Search found 86 matches

by kiho park
November 6th, 2023, 5:09 am
Forum: Other Cellular Automata
Topic: Gliders and replicators in Neumann neigborhood {4,4} CA
Replies: 47
Views: 22746

Re: Gliders and replicators in Neumann neigborhood {4,4} CA

c4d in B02/S1V, by rlifesearch x = 64, y = 64, rule = B02/S1V ................................................................$ ................................................................$ ....o.o.o.......................................................$ ..o.oooo.oo................................
by kiho park
June 2nd, 2023, 11:01 am
Forum: The Sandbox
Topic: One of very personal discoveries and researches
Replies: 11
Views: 2641

Cellular Automata in simple agars

○ Alternating Checkboard The borderlines shoot bullets x = 256, y = 256, rule = B1e2ei3ejy4ej5c/S5e:T256,256 o2bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo bobobobobobobobobobobobobobobobobo2bobobobobobobobobobobobobobobobobob obobobobobobobobobobobobobobobobobobobobobobobobo...
by kiho park
March 20th, 2023, 8:49 am
Forum: The Sandbox
Topic: One of very personal discoveries and researches
Replies: 11
Views: 2641

Topic : Small Adjustable Spaceship - Proof of my new idea

○ A Bouncer which approaches to lightspeed but can't reach. Here is 3 State INT Rule with FASTEST small adjustable ships. Sadly, This is not 2 State INT Rule. But, I there is some possibility for 2 State rule. Approaches to lightspeed but can't reach it. 2n/(2+2n), n >= 2 x = 10, y = 50, rule = SAS...
by kiho park
November 20th, 2022, 11:51 pm
Forum: Other Cellular Automata
Topic: Gliders and replicators in Neumann neigborhood {4,4} CA
Replies: 47
Views: 22746

Re: Gliders and replicators in Neumann neigborhood {4,4} CA

Nice find! Which 32 rules did you inspect? Sorry, I forgot to mentioning that. I searched the rulespace of B02/SV ~ B0234/S012V. They first extends orthogonally like B1e in Life-like INT doing. Then, expands B2e -or B3a- wise. So, As a result, They makes c2d move. But, However, other speeds between...
by kiho park
November 20th, 2022, 9:24 am
Forum: Other Cellular Automata
Topic: Gliders and replicators in Neumann neigborhood {4,4} CA
Replies: 47
Views: 22746

Re: Gliders and replicators in Neumann neigborhood {4,4} CA

I found this smallest c2d spaceship after search 32 rules.

Code: Select all

x = 4, y = 4, rule = B024/S12V
obo$bobo$ob2o$b2o!
by kiho park
November 20th, 2022, 12:29 am
Forum: The Sandbox
Topic: One of very personal discoveries and researches
Replies: 11
Views: 2641

Topic : JvN Rules

Some spaceships in JvN rule. 2c4d spaceships x = 32, y = 32, rule = B024/S2V ................................$ ................................$ ..o.........o...................$ ..oo.o.o.o..oo..................$ ...ooo.o.o...o..................$ ...ooo.o...o.o..................$ ...o.oooo..oooo.......
by kiho park
August 27th, 2022, 6:17 am
Forum: Other Cellular Automata
Topic: Gliders and replicators in Neumann neigborhood {4,4} CA
Replies: 47
Views: 22746

Re: Gliders and replicators in Neumann neigborhood {4,4} CA

c4d found using rlifesrc x = 32, y = 32, rule = B024/S1V ................................$ ................................$ .....o.o........................$ ...o...oo.......................$ ...oo..o.o......................$ ..ooooooooo.....................$ ...oo..ooo......................$ ...oo...
by kiho park
April 28th, 2022, 8:05 pm
Forum: The Sandbox
Topic: One of very personal discoveries and researches
Replies: 11
Views: 2641

Topic : Hexagonal Grid

I noticed 3c4o and c2d is maximum speed of spaceship in range 1 INT Hex rule. Simple proof : x = 211, y = 55, rule = C27 3pB27.pB33.3pB41.3pB49.pB.pB$pB.pB27.pB35.pB43.pB49.pB.pB$pB.pB27.pB 33.3pB41.3pB49.3pB$pB.pB27.pB33.pB45.pB51.pB$3pB27.pB33.3pB41.3pB51.pB 9.3A.3A.3A.3A.3A.3A.3A$172.3A.3A.3A.3A....
by kiho park
April 25th, 2022, 11:11 pm
Forum: The Sandbox
Topic: One of very personal discoveries and researches
Replies: 11
Views: 2641

