Search found 210 matches

by Wojowu
June 24th, 2012, 3:22 am
Forum: Other Cellular Automata
Topic: Ready 0.3
Replies: 5
Views: 2060

Re: Ready 0.3

New version don't work for me. When opening .exe there pops gray window with toolbar. Tried both Windows version and same happens. I'll try to figure out problem on my own for now Edit: Tried several things: Opening files, running pattern do nothing. Help files work. But taking screenshot on newly o...
by Wojowu
June 16th, 2012, 4:22 pm
Forum: Other Cellular Automata
Topic: A circuit ruleset
Replies: 41
Views: 16191

Re: A circuit ruleset

Great job, and great effect of teamwork :D
by Wojowu
June 9th, 2012, 4:41 pm
Forum: Other Cellular Automata
Topic: A circuit ruleset
Replies: 41
Views: 16191

Re: A circuit ruleset

Hello, nice rule table. I found long period pattern based on recurrence relation: A(n)=A(n-1) XOR A(n-29). I found period of this relation is long but finite, and pattern's period is over 4 mln. (I called it PseudoWW as it reminds me WireWorld) x = 15, y = 14, rule = PseudoWW 3A.3A.3A.3A$5A.A.A.A.A....
by Wojowu
June 3rd, 2012, 4:16 pm
Forum: Patterns
Topic: Supernova-X
Replies: 3
Views: 2568

Re: Supernova-X

I'm not able to run this pattern for 1 bln generations, but after almost 100 mln gens it looks more chaotic than ever before. It still doesn't show any regularity nor periodicity
by Wojowu
June 3rd, 2012, 4:02 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1510
Views: 967627

Re: Thread For Your Accidental Discoveries

There are several block eaters. Most common are

Code: Select all

x = 17, y = 3, rule = LifeHistory
.A$2A2.2C4.3A2.2C$.A2.2C6.A2.2C!
Second one is used in p30 glider gun, and thus is important part of p30 circuitry
by Wojowu
May 14th, 2012, 10:12 am
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 96
Views: 49735

Re: Wire World Extensible 3 (WWEJ3)

Yes, I'd really appreciate that. Also, you should include that for 3 or more active neighbors wire stays intact
by Wojowu
May 8th, 2012, 3:10 pm
Forum: Patterns
Topic: triller's p30 thread
Replies: 75
Views: 91379

Re: triller's p30 thread

Great invention! I have question: which part is most important in calculating Collatz sequence in binary?
by Wojowu
May 7th, 2012, 10:12 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1807
Views: 875799

Re: Thread for your unsure discoveries

Pattern in bottom right is methuselah, but whole pattern isn't (within normal definition of methuselah). This is nice longly staying pattern, but most methuselahs have relatively small bounding box (mostly defined as up to 20x20)
by Wojowu
April 21st, 2012, 1:07 pm
Forum: Other Cellular Automata
Topic: Marriage
Replies: 27
Views: 9550

Re: Marriage

Code: Select all

x = 4, y = 4, rule = 2/2/3
2.B$3.A$BAB$.A!
Also works in this rule. I will make search for any other non-lightspeed ships
by Wojowu
April 21st, 2012, 6:03 am
Forum: Other Cellular Automata
Topic: Snakes
Replies: 1
Views: 1816

Re: Snakes

Small snake can move around static cells to make race tracks x = 16, y = 28, rule = Snakes 6.O$3.BAEDO$6.O2$16A$A14.A$A5.O8.A$A2.ABFCO7.A$A5.O8.A$A14.A$A14.A$A 14.A$A14.A$A14.A$A14.A$A14.A$A14.A$A14.A$A14.A$A14.A$A14.A$A14.A$A14. A$A14.A$A14.A$A14.A$A14.A$16A! More complex one with single snake x = ...
by Wojowu
April 20th, 2012, 4:09 pm
Forum: Other Cellular Automata
Topic: Marriage
Replies: 27
Views: 9550

Re: Marriage

Sierpiński triangles are often arising in many rules. Also, this spaceship

Code: Select all

x = 6, y = 8, rule = 2/2/4
.B2CB$C.2A.C$B.2A.B$AC2.CA$.B2.B$.A2CA$2.2B$2.2A!
can be considered as this spaceship with tagalong

Code: Select all

x = 6, y = 7, rule = 2/2/4
C4.C$B4.B$AC2.CA$.B2.B$.A2CA$2.2B$2.2A!
by Wojowu
April 18th, 2012, 3:29 pm
Forum: Other Cellular Automata
Topic: Fun with Oscillators in HPP-Gas
Replies: 19
Views: 10808

Re: Fun with Oscillators in HPP-Gas

Congratulations! You've secured two records and a possible third! I say "possible" because your Challenge 3 entry just might a long time to stabilize, yet be a low-period oscillator. For Challenge 4, your high-period oscillator is ineligible (because there is too much gas), and you do not have the ...
by Wojowu
April 16th, 2012, 4:16 pm
Forum: Other Cellular Automata
Topic: Marriage
Replies: 27
Views: 9550

