15641 fits; I can't find any other number that does but I'm sure that they're out there.muzik wrote:Also, are there any other numbers where n, n+2, n+6, n+8, n+90, n+92, 9+96 and n+98 are all prime (or as I call them, twin prime-quadruplets)?

The only numbers I can find where this works are 11 and 101.

## Search found 83 matches

- November 3rd, 2017, 4:33 pm
- Forum: The Sandbox
- Topic: Thread for Non-CA Academic Questions
- Replies:
**319** - Views:
**77054**

### Re: Thread for Non-CA Academic Questions

- September 23rd, 2017, 2:48 pm
- Forum: Other Cellular Automata
- Topic: B0/D8 rulespace
- Replies:
**46** - Views:
**18212**

### Re: B0/D8 rulespace

I don't really understand the terminology here. Isn't this just a c/2?muzik wrote:0.5c/1, anyone?

- September 22nd, 2017, 11:19 am
- Forum: General Discussion
- Topic: apgsearch v4.0
- Replies:
**525** - Views:
**164084**

- September 16th, 2017, 4:17 pm
- Forum: Other Cellular Automata
- Topic: Slowest 2-state spaceships of each cell count
- Replies:
**14** - Views:
**3237**

### Re: Slowest 2-state spaceships of each cell count

Three-cell c/313, although this can almost certainly be improved on:

Code: Select all

```
x = 2, y = 3, rule = B2cen3jkq4eiqrz5-jn6eik7e8/S02n3anq4knqr5jy6ein7c
bo$o$bo!
```

- September 2nd, 2017, 7:07 pm
- Forum: General Discussion
- Topic: apgsearch v4.0
- Replies:
**525** - Views:
**164084**

### Re: apgsearch v4.0

It looks like the catagolue website is returning soups from inflated symmetries as though they were uninflated.

- August 28th, 2017, 12:15 am
- Forum: Other Cellular Automata
- Topic: U-pentomino spaceships
- Replies:
**3** - Views:
**968**

### Re: U-pentomino spaceships

c/17 right: x = 2, y = 3, rule = B2cei3i4aejn5knr6c/S1c2ace3acky4ikqrt5-cr6ck7c 2o$bo$2o! c/46 right: x = 2, y = 3, rule = B2-ak3iqry4ajkw5jkn6ace7e/S1c2ace3cy4it5i6acn 2o$bo$2o! c/56 left: x = 2, y = 3, rule = B2-ak3iqry4ajkqw5akn6ce8/S1c2ace3y4itw5n 2o$bo$2o! c/72 left: x = 2, y = 3, rule = B2-ak...

- August 20th, 2017, 1:07 pm
- Forum: Other Cellular Automata
- Topic: Speeds for 1D spaceships
- Replies:
**19** - Views:
**4222**

### Re: Speeds for 1D spaceships

There was a thread on B026/S1 a while ago where it was found out that the rule was able to simulate a 1D rule that had spaceships. I can't seem to find it, but here are all the spaceships discovered on that thread plus a few more that I found: x = 616, y = 33, rule = B026/S1 566bo3b3o3bo2bobo2bo3bo2...

- June 26th, 2017, 3:34 pm
- Forum: Other Cellular Automata
- Topic: Perfect Diagonal Speeds in Life-like CA
- Replies:
**11** - Views:
**2055**

### Re: Perfect Diagonal Speeds in Life-like CA

A c/66:

Code: Select all

```
x = 4, y = 4, rule = B34e/S23-e
2b2o$o2bo$o2bo$obo!
```

- June 25th, 2017, 8:05 pm
- Forum: Other Cellular Automata
- Topic: Known slopes exhibited by spaceships and other moving object
- Replies:
**11** - Views:
**2111**

### Re: Known slopes exhibited by spaceships

Here are slope 7/4 and slope 20 ships:

Code: Select all

```
x = 5, y = 5, rule = B2i34ik6/S2-i3-a4ikny
2bo$bob2o$o3bo$2o2bo$2bo!
```

Code: Select all

```
x = 7, y = 9, rule = B2i34ik7/S23-a4ikn7
2bo$b3o$o2bo$3o2bo2$5b2o$bo4bo$b3o2bo$bobob2o!
```

- February 20th, 2017, 5:03 pm
- Forum: Other Cellular Automata
- Topic: B36/S125
- Replies:
**3** - Views:
**1033**

### Re: B36/S125

There's already a moderately large thread for this rule here.

