Please don’t post single-word replies on threads that have been dead for over a year. It needlessly clutters up the forums.Hunting wrote:Wow!
Search found 146 matches
- September 11th, 2018, 6:50 pm
- Forum: Scripts
- Topic: Minimalistic Game of Life simulator in Python
- Replies: 11
- Views: 11715
Re: Minimalistic Game of Life simulator in Python
- July 7th, 2018, 6:12 pm
- Forum: Website Discussion
- Topic: Suggested LifeWiki edits
- Replies: 254
- Views: 76713
- May 20th, 2018, 9:30 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 2283
- Views: 521765
Re: Miscellaneous Discoveries in Other Cellular Automata
This morning, after coming back from holiday, I proved greycells/OffNeutronium/ExtendedLifeButNotAsGood omniperiodic. I'm quite happy with this result, especially considering the time I spent soup searching, and considering how close this rule is to Life - maybe some of the higher period oscillators...
- May 16th, 2018, 6:22 pm
- Forum: The Sandbox
- Topic: Solitaire of Life
- Replies: 214
- Views: 58181
Re: Solitaire of Life
I think that’s optimal, well done.BlinkerSpawn wrote:30:Code: Select all
x = 11, y = 9, rule = LifeHistory 7.C$.A4.C.A.C$A.C3.C2.CA$.C3.AC$4.C4.2A$4.C4.C$3.AC.AC.A$2.A2.C2.A$2. CA2.AC!
- May 16th, 2018, 4:53 pm
- Forum: The Sandbox
- Topic: Solitaire of Life
- Replies: 214
- Views: 58181
Re: Solitaire of Life
34: x = 10, y = 11, rule = LifeHistory 2.AC.CA$3.C.A.A.C$2AC5.AC$C2$5.2A.C$2.A2.A.CA$2.3C$5.A3C$4.C4.A$4.2A 2.CA! I can't see any obvious ways to get lower. Fairly certain 34 is optimal, so you get to submit a puzzle. Brilliant. Here's my challenge: x = 10, y = 9, rule = LifeHistory 6.C$5.C3.C$.C3....
- May 16th, 2018, 4:31 pm
- Forum: The Sandbox
- Topic: Solitaire of Life
- Replies: 214
- Views: 58181
Re: Solitaire of Life
34:
I can't see any obvious ways to get lower.
Code: Select all
x = 10, y = 11, rule = LifeHistory
2.AC.CA$3.C.A.A.C$2AC5.AC$C2$5.2A.C$2.A2.A.CA$2.3C$5.A3C$4.C4.A$4.2A
2.CA!
- May 16th, 2018, 3:37 pm
- Forum: The Sandbox
- Topic: Solitaire of Life
- Replies: 214
- Views: 58181
Re: Solitaire of Life
Pretty good for someone learning the ropes. Here's another one: x = 10, y = 11, rule = LifeHistory 3.C.C$3.C5.C$2.C6.C$C2$8.C$7.C$2.3C$6.3C$4.C$8.C! I got 37 after some playing around: x = 10, y = 13, rule = LifeHistory 2.AC.CA$3.C.2A$2AC$C$4.2A$4.A.A.C$6.AC.A$2.3CA3.A$.A4.3C$2.2AC.A$4.A$ 4.A.A$5.2...
- May 12th, 2018, 7:32 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 1543
- Views: 687963
Re: Spaceship Discussion Thread
c/15 asymmetric width 6 is negative after 4126417.594000 seconds, or 47.76 days. You might be wondering why I ran this particular search, and why I let it for this long. Well, when I was combing through low-width high-period spaceship searches, I started with asymmetric ships under the assumption t...
- May 11th, 2018, 7:05 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 1543
- Views: 687963
Re: Spaceship Discussion Thread
c/15 asymmetric width 6 is negative after 4126417.594000 seconds, or 47.76 days. You might be wondering why I ran this particular search, and why I let it for this long. Well, when I was combing through low-width high-period spaceship searches, I started with asymmetric ships under the assumption th...
