Search found 163 matches

by danieldb
November 20th, 2015, 10:13 pm
Forum: Website Discussion
Topic: Forum/wiki integration
Replies: 13
Views: 10505

Re: Forum/wiki integration

Support
by danieldb
November 20th, 2015, 9:59 pm
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 12191

Re: Tosc

I don't feel like poring through the rule tables or using trial and error, so... What exactly are the differences between the Tosc rules and Life? I've noticed some conditional S4 in the first rule, but I don't know if there's more. In both rules, the middle cell survives if: . . O . O O O O . In t...
by danieldb
November 20th, 2015, 7:40 pm
Forum: General Discussion
Topic: apgsearch v2.2
Replies: 340
Views: 197148

Re: apgsearch v2.2

Why is LongLife's page broken?

http://catagolue.appspot.com/census/b345s5/C1
by danieldb
November 20th, 2015, 5:24 pm
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 12191

Re: Tosc

Turtle works in tosc2, making an orthogonal spaceship: x = 10, y = 12, rule = tosc2 2o6b2o$b8o2$bo6bo$bo6bo$3bo2bo$b2ob2ob2o$2b2o2b2o$obo4bobo$2o6b2o$2obo 2bob2o$4b2o! I wish some more unique patterns would be found Possible p53 (needs stabilizing for excess block): x = 12, y = 3, rule = tosc2 3o6b3...
by danieldb
November 19th, 2015, 10:33 pm
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 12191

Re: Tosc

Whoops, hit quote instead of edit :oops:
by danieldb
November 19th, 2015, 9:24 pm
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 12191

Re: Tosc

@RULE tosc2 @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,1,0,0,1 1,0,0,0,0,0,0,0,0,0 1,1,...
by danieldb
November 19th, 2015, 6:43 pm
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 12191

Re: Tosc

P6 eating glider: x = 9, y = 9, rule = tosc 6bo$6bobo$6b2o3$bobo$o$bobo$2bo! P6 displacement: x = 7, y = 7, rule = tosc 3b2o$4bo$4b3o$bo4bo$obo$3bo$obo! Possible P40 shuttle if we can find another domino sparker: x = 3, y = 12, rule = tosc 3o$obo$3o7$3o$obo$3o! The closest I got was a phi spark (los...
by danieldb
November 19th, 2015, 5:50 pm
Forum: The Sandbox
Topic: How Your Username Evolves
Replies: 111
Views: 64464

Re: How Your Username Evolves

Some custom fonts: Aircraft carrier at generation 767: x = 38, y = 6, rule = B3/S23 3o3b2o2bo2bob3ob4obo4b3o2b3o$o2bobo2bob2obo2bo2bo4bo4bo2bobo2bo$o2bobo 2bob4o2bo2b4obo4bo2bob3o$o2bob4obob2o2bo2bo4bo4bo2bobo2bo$o2bobo2bobo 2bo2bo2bo4bo4bo2bobo2bo$3o2bo2bobo2bob3ob4ob4ob3o2b3o! Long ship at generat...
by danieldb
November 18th, 2015, 4:56 pm
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 12191

Re: Tosc

More puffers: x = 23, y = 23, rule = tosc 6b2o$5bob2o$7b3o$6bob3o$7bo2bo$9bo$12b2o$11bob2o$13b3o$11bo2b3o$11b2o 3bo$10bob2obo$6b2o2b2o6b2o$5b2o10bob2o$6b2o11b3o$7b2obo7bob3o$8b3o8bo 2bo$9bo11bo2$b2o$o2bo$bobo$2bo! x = 14, y = 14, rule = tosc 2b3o$5bo$6bo$bo4bo$obo3bo$o2bo$3o$9b3o$12bo$13bo$8bo4bo$7...
by danieldb
November 17th, 2015, 6:02 pm
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 12191

Re: Tosc

Still life predecessors:

Code: Select all

x = 7, y = 5, rule = tosc
3bo$b5o$o5bo$b5o$3bo!

Code: Select all

x = 4, y = 4, rule = tosc
2bo$2obo$bobo$b2o!
by danieldb
November 17th, 2015, 4:53 pm
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 12191

Re: Tosc

Tropylium wrote:Natural p126:

Code: Select all

x = 9, y = 3, rule = tosc
6b3o$bo5bo$3o!
I've seen occasional natural Octagon IIs too; no idea yet what's the precedessor.
Fleet is an Octagon II predecessor.
by danieldb
November 16th, 2015, 11:44 pm
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 12191

Re: Tosc

Hopefully someone can come up with guns and an orthogonal spaceship Another p18: x = 11, y = 7, rule = tosc 8bo$7bobo$10bo$7bobo$3o$obo$3o! Preloaf -> 2G: x = 10, y = 10, rule = tosc 3o4bo$3o3bobo$2o4bob2o$7bo3$b2o$o2bo$b2o$2bo! Blinker as an eater?: x = 13, y = 10, rule = tosc 6bo$6bo$6bo2$bo4bo4bo...
by danieldb
November 16th, 2015, 6:07 pm
Forum: Scripts
Topic: Is there a rake/puffer period generator?
Replies: 4
Views: 4237

Is there a rake/puffer period generator?

