Search found 79 matches

by 12Glider
January 22nd, 2012, 1:20 pm
Forum: Other Cellular Automata
Topic: Weird speeds ships
Replies: 28
Views: 8710

Re: Weird speeds ships

I love these rules! =D
by 12Glider
January 19th, 2012, 6:13 pm
Forum: Other Cellular Automata
Topic: Langton's Ant
Replies: 11
Views: 6599

Re: Langton's Ant

High-period oscillator: x = 135, y = 135, rule = Langtons-Ant 62.6A$61.A6.A$60.A8.A$59.A12.A$58.A14.A.2A$57.A16.AE.A$56.A21.A$55.A 23.A$54.A25.A$53.A27.A$52.A29.A$51.A31.A$50.A33.A$49.A35.A$48.A37.A$ 47.A39.A$46.A41.A$45.A43.A$44.A45.A$43.A47.A$42.A49.A$41.A51.A$40.A 53.A$39.A55.A$38.A57.A$37.A59.A$...
by 12Glider
January 19th, 2012, 4:29 pm
Forum: Other Cellular Automata
Topic: Weird speeds ships
Replies: 28
Views: 8710

Re: Weird speeds ships

22c/56 (11c/28)

Code: Select all

x = 12, y = 3, rule = Movingstrings
2obo3bob3o$10o$5bo!
41c/103

Code: Select all

x = 41, y = 2, rule = Movingstrings
b3ob3ob3ob3ob3ob3ob3ob3ob3ob3o$41o!
by 12Glider
January 18th, 2012, 8:28 pm
Forum: Other Cellular Automata
Topic: Langton's Ant
Replies: 11
Views: 6599

Re: Langton's Ant

p24740 oscillator (Spiral-based) x = 31, y = 31, rule = Langtons-Ant 10.6A$9.A6.A$8.A8.A$7.A12.A.2A$6.A14.A.2A$5.A17.G.A$4.A21.A$3.2AF21.A $3.A13.B10.A$4.A11.A.A10.A$3.A9.2A2.A.A10.A$10.2A2.A2.A.A10.A$9.A2.4A .2A11.A$2.A5.E.4A3.2A.A9.A$.A7.A8.3A9.A$A11.A5.A11.A$A9.3A8.A7.A$A9.A .2A3.4A.C5.A$A11.2A.4...
by 12Glider
January 17th, 2012, 4:59 pm
Forum: Patterns
Topic: Votes for Pattern of the Year 2011
Replies: 21
Views: 14036

Re: Votes for Pattern of the Year 2011

02, 03, 05
by 12Glider
January 16th, 2012, 12:50 pm
Forum: Other Cellular Automata
Topic: Langton's Ant
Replies: 11
Views: 6599

Langton's Ant

Has anyone found any odd patterns in Langton's ant? If so, post them here.

Sample:

Code: Select all

x = 78, y = 95, rule = Langtons-Ant
E94$77.E!
by 12Glider
November 23rd, 2011, 10:59 pm
Forum: Other Cellular Automata
Topic: B34/S13
Replies: 18
Views: 6316

Re: B34/S13

That glider made my day! :D
by 12Glider
October 9th, 2011, 4:32 pm
Forum: Scripts
Topic: Problem with Python/Golly
Replies: 6
Views: 4103

Re: Problem with Python/Golly

Did you enter the full path to the file? If not, check in the Python27 Folder.
by 12Glider
September 9th, 2011, 7:29 am
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 73414

Re: Star Wars Rule

The p5 oscillator can be chained once and still retain its period.
p5, chained once:

Code: Select all

x = 8, y = 5, rule = 345/2/4
5.A$.A3.3A$.6A$3A3.A$2.A!
Chaining it more than once changes its period to 20.
p20 (p5 chained twice):

Code: Select all

x = 12, y = 6, rule = 345/2/4
9.A$5.A3.3A$.A3.6A$.6A3.A$3A3.A$2.A!
by 12Glider
September 9th, 2011, 7:22 am
Forum: Patterns
Topic: Moving Wick sources
Replies: 4
Views: 3146

Re: Moving Wick sources

Are there any objects that create these moving wicks?
by 12Glider
September 9th, 2011, 6:55 am
Forum: Other Cellular Automata
Topic: Triad
Replies: 5
Views: 1861

Re: Triad

12Glider wrote:An Interesting one-colored breeder:

Code: Select all

x = 20, y = 8, rule = Triad
7.D3.C$9.C2D2.DC$10.D2.2C.DC$4.DC4.DC2.DC2.DC$2.D2.DC.DC3.DC3.DC$2.2D
2.DC$2.D2.DC$DC.DC!
Made it smaller:

Code: Select all

x = 11, y = 5, rule = Triad
2.C$C2D2.DC$.D2.2C.DC$.DC2.DC2.DC$4.DC3.DC!
by 12Glider
September 9th, 2011, 6:53 am
Forum: Other Cellular Automata
Topic: Triad
Replies: 5
Views: 1861

Re: Triad

An Interesting one-colored breeder:

Code: Select all

x = 20, y = 8, rule = Triad
7.D3.C$9.C2D2.DC$10.D2.2C.DC$4.DC4.DC2.DC2.DC$2.D2.DC.DC3.DC3.DC$2.2D
2.DC$2.D2.DC$DC.DC!
by 12Glider
September 7th, 2011, 7:15 am
Forum: Other Cellular Automata
Topic: Triad
Replies: 5
Views: 1861

