## Search found 111 matches

- April 7th, 2021, 4:54 pm
- Forum: Other Cellular Automata
- Topic: MidLife
- Replies:
**12** - Views:
**438**

### Re: MidLife

I would be glad to check these resources, but I do not have an invite to Discord, and was not aware there was enough interest in this CA to warrant inclusion in Catagolue. I did check the examples that were given in this thread, but the spaceship I provided is subtly different from a swimmer, being...

- April 6th, 2021, 10:48 pm
- Forum: Other Cellular Automata
- Topic: MidLife
- Replies:
**12** - Views:
**438**

### Re: MidLife

Hi Jeremy, welcome to the forum! For accuracy's sake I should note that the 6c/12 and 10c/20 ships were found a couple of days ago on the Discord here . Here's the 11c/22 from that post: x = 12, y = 10, rule = MidLife ABA6.ABA$.B.A4.A.B$A.AB4.BA.A$3.A4.A$4.B2.B$4.4A2$.A.A4.A.A$2.B6.B$.A BA4.ABA! Her...

- April 2nd, 2021, 2:22 am
- Forum: Other Cellular Automata
- Topic: Generations Variants of CGOL
- Replies:
**19** - Views:
**1034**

### Re: Generations Variants of CGOL

A 3c/6 found with genfind and a 28c/56 based off of your rake—though you may already have found the latter when constructing that: x = 70, y = 134, rule = 23/3/3 40.2A$38.B4A$37.2A2.A$38.3A$39.A2$51.2A$50.4AB$51.A2.2A$52.3A$53.A16$ 45.B$43.B.ABA$42.A2.A2B$43.A2.2A$44.2A3$46.A$45.ABA$45.ABA5.B2.B$46....

- March 21st, 2021, 3:21 am
- Forum: Other Cellular Automata
- Topic: Generations Variants of CGOL
- Replies:
**19** - Views:
**1034**

### Re: Generations Variants of CGOL

Hi Rocknlol, I don't have a specific algorithm in mind, so much as I want to ask what the best algorithmic approach is to converting the puffer to a rake, which now that I say that out loud I think may be pretty specific to the rule. Do you think I should keep asking in this thread or do you recomm...

- March 21st, 2021, 3:09 am
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies:
**209** - Views:
**103693**

### Re: Star Wars Rule

Here's a c/6d; I don't believe this is known? If it is it's nowhere I can find: x = 9, y = 9, rule = 345/2/4 4.C.B$5.2A.B$6.2AC$4.CB.A$C.BA.2A$.2A2.B$2.3ACA$3.A.B$4.A! If this is new it would make this ship the first non-c ship in Star Wars (as far as I'm aware, at least). Omg, that's totally new!!...

- March 21st, 2021, 1:25 am
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies:
**209** - Views:
**103693**

### Re: Star Wars Rule

Here's a c/6d; I don't believe this is known? If it is it's nowhere I can find:
If this is new it would make this ship the first non-c ship in Star Wars (as far as I'm aware, at least).

Code: Select all

```
x = 9, y = 9, rule = 345/2/4
4.C.B$5.2A.B$6.2AC$4.CB.A$C.BA.2A$.2A2.B$2.3ACA$3.A.B$4.A!
```

- March 12th, 2021, 6:24 pm
- Forum: Other Cellular Automata
- Topic: Generations Variants of CGOL
- Replies:
**19** - Views:
**1034**

### Re: Generations Variants of CGOL

HI Francisco, welcome to the forum! Kudos for the 14c/28—that's a nice find. Here are more ships with some other speeds: x = 129, y = 17, rule = 23/3/3 99.A.2A$98.5A.B$97.2A6.A$77.B19.A2.B.B3A$22.A7.A17.BA46.2A.3A2.B$21.B AB5.BAB16.A.B45.2A.2A2.A2B$19.B13.B14.BA47.A2.BA2.2A$18.2A5.A.A5.2A 13.A3.B45....

- January 17th, 2021, 10:50 pm
- Forum: Other Cellular Automata
- Topic: Cannibalism
- Replies:
**5** - Views:
**452**

### Re: Cannibalism

It looks to me like there are three versions of this rule: The version you've posted above, the version here , which is the one that the patterns above use, and the version that the comments in the ruletable above actually describe. I see the behavior in the first version as identical to Life except...

- December 31st, 2020, 6:12 pm
- Forum: Other Cellular Automata
- Topic: Brian's Brain
- Replies:
**50** - Views:
**22749**

### Re: Brian's Brain

Found this c/5o ship just now: snip Did you find it with rlifesrc? I tried c/4o and just got these repeating backends: snip I actually found it with my own program, genfind . The specific version I used to find this ship isn't public yet; the current public version can find a fair number of multi-s...

