## Search found 126 matches

September 19th, 2010, 4:37 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 96
Views: 48318

### Re: Wire World Extensible 3 (WWEJ3)

1 and 2 are.
September 19th, 2010, 2:59 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 74785

### Re: Star Wars Rule

This pattern is very interesting. x = 15, y = 174, rule = 345/2/4 .A2.A2.A2.A2.A\$15A\$.A11.A\$5.C2.C\$6.2A\$5.A2BA\$5.B2CB\$5.C2.C\$6.2A\$5.A2B A\$5.B2CB\$5.C2.C\$6.2A\$5.A2BA\$5.B2CB\$5.C2.C\$6.2A\$5.A2BA\$5.B2CB\$5.C2.C\$ 6.2A\$5.A2BA\$5.B2CB\$5.C2.C\$6.2A\$5.A2BA\$5.B2CB\$5.C2.C\$6.2A\$5.A2BA\$5.B2C B\$5.C2.C\$6.2A\$5.A2BA\$5.B2...
September 18th, 2010, 8:35 pm
Forum: Patterns
Replies: 1499
Views: 944556

Bakery maker and mango maker: x = 383, y = 406, rule = B3/S23 342b2o\$343bo\$342bo\$341bo\$340bo\$339bo\$338bo\$337bo\$336bo\$335bo\$334bo\$ 333bo\$332bo\$331bo\$330bo\$329bo\$328bo\$327bo\$326bo\$325bo\$324bo\$323bo\$322b o\$321bo\$320bo\$319bo\$318bo\$317bo\$316bo64b2o\$315bo66bo\$314bo66bo\$313bo 66bo\$312bo66bo\$311bo66bo\$310bo...
September 18th, 2010, 8:26 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 74785

### Re: Star Wars Rule

Whoah! That's probaby the smallest possible unless someone could stabilize the corners of this: x = 2, y = 22, rule = 345/2/4 2A\$.A\$.A\$2A\$.A\$.A\$2A\$.A\$.A\$2A\$.A\$.A\$2A\$.A\$.A\$2A\$.A\$.A\$2A\$.A\$.A\$2A! I like that oscillator too. Other ships and a wickstretcher: x = 90, y = 142, rule = 345/2/4 15.A.BA.CA.CB2...
September 18th, 2010, 7:46 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 74785

### Re: Star Wars Rule

Wow, the reaction that makes the caterpillar-looking thing expand the other way as well is very interesting... Oh, and that thing is a spaceship, just a strange one. Not all of the parts move. To prove it, just ask oscar.py. =) The wall bug is very interesting. And I like how you simplified the box.
September 18th, 2010, 5:13 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 74785

### Re: Star Wars Rule

Other objects: x = 117, y = 48, rule = 345/2/4 5.2C2.3C.C.C\$5.C.C3.C.C.C\$5.2C2.3C.3C\$5.C3.C5.C\$5.C3.3C3.C3\$18.BA.C\$ 10.BA5.C.A\$9.C.A.ABC.4A.AB\$7.AB.3A2.2A.A.A.A.C\$7.BC.A.A.2A3.A.3A\$7.C 2.2A.2A.6A.3AC\$6.A.2A.3A.A2.A3.2A2.B\$3.AB.2A.2A.A.2A2.C4.A.BCAC31.BC. AC.AB2.BC.A\$.CABC2A.A.A.A.A.A.A.A.2A.CB2.B25....
September 17th, 2010, 10:13 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 74785

### Re: Star Wars Rule

Within the box you can run patterns for as long as you want without quadratic growth and epic slowdown, letting you advance the generations much faster: x = 439, y = 439, rule = 345/2/4 7.A423.A\$6.AB424A2.A\$4.A2.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A .A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A...
September 17th, 2010, 8:04 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 74785

### Star Wars Rule

Want to play it? Switch to the Generations rule 345/2/4. Star Wars was named due to its appearance of having starbases and spaceships. Here's an example: x = 182, y = 126, rule = 345/2/4 26.2A\$26.2BA\$25.A2CB\$25.B2.CA\$24.ACA2.B9.ABC\$24.B2.BAC9.ABC\$24.C.2C 13.ABC\$42.ABC\$26.2C131.2A\$26.B132.2B17.CBA\$15...
September 17th, 2010, 6:06 pm
Forum: Other Cellular Automata
Topic: signal wireworld
Replies: 10
Views: 4383

