Search found 406 matches

by shouldsee
February 18th, 2017, 5:37 am
Forum: Other Cellular Automata
Topic: General Haul Requests
Replies: 2
Views: 925

Re: General Haul Requests

>>HR_id:0001_gfind >> B_S_alias comments CAid b0278s0125678 *?B 249733 b14568s68 tG 164210 b012467s1345 G 29911 b123s012358 * 155150 b014567s157 * 83187 b0127s126 * 35975 b01356s0234 * 14955 b012345678s012356 * 57343 b01467s G 211 b3458s014678 Ge 239416 b0134s0235 G 23067 b145678s048 Gt 140274 b0134...
by shouldsee
February 18th, 2017, 5:34 am
Forum: Other Cellular Automata
Topic: General Haul Requests
Replies: 2
Views: 925

General Haul Requests

I did not find a post of a similar kind so I started this one. The post is aimed at promoting collaborated searching effort, so that rule-enthusiast can partner up with search-enthusiast to better explore the rulespace. Please do include a url directing to haul request post if you are post findings ...
by shouldsee
February 17th, 2017, 7:28 pm
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 497
Views: 158384

Re: apgsearch - haul requests

I've recently formed a set of apgsearchable rules. (G means spontaneous glider emergence, Gs means multiple gliders, E means ) notations: G:natural glider emergence from random soup, Gs for multiple gliders E: explosive, not searchable L: close to B3S23 F: fast stabilised They are originally recorde...
by shouldsee
February 17th, 2017, 3:37 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1587
Views: 530211

Re: Thread For Your Unrecognised CA

A B0 rule support native agar crawler in zebra strips B145678/S048 TCA_id:140274 x = 10, y = 68, rule = B145678/S048:T10,68 10o2$10o2$10o2$10o2$10o2$10o$4b2o$4o2b4o$4b3o$4o3b3o$3bo2bo$10o$5b2o$ 3o2bobobo$6b2o$4ob5o2$4o4b2o$4b3o$4obob3o2$4o3b3o2$4obob3o$4b2o$4o2b4o 2$10o2$10o2$10o2$10o2$10o2$10o2$10o...
by shouldsee
February 16th, 2017, 12:36 pm
Forum: Other Cellular Automata
Topic: Soup search results in rules other than Conway's Life
Replies: 314
Views: 156343

Re: Soup search results in rules other than Conway's Life

Rule B3478/S037, identified with CA_tfmat developed in this thread . xq6_4br0he, unrecorded in eppstein's database x = 16, y = 16, rule = B3478/S037 booobooooboboboo$ bboooooobobobbbb$ bbobbbbbbbboobob$ obooboobobbobbbo$ ooobbobobboooooo$ bboobboboobbbboo$ bbbooobboobbbbob$ oobobooobooboooo$ ooooooo...
by shouldsee
February 15th, 2017, 7:39 am
Forum: Other Cellular Automata
Topic: Real-valued CA
Replies: 17
Views: 6186

Re: Real-valued CA

It'd be great if someone can find a glider in this extended logistic rule.
Image
high-defi
by shouldsee
February 15th, 2017, 6:58 am
Forum: Other Cellular Automata
Topic: RotaAnts
Replies: 1
Views: 1376

Re: RotaAnts

Nice demo!

One suggestion, it'd be great to have a button to generate randomised conifgurations.
by shouldsee
February 14th, 2017, 7:02 pm
Forum: Other Cellular Automata
Topic: Use Smoothiness to classify rules
Replies: 132
Views: 40348

Re: Use Smoothiness to classify rules

I've manged to adapt the aforementioned methodology, namely replacing the joint distribution with a correlation value. In this way, a metric is defined between two timepoints/horizons |t_1,t_2|=1-corr(hamm(t_1),hamm(t_2)), where hamm(t) is random variable denoting the hamming distance between 2 traj...
by shouldsee
February 13th, 2017, 8:56 pm
Forum: Other Cellular Automata
Topic: Use Smoothiness to classify rules
Replies: 132
Views: 40348

Re: Use Smoothiness to classify rules

Meanwhile, I want to discuss some recent ideas I was testing on a ECA exploratory toolkit: expt branch The story began with I spent some good time learning density matrix renormalisation group(DMRG) as posted by Nishino in 1995. I was particularly interested in its application to 2D-ising model. DMR...
by shouldsee
February 13th, 2017, 8:24 pm
Forum: Other Cellular Automata
Topic: Use Smoothiness to classify rules
Replies: 132
Views: 40348

Re: Use Smoothiness to classify rules

I am curious how the rule below fits into the classification scheme you have been working on here. There are no known gliders but it seems possible that there are gliders of a sort on some periodic tiling. HI wildmyron, Unfortunately I can't remember exactly how I undertook the classification earli...
by shouldsee
February 13th, 2017, 6:49 pm
Forum: Scripts
Topic: Golly scripts
Replies: 247
Views: 196743

Re: Golly scripts

_zM wrote:Even-numbered ECA are already natively supported by Golly, use Wxxx for them while in the "Set Rule" dialog. They work in QuickLife and HashLife.
True, but I am systematicly screening ECA so can't leave the odd ones.
by shouldsee
February 13th, 2017, 12:13 pm
Forum: Scripts
Topic: Golly scripts
Replies: 247
Views: 196743

Re: Golly scripts

Just a quick dirty script to emulate a 1D wolfram CA, or elementary CA (ECA). I wasn't able to find the perl script when I wrote this one. EDIT: Golly does not support perl anymore, so the aforementioned perl script need to be run otherwise. EDIT: The earlier editoin was flawed. The current version ...
by shouldsee
January 1st, 2017, 8:25 pm
Forum: Other Cellular Automata
Topic: "Polarized" Rules
Replies: 5
Views: 1446

