Search found 223 matches: HighLife replicator
Searched query: highlife replicator
- September 17th, 2024, 11:02 pm
- Forum: Other Cellular Automata
- Topic: HighLife
- Replies: 175
- Views: 115772
Re: HighLife
Are these the only known infinite series of oscillators in this rule, given that 48n, 72n, 96n, and 144n replicator-based oscillators are covered as solutions to the 24n independent reflector? (The 59+96N family can also make guns, eg. the p347 (59+96(3)) Glider Gun by AbhpzTa ...
- July 26th, 2024, 7:16 am
- Forum: Other Cellular Automata
- Topic: HighLife
- Replies: 175
- Views: 115772
Re: HighLife
... only ... Thanks! The P10 in the top right has just the reaction I was looking for. I managed to make it into this catalyst that can stop replicators which I'm quite content with, although I wouldn't be very surprised if a smaller version exists: x = 19, y = 19, rule = B36/S23 3b3o$2bo2bo$bo3bo$bo2bo$b3o2$8b2o5bo$7bo2bo4bobo$7bobo3bo4bo$8bo3bob5o ...
- June 7th, 2024, 9:47 am
- Forum: Other Cellular Automata
- Topic: HighLife
- Replies: 175
- Views: 115772
Re: HighLife
... The problem with creating such a novelty generator that only uses 1 replicator is that a the evolution sequence of 1 replicator has a property ... On one hand, while it's true that the standard eater-3 does not work in highlife, because the usual loaf reaction turns it into a barge instead of ...
- May 14th, 2024, 1:29 pm
- Forum: LifeWiki Discussion
- Topic: Suggested LifeWiki edits
- Replies: 1092
- Views: 262530
moving spaceship status pages to the mainspace and {{LinkForumThread}} style=raw
... LifeWiki:Spaceship Search Status Page for other rules, of which 2×2 , HighLife , Day & Night , LeapLife and (in User:DroneBetter/qfind results ) the sqrt replicator rule, Flock, HighFlock, Pedestrian Flock and Holstein have pages. Should these ...
- May 6th, 2024, 4:15 am
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of OCA Thread
- Replies: 177
- Views: 54442
Re: Absolutely Useless Patterns Not Worthy Of OCA Thread
Yes. That's why I putted it into this thread.squareroot12621 wrote: ↑May 5th, 2024, 11:48 amIsn't that just the bomber from HighLife?b-engine wrote: ↑April 30th, 2024, 10:34 pmThis hexagon is actually a replicator:Code: Select all
x = 12, y = 6, rule = R1,C2,S2-3,B3,6,NW111101111H 7b3o$7bo2bo$7bo3bo$8bo2bo$9b3o$3o!
- May 5th, 2024, 11:48 am
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of OCA Thread
- Replies: 177
- Views: 54442
Re: Absolutely Useless Patterns Not Worthy Of OCA Thread
Isn't that just the bomber from HighLife?b-engine wrote: ↑April 30th, 2024, 10:34 pmThis hexagon is actually a replicator:Code: Select all
x = 12, y = 6, rule = R1,C2,S2-3,B3,6,NW111101111H 7b3o$7bo2bo$7bo3bo$8bo2bo$9b3o$3o!
- May 3rd, 2024, 1:56 am
- Forum: The Sandbox
- Topic: Wrong answers only thread
- Replies: 751
- Views: 64573
Re: Wrong answers only thread
- May 3rd, 2024, 1:42 am
- Forum: The Sandbox
- Topic: Wrong answers only thread
- Replies: 751
- Views: 64573
Re: Wrong answers only thread
A: 1969
Q: When was HighLife replicator discovered?
- April 20th, 2024, 2:36 pm
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 992
- Views: 598528
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
What is this... actually working moving replicator? x = 47, y = 48, rule = B36/S23 5b2o$4bo$4b2obo$3b2o2b3o$b3o$obo8bo$o$2b2o3bo3bobo$3bo$3bo11bo2$5bobo ... That is OCA:HighLife/Bomber .
- April 19th, 2024, 9:26 pm
- Forum: General Discussion
- Topic: Golly 4.3b1
- Replies: 61
- Views: 20247
Re: Golly 4.3b1
... comments, and is outdated in light of recent discoveries. Life-Like/HighLife-replicator-spaceship.rle and Day-and-Night-gun-and-antigun.rle capitalize initial letter in ...
- April 17th, 2024, 11:47 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4272
- Views: 1044116
Re: Miscellaneous Discoveries in Other Cellular Automata
... = 64: [...] [...] P260 from soup: [...] Doing the same thing to HighLife instead leads to a second alien replicator, which is a certain sort of beehive: x = 16, y = 16, rule = sandbox 5o3bo2bo$6bo2bo5bo$3b5o2bob2obo$2o8b4o$o3bob2obob2o$b2obo2b6o$2o6bob3o ...
- April 9th, 2024, 1:05 pm
- Forum: General Discussion
- Topic: Golly 4.3b1
- Replies: 61
- Views: 20247
Re: Golly 4.3b1
... comments, and is outdated in light of recent discoveries. Life-Like/HighLife-replicator-spaceship.rle and Day-and-Night-gun-and-antigun.rle capitalize initial letter in ...
- March 5th, 2024, 3:22 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 486
- Views: 166896
Re: Rules with interesting replicators
Instead of being a true replicator, it behaves more like a wavestretcher: x = 3, y = 4, rule = B35cnry78/S2-c3-aky4it6a o$2o$b2o$2o! This isn't HighLife rep (and in fact it replicates perpendicular to where HighLife rep replicates toward): x = ...