Re: One of very personal discoveries and researches

toroidalet wrote:
April 25th, 2022, 5:09 pm
This deserves to be somewhere better than the Sandbox.
I was going to post it SAS thread after I get more spaceships.

toroidalet wrote:
April 25th, 2022, 5:09 pm
Are there any instances where a third wickstretcher acts as a tagalong to one of these ships?
Hmm.. I don't really know. I never tried that.
by kiho park
April 25th, 2022, 8:58 am
Forum: The Sandbox
Topic: One of very personal discoveries and researches
Replies: 11
Views: 2641

Topic : Small Adjustable Spaceship - Two wickstretchers are interacting themselves

Here is new designs for Small Adjustable Spaceships based on this post . Unfortunately, It seems it's difficult to make lower slope SAS due to two wick stretchers are interacting each other. And, all speeds are can be expressed as (T + 3a, T + 3a + 3b)c/(4T + 2U + 12a + 6b). ○ (22 + 3a, 22 + 3a + 3b...
by kiho park
March 13th, 2022, 11:48 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 958
Views: 335223

Re: Rules with interesting dynamics

toroidalet wrote:
March 13th, 2022, 4:40 pm
EDIT:
Strange puffer; I think it's adjustable:
What a pretty good rule! :o
It may allows to make new adjustable spaceship design.
by kiho park
January 7th, 2022, 9:26 am
Forum: Other Cellular Automata
Topic: Rules with small adjustable spaceships
Replies: 173
Views: 112021

Re: Rules with small adjustable spaceships

Here some B0 adjustable spaceships I found. ○ (2n+1,2n+1)c(4n+4) n=[1,+Inf) x = 45, y = 44, rule = B012ein3-jnqr4ainqrw5ainy6ik/S1e2ace3cijq4aenw5an6an 3o$b2o$obo2$6bo$4bo$6b2o$7b4o$9b2o$5b2obobo7$16b3o$17b2o$16bobo3$23bo$ 21bo$23b2o$24b4o$26b2o$22b2obobo6$32b3o$33b2o$32bobo4$40bo$38bo$40b2o$ 41b4o$...
by kiho park
September 7th, 2021, 10:07 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 3976
Views: 937560

Re: Miscellaneous Discoveries in Other Cellular Automata

A rule with adjustable signal. c/4n+2, n = [1,+Inf) x = 14, y = 207, rule = B01c2cei3aej4ci6ci8/S1e2e3ijry5ey6i 11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$ 11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$ 11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$11...
by kiho park
September 7th, 2021, 9:49 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 925
Views: 281150

Re: Thread for basic non-CGOL questions

ColorfulGabrielsp138 wrote:
August 18th, 2021, 8:06 am
And is this an edge-repair spaceship?

Code: Select all

x = 23, y = 13, rule = B3/S234iw
3o16b3o$o2bo15bo2bo$2b2o17b2o8$13b3o$13bo$14bo!
Hmm.. Not really
by kiho park
June 30th, 2021, 10:55 am
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 473
Views: 153425

Re: Rules with interesting replicators

A rule with fastest moving 1D replicator

Code: Select all

x = 3, y = 3, rule = B01e2ci3-ikqy4acinz5c6ac7c/S012en3cijqy4eijry5ky6k7e
bo$obo$3o!

Edit : It's (8,16)c/16 and euclidean speed is 1.118033988749.
by kiho park
May 6th, 2021, 11:08 am
Forum: Other Cellular Automata
Topic: B0 hyper-relativistic speeds
Replies: 29
Views: 9981

Re: B0 hyper-relativistic speeds

wwei47 wrote:
May 2nd, 2021, 10:53 am
I've DMed Macbi to ask them to help you.
EDIT: Weird, I get results from LLS.
I run LLS using lingeling and Cygwin. Is this why I can't get correct result??
by kiho park
May 2nd, 2021, 1:24 am
Forum: Other Cellular Automata
Topic: B0 hyper-relativistic speeds
Replies: 29
Views: 9981

Re: B0 hyper-relativistic speeds

Can I see the input file? Here is explicit soup for (2,10)c/10. x = 19, y = 1, rule = B026/S1 o2bobobo2b5o3bo! Edit : x = 21, y = 11, rule = B02acS5i7eHistory 2.D2.D.D.D2.5D3.D10$A2.A.A.A2.5A3.A! However, When I run this text 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0...
by kiho park
May 1st, 2021, 6:54 pm
Forum: Other Cellular Automata
Topic: B0 hyper-relativistic speeds
Replies: 29
Views: 9981