Re: "Polarized" Rules

Soups in some rules tend to leave large "globs" of space where there are living cells or dead cells. I am currently interested in such rules. An example of a rule of this kind is Day & Night. One reason for large globs of cells is that such local configuration is mapped to itself. Some important nu...
by shouldsee
December 20th, 2016, 9:21 pm
Forum: Other Cellular Automata
Topic: Real-valued CA
Replies: 17
Views: 6186

Re: Real-valued CA

seesaw 2D replicator in Gary-Scott system READY implementation Notice this replicator follow roughly a seesaw growth rate, as opposed to steady growth rate seen in previous GS replicator http://i.imgur.com/95Mn65H.gif compare its dynamics with a 2D replicator in classical CA. x = 4, y = 60 rule = B3...
by shouldsee
December 18th, 2016, 2:59 pm
Forum: Other Cellular Automata
Topic: Real-valued CA
Replies: 17
Views: 6186

Re: Real-valued CA

I've also been working on a program in D to run a continuous-valued equivalent of B3/S23, but my results haven't looked anything like yours. Would you mind clarifying how the update rule works for that cvCA? Hello CaveBacon, To clarify, I want to list things I have and have not done: Done: 1. Exten...
by shouldsee
December 5th, 2016, 8:38 pm
Forum: Other Cellular Automata
Topic: Real-valued CA
Replies: 17
Views: 6186

Re: Real-valued CA

I made an implementation of this system on Ready, which features OpenCL and supports a rich extension of CA.

Remember to initialise the system before running it.
by shouldsee
November 27th, 2016, 12:06 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 552
Views: 191245

Re: Rule request thread

If possible, I would like a template for the following family of reversible rules: Take any rule where the B list is the complement of the S list. (e.g. B2678/S01345) Update cells asynchronously in this order: T=4n: (even,even) T=4n+1: (odd,even) T=4n+2: (odd,odd) T=4n+3: (even,odd) Also, has this ...
by shouldsee
November 19th, 2016, 8:10 pm
Forum: General Discussion
Topic: Cipher algorithm with Conway's Game of Life
Replies: 2
Views: 2530

Re: Cipher algorithm with Conway's Game of Life

toroidalet wrote:Also, it's python, right? When I run it using Golly, it doesn't work. Is there something I'm missing?
It's C language in source code, you need studio or other c compiler to compile and then run it.
by shouldsee
November 19th, 2016, 2:24 pm
Forum: Other Cellular Automata
Topic: Hybrid CAs
Replies: 20
Views: 9550

Re: Hybrid CAs

Wire tiling density of 6/16 is of interest. x = 392, y = 243, rule = WWLife 68.D4.D4.D4.D4.D4.D4.D4.D4.D4.D4.D4.D4.D4.D4.D4.D4.D4.D4.D4.D4.D4.D4. D4.D4.D4.D4.D4.D4.D4.D$69.D2.D.D2.D.D2.D.D2.D.D2.D.D2.D.D2.D.D2.D.D2. D.D2.D.D2.D.D2.D.D2.D.D2.D.D2.D.D2.D.D2.D.D2.D.D2.D.D2.D.D2.D.D2.D.D 2.D.D2.D.D2.D.D...
by shouldsee
November 19th, 2016, 12:28 pm
Forum: Other Cellular Automata
Topic: Real-valued CA
Replies: 17
Views: 6186

Re: Real-valued CA

Bubbles at px=-14.8 py=2.1
mod1=8,mod2=1;
px/py ~= 7 == mod1-mod2

Image
by shouldsee
November 17th, 2016, 6:12 pm
Forum: Other Cellular Automata
Topic: Real-valued CA
Replies: 17
Views: 6186

Re: Real-valued CA

An unexpected continuous CA analogous to Brain's Brain. http://i.imgur.com/ATLA5fR.gif With homogeneous parameter, we have: http://i.imgur.com/R7ZS0bn.gif I also made a guess about the shape of separatrix, with a rescaled sigmoid function, where sig(x)=[1+erf(x)]/2. ACTUALLY, the separatrix simpifie...
by shouldsee
November 15th, 2016, 11:49 am
Forum: Other Cellular Automata
Topic: Real-valued CA
Replies: 17
Views: 6186

Re: Real-valued CA

The Python library scipy contains functions such as convolve, convolve2d, and fftconvolve. It's built on top of Python's linear algebra package numpy , which uses the same old Fortran libraries (BLAS and LAPACK) used by Matlab under the hood. Also, the plotting library pyplot (aka matplotlib ) give...
by shouldsee
November 14th, 2016, 3:37 pm
Forum: Other Cellular Automata
Topic: Real-valued CA
Replies: 17
Views: 6186

Re: Real-valued CA

Wow! It's interesting to see your CAs. Too bad I don't know how to use matlab nor can I get it right now... Thank you Scorbie. The structure of these CA are inherently simple. The trick is to make sure the updating function has a bounded value-range so that nothing explodes. It's important that you...
by shouldsee
November 12th, 2016, 1:33 pm
Forum: Other Cellular Automata
Topic: Real-valued CA
Replies: 17
Views: 6186

Re: Real-valued CA

A read-valued representation of B3/S23 and other outer-semi-totalistic rules, where the detection of gliders is equivalent to detection of moving bubbles. http://i.imgur.com/5FOPwY8.gif Peak representation http://i.imgur.com/u10A4uF.gif And of B01358/S03 Low-density http://i.imgur.com/KrPwsjn.gif Hi...
by shouldsee
November 12th, 2016, 1:09 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 816
Views: 343744

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Nearly a rake.

Code: Select all

x = 8, y = 12, rule = B012346/S2346
3$3b2o2$2bo2bo2$2b3o2$bobo2$b2o!