Search found 120 matches

by SuperSupermario24
August 30th, 2017, 3:21 am
Forum: Scripts
Topic: A script to simulate odd 1D Wolfram cellular automata
Replies: 7
Views: 2507

A script to simulate odd 1D Wolfram cellular automata

***EDIT: THIS SCRIPT IS OUTDATED, SEE SECOND POST FOR MUCH-IMPROVED VERSION*** I barely have any experience with Lua, so this no doubt contains a ton of inefficiencies and unnecessary nonsense, but I've attempted to create a script that can simulate any 1D Wolfram rule in a bounded universe in Goll...
by SuperSupermario24
August 12th, 2017, 8:50 pm
Forum: The Sandbox
Topic: Why do people stay up so late?
Replies: 26
Views: 4942

Re: Why do people stay up so late?

Is this in reference to that post I made in the Symbiosis thread?
by SuperSupermario24
August 12th, 2017, 4:53 pm
Forum: Other Cellular Automata
Topic: Symbiosis
Replies: 44
Views: 8006

Re: Symbiosis

And, finally, a P41:

Code: Select all

x = 10, y = 10, rule = Symbiosis
2.BA$2.A$.2A3.BA$.A3.2A$.BA5.AB$2.A4.A$6.A$5.B$A.A$.B!
by SuperSupermario24
August 12th, 2017, 4:00 am
Forum: Other Cellular Automata
Topic: Symbiosis
Replies: 44
Views: 8006

Re: Symbiosis

P23:

Code: Select all

x = 13, y = 10, rule = Symbiosis
8.ABA$4.A3.B2.B$4.2B3.2B.A$3.B2.B.B$.A2.2B$A.A2.B$.A3.A2$8.B$8.A!
Not been having any luck finding a P41, though, and 4 AM is probably not the best time to do this, so I'm going to stop for the night.
by SuperSupermario24
August 12th, 2017, 2:08 am
Forum: Other Cellular Automata
Topic: Symbiosis
Replies: 44
Views: 8006

Re: Symbiosis

Non-trivial P38:

Code: Select all

x = 11, y = 9, rule = Symbiosis
.A5.BA$A.A$.A2$8.AB$6.3B$5.2B$2.A3.B2.2A$2.B3.A2.2A!
by SuperSupermario24
August 11th, 2017, 3:58 pm
Forum: Other Cellular Automata
Topic: Symbiosis
Replies: 44
Views: 8006

Re: Symbiosis

Wow, at first glance this rule doesn't look like anything special (just two states of GoL that mutually stabilize each other) but it's actually quite fascinating. Making random fills (I like using 25%) is quite a good way to find interesting oscillators. P22: x = 11, y = 8, rule = Symbiosis 5.B$2.2A...
by SuperSupermario24
February 10th, 2017, 12:30 am
Forum: Bugs & Errors
Topic: Major error (iOS 10?)
Replies: 14
Views: 10229

Re: Major error (iOS 10?)

muzik wrote:I don't mean to sound rude, but we're almost four years overdue for an update, and the app is pretty outdated with the improvements on PC recently. So please, just patch it up a bit.
Honestly have to agree here. It's gotten 1 update back in 2013 and hasn't been touched since.
by SuperSupermario24
January 30th, 2017, 11:49 pm
Forum: Bugs & Errors
Topic: Major error (iOS 10?)
Replies: 14
Views: 10229

Re: Major error (iOS 10?)

This is literally the reason I haven't upgraded to iOS 10 yet.
by SuperSupermario24
January 17th, 2017, 7:56 am
Forum: Other Cellular Automata
Topic: Counterfeit Gliders
Replies: 101
Views: 51081

Re: Counterfeit Gliders

Surprised the "spinning glider" from Move/Morley hasn't been posted yet:

Code: Select all

x = 3, y = 3, rule = B368/S245
bo$b2o$obo!
by SuperSupermario24
December 25th, 2016, 5:45 pm
Forum: Bugs & Errors
Topic: Rule crash
Replies: 6
Views: 4366

Re: Rule crash

It crashes iOS Golly too.
by SuperSupermario24
August 20th, 2016, 12:33 am
Forum: The Sandbox
Topic: Am I the only one who doesn't like this?...
Replies: 12
Views: 4600

Re: Am I the only one who doesn't like this?...

I personally like when these types of things happen. They make the rules feel more... exotic?
by SuperSupermario24
August 20th, 2016, 12:31 am
Forum: The Sandbox
Topic: What this?
Replies: 20
Views: 6270

Re: What this?