### Re: signal wireworld

If you could make a universal constructor-capable WireWorld rule with less states then everyone would love you! ;) The simplest one is this: x = 13, y = 21, rule = wireworld 4.8C\$3.C8.C\$3.C8.C\$3.C8.C\$3.C8.C\$3.C8.C\$3.C8.C\$3.C8.C\$3.C.C6.C\$2.10C\$ 2.C2.C\$2.10C\$3.C.C6.C\$3.C8.C\$3.C8.C\$3.A8.C\$3.B8.C\$3.C8.C...
September 17th, 2010, 5:14 pm
Forum: Other Cellular Automata
Topic: B3/S234
Replies: 95
Views: 38381

### Re: B3/S234

Look at what this puffer creates behind it; if there is a clean way to end the back you'd have a very interesting spaceship. By the way, if you watch for a decent amount of time you can see other patterns the spaceship spawns.
September 17th, 2010, 4:40 pm
Forum: Patterns
Replies: 1499
Views: 944556

Your complete synthesis: x = 164, y = 167, rule = B3/S23 115bo\$114bo\$114b3o3\$161bo\$161bobo\$161b2o28\$60bobo\$60b2o\$61bo12\$19bo\$2b o17bo\$obo15b3o\$b2o13\$58bo\$57bo\$57b3o3\$44b3o\$45bo\$43bob3o6\$63b2o\$63bobo \$63bo12\$15b3o\$17bo\$16bo41bo\$57b2o\$57bobo7\$23b2o\$22bobo\$24bo5\$81b2o\$80b 2o\$82bo37\$41b3o\$41bo2bo\$41bo\$4...
September 16th, 2010, 8:54 pm
Forum: Patterns
Topic: Synthesis of a Herschel
Replies: 2
Views: 1937

### Synthesis of a Herschel

I'm astonished it's not on the wiki... What is it?
September 16th, 2010, 6:49 pm
Forum: Other Cellular Automata
Topic: B3/S234
Replies: 95
Views: 38381

### Re: B3/S234

Just an example of how bad I am at stabilizing things: :? x = 111, y = 29, rule = B3/S234 90bo4bobo2bo3b2o\$obobo9bo74bobob10o2bo\$obob10o75bobobo8b2o\$obobo8bo74b 2obob2ob2o2b2o\$obob2ob2o2b2o76bobo2bobo4b3o\$obo2bobo4b3o74b6ob5o2bo\$6o b5o2bo86bob2o\$12bobo74b8ob3obobo\$8ob3obo75bo6bobobobobob2o\$7bobobobo...
September 16th, 2010, 6:06 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 96
Views: 48318

### Re: Wire World Extensible 3 (WWEJ3)

I only have 1 and 2, where do you get 3?
September 15th, 2010, 5:29 pm
Forum: General Discussion
Topic: Science Fair Project
Replies: 4
Views: 2230

### Re: Science Fair Project

Thanks! I've seen Reaction-Diffusion before but never considered it as a science project option until now. Could you explain where it's found in nature exactly? And I'll look up partial differential equations...
September 15th, 2010, 7:20 am
Forum: Scripts
Topic: Search scripts for Mac
Replies: 10
Views: 7722

### Re: Search scripts for Mac

Yes, I know what gfind does. I didn't know what Hersrch did though.

The problem is, I don't know how to compile c source, and some of the parameters you give it confuse me...
September 14th, 2010, 9:59 pm
Forum: Scripts
Topic: Search scripts for Mac
Replies: 10
Views: 7722

### Search scripts for Mac

I want to search for patterns with search programs like gfind and Hersrch. But I have a Mac. LifeLab is nearly useless for searches due to loads of limitations. I could run a GUI-based version of windows search programs with CrossOver, though... I know lifesrc has a GUI version, so I can use that, b...
September 14th, 2010, 7:50 pm
Forum: Patterns
Topic: Herschels
Replies: 8
Views: 3938