Re: Triad

Gun

Code: Select all

x = 4, y = 4, rule = Triad
.2C$A2EA$A2EA$.2C!
by 12Glider
September 3rd, 2011, 9:28 pm
Forum: Bugs & Errors
Topic: Unable to run clipboard
Replies: 4
Views: 4445

Re: Unable to run clipboard

I run x64 (64-bit) windows. Would an x86 (32-bit) perl be incompatible?
:?:
Edit: Downloading activestate perl, x86, 5.12.4
Hope this works.
Edit 2: Success! Perl is now working!
by 12Glider
September 2nd, 2011, 1:49 pm
Forum: Bugs & Errors
Topic: Unable to run clipboard
Replies: 4
Views: 4445

Re: Unable to run clipboard

Thanks a bunch!
However, I'm not allowed to run Perl scripts, even though I have Perl Installed.
I entered the path to the .dll, but no dice.
by 12Glider
September 2nd, 2011, 1:42 pm
Forum: Other Cellular Automata
Topic: Triad
Replies: 5
Views: 1861

Triad

Post Patterns for the rule Triad here. Rule table: n_states:6 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5} var b={a} var c={a} var d={a} var e={a} var f={a} var g={a} var h={a} var i={0,1,2,3,4} var j={i} var k={i} var l={i} var m={i} var n={i} var o={i} var p={i} var q={0,2,4,5} var r=...
by 12Glider
August 30th, 2011, 1:05 pm
Forum: Bugs & Errors
Topic: Unable to run clipboard
Replies: 4
Views: 4445

Unable to run clipboard

I'm unable to run patterns straight from the clipboard. When I try, it says that I need a perl*.dll.
I was able to do it before, but now it suddenly stopped working.

Running Windows 7 Home Premium x64, Golly 2.2
by 12Glider
August 29th, 2011, 9:08 am
Forum: Other Cellular Automata
Topic: Making a rule table...
Replies: 12
Views: 3504

Re: Making a rule table...

I think I got the ruletable right: n_states:6 neighborhood:Moore symmetries:permute var a={0,1,2,3,4,5} var b={a} var c={a} var d={a} var e={a} var f={a} var g={a} var h={a} var i={0,1,2,3,4} var j={i} var k={i} var l={i} var m={i} var n={i} var o={i} var p={i} var q={0,2,4,5} var r={q} var s={q} v...
by 12Glider
August 9th, 2011, 8:14 pm
Forum: Patterns
Topic: Moving Wick sources
Replies: 4
Views: 3146

Moving Wick sources

I want to experiment with the moving wick sources that have been found in Life.
Would someone be able to send an archive containing these sources?
I would be very grateful.
by 12Glider
August 9th, 2011, 8:20 am
Forum: Patterns
Topic: Small Period 9 Oscillator?
Replies: 1
Views: 1564

Re: Small Period 9 Oscillator?

On the LifeWiki, there is an unnamed 29-cell p9 oscillator.
Link: http://www.conwaylife.com/wiki/29P9
by 12Glider
August 7th, 2011, 8:25 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 96
Views: 47673

Re: Wire World Extensible 3 (WWEJ3)

I made "ships" as I described, so it breaks most patterns even though the behaviour is almost identical, thease patterns could probbably be reworked. Could we work with this instead for building ships? I will upload to the RTR if it is a success. ftp://with-logic.co.uk/public_html/a/ships.table ftp...
by 12Glider
August 5th, 2011, 8:36 pm
Forum: Other Cellular Automata
Topic: Iceballs
Replies: 5
Views: 1911

Re: Iceballs

Extrementhusiast wrote:This one begins in an interesting way:

Code: Select all

x = 3, y = 1, rule = B25678/S5678
obo!
It appears to almost be a failed replicator.
by 12Glider
August 5th, 2011, 4:07 pm
Forum: Other Cellular Automata
Topic: Extended Life
Replies: 168
Views: 108096

Re: Extended Life

This pattern can eat blocks: x = 8, y = 18, rule = extendedlife 3.2A.2A$4.3F$3.A3FA$4.3F$3.2A.2A9$2A.2A.2A$2A2.3F$3.A3FA$4.3F$3.2A.2A ! The top one is the pattern itself. Edit: The pattern can also eat gliders, with a recovery time of 9 generations. Edit 2: Add a state 3 cell to it, and it can eat M...
by 12Glider
August 5th, 2011, 8:35 am
Forum: Other Cellular Automata
Topic: Iceballs
Replies: 5
Views: 1911

Iceballs

Also known as B25678/S5678 or Ice 9, This rule has chaotic explosive growth with a twist; In the mess, random coagulated masses of cells, called iceballs, form and grow over time. Post patterns that you have found for this rule in this thread. Spacefiller: x = 10, y = 10, rule = B25678/S5678 4b2o$3b...
by 12Glider
July 6th, 2011, 3:33 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1495
Views: 935658

Re: Thread For Your Accidental Discoveries

Natural MWSS Found in this 1,265 generation Methuselah: x = 8, y = 4, rule = B3/S23 bo$o5b2o$o5bo$6o! Killer Toads Puffer Based on the Schick engine: x = 17, y = 19, rule = B3/S23 10b6o$10bo5bo$10bo$3bo7bo4bo$bo3bo7bo$o$o4bo$5o4bo$7b2o$7b3o$7b2o$5o4b o$o4bo$o$bo3bo7bo$3bo7bo4bo$10bo$10bo5bo$10b6o!