Re: B0 hyper-relativistic speeds

wwei47 wrote:
May 1st, 2021, 2:28 pm
It might be possible. There's that B0 rule with the 1D CA ships.
Hmm.. I can't understand why my LLS search says unsatisfiable. May i wrong the search text? :roll:
by kiho park
May 1st, 2021, 3:08 am
Forum: Other Cellular Automata
Topic: B0 hyper-relativistic speeds
Replies: 29
Views: 9981

Re: B0 hyper-relativistic speeds

Either (6,1)c/6 is impossible, or there's a bug in chocolate. Given that I literally just fixed a subperiodic rule bug, I have a feeling that (6,1)c/6 might be impossible. I think that's because of its impossible. I both tried LLS search and 1D random soup but I can only found (1,4)c/4 and (2,6)c/6...
by kiho park
April 29th, 2021, 9:56 am
Forum: Other Cellular Automata
Topic: B0 hyper-relativistic speeds
Replies: 29
Views: 9981

Re: B0 hyper-relativistic speeds

This isn't completed result. But, I found (2,6)c/6 reaction while I play with 2 cycle alternative 1D CA.

Code: Select all

x = 7, y = 7, rule = B01e2c3iS5i6c7eHistory
D2.2D6$2.A2.2A!
by kiho park
April 25th, 2021, 10:22 am
Forum: Other Cellular Automata
Topic: B0 hyper-relativistic speeds
Replies: 29
Views: 9981

Re: B0 hyper-relativistic speeds

wwei47 wrote:
April 25th, 2021, 1:19 am
(4,1)c/4, found with LLS:
Wow :o I never thought that it is possible, I even not tried to search that!

wwei47 wrote:
April 25th, 2021, 1:19 am
EDIT: 13 cells. The rule also has a (9,6)c/10 engine.
I already found smaller (9,6)c/10 on my own topic.
by kiho park
April 5th, 2021, 10:42 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 925
Views: 281150

Re: Thread for basic non-CGOL questions

I have a question, Is there no planning 5s project only for B0 INT rules? Or modified version of matchpatt2.py for B0?
by kiho park
March 13th, 2021, 9:52 am
Forum: Other Cellular Automata
Topic: Rules with small adjustable spaceships
Replies: 173
Views: 112021

Re: Rules with small adjustable spaceships

Here is some adjustable spaceships by modifying recent discovery. ○ 4n+2/16n+18, n>=1 x = 13, y = 43, rule = B2ce3ajkry4aeiqz5ejkqy6c/S1e2-an3-aikq4ikqty5ejk67e8 9bo$10bo$b12o$2o9b2o$b12o4$9bo$10bo$2b11o$11b2o$2b11o4$9bo$10bo$4b9o$ 3b2o6b2o$4b9o4$9bo$10bo$5b8o$11b2o$5b8o4$9bo$10bo$7b6o$6b2o3b2o$7b6o...
by kiho park
February 6th, 2021, 4:06 am
Forum: Other Cellular Automata
Topic: Rules with small adjustable spaceships
Replies: 173
Views: 112021

Re: Rules with small adjustable spaceships

Here is some adjustable ships I found before. ○ (2n, 0)c/(4n+4), n=[2,+Inf) x = 16, y = 37, rule = B1e2ce3jkq4-ajknw5-acek6-ck8/S12-ek3-a4knz5-in6ein7 5bobo$obo4bo$bo2b4o5bobo$3obob2o6bo$13b3o12$5bobo$obo4bo$bo2b4o4bobo$ 3obob2o5bo$12b3o12$5bobo$obo4bo$bo2b4o3bobo$3obob2o4bo$11b3o! ○ (2n, 0)c/(4n+4)...
by kiho park
February 1st, 2021, 9:24 am
Forum: The Sandbox
Topic: One of very personal discoveries and researches
Replies: 11
Views: 2641

Topic : Small Adjustable Spaceship - Multispeed Design

A rule that have almost every spaceship speeds. x = 51, y = 752, rule = B2ce3ajkry4aeiqz5ejkqy6c/S1e2-an3-aikq4ikqty5ejk67e8 41b3o$40bo2b2o$41b3o16$40bo$41bo$b43o$o42b2o$b43o$33bo$32bo6$40bo$41bo $4b40o$3bo39b2o$4b40o$33bo$32bo6$40bo$41bo$7b37o$6bo36b2o$7b37o$33bo$ 32bo6$40bo$41bo$10b34o$9bo33b2o$10...