Search found 484 matches

by Sphenocorona
June 2nd, 2016, 9:01 pm
Forum: Other Cellular Automata
Topic: B3/S12-ae34ceit
Replies: 24
Views: 12784

Re: B3/S12-ae34ceit

A c/2 orthogonal and a c/4 diagonal: x = 11, y = 6, rule = B3_S12-ae34ceit bo$o2bo6bo$o9bo$o7bo$b2o4b2o$2bo5bo! Dirty puffer: x = 6, y = 13, rule = B3_S12-ae34ceit 2bo$b2o$o$o$o2bo$bo3bo$5bo$bo3bo$o2bo$o$o$b2o$2bo! Smaller, cleaner puffer: x = 6, y = 6, rule = B3_S12-ae34ceit 2bo$b2o$o$o$o2bobo$bo3b...
by Sphenocorona
June 2nd, 2016, 4:11 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 226
Views: 96502

Re: Thread for basic non-CGOL questions

I was probably remembering the 3c/4 actually; I now think 3c/4 is the maximum diagonal speed possible for a life-like rule.
by Sphenocorona
June 2nd, 2016, 2:38 am
Forum: Bugs & Errors
Topic: Golly Crashes When Running Python Scripts
Replies: 14
Views: 11005

Re: Golly Crashes When Running Python Scripts

I've used Python scripts in golly on Windows 8.1 just fine, 64 bit system but I do not remember if the two are both 64 bit or 32 bit.
by Sphenocorona
June 2nd, 2016, 2:29 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 226
Views: 96502

Re: Thread for basic non-CGOL questions

As far as I know, the 3c/4 diagonal ship is the fastest known ship (by Euclidean speed) in a Life-like cellular automaton. I recall there being a 4c/4 (i.e. lightspeed) diagonal ship in some B0 rule, which would be the fastest possible ship by Euclidean speed. Unfortunately I don't remember what ru...
by Sphenocorona
May 27th, 2016, 10:57 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1769
Views: 862712

Re: Thread for your unsure discoveries

I hope somebody noticed this hebdarole reduction I think the reason why it's called a hebdarole is the spark at the top and it being likened to the fumarole. Replace that and its namesake is gone; no point in calling it a hebdarole anymore. So while using two copies of the bottom is obviously small...
by Sphenocorona
May 26th, 2016, 10:04 pm
Forum: The Sandbox
Topic: My stupid challenge
Replies: 40
Views: 18254

Re: My stupid challenge

That's an oscillator. I think it's based off an oscillator, yes (well, actually a gun but whatever), but once a glider shot from the extremely high period gun gets through all of the period doubling semi-snarks, it should then run into that lone block in the bottom right corner, 'stabilizing' the p...
by Sphenocorona
May 23rd, 2016, 12:00 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1791
Views: 471466

Re: Thread for basic questions

Yes, there are even configurations which fire an infinite sequence of distinct spaceships. I need an example. Like, now. This sounds amazing. It's probably less exciting than you think. We know such a thing exists, and we know how to make one, but we haven't done it yet. The plan that I assume is b...
by Sphenocorona
May 22nd, 2016, 6:57 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2337
Views: 921946

Re: Thread For Your Useless Discoveries

The two entries above are identical. I'm guessing the second one is supposed to be something else.
by Sphenocorona
May 19th, 2016, 9:32 pm
Forum: General Discussion
Topic: Hyperbolic Game Of Life?
Replies: 8
Views: 4401

Re: Hyperbolic Game Of Life?

I can't help but wonder if there's a hyperbolic tiling that gives more interesting results. In particular, what effect does the number of edges of a cell have on the general behavior of outer-totalistic CAs on that geometry? What about the number of cells meeting at a vertex? I can't help but notice...
by Sphenocorona
May 16th, 2016, 12:02 am
Forum: Other Cellular Automata
Topic: Complexity in loop rules?
Replies: 39
Views: 15708

Re: Complexity in loop rules?

I'm sure there is some way; however, I don't know if there's any way that isn't hideously complicated. Spending 20 states on the food alone sounds like total overkill...! I think the easiest approach would be to add maybe 3/4 more states, and have the food generator states be different from the phot...
by Sphenocorona
May 14th, 2016, 11:00 pm
Forum: Other Cellular Automata
Topic: Complexity in loop rules?
Replies: 39
Views: 15708

Re: Complexity in loop rules?

Here's my thoughts on that: I don't think having deliberately explosive food added to a rule is a good idea. My only suggestions for a new rule were the bulleted items at the bottom. As for influence on selective pressure, I don't think reflection would be that bad if there were some limitations put...
by Sphenocorona
May 13th, 2016, 11:56 am
Forum: Other Cellular Automata
Topic: Complexity in loop rules?
Replies: 39
Views: 15708

Re: Complexity in loop rules?

