Search found 163 matches

by danieldb
November 1st, 2015, 8:11 pm
Forum: Other Cellular Automata
Topic: X-Rule
Replies: 113
Views: 48105

Re: X-Rule

FIRST KNOWN GUN: x = 26, y = 11, rule = x-rule o24bo$o24bo$2bo20bo$bo22bo$2bo20bo$o24bo$o24bo4$3b2o! Remove the domino to make it double-barreled. It only works in one direction, sadly. Piston: x = 22, y = 12, rule = x-rule 2o6b2o$3bo2bo$2bo4bo$3bo2bo$2o6b2o3$2o18b2o$3bo2bo2bo2bo2bo2bo$2bo4b2o 4b2o4...
by danieldb
November 1st, 2015, 3:53 pm
Forum: Other Cellular Automata
Topic: X-Rule
Replies: 113
Views: 48105

Re: X-Rule

Hello, X-Rule have oscillators, actually one of the is the name of rule "X". Try with this http://imgur.com/DOcHzEu.png And of course if you put the reflector in large distances you will obtain oscillators of different periodic behavior. Sorry I do not send Golly format. Could somebody explain to m...
by danieldb
November 1st, 2015, 3:52 pm
Forum: Other Cellular Automata
Topic: X-Rule
Replies: 113
Views: 48105

Re: X-Rule

A rake: x = 16, y = 27, rule = x-rule 7bobo2bobo$7bobo2bobo$6b2ob4ob2o$8bo4bo$8bo4bo$10b2o3$10b2o$9bo2bo$2bo 7b2o$bobo3b2o4b2o$5bob3o2b3o$o3b3obo4bobo$5bobo6bo$2bo7b2o2$8bo$8bo$6b 2ob2o$8bo$8bo3$9bo2$8b2o! Another: x = 8, y = 9, rule = x-rule bobo$o$bobo2$3bo$bo$o$bo5bo$3bo! And another: x = 13, y ...
by danieldb
November 1st, 2015, 3:31 pm
Forum: Other Cellular Automata
Topic: X-Rule
Replies: 113
Views: 48105

Re: X-Rule

A sideways only glider:

Code: Select all

x = 4, y = 4, rule = x-rule
3bo$bo$o$bobo!
And 3 tagalongs:

Code: Select all

x = 18, y = 11, rule = x-rule
15bo$15bo$13bo3bo2$7b3o4b3o$bo$bo2$bo6bo6bo$obo4bobo4bobo$obo4bobo4bob
o!
This is certainly an amazing rule
by danieldb
November 1st, 2015, 1:26 pm
Forum: Other Cellular Automata
Topic: X-Rule
Replies: 113
Views: 48105

Re: X-Rule

selfdestruct reflectors: x = 7, y = 328, rule = x-rule bo3bo$bo3bo$3bo$2bobo3$o5bo$o5bo9$o5bo$o5bo9$o5bo$o5bo9$o5bo$o5bo9$o5b o$o5bo9$o5bo$o5bo9$o5bo$o5bo9$o5bo$o5bo9$o5bo$o5bo9$o5bo$o5bo9$o5bo$o 5bo9$o5bo$o5bo9$o5bo$o5bo9$o5bo$o5bo9$o5bo$o5bo9$o5bo$o5bo9$o5bo$o5bo 9$o5bo$o5bo9$o5bo$o5bo9$o5bo$o5bo9...
by danieldb
November 1st, 2015, 1:19 pm
Forum: Other Cellular Automata
Topic: X-Rule
Replies: 113
Views: 48105

Re: X-Rule

orthogonal glider to diagonal glider and *almost* diag to ortho:

Code: Select all

x = 12, y = 11, rule = x-rule
7bobo$8bo$o$o7$10b2o!
by danieldb
November 1st, 2015, 12:53 pm
Forum: Other Cellular Automata
Topic: X-Rule
Replies: 113
Views: 48105

Re: X-Rule

p2: x = 5, y = 5, rule = x-rule bobo$o3bo2$o3bo$bobo! Splitters(?): x = 55, y = 8, rule = x-rule o7bo37bo7bo$o7bo37bo7bo4$50bo$4bo44bobo$3bobo! Oscillators that follow an unknown (as of now) formula: x = 5, y = 7, rule = x-rule o3bo$o3bo$2bo$bobo2$o3bo$o3bo! x = 18, y = 40, rule = x-rule 2o4b2o$3bo$...
by danieldb
November 1st, 2015, 10:13 am
Forum: Other Cellular Automata
Topic: Close life variants
Replies: 169
Views: 86049