Re: Marriage

Three cell chaotic growth pattern looks a bit like failed replicator
by Wojowu
April 12th, 2012, 3:24 pm
Forum: General Discussion
Topic: a short question
Replies: 2
Views: 1654

Re: a short question

I'm not good at differential equations, but as far as I know Life rule would be hard to represent as differential equation, as it bases on discrete values. Most differential equations are used in systems with continuum of states, time and/or space, but I can be wrong
by Wojowu
April 8th, 2012, 2:40 pm
Forum: Other Cellular Automata
Topic: The "Gray Cells" in LifeHistory Rule
Replies: 63
Views: 21837

Re: The "Gray Cells" in LifeHistory Rule

But Extended Life state 3 behaves exactly like History killer one, and I think Tropylium meant these cells
by Wojowu
April 7th, 2012, 1:36 pm
Forum: General Discussion
Topic: The Game of Life movie, in the works...
Replies: 26
Views: 13864

Re: The Game of Life movie, in the works...

Pilou wrote:The new 2001 Space Odyssey! 8)
Have you ever heard about Edit button? It's to the left of Quote button
by Wojowu
April 2nd, 2012, 4:42 pm
Forum: General Discussion
Topic: Just a quick question..
Replies: 6
Views: 2718

Re: Just a quick question..

Not complete; glider escapes if there is no block, and there is traffic light as debris if there is block

Code: Select all

x = 37, y = 10, rule = B3/S23
2bo5b2o17bo$3o5b2o15b3o$obo22bobo$o24bo5$10b2o23b2o$10b2o23b2o!
by Wojowu
April 2nd, 2012, 10:20 am
Forum: Other Cellular Automata
Topic: The "Gray Cells" in LifeHistory Rule
Replies: 63
Views: 21837

Re: The "Gray Cells" in LifeHistory Rule

Smaller Pi to G

Code: Select all

x = 10, y = 11, rule = LifeHistory
2F7.F4$.F7.F2$.F7.F$4.3A$3.A3.A$3.2A.2A$.F7.F!
by Wojowu
April 1st, 2012, 2:14 pm
Forum: General Discussion
Topic: The Game of Life movie, in the works...
Replies: 26
Views: 13864

Re: The Game of Life movie, in the works...

Where have you found this script?
by Wojowu
March 29th, 2012, 12:53 pm
Forum: Other Cellular Automata
Topic: Explore Continuous CA with Ready
Replies: 32
Views: 10156

Re: Explore Continuous CA with Ready

Everything now works great, but pulsate.vti significantly slows down my computer. I know it may be fault of my hardware, but I want to ask: is that happening only to me?
by Wojowu
March 28th, 2012, 9:17 am
Forum: Other Cellular Automata
Topic: Universal binary CA commutative with XOR
Replies: 1
Views: 1253

Re: Universal binary CA commutative with XOR

Such automata are called self-complementary. There is 16 such 1D range 1 automata, and almost surely none of them is universal. Great example of self-complementary automaton is B3678/S34678, called Day & Night. Such 2D automata almost certainly contain some universal ones. It can be hard to prove, b...
by Wojowu
March 25th, 2012, 10:46 am
Forum: Other Cellular Automata
Topic: Explore Continuous CA with Ready
Replies: 32
Views: 10156

Re: Explore Continuous CA with Ready

The ability to change look of cells (cubes, spheres) instead of mixed soup of cells would make 3D discrete CA better. Until then good choice is 3DLife.py from Golly Scripts Database
by Wojowu
March 24th, 2012, 5:23 am
Forum: Other Cellular Automata
Topic: Explore Continuous CA with Ready
Replies: 32
Views: 10156

Re: Explore Continuous CA with Ready

files which are in CPU-Only work, but these which are in neither folder also. Only ones which don't work are these in folder FitzHugh-Nagumo. ONLY Just to clarify, do all the patterns in FitzHugh-Nagumo give the error? I'm not seeing anything about them that is different. Yes, all of these and only...
by Wojowu
March 23rd, 2012, 3:51 pm
Forum: Other Cellular Automata
Topic: Explore Continuous CA with Ready
Replies: 32
Views: 10156

Re: Explore Continuous CA with Ready

Moving files from folder to folder don't work. I want to ask: how works Life implementation using floating point?
by Wojowu
March 23rd, 2012, 2:34 pm
Forum: Other Cellular Automata
Topic: Explore Continuous CA with Ready
Replies: 32
Views: 10156

Re: Explore Continuous CA with Ready

...The patterns in the CPU-Only folder should work (they don't use OpenCL). All the others will give the same error... And here you are wrong: files which are in CPU-Only work, but these which are in neither folder also. Only ones which don't work are these in folder FitzHugh-Nagumo. ONLY Also, som...