I had a thought a while back that I was just reminded of by a post in another thread. The 'food' states in this rule can explode into a chaotic mess if just randomly inserted into the grid. This made me think, maybe it's possible to make an artificial 'multi-cellular' worm with this; multiple indivi...
by Sphenocorona
May 9th, 2016, 8:55 pm
Forum: Patterns
Topic: Soup search results
Replies: 2128
Views: 1238042

Re: Soup search results

Thing is that the distinction between something arising in C1 and arising in another symmetry type is considered to be important, but at the same time it's still often considered as having 'appeared' if it shows up in any symmetry. It's just that it's considered to be a 'natural' appearance (as oppo...
by Sphenocorona
May 9th, 2016, 8:45 pm
Forum: Patterns
Topic: How about a unidimensional spaceship?
Replies: 35
Views: 28342

Re: How about a unidimensional spaceship?

Here's another clean faster-than-c/2 fuse, which is even less dense but ends up as a result coming out to a meager 18c/30. Maybe it's more trivial, but I figured more options can be useful for aligning things. It's also got some fairly large sparks which might be usable for colliding already produce...
by Sphenocorona
May 8th, 2016, 10:51 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1791
Views: 471466

Re: Thread for basic questions

What is the highest "dimension" of an infinite growth pattern created? There isn't really any limit to this as far as I'm aware, though it must be remembered that the actual long-term population growth rate in an n-dimensional CA cannot exceed nth degree polynomial growth (2nd degree is quadratic, ...
by Sphenocorona
April 29th, 2016, 9:27 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 531
Views: 183487

Re: Rule request thread

Here's an 'oddball' rule with only three states: @RULE Oddball3State A rule made to address the challenge of producing a rule which can only have oscillators of odd periods (but any odd period), using three states (including vacuum). @TABLE n_states:3 neighborhood:Moore symmetries:none var a = {0,1,...
by Sphenocorona
April 27th, 2016, 11:51 am
Forum: Other Cellular Automata
Topic: B36n/S23
Replies: 6
Views: 1763

Re: B36n/S23

I've been using the script from here: Non-totalistic Rules and Weighted Life (Scripts), 2nd post. I had thought that was the normal one... With that one, putting in "B36n/S23" just gives HighLife.
by Sphenocorona
April 26th, 2016, 8:20 pm
Forum: Other Cellular Automata
Topic: B36n/S23
Replies: 6
Views: 1763

Re: B36n/S23

Wait... I don't think "B36n" is a thing in the neighbors2 format? It just generated standard HighLife for me... I'm guessing it's supposed to be "B36v" instead.
by Sphenocorona
April 23rd, 2016, 12:22 am
Forum: Other Cellular Automata
Topic: tlife (B3/S2-i34q)
Replies: 467
Views: 255970

Re: tlife

The elevener is now the only one of Life's 50 most common SL's that functions in tlife but lacks a synthesis. That problem can be fixed with 13G: x = 24, y = 33, rule = tlife 21bo$19b2o$20b2o2$8bobo$9b2o$9bo6$14b2o$13bobo$13bo$obo11bo2b2o$b2o12b o2bo$bo14b2o9$10bobo$11b2o$11bo$2b3o$4bo6b2o8b3o$3bo6...
by Sphenocorona
April 21st, 2016, 11:39 am
Forum: Patterns
Topic: is this c/10 spaceship known?
Replies: 355
Views: 465756

Re: is this c/10 spaceship known?

The above ideas gave me another idea: that maybe it's possible to make a sawtooth where the stationary part of the sawtooth is just a few simple still lifes. Have some copperheads set up so that if they are hit from behind, a blinker puffer escapes going backwards, with maybe a couple still lives cl...
by Sphenocorona
April 20th, 2016, 12:31 pm
Forum: Patterns
Topic: Universal helix working notes (Completed!)
Replies: 44
Views: 18135

Re: Universal helix working notes (Completed!)

I think it's worth noting two ideas - one is that you can put a few of the fusestoppers up along with the cleanup *WSSes, which is beneficial since putting the *WSSes as close to the puffer as possible will yield the longest burn time. Since the fuse-stopping reaction liberates a glider, that glider...
by Sphenocorona
April 19th, 2016, 5:11 pm
Forum: Patterns
Topic: Universal helix working notes (Completed!)
Replies: 44
Views: 18135

Re: Universal helix working notes

Another theoretical way to maybe get any sub c/2 speed would be to have the fuse laid down by a puffer get burned away multiple times before destroying the puffer, with each burn getting further before running into a ship next to the fuse and stopping. Something would need to follow and re ignite it...
by Sphenocorona
April 16th, 2016, 3:24 pm
Forum: Other Cellular Automata
Topic: B3/S0135678
Replies: 4
Views: 1887

Re: B3/S0135678

My main question is if we can make circuitry using signals in this rule...
by Sphenocorona
April 15th, 2016, 9:09 pm
Forum: General Discussion
Topic: Categorization of rules by extant velocities
Replies: 3
Views: 2984

Categorization of rules by extant velocities

Based on various projects relating to creating spaceships with new forms of movement, I had the thought that maybe it'd be useful to form a method of categorizing CA rules based on the limitations on possible velocities within any given rule. I should clarify that velocity here refers to slope and s...
by Sphenocorona
April 10th, 2016, 6:51 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1769
Views: 862712

Re: Thread for your unsure discoveries

Since the reactions you propose lead to a glide-symmetric track, an additional condition for reburnability emerges, one that is so much stricter than those for other tracks that so far nobody has found a reburnable glide-symmetric fuse (aside from the trivial case of bilaterally symmetric fuses like...