Search found 57 matches

by TWLife
October 14th, 2013, 5:51 am
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 8975

Re: Affected: 35678/24/5

Here's another one that grows, but along the edge... it soon makes another one of those very annoying things you can't get rid of, but this one actually forms naturally and debris doesn't stop it either.... Yes -- I ran into the Very Annoying Thing several times myself while running patterns in 356...
by TWLife
October 14th, 2013, 5:50 am
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 8975

Re: Affected: 35678/24/5

oh, I think we have different opinions, I personally like chaos coming to a stop and a lot more 'study-able' and analyse-able' being created, that's probably why I like 35678/24/5, but I guess both could be studied and related to each other anyway, so yeah...
by TWLife
October 14th, 2013, 4:04 am
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 8975

Re: Affected: 35678/24/5

Here's another one that grows, but along the edge... it soon makes another one of those very annoying things you can't get rid of, but this one actually forms naturally and debris doesn't stop it either.... x = 500, y = 500, rule = 35678/24/5:T500,500 500A$A12.DCBA29.DCBA29.DCBA29.DCBA29.DCBA29.DCBA...
by TWLife
October 14th, 2013, 3:59 am
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 8975

Re: Affected: 35678/24/5

Oh, and yes, I have come across those 2 block walls before, and they haven't joined up in my case either, but I think its to do with the design of the 2 leads on both sides. But once they are in place, there indestructible and can get quite annoying, also, there's this really annoying thing that I c...
by TWLife
October 14th, 2013, 3:51 am
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 8975

Re: Affected: 35678/24/5

It teleports this to the other side of the box like a cross-surface The thing it fires out of the teleportation reflects, eventually, you get 2 of those travelling with exact rotational symmetry. I find it surprising that from the situation described you can put a FeatherWSS anywhere in the box and ...
by TWLife
October 14th, 2013, 2:01 am
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 8975

Re: Affected: 35678/24/5

a very interesting reflector and/or sometimes teleportation device x = 500, y = 500, rule = 35678/24/5:T500,500 500A$A498.A$A498.A$A498.A$A498.A$A498.A$A498.A$A498.A$A498.A$A498.A$A 498.A$A498.A$A498.A$A498.A$A498.A$A498.A$A498.A$A498.A$A498.A$A498.A$ A498.A$A498.A$A498.A$A498.A$A498.A$A498.A$A498.A...
by TWLife
October 13th, 2013, 6:42 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 816
Views: 343538

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

OMG!!!! The 2 forces at work.... x = 870, y = 858, rule = B36/S23 24b2o$25b2o$22bob2o$22b3o$23bo5bo$28b3o$27b2obo$26b2o$27b2o3b2o$33b2o$ 30bob2o$30b3o$31bo5bo$36b3o$35b2obo$34b2o$35b2o3b2o$41b2o$38bob2o$38b 3o$o38bo5bo$3o41b3o$3bo39b2obo$2b2o38b2o$43b2o3b2o$49b2o$46bob2o$46b3o $12b2o33bo5bo$13b2o37...
by TWLife
October 13th, 2013, 6:41 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 816
Views: 343538

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

OMG!!!! The 2 forces at work.... x = 870, y = 858, rule = B36/S23 24b2o$25b2o$22bob2o$22b3o$23bo5bo$28b3o$27b2obo$26b2o$27b2o3b2o$33b2o$ 30bob2o$30b3o$31bo5bo$36b3o$35b2obo$34b2o$35b2o3b2o$41b2o$38bob2o$38b 3o$o38bo5bo$3o41b3o$3bo39b2obo$2b2o38b2o$43b2o3b2o$49b2o$46bob2o$46b3o $12b2o33bo5bo$13b2o37b...
by TWLife
October 13th, 2013, 6:01 am
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 8975

Re: 35678/24/5

Oh, I forgot to add the B4 and change it to G5 in......




NOTE: THE RULE HAS CHANGED TO 35678/24/5
by TWLife
October 12th, 2013, 1:50 am
Forum: Patterns
Topic: The Gosper Machine
Replies: 58
Views: 24893

Re: The Gosper Machine

p120 gosper oscillator x = 45, y = 67, rule = B3/S23 10b2o20b2o$10b2o20b2o4$11bo$10bobo20bo$9bo3bo17b2ob2o$10b3o$8b2o3b2o 15bo5bo2$30b2obob2o3$9bo25bo$9bo22bo2bo$9bob3o21bo$31b2o$14bo16bo$11bo b2o16bobo$11b2o19b2o3$6b2o3b2o19b2o3b2o$6b2o3b2o19bo5bo$7b5o13bo$8bobo 14bobo5bo3bo$25b2o7b3o$8b3o3$3b2o35b...
by TWLife
October 12th, 2013, 1:34 am
Forum: Other Cellular Automata
Topic: Zxc
Replies: 8
Views: 3447

Re: Zxc

when I tried the first rule it said that the 23rd line could not be understood....
And what algorithm is this??
by TWLife
October 11th, 2013, 11:13 pm
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 8975

Affected: 35678/24/5

NOTE: THE RULE HAS CHANGED TO 35678/24/5 (Instead of 35678/2/4) When engineered properly, this rule is fun to watch, there are probably oscillators. for e.g. x = 500, y = 500, rule = 35678/24/4:T500,500 6.CBA10.C284.B2C43.BC11.ABC11.ABC11.ABC11.ABC11.ABC11.ABC11.ABC11.ABC 11.ABC11.ABC6.2A$6.CBA294....
by TWLife
October 6th, 2013, 6:17 pm
Forum: Patterns
Topic: Wishlist
Replies: 24
Views: 14506

