Search found 125 matches
- January 8th, 2023, 6:17 pm
- Forum: Patterns
- Topic: Small Spacefillers
- Replies: 4
- Views: 3218
Re: Small Spacefillers
107-cell 25x23: x = 25, y = 23, rule = B3/S23 19b3o$13bo5bo2bo$13bo5bo$11bo2bo4bo$11b4o4bo$3bo7b2o3bo2bo$o9bo9bo$b2o 5bo3bo10bo$4bo3bo3bo9bo$2obob2obo3bo3b2o4bo$4bo5bo3b2o4bo3bo$2bob2o2bo 3bo3bo2b2obo$o3bo4b2o3bo5bo$2bo4b2o3bo3bob2obob2o$2bo9bo3bo3bo$bo10bo 3bo5b2o$4bo9bo9bo$5bo2bo3b2o7bo$5bo4b4o$5b...
- December 31st, 2022, 5:46 am
- Forum: Patterns
- Topic: Small Spacefillers
- Replies: 4
- Views: 3218
Re: Small Spacefillers
Improvements to both population and bounding box from swapping out the above p4 support with HWSSs and running predecessor searches: 112-cell, 25x23: x = 25, y = 23, rule = B3/S23 19b3o$19bo2bo$12b2o5bo$10bo2b2o4bo$11bo2bo4bo$o8bo4bo4bo$3bo7bo8bo$b2o 2bo3bobobo9bo$b2o3bo2b3obo8bo$o2b2o3bo2bo2bobo3bo...
- April 10th, 2022, 5:11 am
- Forum: Patterns
- Topic: (Engineered) diehards
- Replies: 315
- Views: 46976
Re: (Engineered) diehards
Dave Greene calls it "pointless optimization game", right? Speaking of! Here's a bounding-box reduction to 94x96: x = 94, y = 96, rule = B3/S23 9bo2b9o3bo3b5ob3o2bo2bo24b2obo3b8ob3o$8bo4bo2b2o3bo4bo2b2o2bob2ob2o24b ob2o2b3o5b3o2bob2o$10b3o3bo7bo8bo4bobob2o21bo3b2o3bo8b2o$12b2o4bobo5b 3o2bobo2b2o2bo...
- March 23rd, 2022, 7:03 pm
- Forum: Patterns
- Topic: Cordership Discussion Thread
- Replies: 145
- Views: 36652
Re: Cordership Discussion Thread
26x18 equivalent (64 cells)... Bounding box reduction of this to 23x15 with 71 cells: x = 23, y = 15, rule = B3/S23 8b2o3b2obobobobo$9bo4bo2bo4bo$5bo8bo4b2obo$2o2bo7b2o2b3ob2o$o4bo8b2o5b o$bo2bo8bo5b4o$b3ob2o14bo$4b2o13bo$19bo$o2bo2bo12bo$o2bo2bo$3o2b2o$8bo $b2o3bo$5obo! For throughness' sake, here...
- November 17th, 2021, 9:25 pm
- Forum: Patterns
- Topic: Small Spacefillers
- Replies: 4
- Views: 3218
Small Spacefillers
I've been conducting a non-exhaustive, targeted search for low-population/small-bounding box Max variants over the last few days using LLS. Below are the lowest-population variants I could find for each of their respective bounding boxes: 151-cell, 27x23: x = 27, y = 23, rule = B3/S23 17b2o$17bob2o$...
- October 23rd, 2021, 5:33 pm
- Forum: Patterns
- Topic: Soup search results
- Replies: 2588
- Views: 1892020
Re: Soup search results
snip Here is a version that has the same population and lasts for two generations longer: x = 13, y = 35, rule = B3/S23 3b2o$b2o2$o$o$o8$5bobo$6bo$6bo9$9bo$9b2o$8bo3$2bo8b2o$3b2o6bo2$3bo$3b2o$2bo! Something is wrong with this pattern—it's not doing as described. I've been having some fun tinkering ...
- September 27th, 2021, 2:22 am
- Forum: General Discussion
- Topic: Beta Reader Thread for Game of Life Textbook
- Replies: 67
- Views: 10109
Re: Beta Reader Thread for Game of Life Textbook
Overall this has been a really enjoyable read! A few nits/questions so far: Page 5: Not sure how accurate using "isotropic rules" is here since Life-like rules are isotropic as well—maybe specify that these sorts of rules are "nontotalistic" here? dvgrn 10/4 : added indexed reference to "INT rules" ...