- April 23rd, 2018, 8:18 am
- Forum: Other Cellular Automata
- Topic: Deficient Rules
- Replies: 34
- Views: 16484
Re: Deficient Rules
Block-on-dock puffer.
Code: Select all
x = 35, y = 15, rule = DeficientLife
.2A29.2A$A2.A27.A2.A$.2A29.2A8$6.J20.JA$5.A.C18.2A.A$5.A.A17.F3.A$6.
2A18.3A$27.F!
- April 11th, 2018, 8:09 am
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
- Replies: 688
- Views: 197132
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Octagon 2 -> Harbor x = 19, y = 17, rule = B3/S23 7bo3bo$7bobobo$6b3ob3o$6bo5bo2$3b2o2bo3bo2b2o$b3o2bob3obo2b3o$3bo3bo3b o3bo$2bo4bo3bo4bo$3bo3bo3bo3bo$b3o2bob3obo2b3o$3b2o2bo3bo2b2o2$6bo5bo$ 6b3ob3o$7bobobo$7bo3bo! Edit: I realised in the bath that this is not even an Octagon 2, it's an Octagon 3. ...
- April 11th, 2018, 5:22 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 1543
- Views: 687963
Re: Spaceship Discussion Thread
That's a nice set of results, a shame they're all negative, but not too surprising. A few of them are duplicates of earlier results posted here, but it's good to have a summary of these higher period results in one place. Some of the previous results: 5c/11, w10; 3c/13, w7 Thanks. The duplicate res...
- April 10th, 2018, 8:22 am
- Forum: Patterns
- Topic: Still Life Synthesis Thread
- Replies: 123
- Views: 88869
Re: Still Life Synthesis Thread
Super loaf in 10 gliders:
Used to take 30.
Code: Select all
x = 31, y = 31, rule = Life
20bo$20bobo$11bo8b2o$12b2o$11b2o3$9bo$8bobo$7bo2bo$8b2o$2bobo$3b2o$3bo
14bo$17b2o$17bobo$29b2o$14b2o12b2o$13b2o15bo$15bo$3o$2bo$bo6$17bo$16b
2o$16bobo!
- April 9th, 2018, 1:53 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 1543
- Views: 687963
Re: Spaceship Discussion Thread
I've spent the last month or so using ntzfind to search for low-width high-period ships, in hopes of finding the next Copperhead. Unfortunately there have been no positive results, but here are all the negative results: Speed - Asymmetric width - Odd width - Even width - Gutter width c/11 - 5 - 6 - ...
- April 9th, 2018, 9:25 am
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 1664
- Views: 739665
Re: Oscillator Discussion Thread
Thanks everyone, I'll remember to check pattern collections before posting next time. but the pattern file in my collection is dated 2000-04-14, so the synthesis is at least that old. It has three syntheses, from 24, 28, and 34 gliders respectively. 18, assuming the block+blinker takes 4 gliders: x ...
- April 8th, 2018, 6:01 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 1664
- Views: 739665
Re: Oscillator Discussion Thread
Found a funky looking P4 oscillator with Randcat:
Not sure if it's known, but thought it was worth sharing.
Code: Select all
x = 11, y = 10, rule = B3/S23
2ob5o2bo$2obo3b2obo$b2obob2o$2ob3o$3b3o4bo$o4b3o$5b3ob2o$3b2obob2o$ob
2o3bob2o$o2b5ob2o!
- March 20th, 2018, 6:09 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 2283
- Views: 521765
Re: Miscellaneous Discoveries in Other Cellular Automata
Updated collection of greycells oscillators: x = 730, y = 809, rule = greycells 49.3B69.2B70.3B69.3B69.B.B69.3B69.3B69.3B69.3B69.3B$49.B.B70.B72.B71. B69.B.B69.B71.B73.B69.B.B69.B.B$49.B.B70.B70.3B69.3B69.3B69.3B69.3B 71.B69.3B69.3B$49.B.B70.B70.B73.B71.B71.B69.B.B71.B69.B.B71.B$45.3B. 3B65.3B.3B65....