- January 23rd, 2017, 1:46 pm
- Forum: Other Cellular Automata
- Topic: Small growing seeds
- Replies:
**9** - Views:
**2472**

### Re: Small growing seeds

Okay, in that case I think I know what the problem is. Try these scripts: import golly as g minpop = 200 maxpop = 1000000 genlength = 10240 rule = g.getrule() for i in range(1,1025): g.open(g.getdir('rules') + '/3_cell_seeds/' + str(i) + '.rle') g.setrule(rule) g.run(genlength/5) if int(g.getpop()) ...

- January 23rd, 2017, 1:01 am
- Forum: Other Cellular Automata
- Topic: Small growing seeds
- Replies:
**9** - Views:
**2472**

### Re: Small growing seeds

If all of those seeds are in the seeds folder then the script is working as intended.

If the number of seeds that the script creates is starting to becoming overwhelming, then you can raise the "minpop" variable and the smaller seeds won't be saved.

If the number of seeds that the script creates is starting to becoming overwhelming, then you can raise the "minpop" variable and the smaller seeds won't be saved.

- January 22nd, 2017, 3:29 pm
- Forum: Other Cellular Automata
- Topic: 11life
- Replies:
**29** - Views:
**10126**

### Re: 11life

New ships: x = 88, y = 13, rule = B3/S2-n36c 31bobo$30b2ob2o$30bo3bo16bo5bo$49bo2bo3bo2bo$28b3o3b3o10b2o3bo3bo3b2o$ 2o7b2o17bo2bobo2bo15bo3bo18b2o6b2o$13b3o31bo4bo3bo4bo13bo8bo$o4bo3bo2b 3obo13b2ob2o16b2o3b2o$b2obo4bob2o36bobo5bobo16b2o4b2o$2bobob2obo5bo13b o5bo12b3o7b3o11b2o2b2ob2ob2o2b2o$3b2o4b2o3...

- January 22nd, 2017, 3:22 pm
- Forum: Other Cellular Automata
- Topic: Small growing seeds
- Replies:
**9** - Views:
**2472**

### Re: Small growing seeds

Uhh...are you using Windows? On my (Mac) laptop, it's spewing a large number of seeds into my rules folder. Yes, I'm using WIndows, so there might be some odd behavior on Macs although I don't know how that would be. It's saving seeds in the rules folder instead of the seeds folder in the rules fol...

- January 11th, 2017, 8:15 pm
- Forum: Other Cellular Automata
- Topic: Small growing seeds
- Replies:
**9** - Views:
**2472**

### Re: Small growing seeds

Here's a rule optimized for 3-cell seed growth. The largest-growing 3-cell and 4-cell seeds I've looked at in this rule both have had a final population of 74249. @RULE Growth3 @TABLE n_states:3 neighborhood:vonNeumann symmetries:rotate4reflect var a={1,2} var b=a var c=a var d=a var e={0,1} 0,0,0,e...

- January 4th, 2017, 6:57 pm
- Forum: General Discussion
- Topic: Create your own terminology
- Replies:
**106** - Views:
**40826**

### Re: Create your own terminology

How would a spaceship have a stator in the first place?Saka wrote:Hippogriff: A stator-less spaceship

- January 2nd, 2017, 3:08 am
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**531** - Views:
**183465**

### Re: Rule request thread

Wait...you found those rules manually? Replace all mentions of a script in my above post with the "change a transition does it improve a seed? no discard restart yes keep it restart" process. Will you make a script for automatically doing that process? A good feature would be the ability to interru...

- January 2nd, 2017, 12:35 am
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**531** - Views:
**183465**

### Re: Rule request thread

What did you write the script in? Can it be modified for higher states? (I think 4 states will hit 1 million cells. Maybe even higher than we could ever imagine (or even simulate)) How fast is it? Does it keep searching after it runs out of optimizations to make? Can it be run with different rules?...