Re: Close life variants

2 b-puffers for the price of 1 3/7: x = 4, y = 5, rule = bpuff 2o$b2o$2b2o$b2o$2o! Only 2 spaceships so far: x = 6, y = 12, rule = bpuff o2bo$4bo$o3bo$b4o4$2bo$o3bo$5bo$o4bo$b5o! HWSS lasts 69 generations: x = 7, y = 5, rule = bpuff 2b2o$o4bo$6bo$o5bo$b6o! 4-Ship Seed: x = 3, y = 5, rule = bpuff bo$...
by danieldb
October 31st, 2015, 11:13 pm
Forum: Other Cellular Automata
Topic: Close life variants
Replies: 169
Views: 86049

Re: Close life variants

@RULE bpuff #test rule tree, emulating life @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,...
by danieldb
October 31st, 2015, 10:40 pm
Forum: Other Cellular Automata
Topic: Close life variants
Replies: 169
Views: 86049

Re: Close life variants

Eater for both T ships: x = 16, y = 7, rule = tlife2 5.A8.B$4.3A6.3A2$2.2A7.2A$3.A8.A$3A6.3A$A8.A! T ship synths: x = 13, y = 7, rule = tlife2 4.2A5.A$3.2AB5.AB$4.2A5.A2$3A5.3A$.B$8.A.A! Cool beehive nudger x = 31, y = 3, rule = tlife2 3A$.A26.3A$29.A! Honey farm explosion puffer: x = 31, y = 6, rul...
by danieldb
October 31st, 2015, 12:53 pm
Forum: Patterns
Topic: Glider+Block
Replies: 2
Views: 3441

Glider+Block

As you can see here: x = 3, y = 6, rule = B3/S23 o$2o2$bo$2o$obo! A glider interacting with a block creates a pi, but it can also create methuselahs with other objects. Glider+Boat/Ship=997 Generations: x = 4, y = 7, rule = B3/S23 bo$obo$b2o2$2bo$b2o$bobo! Glider+Mango=2585 Generations + A Pentadeca...
by danieldb
October 30th, 2015, 8:16 pm
Forum: General Discussion
Topic: Thread for your unfamiliar objects
Replies: 11
Views: 6688

Re: Thread for your unfamiliar objects

Done.
by danieldb
October 30th, 2015, 5:14 pm
Forum: Other Cellular Automata
Topic: Live Free or Die
Replies: 142
Views: 93520

Re: Live Free or Die

Hex rake http://lfod.wikispaces.com/hex+rake can be perturbed by hex ship http://lfod.wikispaces.com/hex+ship , to form a 1-barreled rake instead of 2-barreled rake: x = 14, y = 39, rule = B2/S0 10bo$11bo$11bo$7bo2bo$o2bo2bo$6bo$11bo$3b2o3bo3bo$4b2o6bo$4bo$o7b3o$b 2o3b3obobo$bo3bo7bo$bo3bo7bo$b2o3b3...
by danieldb
October 29th, 2015, 8:21 pm
Forum: Other Cellular Automata
Topic: Close life variants
Replies: 169
Views: 86049

Re: Close life variants

hedgehog, gotta go fast: @RULE hedgehog @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,1,0,0...
by danieldb
October 29th, 2015, 5:51 pm
Forum: General Discussion
Topic: Thread for your unfamiliar objects
Replies: 11
Views: 6688

Re: What's That

It's pufferfish... never mind.

This thread should still exist.
by danieldb
October 29th, 2015, 5:45 pm
Forum: General Discussion
Topic: Thread for your unfamiliar objects
Replies: 11
Views: 6688

Thread for your unfamiliar objects

I think this should be a thread for people who ask what some thing is. For example, what is this called:

Code: Select all

x = 17, y = 17, rule = B3/S23
3b3o5b3o$3bo2bo3bo2bo$3bob2o3b2obo3$4b3o3b3o$2ob3obobob3ob2o$2b2o3bobo
3b2o$4b3o3b3o$4b3o3b3o6$5b2o3b2o$5b2o3b2o!
by danieldb
October 28th, 2015, 5:19 pm
Forum: Other Cellular Automata
Topic: Dance (B34/S35)
Replies: 16
Views: 3806

Re: Dance (B34/S35)

3 of the glider syntheseses... synthesi... whatever:

Code: Select all

x = 60, y = 10, rule = B34/S35
bo21bobo13bobo$2b2o6bo10bobob2o10bobob2o$3o6b2o14bo15bo$b3o4b2o4bo6b3o
13b3o$b3o5b2obo9b2o5bo8b2o5bo8b3obo$b3o6b2obo14b3o13b3o7b5o$54b4obo$
26b2ob2o11b2ob2o10bo$26b2o14b2o$27bobo13bobo!
by danieldb
October 28th, 2015, 5:14 pm
Forum: Other Cellular Automata
Topic: Dance (B34/S35)
Replies: 16
Views: 3806

Re: Dance (B34/S35)

velcrorex wrote:Small 2c/6 ship, p18 and p10 oscillators:

Code: Select all

x = 54, y = 23, rule = B34/S35
4$3bo$4b2o$2b3o$3b3o32bo$3b3o31b3o$3b3o14bobo12b2obob2o$21b2o12bobobob
o$23b2o9bobo3bobo$24bo8b3o5b3o$34bobo3bobo$16bo18bobobobo$16b2o17b2obo
b2o$18b2o17b3o$18bobo17bo!
Is there a program for finding this stuff?
by danieldb
October 28th, 2015, 5:09 pm
Forum: Other Cellular Automata
Topic: Dance (B34/S35)
Replies: 16
Views: 3806

Re: Dance (B34/S35)

Two fuses: x = 57, y = 50, rule = B34/S35 2o6bo$b2o5b2o$2b2o5b2o$3b2o5b2o$4b2o5b2o$5b2o5b2o$6b2o5b2o$7b2o5b2o$8b 2o5b2o$9b2o5b2o$10b2o5b2o$11b2o5b2o$12b2o5b2o$13b2o5b2o$14b2o5b2o$15b 2o5b2o$16b2o5b2o$17b2o5b2o$18b2o5b2o$19b2o5b2o$20b2o5b2o$21b2o5b2o$22b 2o5b2o$23b2o5b2o$24b2o5b2o$25b2o5b2o$26b2o5b2o...
by danieldb
October 28th, 2015, 5:00 pm
Forum: Other Cellular Automata
Topic: Dance (B34/S35)
Replies: 16
Views: 3806

Re: Dance (B34/S35)

Pi heptomino is a p8: x = 3, y = 3, rule = B34/S35 3o$obo$obo! And there are at least 6 spaceships in this rule: http://fano.ics.uci.edu/ca/rules/b34s35/ 1. I listed the pi heptomino 2. I never though to check there! Thanks! x = 85, y = 21, rule = B34/S35 78b3o$79bob2o$52b5o21b2o2b2o$52b2ob2o18b4ob...
by danieldb
October 28th, 2015, 3:52 pm
Forum: Other Cellular Automata
Topic: Dance (B34/S35)
Replies: 16
Views: 3806

Dance (B34/S35)

This rule has a lot of oscillators, and soups tend to explode. All oscillators are even period, and the only known still life is the block: x = 148, y = 19, rule = B34/S35 bo4bo3b3o2b3o5bo5bo6bo5bo5b2o3b2o4bo2bo2bo2b2o2b2o2bo4b3o5bo14bo8bo8b 3o5bo4bo5bo4bo$3o18b3o3b3o4b3o5bobo4b2o2b4o2b4o2b12o3bo3bo...
by danieldb
October 25th, 2015, 2:39 pm
Forum: Other Cellular Automata
Topic: How do rule tables work?
Replies: 1
Views: 943

How do rule tables work?

I want to make some new rules, but I don't know how.

Edit: oh god the title. fixed
by danieldb
October 25th, 2015, 10:55 am
Forum: General Discussion
Topic: I have a slice!
Replies: 0
Views: 2938

I have a slice!

Image

Wooooo! *is only 0.016%* awwwwwww
by danieldb
October 23rd, 2015, 4:15 pm
Forum: Scripts
Topic: mintty not found
Replies: 20
Views: 12464

Re: mintty not found

calcyman, is there a way to see your total uploaded soups?
by danieldb
October 22nd, 2015, 4:20 pm
Forum: Scripts
Topic: mintty not found
Replies: 20
Views: 12464

Re: mintty not found

ALRIGHT I FIGURED IT OUT! I had to download the dependencies. I can start searching! I will be using my twitter handle, @danielc2034 Do you have any more details on the problem that might help someone else? Was it just gcc-g++, git and make, or was there a "download dependencies" checkbox or someth...