Re: Wishlist

codeholic wrote:
TWLife wrote:a c8 or over spaceship!!! I think this will be for maybe, another year or so???
Well, there are already corderships and geminoids :)
yeah, well, I meant one that only moves in a straight line, and you get what I mean.....
by TWLife
October 6th, 2013, 5:50 pm
Forum: Other Cellular Automata
Topic: Glide Life: 23/34578/4
Replies: 9
Views: 3106

Re: Glide: 23/34578/4

Alright, the name for this rule is temporarily 'glide life', if you have any suggestions, please tell me and I will consider them. Thanks! :D
by TWLife
October 6th, 2013, 5:10 am
Forum: Patterns
Topic: Wishlist
Replies: 24
Views: 14506

Re: Wishlist

a c8 or over spaceship!!! I think this will be for maybe, another year or so???
by TWLife
October 6th, 2013, 2:14 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1510
Views: 967208

Re: Thread For Your Accidental Discoveries

EDIT: By the way, why is the head of the fuse p12, while the finished product is p24? [/code] it they don't really have much to do with each other, but the finished product is usually a multiple of the fuse, except in extremely rare cases. Usually when this happens, it is because the result of the ...
by TWLife
October 6th, 2013, 1:40 am
Forum: Other Cellular Automata
Topic: Glide Life: 23/34578/4
Replies: 9
Views: 3106

Re: 23/3458/4

there's also this tub....

Code: Select all

x = 3, y = 3, rule = 23/3458/4
.A$A.A$.A!
by TWLife
October 6th, 2013, 1:36 am
Forum: Other Cellular Automata
Topic: Glide Life: 23/34578/4
Replies: 9
Views: 3106

Re: 23/3458/4

p6 c2 spaceship

Code: Select all

x = 5, y = 7, rule = 23/3458/4
.C$2.2A$2.C2A$.BACA$B.C2A$.2CA$.BA!
by TWLife
October 6th, 2013, 1:29 am
Forum: Other Cellular Automata
Topic: Glide Life: 23/34578/4
Replies: 9
Views: 3106

Glide Life: 23/34578/4

NOTE: The rule has now changed to 23/34578/4 for better productivity. I'm freaking out here!!! :o its a oblique spaceship that moves 7,1 every 17 gens. x = 4, y = 4, rule = 23/345/4 2.2A$AC2A$3A$.A! there's also an p124 oscillator that occurs quite naturally x = 5, y = 5, rule = 23/345/4 2.3A$2.ABA...
by TWLife
October 6th, 2013, 1:06 am
Forum: Other Cellular Automata
Topic: 238/346/3
Replies: 5
Views: 2395

Re: 238/346/3

I'm surprised nobody's found a spaceship by putting something behind the tub yet, but I think it's possible
by TWLife
October 5th, 2013, 5:24 am
Forum: Other Cellular Automata
Topic: 238/346/3
Replies: 5
Views: 2395

238/346/3

This rule is interesting especially because of its ALMOST exploding tubs, and whenever a pattern is about to die out, a tub usually appears and explodes outwards until its debris destroys it, for example, this 8 cell pattern lasts for 8400+ gens. x = 9, y = 3, rule = 238/346/3 .A5.A$A.A3.A.A$.A5.A! ...
by TWLife
October 3rd, 2013, 1:01 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2360
Views: 935237

Re: Thread For Your Useless Discoveries

148 bit still life x = 25, y = 21, rule = B3/S23 2ob2o$2obo$3bo2b2o$2obobo2bo8b2o$2obobobobo6bo2bo$3bo2bobobob2obob2obo b2o$3b3o2bobobob2o3b2ob2o$6b3ob2o4b2o$3b3o10bob3ob2o$3bo2b3ob2o2bobo3b ob2o$4b2o2bobo3b2obobo$7bo3b3o3bobob3o$4b2ob4o3b2ob2o2bo2bo$4bobo5bo2b o5bobo$7b4ob2obo6bo$10bo4bob2o$5b3o3b5...
by TWLife
October 3rd, 2013, 12:06 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1510
Views: 967208

Re: Thread For Your Accidental Discoveries

Corner of fuse creates MWSS at gen. 1461 x = 122, y = 161, rule = B3/S23 2b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b 2o3b2o3b2o3b2o3b2o3b2o3b2o$2o2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo 2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo 2bobo2bo$2b2o3b...
by TWLife
October 3rd, 2013, 12:00 am
Forum: Patterns
Topic: Switch engine Methuselahs
Replies: 6
Views: 3879

Re: Switch engine Methuselahs

well, I don't actually know... but I think 3 gives more possibilities....
by TWLife
September 30th, 2013, 1:22 am
Forum: Patterns
Topic: Switch engine Methuselahs
Replies: 6
Views: 3879

Re: Switch engine Methuselahs

Are you familiar with Nick Gotts' weblog ? His ark patterns seem somewhat along these lines, and it looks like many of his patterns have similarly long "eventful histories". ...the thing in the bottom left corner isn't the lowest amount of cells required to produce the SE, I just don't know where t...