- September 19th, 2021, 11:53 pm
- Forum: Patterns
- Topic: Pure nonfillers
- Replies: 14
- Views: 4978
Re: Pure nonfillers
Population improvement to 215 and bounding box improvement to 33x29, respectively: x = 35, y = 29, rule = LifeHistory 18.3A5.A$12.A5.A2.A$10.3A5.A5.3A$13.A.A2.A8.2A$11.A.A4.A3.A2.A2.A$9.A 2.A.A3.A3.A5.A.A$6.A.A.A8.A4.2A$7.2A3.4A11.A.A.A.A$19.A4.2A4.3A$4.A. 3A4.A5.2A3.A$3.A2.A6.A.A9.A.2A.4A$2.2A.2A.A...
- July 18th, 2021, 4:33 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 610
- Views: 135706
Re: Spaceships in Life-like cellular automata
Some new ships in B0136/S02, including some very interesting semi-natural ships: x = 186, y = 141, rule = B0136/S02 61b3o2b3o$61b8o$60b10o$62b2o2b2o50$64b2o$62b6o$61b8o$62b6o$61b8o$61b8o $62b6o$62b6o$62b6o$60b10o$61b8o$60b10o$61b8o$60b10o$61b8o$59b12o$62b6o $61b8o$61b8o$62b6o$62b6o$61b8o$63b4o$62b6o...
- June 28th, 2021, 11:32 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 610
- Views: 135706
Re: Spaceships in Life-like cellular automata
Eppstein's database reader will list redundant ships. A ship is defined as redundant if there is another ship in the database with the same displacement and period that works in a (not necessarily proper) superset of the redundant ship's rule set. However, many redundant ships are intentionally inc...
- June 13th, 2021, 10:48 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 610
- Views: 135706
Re: Spaceships in Life-like cellular automata
We discovered numerous B2 ships while we were waiting for you to respond, so it will be difficult just to figure out which results have already been discovered. But, I will assume that all new results were discovered not long after your B3 compilation. I referenced version of glider-db in your sign...
- June 13th, 2021, 10:23 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 610
- Views: 135706
Re: Spaceships in Life-like cellular automata
I dug up some of the unpublished results from last year's sweep—I did look through B2 and B0 rules a little after going through the B3 rulespace but organizing the ships from those sweeps together was enough of a chore that I never got around to it. Until now! I've attached a database of around 2,00...
- May 23rd, 2021, 12:49 pm
- Forum: Other Cellular Automata
- Topic: B36/S245
- Replies: 47
- Views: 15072
Re: B36/S245
Some new non-monotonic ship speeds: 2c/4, 2c/5, c/3, and c/5: x = 91, y = 113, rule = B36/S245 42bo$40b5o$41b3o$38bob5obo$38bob2ob2obo$40b5o$40bobobo$40bo3bo2$39b2o 3b2o2$38bobo3bobo$39bobobobo$39b2o3b2o2$39b2obob2o$38bob2ob2obo$41bobo $42bo$39bobobobo$40b2ob2o$37bo9bo$36bobobo3bobobo$35bobo9bobo$36...
- April 24th, 2021, 11:04 pm
- Forum: Other Cellular Automata
- Topic: NaiveLife Emulated: A reading-order simulation of Life
- Replies: 12
- Views: 5817
Re: NaiveLife Emulated: A reading-order simulation of Life
Here is an updated collection of the smallest NaiveLife ships by speed: x = 172, y = 201, rule = NaiveLifeEmulated D10$13.A9.2A23.2A23.A2.3A16.A.A.2A15.2A.2A22.A.A22.3A$12.A.A8.A2.2A 15.4A.A6.2A15.2A.A3.A14.2A.A.A17.A3.4A17.2A.2A21.A.A$11.A5.A.A.A24.A 2.2A2.A.A17.A.A3.A17.A.A.A14.4A.A21.A26.2A$10.8A...
- April 7th, 2021, 4:54 pm
- Forum: Other Cellular Automata
- Topic: MidLife
- Replies: 12
- Views: 2475
Re: MidLife
I would be glad to check these resources, but I do not have an invite to Discord, and was not aware there was enough interest in this CA to warrant inclusion in Catagolue. I did check the examples that were given in this thread, but the spaceship I provided is subtly different from a swimmer, being...
- April 6th, 2021, 10:48 pm
- Forum: Other Cellular Automata
- Topic: MidLife
- Replies: 12
- Views: 2475
Re: MidLife
Hi Jeremy, welcome to the forum! For accuracy's sake I should note that the 6c/12 and 10c/20 ships were found a couple of days ago on the Discord here . Here's the 11c/22 from that post: x = 12, y = 10, rule = MidLife ABA6.ABA$.B.A4.A.B$A.AB4.BA.A$3.A4.A$4.B2.B$4.4A2$.A.A4.A.A$2.B6.B$.A BA4.ABA! Her...
