Search found 120 matches

by SuperSupermario24
March 30th, 2016, 1:11 am
Forum: Other Cellular Automata
Topic: B2/S234 - Oscillators and Wickstretchers Galore!
Replies: 30
Views: 9500

Re: B2/S234 - Oscillators and Wickstretchers Galore!

Well this is a very neat rule. Here's a thing I found: x = 38, y = 45, rule = B2/S234:T38,45 obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo$2obobo2bobo2bobo2bobo2bobo2bobo 2bobo$bobo2bobo2bobo2bobo2bobo2bobo2bobo2bo$2bobobo2bobo2bobo2bobo2bob o2bobo2bobo$4bo2bobo2bobo2bobo2bobo2bobo2bobo2bo$obo2bobo2bobo2bo...
by SuperSupermario24
March 27th, 2016, 12:25 am
Forum: The Sandbox
Topic: My stupid challenge
Replies: 40
Views: 19633

Re: My stupid challenge

Kiran wrote:
Golly wrote:Clipboard pattern is too big.
Press Ctrl-Shift-O instead of Ctrl-V.
by SuperSupermario24
March 26th, 2016, 8:46 pm
Forum: Other Cellular Automata
Topic: B2o3m56/S2om4oH (Hex Life)
Replies: 28
Views: 10971

Re: B2o3m56/S2om4oH (Hex Life)

Saka wrote:Can anybody make a fly puffer rle? I cant get it to work in golly

Code: Select all

x = 23, y = 19, rule = B2o3m56_S2om4o
19b2o$7bo10bobo$7b2o9bo$18bo$8bo$9bo$10bo2$2o$bo$3b3o11b3o$21bo$21b2o$
12bo$5bo7bo$5bo8bo$3bobo$3b2o9b2o$15bo!
by SuperSupermario24
March 26th, 2016, 2:19 pm
Forum: The Sandbox
Topic: My stupid challenge
Replies: 40
Views: 19633

Re: My stupid challenge

No size limit?
Then I present this methuselah that takes 2,000,000,018 generations to stabilize:

Code: Select all

x = 19, y = 3, rule = B3/S23
3o1000000000b3o$2bo1000000000bo$bo1000000002bo!
by SuperSupermario24
March 25th, 2016, 7:09 pm
Forum: Other Cellular Automata
Topic: 0/2/3
Replies: 22
Views: 9341

Re: 0/2/3

TheoSwartz wrote:Here are some things I found in 0_2-k_3-1.

-snip-
dunno how but every single one of these has the wrong rule name
you put 0_2k_3-1 instead of 0_2-k_3-1
EDIT: oh apparently it had the wrong name originally, that explains it
by SuperSupermario24
March 23rd, 2016, 8:16 pm
Forum: Other Cellular Automata
Topic: Rainbow (rule mashup)
Replies: 83
Views: 34536

Re: Rainbow (rule mashup)

Sorry for being ded, I just haven't really felt like updating the rule file lately.
by SuperSupermario24
March 20th, 2016, 8:34 pm
Forum: The Sandbox
Topic: How Your Username Evolves
Replies: 112
Views: 65896

Re: How Your Username Evolves

M. I. Wright wrote:typed...?
this
by SuperSupermario24
March 19th, 2016, 4:35 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1829
Views: 591894

Re: Thread For Your Unrecognised CA

muzik wrote:B3/S02 makes Seirpnski triangles from straight lines.
So does CGOL:

Code: Select all

x = 1, y = 1, rule = B3/S23
32768o!
by SuperSupermario24
March 18th, 2016, 6:49 am
Forum: Other Cellular Automata
Topic: Rainbow (rule mashup)
Replies: 83
Views: 34536

Re: Rainbow (rule mashup)

muzik wrote:But how do I run a python script? I don't have a python script runner or whatever you call it (we're usin one at school, but how am I supposed to use it at home?) so can you get them for free or something?
Yeah, download Python 2.7 from https://www.python.org/downloads/.
by SuperSupermario24
March 17th, 2016, 9:57 pm
Forum: Other Cellular Automata
Topic: Rainbow (rule mashup)
Replies: 83
Views: 34536

Re: Rainbow (rule mashup)

Ehhh... don't really feel like doing it tonight. Sorry. If you want to take a crack at it, here are the steps I've been using to add a rule: 1. run isotrop.py (you can find it on the forums, do a search), put the rulestring in, and generate a rule file 2. find the rule file (should be in Golly\Rules...
by SuperSupermario24
March 17th, 2016, 6:22 pm
Forum: Other Cellular Automata
Topic: Rainbow (rule mashup)
Replies: 83
Views: 34536

Re: Rainbow (rule mashup)

And because why not, Seeds (tan): @RULE RainbowS @TABLE n_states:16 neighborhood:Moore symmetries:rotate4reflect var l=1 var h=2 var t=3 var u=4 var c=5 var w=6 var m=7 var n=8 var o=9 var p=10 var q=11 var r=12 var s=13 var v=14 var x=15 var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15} var b=a var d=a...
by SuperSupermario24
March 17th, 2016, 4:23 pm
Forum: Other Cellular Automata
Topic: Rainbow (rule mashup)
Replies: 83
Views: 34536

Re: Rainbow (rule mashup)

How Golly runs B02346/S023 in QuickLife without flashing lights: it alternates between the inverse rule (B1578/S145678) and the upside-down rule (B568/S24568) every generation. You can use two states to simulate this rule in rainbow then. The first state uses B1578/S145678 and maps all cells to the...
by SuperSupermario24
March 16th, 2016, 9:43 pm
Forum: Other Cellular Automata
Topic: Rainbow (rule mashup)
Replies: 83
Views: 34536