- January 1st, 2017, 5:13 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**531** - Views:
**183465**

### Re: Rule request thread

Not a challenge: I would like a rule where there are 3 live states: Life, virus, and infected life. When cells pass through a virus blob, the cells turn into infected life. Once an infected life cell has 5 or more infected neighbors, it turns into a virus cell, which is stationary. How would cells ...

- December 31st, 2016, 10:11 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**531** - Views:
**183465**

### Re: Rule request thread

Here's a 4-cell pattern that reaches 1164 (I'm assuming that the maximum bounding box for a 4-cell seed is 16 by 16): x = 15, y = 16, rule = Grow2VN3 A3$.A11$14.A$11.A! I've also found different two rules where patterns reach some pretty high populations: @RULE Growth1 @TABLE n_states:3 neighborhood...

- December 21st, 2016, 9:16 pm
- Forum: Other Cellular Automata
- Topic: Salad
- Replies:
**61** - Views:
**18361**

### Re: Salad

This one was found with gfind; I haven't really touched zfind yet for nontotalistic rules.Saka wrote:Huh, funny, I was looking for one yesterday. Gfind or zfind?Rocknlol wrote:A c/7 ship:Code: Select all

`x = 11, y = 19, rule = B2i34c/S2-i3 5bo$5bo2$3b2ob2o$3b5o4$b4ob4o$b9o3$3bobobo$2o3bo3b2o$2o7b2o$o9bo$5bo$ 3bo3bo$b3o3b3o!`

- December 21st, 2016, 6:00 pm
- Forum: Other Cellular Automata
- Topic: Salad
- Replies:
**61** - Views:
**18361**

### Re: Salad

A c/7 ship:

Code: Select all

```
x = 11, y = 19, rule = B2i34c/S2-i3
5bo$5bo2$3b2ob2o$3b5o4$b4ob4o$b9o3$3bobobo$2o3bo3b2o$2o7b2o$o9bo$5bo$
3bo3bo$b3o3b3o!
```

- December 21st, 2016, 3:09 pm
- Forum: Other Cellular Automata
- Topic: Natural ships with strange speeds.
- Replies:
**151** - Views:
**33699**

### Re: Natural ships with strange speeds.

B2i34cik7/S23-a4cikn7 is one of the strangest rules I've seen. Its natural ship speeds include c/2, 7c/29, 20c/83, and c/73. x = 125, y = 48, rule = B2i34cik7/S23-a4cikn7 82bobo$82b3o$82bobo$82bobo$82b3o4$80bobobobo2$79b2o2bo2b2o2$70b3o6bo2b 3o2bo6b3o$83bo$81b2ob2o$81bobobo$82b3o$83bo19$28b2o$28b2o5...

- December 20th, 2016, 3:42 am
- Forum: Other Cellular Automata
- Topic: B3/S2-i34t5ae
- Replies:
**34** - Views:
**10057**

### Re: B3/S2-i34t5ae

More ships: x = 109, y = 21, rule = B3/S2-i34t5ae 34bo$33bo$32bo60b2o9b2o$10bo23b3o55bo2bo7bo2bo$11bo3bo18bo55b2o15b2o$ 9b2o2bobo21b2o34bo17b2o2bo7bo2b2o$15bo18bo17bobobo14bo2bobo14b2o4bo3bo 4b2o$10bo8bo14b2o16b2ob2o15bo20bobo7bobo$10b4obo3bo17b2o13bo3bo15bo3bo 18b3o3b3o$15bo3bo12b2o3bo35bo2bo$bo15b...

- December 16th, 2016, 1:09 am
- Forum: Other Cellular Automata
- Topic: BestFriends (B2ce3aiy/S12aei3r)
- Replies:
**40** - Views:
**11913**

### Re: BestFriends (B2ce3aiy/S12aei3r)

Here's a p782 gun for it: x = 48, y = 160, rule = B2ce3aiy/S12aei3r 2bo$2bo41bo$o43bo$o45bo$5bobo38bo2$5bobo2$3b2o3b2o$5bobo$39bobo$39bobo $40bo20$11bo$11bo23bo$2bo6bo25bo$2bo6bo27bo6bo$37bo6bo32$38bo6bo$3bo6b o27bo6bo$3bo6bo25bo$12bo23bo$12bo14$41bo2$39bo3bo$6bobo31bobo$40bobo2$ 5b2ob2o8$47bo$bo45b...