### Re: Herschels

Thank for the responses! By the way, I see eight billion .rle's in Hersrch. Could you please paste the basic conduits into this thread for me?
September 13th, 2010, 8:34 pm
Forum: Patterns
Topic: Herschels
Replies: 8
Views: 3938

### Herschels

Where do I find all these elementary conduits? Where do I find the more complicated ones? Although I know how to use them to make a track that doesn't blow up, how would I make a Herschel-to LWSS converter that works via synthesis, not some fancy conduit? (Don't even give one to me until I finish, b...
September 13th, 2010, 8:16 pm
Forum: Other Cellular Automata
Topic: B017/S01
Replies: 79
Views: 27527

### Re: B017/S01

Cool. x = 83, y = 17, rule = B017/S01 17o9b13o9b13o9b13o\$17o9b13o9b13o9b13o\$17o9b13o9b13o9b13o\$18o9b13o9b13o 9b12o\$18o9b13o9b13o9b12o\$19o9b13o9b13o9b11o\$5ob14o9b13o9b13o9b10o\$5obo b13o9b13o9b13o9b9o\$5obob13o9b13o9b13o9b9o\$5ob14o9b13o9b13o9b10o\$19o9b 13o9b13o9b11o\$19o9b13o9b13o9b11o\$19o9b13o9b13o9b11...
September 13th, 2010, 6:48 pm
Forum: Other Cellular Automata
Topic: B0156/S2
Replies: 5
Views: 2787

### Re: B0156/S2

Are all B0 rules like day and night or something?

Code: Select all

``````x = 66, y = 33, rule = B0156/S2
66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$o6bob57o\$o
6bob57o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$66o\$
66o!
``````
September 13th, 2010, 6:11 pm
Forum: Other Cellular Automata
Topic: My CA - Circle of Life
Replies: 47
Views: 14196

### Re: My CA - Circle of Life

x = 39, y = 19, rule = circleoflife 8.B.BABAB.B\$10.C.C.C\$6.B.BABABABA2.B\$8.C.C.C.C.C13.B\$4.B.BABABABABABA B5.B3.B\$6.C.C.C.C.C.C.C15.B\$4.BABABABABABABABABABAB.BABA2.CAB\$4.C.C.C .C.C.C.C.C.C.C.C.C.CACA.A.A\$2.BABABABABABABABABABABABABAB3A.A.A\$2.C.C .C.C.C.C.C.C.C.C.C.C.C.C.C.C.B.B\$B2.ABABABABABABABABA...
September 13th, 2010, 5:19 pm
Forum: The Sandbox
Replies: 102
Views: 59314

I guess mine's a little interesting: x = 65, y = 7, rule = B3/S23 b3o2bobobob5o2b3o3b3o2b5ob5ob2o2bob5o2b3o3b3o\$o3bobobobobo5bo3bobo3bob obobobo5bobobobo5bo3bobo3bo\$o3bobobobobo5bo5bo3bobobobobo5bobobobo5bo 5bo\$5obobobob3o4b3o2bo3bobobobob3o3bobobob3o4b3o3b3o\$o3bobobobobo9bobo 3bobobobobo5bobobobo9b...
September 13th, 2010, 5:15 pm
Forum: General Discussion
Topic: Science Fair Project
Replies: 4
Views: 2230

### Science Fair Project

Well, it's that time of year... I need a science project. This year, I'd like to do something in Computer Science. Could be CA, could be genetic algorithms, maybe even neural networks if I tried really hard. What I want to figure out is a project with an independent variable (IV) and a dependent var...
September 10th, 2010, 8:02 am
Forum: Patterns
Topic: Caterpillar-based knightship?
Replies: 3
Views: 2459

### Caterpillar-based knightship?

Some if you may remember this pattern... x = 98, y = 100, rule = B3/S23 20b3o\$20bo2bo\$13b3o4bo25bo\$7bo4bo2bo4bo24b3o\$6b3o3bo3bo4bobo21bob2o4bo \$5b2obo2b2o2bobo28b3o3b3o\$5b3o3bobo32b2o3b2o2bo3b3o\$5b3o6b2obo33bo3bo 3bo2bo\$6b2o6b3o4bo29bob2o4bo\$14b3o3b3o28b2o6bo3bo\$20bob2o35bo\$21b3o21b 3o12bobo\$21b2o21...