- February 21st, 2024, 9:04 pm
- Forum: General Discussion
- Topic: Suggested patterns for Golly
- Replies: 190
- Views: 54267
Re: Suggested patterns for Golly
... of things I'm considering looking at to potentially include, such as replicator-spaceship technology from rules such as HighLife and tHighLife, other OCA growth rates (counting patterns as well as AforAmpere's weird ...
- January 30th, 2024, 3:04 am
- Forum: Other Cellular Automata
- Topic: B2in3-q4w/S23
- Replies: 35
- Views: 5947
Re: B2in3-q4w/S23
... 3bo3bo$6bo! EDIT 2: I thought that what the blocks hassle is the HighLife replicator, then I found that it's not: x = 17, y = 17, rule = B2in3-q4w/S23 2o$2o3$6b3o$5bo2bo$4bo3bo$4bo2bo$4b3o3b3o$9bo2bo$8bo3bo$8bo2bo$8b3o3$ ...
- January 18th, 2024, 9:30 am
- Forum: Other Cellular Automata
- Topic: Halfway between two Life-like cellular automata
- Replies: 9
- Views: 2105
Re: Halfway between two Life-like cellular automata
... itself do work, and it can pull a dot as "tagalong". B3(6)/S23(6) HighLife replicator and bomber does work: x = 27, y = 6, rule = B36aen/S236ikn 3o19b3o$o2bo18bo2bo$o3bo17bo3bo$bo2bo18bo2bo$2b3o19b3o$15b3o! ...
- December 16th, 2023, 4:41 pm
- Forum: LifeWiki Discussion
- Topic: Redirects and categories discussion thread
- Replies: 8
- Views: 9353
Redirects and categories discussion thread
... in https://conwaylife.com/w/index.php?title=Eightlife&redirect=no https://conwaylife.com/w/index.php?title=OCA:Eightlife&redirect=no The name 'HighLife' is incorrectly capitalized in https://conwaylife.com/w/index.php?title=Highlife_replicator&redirect=no I think those redirects should be deleted, ...
- November 24th, 2023, 2:30 am
- Forum: LifeWiki Discussion
- Topic: Regarding the name of the """logarithmic""" replicator rule
- Replies: 59
- Views: 22680
Re: Regarding the name of the """logarithmic""" replicator rule
... with the newly-coined name. Even here and now, in this particular universe, it still makes sense to keep the rulestring 'B36/S23' in places where HighLife is mentioned (so that a reader can understand what is the rule before/without following the link). That does not matter - it is a demonstration ...
- November 24th, 2023, 2:16 am
- Forum: LifeWiki Discussion
- Topic: Regarding the name of the """logarithmic""" replicator rule
- Replies: 59
- Views: 22680
Re: Regarding the name of the """logarithmic""" replicator rule
... with the newly-coined name. Even here and now, in this particular universe, it still makes sense to keep the rulestring 'B36/S23' in places where HighLife is mentioned (so that a reader can understand what is the rule before/without following the link). That does not matter - it is a demonstration ...
- November 24th, 2023, 1:42 am
- Forum: LifeWiki Discussion
- Topic: Regarding the name of the """logarithmic""" replicator rule
- Replies: 59
- Views: 22680
Re: Regarding the name of the """logarithmic""" replicator rule
Highlife has the same amount of sense as Grounded Life, but it is still preferred. HighLife was investigated/discussed by more people who used the name over time in discussions. B35/S23 was named recently. If B36/S23 was ...
- November 24th, 2023, 12:25 am
- Forum: LifeWiki Discussion
- Topic: Regarding the name of the """logarithmic""" replicator rule
- Replies: 59
- Views: 22680
Re: Regarding the name of the """logarithmic""" replicator rule
Highlife has the same amount of sense as Grounded Life, but it is still preferred. HighLife was investigated/discussed by more people who used the name over time in discussions. B35/S23 was named recently. In 2022 Cribbage ...
- November 24th, 2023, 12:22 am
- Forum: LifeWiki Discussion
- Topic: Regarding the name of the """logarithmic""" replicator rule
- Replies: 59
- Views: 22680
Re: Regarding the name of the """logarithmic""" replicator rule
... 'B35/S23' (which is very short in this case) would do much better for the many readers who don't really know anything yet about the rule. Highlife has the same amount of sense as Grounded Life, but it is still preferred. Anyways, the alias has already been added to Lifeviewer, so it is ...
- September 30th, 2023, 7:19 am
- Forum: Other Cellular Automata
- Topic: RuleEmulator v1.0
- Replies: 3
- Views: 500
Re: RuleEmulator v1.0
... state-1 neighbours ("Life neighbours"), and three state-2 neighbours ("HighLife neighbours"). What happens then? Should a cell be born as a Life ... 0 1 255 255 255 2 255 0 0 3 255 255 0 4 0 255 0 5 0 255 255 p48 hybrid replicator hassler: x = 21, y = 21, rule = RuleEmulator5 19.2A$19.2A$14.3B$14.B2.B$14.B3.B$15.B2.B$16.3B4$6.3B$6.B2.B$6.B3.B$ ...
- September 4th, 2023, 9:12 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4272
- Views: 1044116
Re: Miscellaneous Discoveries in Other Cellular Automata
All bomber variants with the blockless variation of the HighLife replicator and commonness at least 2^10. blockless_bomber-variants-c10.txt.zip The results include: ...
- June 23rd, 2023, 10:09 am
- Forum: Other Cellular Automata
- Topic: HighLife
- Replies: 175
- Views: 115772
Re: HighLife
Is it possible to create an adjustable spaceship using the replicator? Depends on what you mean by "adjustable". These spaceships are definitely not trivially adjustable (i.e. just move these pieces farther apart to change speed), but in theory (and also ...