Search found 5 matches
- November 2nd, 2014, 9:40 am
- Forum: Scripts
- Topic: Golly script help needed.
- Replies: 2
- Views: 3609
Re: Golly script help needed.
The periods of p(n) for odd n seem to be found in OEIS: A160657 In the rule space I explore a rule is defined by a set of strings Bxy, Sxy, where x is the number of live diagonal neighbours and y is the number of live orthogonal neighbours of a cell. In this notation the rule for B3/S5 is { B03 B12 ...
- November 1st, 2014, 3:31 pm
- Forum: Scripts
- Topic: Golly script help needed.
- Replies: 2
- Views: 3609
Re: Golly script help needed.
The period of P(n) for odd n seems to be always of the form 2^k - 2. Perhaps the solution of the problem
demands more reasoning than coding and computing.
Risto Kauppila
demands more reasoning than coding and computing.
Risto Kauppila
- October 31st, 2014, 10:47 am
- Forum: Scripts
- Topic: Golly script help needed.
- Replies: 2
- Views: 3609
Golly script help needed.
Hi! I found an interesting family of oscillators in a Weighted Life rule. The rule is quite complex but the oscillators are supported by the following minimal "Miniosc" rule: NW5,NN1,NE5,EE1,SE5,SS1,SW5,WW1,ME0,HI0,RB2,RB7,RB10,RS0,RS5,RS10 and the corresponding Golly rule is: num_states=2 num_neigh...
- October 29th, 2014, 4:28 am
- Forum: Other Cellular Automata
- Topic: MCell Weighted Life (Patterns and Rules)
- Replies: 16
- Views: 12928
Re: MCell Weighted Life (Patterns and Rules)
Sorry, something went wrong when I did "Convert Old Rules" in Golly. The rule worked fineAndrew wrote:The Bigship rule you posted was invalid so I edited your post and inserted the correct rule data.
after running Eric's Weightedlife->Ruletree(1.0).py.
Risto Kauppila
- October 28th, 2014, 5:48 pm
- Forum: Other Cellular Automata
- Topic: MCell Weighted Life (Patterns and Rules)
- Replies: 16
- Views: 12928
Re: MCell Weighted Life (Patterns and Rules)
Hi! This is my first post. I found an interesting moving and growing pattern in the following rule: NW5 NN1 NE5 EE1 SE5 SS1 SW5 WW1 ME0 HI0 RB2 RB3 RB11 RB16 RB17 RS2 RS6 RS7 RS8 RS10 RS13 RS16 I call the rule "Bigship". Using EriG's script I transformed it to the following Golly rule: @RULE Bigship...