There's no absolute reason why those squares couldn't collapse into vacuum, given the right encouragement from the rest of the QR code. But yes, I think diehards are going to be very very rare. Just for fun I tried running this with random cells in the red area: x = 21, y = 21, rule = LifeHistory 7...
by SuperSupermario24
May 29th, 2016, 9:40 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 529
Views: 183013

Re: Rule request thread

calcyman wrote:I've implemented this before as an 8-state cellular automaton in the von Neumann neighbourhood, with the additional property that no cell ever survives. I don't have it with me at the moment, but can reconstruct it if necessary.
I'd like to see that, if it's not too much trouble.
by SuperSupermario24
May 29th, 2016, 4:56 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 529
Views: 183013

Re: Rule request thread

So something I've wondered about for a while is, would it be possible to make a rule table that emulated the Game of Life, except rotated 45 degrees? You can rotate patterns 45 degrees (scaling them up a bit in the process) if you make orthogonally-connected cells diagonally-connected, and diagonall...
by SuperSupermario24
May 28th, 2016, 1:09 pm
Forum: The Sandbox
Topic: Post super malestroms here.
Replies: 3
Views: 1518

Re: Post super malestroms here.

lifeisawesome wrote:
Dragon_of_Christ DDO wrote:(that aren't cycles)
What do you mean by cycles? :?
I think he means oscillators.
by SuperSupermario24
May 26th, 2016, 4:09 pm
Forum: The Sandbox
Topic: Life Font!
Replies: 5
Views: 2161

Re: Life Font!

drc wrote:
lifeisawesome wrote:No way I am logging in to see this thing.
Does this work? http://fontstruct.com/font_archives/download/1287335
Nope.
by SuperSupermario24
May 22nd, 2016, 9:50 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1788
Views: 470723

Re: Thread for basic questions

But we can still make things that act like what you've described. For example, I found a quadratic-growth MMMM 'super-breeder' in an old rule known as aurora19 a few years back. I'm sure there's some other examples out there. *looks through that thread* That is indeed a rake that creates rakes that...
by SuperSupermario24
May 21st, 2016, 11:13 pm
Forum: The Sandbox
Topic: What has happened?
Replies: 5
Views: 2111

Re: What has happened?

by SuperSupermario24
May 21st, 2016, 11:02 pm
Forum: The Sandbox
Topic: What has happened?
Replies: 5
Views: 2111

Re: What has happened?

muzik wrote:A 45 cell still life was found in an asymmetric soup
¿qué?
by SuperSupermario24
May 12th, 2016, 7:08 am
Forum: Website Discussion
Topic: Like button in forum request
Replies: 33
Views: 11440

Re: Like button in forum request

I like the idea of having different "categories" for the like/dislike buttons if they're implemented. It's a good way to separate "I upvoted this post because I think it's funny" from "This is a really interesting idea and I want to see where it goes" and "Wow, nice work on this great pattern" and s...
by SuperSupermario24
May 9th, 2016, 9:09 pm
Forum: Other Cellular Automata
Topic: B3678/S235678 (Stains) found patterns - infinite growth
Replies: 11
Views: 6697

Re: BB235678/S3678 (Stains) found patterns - infinite growth

In the future, put your patterns in tags like so: #CXRLE Pos=0,0 x = 21, y = 161, rule = B3678/S235678 2ob2o$b3o$5o$b6o$8o$b6o$5o$b3o$2ob2o6$2obobobobobobob2o$b15o$18o$b17ob o$21o$b17obo$18o$b15o$13o2b2o$b12o$3o2b6o$bo3bobo$2o8bo6$2obo$b3obob2o $8o$b8o$11o$b11o$11o$b8o$8o$b4o2b2o$2ob2o6$2obobobob2o$...
by SuperSupermario24
April 10th, 2016, 3:14 pm
Forum: The Sandbox
Topic: Game of Life i created for school
Replies: 7
Views: 2506

Re: Game of Life i created for school

Looks pretty good to me.
One thing I might suggest is the ability to draw cells by clicking and dragging, perhaps.
by SuperSupermario24
April 4th, 2016, 9:34 pm
Forum: Patterns
Topic: is this c/10 spaceship known?
Replies: 355
Views: 465435

Re: is this c/10 spaceship known?

Apple Bottom wrote:And here's a copperhead from a D2_+2 soup on Catagolue:

https://catagolue.appspot.com/haul/b3s2 ... 358a3dc2e4
https://catagolue.appspot.com/object/xq ... zw33/b3s23
So I guess it was only a matter of time before this was found anyway?
by SuperSupermario24
April 4th, 2016, 7:20 pm
Forum: Other Cellular Automata
Topic: Mutant Effect
Replies: 4
Views: 1436

Re: Mutant Effect

BlinkerSpawn wrote:Just take a look at the c/4 orthogonal collection in Golly and ask yourself how many traffic-light haslers there are.
I thought of the glider-pulled c/4 diagonal ones.
by SuperSupermario24
March 31st, 2016, 3:20 pm
Forum: Other Cellular Automata
Topic: Truly Bilateral Life-Like rules
Replies: 7
Views: 4053

Re: Truly Bilateral Life-Like rules

Can't use the Hensel-to-.rule script on my tablet, but how's B36i/S2-i3eiq4ay? Incredibly boring. @RULE B36i_S2-i3eiq4ay *** File autogenerated by saverule. *** This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood. The notation used to define the rule was originally propos...