- April 2nd, 2021, 2:22 am
- Forum: Other Cellular Automata
- Topic: Generations Variants of CGOL
- Replies: 27
- Views: 5591
Re: Generations Variants of CGOL
A 3c/6 found with genfind and a 28c/56 based off of your rake—though you may already have found the latter when constructing that: x = 70, y = 134, rule = 23/3/3 40.2A$38.B4A$37.2A2.A$38.3A$39.A2$51.2A$50.4AB$51.A2.2A$52.3A$53.A16$ 45.B$43.B.ABA$42.A2.A2B$43.A2.2A$44.2A3$46.A$45.ABA$45.ABA5.B2.B$46....
- March 21st, 2021, 3:21 am
- Forum: Other Cellular Automata
- Topic: Generations Variants of CGOL
- Replies: 27
- Views: 5591
Re: Generations Variants of CGOL
Hi Rocknlol, I don't have a specific algorithm in mind, so much as I want to ask what the best algorithmic approach is to converting the puffer to a rake, which now that I say that out loud I think may be pretty specific to the rule. Do you think I should keep asking in this thread or do you recomm...
- March 21st, 2021, 3:09 am
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies: 245
- Views: 147456
Re: Star Wars Rule
Here's a c/6d; I don't believe this is known? If it is it's nowhere I can find: x = 9, y = 9, rule = 345/2/4 4.C.B$5.2A.B$6.2AC$4.CB.A$C.BA.2A$.2A2.B$2.3ACA$3.A.B$4.A! If this is new it would make this ship the first non-c ship in Star Wars (as far as I'm aware, at least). Omg, that's totally new!!...
- March 21st, 2021, 1:25 am
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies: 245
- Views: 147456
Re: Star Wars Rule
Here's a c/6d; I don't believe this is known? If it is it's nowhere I can find:
If this is new it would make this ship the first non-c ship in Star Wars (as far as I'm aware, at least).
Code: Select all
x = 9, y = 9, rule = 345/2/4
4.C.B$5.2A.B$6.2AC$4.CB.A$C.BA.2A$.2A2.B$2.3ACA$3.A.B$4.A!
- March 12th, 2021, 6:24 pm
- Forum: Other Cellular Automata
- Topic: Generations Variants of CGOL
- Replies: 27
- Views: 5591
Re: Generations Variants of CGOL
HI Francisco, welcome to the forum! Kudos for the 14c/28—that's a nice find. Here are more ships with some other speeds: x = 129, y = 17, rule = 23/3/3 99.A.2A$98.5A.B$97.2A6.A$77.B19.A2.B.B3A$22.A7.A17.BA46.2A.3A2.B$21.B AB5.BAB16.A.B45.2A.2A2.A2B$19.B13.B14.BA47.A2.BA2.2A$18.2A5.A.A5.2A 13.A3.B45....
- January 17th, 2021, 10:50 pm
- Forum: Other Cellular Automata
- Topic: Cannibalism
- Replies: 5
- Views: 1352
Re: Cannibalism
It looks to me like there are three versions of this rule: The version you've posted above, the version here , which is the one that the patterns above use, and the version that the comments in the ruletable above actually describe. I see the behavior in the first version as identical to Life except...
- December 31st, 2020, 6:12 pm
- Forum: Other Cellular Automata
- Topic: Brian's Brain
- Replies: 52
- Views: 30512
Re: Brian's Brain
Found this c/5o ship just now: snip Did you find it with rlifesrc? I tried c/4o and just got these repeating backends: snip I actually found it with my own program, genfind . The specific version I used to find this ship isn't public yet; the current public version can find a fair number of multi-s...
- December 31st, 2020, 5:41 pm
- Forum: Other Cellular Automata
- Topic: Brian's Brain
- Replies: 52
- Views: 30512
Re: Brian's Brain
Found this c/5o ship just now: x = 19, y = 32, rule = /2/3 3.A11.A$.ABAB2.B3.B2.BABA$.B3.2A5.2A3.B$5.BA2.B2.AB$6.B5.B$2.BA.A.A3. A.A.AB$4.B2.B3.B2.B$2.AB2.BA3.AB2.BA$2.A2B.A5.A.2BA$2.A.2B7.2B.A$.AB 2A.A5.A.2ABA$B5.B5.B5.B$4.ABA5.ABA$3.BA9.AB2$.2A3.AB3.BA3.2A$A2B3.B5. B3.2BA$.B2.A2BA3.A2BA2.B$A.2AB.A...
- December 15th, 2020, 4:12 am
- Forum: Scripts
- Topic: genfind: Search for spaceships in multi-state rules
- Replies: 0
- Views: 1774
genfind: Search for spaceships in multi-state rules
I've been sitting on this for a while but the code isn't getting any more readable so I'm releasing this now with some minor clean-ups. genfind is a gfind derivative able to search for (currently only orthogonal) ships in multi-state rules in range-1 Moore (it can do about up to six states). It's ad...