Re: Rainbow (rule mashup)

Can we include this rule in rainbow as well? If anyone is up to that challenge? If so, medium/dark grey for this rule No, because B0: (ALSO HOLY CRAP DON'T RUN IF YOU HAVE EPILEPSY) @RULE B02346_S023 *** File autogenerated by saverule. *** This is a two state, isotropic, non-totalistic rule on the ...
by SuperSupermario24
March 16th, 2016, 6:33 pm
Forum: Other Cellular Automata
Topic: Rainbow (rule mashup)
Replies: 83
Views: 34536

Re: Rainbow (rule mashup)

You should probably fix the status (and also name) of move_rep in the first post since I fixed it.
by SuperSupermario24
March 16th, 2016, 6:01 pm
Forum: General Discussion
Topic: Different default colors for RuleLoader depending on states
Replies: 4
Views: 3109

Re: Different default colors for RuleLoader depending on states

A lot of the 2-state RuleLoader rules people post don't change the default color, leaving a much harder-to-see (on my monitor at least) red color instead... Why not just change the default gradient in Prefs > Color to go from yellow to red? (I agree that red is not a good choice for state 1 cells. ...
by SuperSupermario24
March 16th, 2016, 5:57 pm
Forum: Other Cellular Automata
Topic: Rainbow (rule mashup)
Replies: 83
Views: 34536

Re: Rainbow (rule mashup)

muzik wrote:
SuperSupermario24 wrote:Working Rainbow12 (Rainbow with the states musik wanted added):
Did you fix reptlife?
if you meant move_rep, then yes it's fixed
by SuperSupermario24
March 16th, 2016, 5:53 pm
Forum: Other Cellular Automata
Topic: Rainbow (rule mashup)
Replies: 83
Views: 34536

Re: Rainbow (rule mashup)

Working Rainbow12 (Rainbow with the states musik wanted added): @RULE Rainbow12 @TABLE n_states:13 neighborhood:Moore symmetries:rotate4reflect var l=1 var h=2 var t=3 var u=4 var c=5 var w=6 var m=7 var n=8 var o=9 var p=10 var q=11 var r=12 var a={0,1,2,3,4,5,6,7,8,9,10,11,12} var b=a var d=a var ...
by SuperSupermario24
March 16th, 2016, 5:53 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 584
Views: 213710

Re: Rule request thread

Ok, since I have WAY too much time on my hands, I went through and determined the survival conditions for move_rep and fixed it: @RULE Rainbow12 @TABLE n_states:13 neighborhood:Moore symmetries:rotate4reflect var l=1 var h=2 var t=3 var u=4 var c=5 var w=6 var m=7 var n=8 var o=9 var p=10 var q=11 v...
by SuperSupermario24
March 16th, 2016, 4:54 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 584
Views: 213710

Re: Rule request thread

Using isotrop.py, a text editor's find-and-replace, and some rule table wizardry, I took a shot at it, and all the rules seem to be working except move_rep for some reason, I have no idea why since I literally copypasted the transitions from the rule table provided in the thread. Anyway here: @RULE ...
by SuperSupermario24
March 15th, 2016, 5:26 pm
Forum: Other Cellular Automata
Topic: Rainbow (rule mashup)
Replies: 83
Views: 34536

Re: Rainbow (rule mashup)

Yeah, ok, that makes more sense heh.

(also that last code block there is empty)
by SuperSupermario24
March 15th, 2016, 5:22 pm
Forum: Patterns
Topic: 2c? If only?
Replies: 27
Views: 26659

Re: 2c? If only?

For those who didn't click on the link, there's a nice script to make these so much easier to make: import golly as g s = g.getselrect() if s == []: s = g.getrect() xy = [0, 0] s = g.getcells(s) if s == []: g.exit("Pattern is empty.") disp = g.getstring("Enter displacement in form (x,y,t):", "2,0,1"...
by SuperSupermario24
March 15th, 2016, 5:13 pm
Forum: General Discussion
Topic: Different default colors for RuleLoader depending on states
Replies: 4
Views: 3109

Different default colors for RuleLoader depending on states

This might sound weird, but I want to be able to make the default RuleLoader algorithm have white cells for 2-state rules but have the same red-to-yellow color gradient for multi-state rules. A lot of the 2-state RuleLoader rules people post don't change the default color, leaving a much harder-to-s...
by SuperSupermario24
March 15th, 2016, 5:07 pm
Forum: Other Cellular Automata
Topic: Rainbow (rule mashup)
Replies: 83
Views: 34536

Re: Rainbow (rule mashup)

You need to update your rule file, the one posted in the thread should work Are you saying you're getting a p10 from the second example in the post I quoted while running the version in this thread? Or are you agreeing that this one is outdated and people should be using the one in the original thr...
by SuperSupermario24
March 15th, 2016, 5:03 pm
Forum: Other Cellular Automata
Topic: Rainbow (rule mashup)
Replies: 83
Views: 34536

Re: Rainbow (rule mashup)

You should probably update that with the fixed version. What are you talking about? Everything on this page works just fine with the update. A couple of the examples of the rules that don't work right in the original thread don't work properly in the version in this one. Like these: That's not b2ce...
by SuperSupermario24
March 15th, 2016, 4:56 pm
Forum: Other Cellular Automata
Topic: Rainbow (rule mashup)
Replies: 83
Views: 34536

Re: Rainbow (rule mashup)

You should probably update that with the fixed version.