## Search found 70 matches

August 4th, 2012, 3:46 pm
Forum: The Sandbox
Topic: how and when you discovered the game of life?
Replies: 52
Views: 35860

### Re: how and when you discovered the game of life?

I was reading Stephen Hawkings' new book "The Grand Design"
In the last chapter he talked about The Game of Life and my interest grew from there.
July 15th, 2012, 2:01 pm
Forum: General Discussion
Replies: 2
Views: 2167

Niiiiiiiiiiiiceeeee
May 18th, 2012, 1:25 pm
Forum: Other Cellular Automata
Topic: Liquid
Replies: 1
Views: 1546

### Re: Liquid

More stuff as they come, bare with me, I'll edit this post for my designs Diode x = 21, y = 5, rule = Liquid 13.8A\$14A6.A\$A12.E5.BA\$14A6.A\$13.8A! Junction for merging of salvos x = 28, y = 19, rule = Liquid 3.19A\$4A17.A\$AD19.A\$4A17.A\$3.11AI.I5A\$14.A.A\$14.A.A\$13.2A.2A\$13.A3.A\$ 13.A3.A\$13.A3.3A\$8.6A3E...
May 18th, 2012, 1:21 pm
Forum: Other Cellular Automata
Topic: Liquid
Replies: 1
Views: 1546

### Liquid

Hello Everyone! I have come up with a new computation rule based on the behavior of liquid in pipes. Hence the name "Liquid". Here, I have given you the table, the colours file and a demonstraion of the uses of state cells. Enjoy! n_states:12 neighborhood:Moore symmetries:rotate8 var a={0,1,5,7,8,9,...
May 12th, 2012, 2:02 pm
Forum: Patterns
Topic: Translations
Replies: 2
Views: 1899

### Re: Translations

OK, great, thanks, I'll get going with that.
May 11th, 2012, 9:22 am
Forum: Patterns
Topic: Translations
Replies: 2
Views: 1899

### Translations

Hi all! Long time no post. Just working on new mechanisms and if you have any translatiobn reactions involving gliders or any othe common spaceship (such as *WSSs) please post, would help me a lot. Here's a couple to start me off. x = 29, y = 16, rule = B3/S23 bo\$b2o\$obo2b2o\$5b2o3\$21bobo\$21b2o\$22bo2...
April 1st, 2012, 9:29 am
Forum: General Discussion
Topic: The Game of Life movie, in the works...
Replies: 26
Views: 14317

### Re: The Game of Life movie, in the works...

I'll say!
March 21st, 2012, 3:47 pm
Forum: Other Cellular Automata
Replies: 1666
Views: 544488

### Re: Thread For Your Unrecognised CA

A rule I call Fuzz

A Persian rug styled rule that does have some still lifes from inside the growth, which is often sprawled and random but uniform patterns have uniform growth

B1/S014567

Similar rules of interest

B12/S014567
B1/S01567
B12/S01567
B2/S014567
March 18th, 2012, 1:06 pm
Forum: General Discussion
Replies: 5
Views: 2228

### Re: Youtube videos

I was looking through those videos and I decided I'd add the pattern the made the pulsra as it seems quiet impressive. At first I didn't save it but here it is

Code: Select all

``````x = 10, y = 10, rule = B3/S23
bo4b3o\$o5bobo\$2o3bo3bo\$2bob3obo\$b2o2b2o\$4bobo2bo\$5o2b2o\$ob7o\$2obo2bo\$o
4bobo!``````
March 17th, 2012, 11:12 am
Forum: Patterns
Replies: 1524
Views: 981116

### Re: Thread For Your Accidental Discoveries

P44 gun causes dead spark coil to feircly react before letting salvo through Looking to tame in future or find similar reactions x = 388, y = 397, rule = LifeHistory 383.2A.2A\$383.A3.A\$384.3A2\$384.3A\$383.A3.A\$383.2A.2A350\$16.2A\$17.A\$ 17.A.A\$18.2A3\$21.A\$17.A3.A3.2A7.2A\$16.A7.A.A7.A\$16.2A2.A3.A.A5.A.A...
March 15th, 2012, 1:36 pm
Forum: Other Cellular Automata
Replies: 1666
Views: 544488

### Re: Thread For Your Unrecognised CA

Wow, impressive!

Would like to see more of this!
March 15th, 2012, 1:25 pm
Forum: General Discussion
Replies: 5
Views: 2228

### Re: Youtube videos

Ok I can fix the crediting but I can't with the music because you listen to what's on my iPod and that's it.

Still, glad you enjoyed the videos, I'll be making more in the future so look out.

Dr. M out
March 14th, 2012, 1:40 pm
Forum: Patterns
Topic: Glider/**SS Reactions
Replies: 3
Views: 3251

### Re: Glider/**SS Reactions

Hi. I don't recognise these mechansims from any pattern i've seen so you may have discovered them. These do have a potential to be used in a larger mechanism or to what I've noticed if you remove the last MWSS it creates a p48 rake (predessesor). Frankly though, I would be suprised if these weren't ...
March 12th, 2012, 1:53 pm
Forum: General Discussion
Replies: 5
Views: 2228

Hey all, just thought I'd share my Youtube videos I have made.

My Channel here

Subscribe for more Life and Life Varient videos.

Thank you!
February 20th, 2012, 4:39 pm
Forum: Patterns
Replies: 1524
Views: 981116

### Re: Thread For Your Accidental Discoveries

A little something that travels in one direction and then appears to steer back to where it came before becoming a blinker

Code: Select all

