now without errors. I should have mentioned that I got a few warnings when I compiled it.
- August 20th, 2011, 10:32 am
- Forum: Patterns
- Topic: c/7 diagonal spaceship
- Replies: 10
- Views: 11502
Re: c/7 diagonal spaceship
Those two are not connected/interacting with each other at all Since they travel only one cell away from each other in one spot, I thought they form a pseudo-spaceship just as two blocks which are one cell away form a pseudo-stilllife. If that was a late-night mistake, I apologize, and in any case,...
- August 20th, 2011, 10:13 am
- Forum: Scripts
- Topic: Problem with gfind
- Replies: 2
- Views: 4094
Problem with gfind
I compiled gfind on my Mac (OSX 10.6) using gcc with no special arguments. The problem is that, when it discovers symmetrical patterns, it outputs them with a lot of ON cells on the right side. This doesn't bother me when it's an orthogonal spaceship, but with diagonal spaceships it gets tiresome to...
- August 14th, 2011, 10:15 am
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 72734
Re: Wire World Extensible 3 (WWEJ3)
I'm trying to make ships with your ruletable, but I can't. Can you post a sample ship?
- August 13th, 2011, 7:32 pm
- Forum: General Discussion
- Topic: Crazy Life-like Rules I Found
- Replies: 8
- Views: 6722
Re: Crazy Life-like Rules I Found
There's this little (4,4)c/50 puffer in B35/S023: x = 13, y = 8, rule = B35/S023 3$7bo$5b2ob2o$bo3bo2bo$6b2o$2bo! EDIT: And I found this 2c/6 orthogonal ship gliding through B356/S1267: x = 3, y = 4, rule = B356/S1267 o$obo$o$obo! EDIT: Aaaand this blinker puffer in B356/S23: x = 17, y = 10, rule = ...
- August 2nd, 2011, 9:20 am
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 19213
Re: 2Life
Are both colors supposed to behave equally? Because they don't:
Code: Select all
x = 5, y = 7, rule = 2life
2.A.A$2.3A$3.A2$.B$3B$B.B!
- July 20th, 2011, 8:42 am
- Forum: Other Cellular Automata
- Topic: Restricted B2 Rules
- Replies: 14
- Views: 9837
Re: Restricted B2 Rules
I made a version of this rules with history. I thought I had posted it, but obviously I didn't, so here it goes! I'm going to post here the rule R-B2S23H3 only (restricted-b2s23h3.table) because it is the most interesting one. R-B2S23H2 and R-B2S23H4 are interesting too; if I recall correctly, there...
- July 5th, 2011, 9:00 pm
- Forum: Patterns
- Topic: New ideas for pattern types
- Replies: 10
- Views: 10294
Re: New ideas for pattern types
Wow, great discovery, knightship! I like where this is going.
I'm still not convinced about the definitions. For example, is an ant a linear spaceship at c velocity? You can easily see what I mean on a width 5 torus.
I'm still not convinced about the definitions. For example, is an ant a linear spaceship at c velocity? You can easily see what I mean on a width 5 torus.