I want to know the period of this: x = 750, y = 678, rule = B3/S23 409b2o$407b2ob2o$407b4o$408b2o$403bo$404b2o15b2o$417b4ob2o5b4o$417b6o 5b6o$375bo19b2o21b4o6b4ob2o$373b2obo15b3ob2o34b2o$335b2o35bo3bo15b5o$ 332b3ob2o30b4obobo17b3o$332b5o30bobo3b2o12b2o33bo$333b3o20bo4b2o4bobo 16bo2bo32b2o5b3o$355bob...
by danieldb
November 15th, 2015, 10:33 am
Forum: Patterns
Topic: Glider+Buckaroo=Glider
Replies: 1
Views: 3469

Glider+Buckaroo=Glider

I feel like this is notable: x = 23, y = 11, rule = B3/S23 18bo$18bobo$11b2o5b2o$10bobo$9b3o4b2o$2o6b3o4bo2bo$2o7b3o4bo$10bobo7bo $11b2o5b2obo$21bo$21b2o! The glider enters the buckaroo, and then another glider is outputted. It works no matter what row the block is on: x = 23, y = 11, rule = B3/S23 ...
by danieldb
November 15th, 2015, 10:26 am
Forum: Other Cellular Automata
Topic: Glider+Buckaroo=Glider
Replies: 0
Views: 1843

Glider+Buckaroo=Glider

by danieldb
November 14th, 2015, 11:43 pm
Forum: Other Cellular Automata
Topic: B36/S245
Replies: 8
Views: 5077

Re: B36/S245

Natural p1200(?) puffer: x = 16, y = 16, rule = B36/S245 bo3b3o3b5o$3bobo2b2o4bo$b3ob2o2bo5bo$obobob5o4bo$2o2bo2b4o3b2o$3bob2ob 2ob3o$b2o4b3obobobo$bob2o2bo2b3o2bo$3b3ob2o6bo$bo4b2o3bob3o$4bo3b3obob 2o$2o2bo5b5o$o3b3ob3o3b2o$5bob3obo$ob2obo2b2o3bobo$b2ob5o2bo! The replicator: x = 32, y = 8, rule = B...
by danieldb
November 14th, 2015, 11:30 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1880
Views: 919086

Re: Thread for your unsure discoveries

Loaf+spark+glider=loaf

Code: Select all

x = 10, y = 8, rule = B3/S23
9bo$7b2o$3bo4b2o2$b2o$o2bo$obo$bo!
by danieldb
November 14th, 2015, 12:35 pm
Forum: Patterns
Topic: 1to5
Replies: 15
Views: 13202

Re: 1to5

Linicks wrote:
A for awesome wrote:You can also generate them manually, although it's harder:
Sorry, don't get it - what's 'them'?

Nick
the number 1
by danieldb
November 13th, 2015, 11:25 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1880
Views: 919086

Re: Thread for your unsure discoveries

Is this reaction notable (wing on wing gets eaten and then created? happens at generation 463): x = 208, y = 185, rule = B3/S23 7bo$8bo$6b3o3$bo$2bo$3o16$205bo$205bobo$205b2o$202bo$201bo$201b3o56$ 76bo27bo$75bo28bobo$75b3o26b2o3$76bo26bo$75bo26bo$75b3o24b3o2$75b3o24b 3o$75bo26bo$76bo26bo3$75b3o26b2o...
by danieldb
November 13th, 2015, 11:23 pm
Forum: Other Cellular Automata
Topic: Life+HighLife
Replies: 26
Views: 13209

Re: Life+HighLife

M. I. Wright wrote:
danieldb wrote:The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
It's possible, but the result would be pretty boring...
one would be high life and one regular life
by danieldb
November 13th, 2015, 10:49 pm
Forum: Other Cellular Automata
Topic: Life+HighLife
Replies: 26
Views: 13209

Re: Life+HighLife

The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
by danieldb
November 13th, 2015, 10:48 pm
Forum: Website Discussion
Topic: Messages stick in outbox
Replies: 3
Views: 4861

Re: Messages stick in outbox

Yep, dvgrn is right -- messages in the outbox are just messages that haven't been read yet. You can continue to edit them (or even delete them) while they are in the outbox. If your outbox being too full was causing you posting problems, I've raised the private message limit to 100 messages, up fro...
by danieldb
November 12th, 2015, 5:27 pm
Forum: Other Cellular Automata
Topic: Close life variants
Replies: 169
Views: 86044

Re: Close life variants

I have recently been comtemplating an idea of a program which could look for oscillators, wicks, agars, waves and maybe even spaceships in all 2-state rules with less-than-or-equal-to-Moore neighbourhood, such as: B0 rules. Hexagonal, von Neumann rules. Non-totalistic rules (all ones from this thre...
by danieldb
November 7th, 2015, 11:03 am
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 12191

Re: Tosc

Glider Eaters:

2c/7 Eater (someone think of a name):

Code: Select all

x = 6, y = 8, rule = tosc
4b2o$4b2o2$4bo$3b2o$2b3o$b2o$3o!
Almost R Eater:

Code: Select all

x = 4, y = 10, rule = tosc
2o$2o5$bo$b2o$o2bo$b2o!
by danieldb
November 7th, 2015, 12:20 am
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 12191

Re: Tosc

37 generation beehive displacement:

Code: Select all

x = 10, y = 9, rule = tosc
8bo$7bo$7b3o2$bo$obo$obo3bo$bo2b2o$5b2o!