``````x = 6, y = 5, rule = B3/S23
3bobo2\$b3obo\$3o\$b3o!
``````
Found it in this Methuselah

Code: Select all

``````x = 5, y = 4, rule = B3/S23
obo\$bo\$2b2o\$3b2o!
``````
February 19th, 2012, 9:51 am
Forum: Other Cellular Automata
Topic: B34567/S24567/C6
Replies: 8
Views: 3941

### Re: B34567/S24567/C6

On this pattern a number of growing spaceships emerges x = 12, y = 17, rule = 24567/34567/6 8.A\$5.4A\$4.2A.3A\$3.A.6A\$.11A\$2.A.7A\$.10A\$.9A\$2.8A\$2.7A\$2.7A\$.7A\$.3A. 3A\$.6A\$A.4A\$A.3A\$4A! and a pattern that grows by strectching ripples downs its surface #CXRLE Pos=-15,12 x = 361, y = 130, rule = 24567/345...
February 9th, 2012, 10:50 am
Forum: Other Cellular Automata
Topic: Proposal
Replies: 9
Views: 3199

### Re: Proposal

Pretty nice oscillator

Code: Select all

``````x = 19, y = 16, rule = LifeTimer
7.E3.E\$7.E3.E\$2E.E.4E.4E.E.2E\$E7.A.A7.E\$2.6E3.6E\$.3E.E2.B.B2.E.3E\$3.E
.E.E3AE.E.E\$E.2E.2E2.E2.2E.2E.E\$E.2E2.3E.3E2.2E.E\$.E.3E.E.E.E.3E.E\$3.
E.E7.E.E\$2.5E5.5E\$.E4.E5.E4.E\$3.3E7.3E2\$2.E.E.E5.E.E.E!
``````
P6
January 27th, 2012, 2:49 pm
Forum: Patterns
Topic: Missing Components
Replies: 9
Views: 3570

### Re: Missing Components

Erm...

The inactivity of this thread would suggest no-one knows a block factory other than Achim's P144
Right?

What I really need then is almsot a conveyer belt of them.

Any ideas?
January 25th, 2012, 2:03 pm
Forum: Patterns
Topic: Missing Components
Replies: 9
Views: 3570

### Re: Missing Components

You may note 90° reflectors used for adding edge gliders, glider + LWSS reactions for adding front gliders, and even an LWSS 90° reflection. Most of the currect reflectors work on a direct path so would be useless to a gun. I'm testing the queen bee shuttle as a reflector and taking an interest in ...
January 24th, 2012, 1:41 pm
Forum: Patterns
Topic: Missing Components
Replies: 9
Views: 3570

### Re: Missing Components

You can simply use this reaction (kickback reaction) x = 7, y = 10, rule = B3/S23 obo\$2o\$bo5\$4b3o\$4bo\$5bo! Result is same, and you don't need block which is destroyed Minor problem with that is the glider is sent exactly where it came from so the gun would be destroyed unless a reflector is quickly...
January 24th, 2012, 1:32 pm
Forum: Patterns
Topic: Missing Components
Replies: 9
Views: 3570

### Re: Missing Components

Oh this reaction, I realise could be the foundation for an 'any gun' (i.e. a gun that with modifications can make any spaceship with a know glider synthesis)

Principle reaction

Code: Select all

``````x = 10, y = 11, rule = B3/S23
8bo\$2o5bo\$2o5b3o6\$5bo\$4b2o\$4bobo!
``````
January 23rd, 2012, 2:02 pm
Forum: Patterns
Topic: Missing Components
Replies: 9
Views: 3570

### Re: Missing Components

Hey all, I'm working on a new gun and i'm missing some crucial parts, mainly I need a machine that deploys an accessible '<' triplet spark I take it a pentadecathlon is not sufficiently accessible Made me smile :mrgreen: Yes x = 6, y = 11, rule = B3/S23 4bo\$3bo\$3b3o6\$bo\$2o\$obo! Oh perfect thanks so...
January 22nd, 2012, 1:31 pm
Forum: Patterns
Topic: Missing Components
Replies: 9
Views: 3570

### Missing Components

Hey all, I'm working on a new gun and i'm missing some crucial parts, mainly I need a machine that deploys an accessible '<' triplet spark and another that deploys a block a few gens before the triplet spark.

Basically i'll keep making posts here for parts I need.

Thanks!
January 22nd, 2012, 10:13 am
Forum: Patterns
Topic: Methuselah based spaceships
Replies: 12
Views: 11708

### Re: Methuselah based spaceships

First of all, the term "house" is generally used when referring to the pattern as an induction coil. Otherwise, it is merely generation 3 of the pi-heptomino . You didn't need to tell me this. There has been speculation over the years that this property could be used to make a 3c/10 spaceship, but ...
January 20th, 2012, 4:35 pm
Forum: Patterns
``````x = 12, y = 12, rule = B3/S23