- December 31st, 2020, 5:41 pm
- Forum: Other Cellular Automata
- Topic: Brian's Brain
- Replies:
**50** - Views:
**22749**

### Re: Brian's Brain

Found this c/5o ship just now: x = 19, y = 32, rule = /2/3 3.A11.A$.ABAB2.B3.B2.BABA$.B3.2A5.2A3.B$5.BA2.B2.AB$6.B5.B$2.BA.A.A3. A.A.AB$4.B2.B3.B2.B$2.AB2.BA3.AB2.BA$2.A2B.A5.A.2BA$2.A.2B7.2B.A$.AB 2A.A5.A.2ABA$B5.B5.B5.B$4.ABA5.ABA$3.BA9.AB2$.2A3.AB3.BA3.2A$A2B3.B5. B3.2BA$.B2.A2BA3.A2BA2.B$A.2AB.A...

- December 15th, 2020, 4:12 am
- Forum: Scripts
- Topic: genfind: Search for spaceships in multi-state rules
- Replies:
**0** - Views:
**532**

### genfind: Search for spaceships in multi-state rules

I've been sitting on this for a while but the code isn't getting any more readable so I'm releasing this now with some minor clean-ups. genfind is a gfind derivative able to search for (currently only orthogonal) ships in multi-state rules in range-1 Moore (it can do about up to six states). It's ad...

- December 12th, 2020, 4:05 am
- Forum: Other Cellular Automata
- Topic: NaiveLife Emulated: A reading-order simulation of Life
- Replies:
**11** - Views:
**2376**

### Re: NaiveLife Emulated: A reading-order simulation of Life

Some new ship speed/period combinations I've found for NaiveLife: 2c/3 left, c/2 left, c/3 left, c/2 up, c down, 2c/5 up, 2c/3 down, c/4 up, and c/3 down. Couldn't find any right-moving ships, unfortunately. Here's a display of all known speeds below: x = 183, y = 201, rule = NaiveLifeEmulated D10$1...

- July 3rd, 2020, 4:08 pm
- Forum: Other Cellular Automata
- Topic: Twolives
- Replies:
**17** - Views:
**2625**

### Re: Twolives

Some ships in Twolives. Some are very similar to certain ships in Life, while others are more unique: x = 149, y = 45, rule = Twolives 142.2A.2A$142.A3.A$143.A.A$140.A2.A.A2.A$140.2A.A.A.2A$143.A.A$142.2A .2A$140.A2.A.A2.A$140.A2.A.A2.A$141.A.A.A.A$142.2A.2A$143.A.A$144.A$ 140.3B3.3B2$143.B.B$143.B....

- June 18th, 2020, 11:48 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies:
**255** - Views:
**43588**

### Re: Spaceships in Life-like cellular automata

I've been running sweeps of OT rules for some time now to both get new ships and see if there are any interesting statistics when it comes to the prevalence of different speed ships at different widths. It's hit a point where I can't really do any more searches across every B3 rule in a reasonable a...

- June 8th, 2020, 5:23 am
- Forum: Other Cellular Automata
- Topic: Dotlife(B3/S023)
- Replies:
**26** - Views:
**17464**

### Re: Dotlife(B3/S023)

c/6 diagonal spaceship:

Code: Select all

```
x = 13, y = 13, rule = B3/S023
7bo$6bo$8bo$5bo3b2o$2bob3o2b4o$2ob2o2b2o3bo$b3o3bobo$10b2o$7bo$5b2obo$
2ob2o$2obo$2b2o2b3o!
```

- May 31st, 2020, 7:45 pm
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies:
**475** - Views:
**159696**

### Re: Thread for basic non-CGOL questions

Is there a known Isotropic Totalistic / Non-Totalistic rule that can be made to explode at a relativistic speed (speeds between c/2 and c) in all directions. By "be made", I mean that it is ok to specify a pattern, but it has to chaotically explode at a relativistic speed forever (Without any c exp...

- May 26th, 2020, 5:40 pm
- Forum: Other Cellular Automata
- Topic: NaiveLife Emulated: A reading-order simulation of Life
- Replies:
**11** - Views:
**2376**

### Re: NaiveLife Emulated: A reading-order simulation of Life

2c/4 orthogonal ship in NaiveLife: nlife_2c4o.gif x = 18, y = 22, rule = NaiveLifeEmulated 18E$E16.E$E.B14.E$E16.E$E16.E$E16.E$E16.E$E16.E$E16.E$E16.E$E16.E$E 16.E$E16.E$E5.A2.3A5.E$E4.2A.A3.A4.E$E5.A.A3.A4.E$E5.A2.2A2.A3.E$E4. 3A.A7.E$E4.A11.E$E16.E$E16.E$18E! EDIT: Here's a c/3 orthogonal ship: nl...