- March 6th, 2018, 7:00 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 1543
- Views: 687963
Re: Spaceship Discussion Thread
w6 p13 k2 u l3000 returned a negative result unsurprisingly, but it did find these lovely partials: x = 110, y = 26, rule = Life 5bo16bo16bo16bo16bo15bo14bo$4bobo15bo16bo14bo3bo14bo15bo12bo3bo$22bo 16bo14bo3bo14bo13bobobo9bo5bo$2bobobobo10bob3obo10bob3obo10bo2bo2bo25b 2o5b2o7bo5bo$ob2obob2obo8b7o10b...
- January 16th, 2018, 10:01 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 2283
- Views: 521765
Re: Miscellaneous Discoveries in Other Cellular Automata
Hello. I have been messing around with permanently-dead cells in B3/S23, and made a ruletable I call "greycells". @RULE greycells Grey cells never die, and do not create life state 0: OFF state 1: ON state 2: GREY @TABLE n_states:3 neighborhood:Moore symmetries:rotate8 var a={0,2} var b={0,2} var c=...
- December 22nd, 2015, 11:39 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 2212
- Views: 728690
Re: Thread For Your Unrecognised CA
This spark: x = 7, y = 1, rule = CrossLife 7o! Is quite impressive. Also, here's a reduction on that oscillator: x = 14, y = 11, rule = CrossLife 6b2o$6b2o2$2o2b6o2b2o$o2bo6bo2bo$bob6obobo$2obo6bob2o$4b6o2$6b2o$6b2o! Still lifes: x = 6, y = 14, rule = CrossLife 2o2b2o$bo2bo2$bo2bo$b4o$bo2bo$2b2o$bo2...
- December 19th, 2015, 6:42 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 2283
- Views: 521765
Re: Miscellaneous Discoveries in Other Cellular Automata
That's a nice coincidence - Life's rulestring is B3/S23.drc wrote:3c/23
- December 13th, 2015, 6:09 am
- Forum: Other Cellular Automata
- Topic: HeptaFish
- Replies: 20
- Views: 7400
Re: HeptaFish
This 10-cell 34x5 gets you over 350K with it still going strong: x = 34, y = 5, rule = HeptaFish o30bo$o31bo$o31b2o$31b2o$31bo! It looks as it if explodes forever, but it does encounter an active area bottleneck inbetween 200K and 260K... No idea if it actually explodes forever or not. Pretty sure ...
- December 12th, 2015, 8:59 am
- Forum: Other Cellular Automata
- Topic: HeptaFish
- Replies: 20
- Views: 7400
Re: HeptaFish
Another P2: x = 3, y = 5, rule = HeptaFish 3o2$obo$bo$bo! Lasts 23K generations and creates some very weird temporary still lifes: x = 20, y = 20, rule = HeptaFish b2obob3o4b3ob3o$9o2bo3b3o$o2bobo2b3o4bobo$b5o5b2ob2o2bo$3ob4obob4o2bo$ 2o4bobo2bobob4o$4obo2bo2bob2ob2o$b3o2bobo2b7obo$2o2b2o2bobob2o2b2...
- December 11th, 2015, 6:44 am
- Forum: General Discussion
- Topic: Another Catagolue Problem
- Replies: 1
- Views: 3006
Re: Another Catagolue Problem
That's because 21-bit still lifes are surprisingly common, and so are not considered notable. I think the discoveries page contains still lifes greater than 32 bits, but I could be wrong there.
- December 1st, 2015, 3:22 pm
- Forum: General Discussion
- Topic: apgsearch v2.2
- Replies: 342
- Views: 222674
Re: apgsearch v2.2
I'm surprised that nobody mentioned that the Catagolue has reached 30 trillion objects.