- May 21st, 2020, 3:59 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies:
**255** - Views:
**43588**

### Re: Spaceships in Life-like cellular automata

It's nothing too technically impressive; I wrote a quick python script that iterates through all rules starting in B3 and runs gfind at a given speed/width for each one. It saves the rule/width if there's a spaceship found at that iteration so it can skip over that rule when searching on a higher wi...

- May 21st, 2020, 1:02 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies:
**255** - Views:
**43588**

### Re: Spaceships in Life-like cellular automata

Here's a 2c/7 diagonal ship I found during my sweep; I believe this is the first one found in an outer-totalistic rule:

Code: Select all

```
x = 12, y = 12, rule = B35678/S3467
10b2o$6bo2b3o$5b6o$4bob2obo$3b3o2b2o$4b3ob3o$2b2ob3obo$2o2bob3o$b3obob
o$2b2obo$3b2o$4bo!
```

- May 19th, 2020, 12:52 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies:
**255** - Views:
**43588**

### Re: Spaceships in Life-like cellular automata

snip Nope, I'm still working by hand. Do you have a ZIP file containing the ships? I'm also considering making a tool to apgsearch all the stable B3 rules automatically, then obtain new oscillators via a web crawler. But I'm not sure how to auto-identify apgsearchable rules a priori , or if I'll ha...

- May 18th, 2020, 10:29 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies:
**255** - Views:
**43588**

### Re: Spaceships in Life-like cellular automata

LaundryPizza, have you been automating database entry? I've been sweeping through speed/width combinations in the B3 rulespace and I've found plenty of new ships, but there are enough where I'd really rather not enter them in by hand so if there's a script or method that you've been using to speed u...

- May 15th, 2020, 3:01 pm
- Forum: Other Cellular Automata
- Topic: B35/S2467
- Replies:
**22** - Views:
**3698**

### Re: B35/S2467

c/56 and c/6d spaceships: x = 107, y = 57, rule = B35/S2467 101b2o$102bo$102bo2b2o$102bo$103bobo$100bobobo$99b3ob4o$98bo2b3obo$97b 3o2b2o$97bob2o$99bo$95bo$92b5o$90bo4b3o$90b6o$39bo50b2o$90b2ob3o$38b2o bo47bob5o$38b2o48bo3b3o$36bo49b4o3bo$36b2o44bo2bob2o3bo$33bobo46b2ob3o $31b2o48b3o2b3o$32bo2bo45bo...

- May 12th, 2020, 4:13 pm
- Forum: Other Cellular Automata
- Topic: B378/S2458
- Replies:
**30** - Views:
**4203**

### Re: B378/S2458

c/5 diagonal, c/6 diagonal, c/5 orthogonal, and c/6 orthogonal spaceships: x = 155, y = 84, rule = B378/S2458 76bobo$76bobo$74bo2b2o$74bobo$73bo2bo$81b3o$71bobo7bo$79b2ob2o$69bobob 2o$68b2o2b2obo4b2o$66bo3b3ob2obobo$66b2o2bo2b2o$66bo3bo2bobobo$64bo4bo b3o$64b2obo2bo3b2o$74bo$62b2o5bo2bo$63b2o6b3o$60...

- May 10th, 2020, 12:13 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies:
**255** - Views:
**43588**

### Re: Spaceships in Life-like cellular automata

Is the isotropic non-totalistic rule with infinitely-extendable c/2 wickstretchers and wickstretcher spaceships and a spacefiller life-like? "Life-like" cellular automata are traditionally defined as being outer-totalistic, so B2-a5/S1e2-a35678 wouldn't count. (I think a fair number of people these...

- April 27th, 2020, 8:02 pm
- Forum: Other Cellular Automata
- Topic: Regenerating Generations
- Replies:
**19** - Views:
**2976**

### Re: Regenerating Generations

HighLife's 2c/7 also works here: x = 17, y = 9, rule = Custom-Rule-1 .AB11.BA$A.A11.A.A$.A4.B3.B4.A$.3A4.B4.3A$.A2BA7.A2BA$2.ABA7.ABA$3.A 2.B3AB2.A$7.3A$8.A! A c/5 may be out of reach for now—there aren't any bilaterally symmetric ships at widths 15/16 and higher widths seem to take prohibitively lo...