Search found 785 matches

by Gamedziner
June 27th, 2016, 11:58 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3177
Views: 1235620

Re: Spaceship Discussion Thread

#N Backrake 2 #O David Buckingham #C A period 12 orthogonal c/2 backrake. #C www.conwaylife.com/wiki/index.php?title=Backrake_2 x = 19, y = 26, rule = 23/3 3bo15b$2b3o14b$b2obo5bo8b$b3o5b3o7b$2b2o4bo2b2o3b3o$8b3o4bo2bo$18bo$ 18bo$18bo$2b3o12bob$2bo2bo13b$2bo16b$2bo16b$3bo15b7$3o16b$o2bo11bo3b$o 13b...
by Gamedziner
June 27th, 2016, 11:22 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3177
Views: 1235620

Re: Spaceship Discussion Thread

Is there any "small" (less than 1000 cells) means by which those two cells could be prevented from appearing, thus allowing a sort of flotilla knightship?
by Gamedziner
June 26th, 2016, 7:57 am
Forum: Patterns
Topic: On gliders breaking down still life sets
Replies: 2
Views: 3436

Re: On gliders breaking down still life sets

x = 18, y = 10, rule = B3/S23 17bo$15b2o$b2o3bo9b2o$o2bobobo$o2bobo2bo$b2o3bobo$7bo$4bo$3bobo$4bo! I leave that example for reference, where a glider collides with that set of 3 still lifes producing a 1708-generation development. From most other angles, the collision results in the fairly boring a...
by Gamedziner
June 24th, 2016, 10:06 am
Forum: The Sandbox
Topic: Pattern discovery challenges
Replies: 15
Views: 12837

Re: Pattern discovery challenges

Challenge: Make (moving) glider guns for the following patterns: First, a p12: bo$2bo$3o$5bo$6bo$4b3o! Second, a p10: 2bo$obo$b2o3bo$7bo$5b3o$11bo$9bobo$10b2o! Third, a p7: bo$2bo$3o2bo$6b2o$5b2o4bo$9bobo$10b2o2bobo$15b2o3bo$15bo5bo$19b3o! This would basically make a "wall" of gliders, each as close...
by Gamedziner
June 22nd, 2016, 11:52 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 1084
Views: 433922

Re: Rule request thread

Thank you :D. I'm mainly just trying to find spaceships that, when extended, have a slower speed, to try to find a way to easily create ships with higher period without experiencing tons of lag (which easily occurs with massive spaceships containing millions of cells). Perhaps a multi-spaceship reac...
by Gamedziner
June 22nd, 2016, 11:27 am
Forum: General Discussion
Topic: apgsearch v3.1
Replies: 355
Views: 238322

Re: apgsearch v3.1

The prize, then, is bragging rights?
by Gamedziner
June 17th, 2016, 9:19 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 1084
Views: 433922

Re: Rule request thread

Requesting a rule in which this: x = 11, y = 3, rule = B/S012345678 5ob5o$o9bo$11o! becomes this: x = 11, y = 3, rule = B/S012345678 6ob4o$o9bo$11o! and so on, eventually moving the entire object one cell forward as the space reaches the end of the track. I'm interested in this because it would allo...
by Gamedziner
June 17th, 2016, 8:03 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4723
Views: 1886766

Re: Thread For Your Useless Discoveries

I have a fuse that produces loaves... This fuse is the Baker ( http://conwaylife.com/wiki/Baker ). It is listed on the LifeWiki page on fuses ( http://conwaylife.com/wiki/Fuse ). It was listed in Lifeline #3 (http://conwaylife.com/wiki/Lifeline_Volume_3) so it was found before Sept. 1971. It would ...
by Gamedziner
June 16th, 2016, 7:29 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4723
Views: 1886766

Re: Thread For Your Useless Discoveries

I have a fuse that produces loaves. It burns the loaves up though. You can just barely start to see a pattern emerge in the loaf burning here (contains the original fuse): 2o$obo$3bo$4bo$5bo$6bo$7bo$8bo$9bo$10bo$ 11bo$12bo$13bo$14bo$15bo$16bo$17bo$18bo$19bo$20bo$ 21bo$22bo$23bo$24bo$25bo$26bo$27bo$2...
by Gamedziner
June 16th, 2016, 6:16 pm
Forum: Website Discussion
Topic: Viewer bug
Replies: 1
Views: 6279

Viewer bug

Upon trying to show this 8-cell predecessor of the pulsar: 1o3bo$2ob2o$o3bo It said this was an invalid pattern: o3bo$2ob2o$o3bo My only guess as to why this happens is that it has something to do with starting with an "o" (without a number), since it works just fine when starting with a "b": bo3bo$...
by Gamedziner
June 15th, 2016, 12:32 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3409
Views: 1607644

Re: Thread for your unsure discoveries

A clean fuse that burns at the speed of light (based on the light-speed wire):

Code: Select all

6b2o2b2o2b2o2b2o$6b2o2b2o2b2o2b2o$$6b14o$5bo14bo$5ob14obo$5bo14bo$6b14o$$6b2o2b2o2b2o2b2o$6b2o2b2o2b2o2b2o!
by Gamedziner
June 14th, 2016, 10:06 am
Forum: General Discussion
Topic: Game of Life with robots
Replies: 13
Views: 11892

Re: Game of Life with robots

You might want to use a finite grid, though, in case someone gets the idea of making the robots simulate a Gosper glider gun : #N Gosper glider gun #O Bill Gosper #C A true period 30 glider gun. #C The first known gun and the first known finite pattern with unbounded growth. #C www.conwaylife.com/wi...
by Gamedziner
June 11th, 2016, 8:03 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 1103
Views: 342259

Re: Thread for basic non-CGOL questions

Code: Select all

x = 0, y = 0, rule = B2/S
b2o$$o2bo!
A tiny c phoenix spaceship I've seen before. What's it called?
by Gamedziner
June 8th, 2016, 8:21 am
Forum: Scripts
Topic: Script request thread
Replies: 572
Views: 336733

Re: Script request thread

Request: Script that randomly gives starting locations and directions to glider guns (although spaced apart so they don't destroy each other immediately). This could be useful to discovering new glider-constructible ships with guns already being made available from the beginning.
by Gamedziner
June 8th, 2016, 8:11 am
Forum: Scripts
Topic: Making Cells Replicate/Move Randomly
Replies: 6
Views: 5700

Re: Making Cells Replicate/Move Randomly

Hello Golly community, I was wondering if there was a script to alter the cells to replicate and move randomly instead of following the strict algorithms set in place currently. I would like to see what the cellular life would do and create out of that randomness. If there is such a script, could s...
by Gamedziner
June 8th, 2016, 7:50 am
Forum: Other Cellular Automata
Topic: B015/S0
Replies: 6
Views: 4333

Re: B015/S0

Uh... The entire grid should be mostly filled since most cells start with 0 cells nearby.
by Gamedziner
June 7th, 2016, 3:07 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4723
Views: 1886766

Re: Thread For Your Useless Discoveries

drc wrote:
muzik wrote:What even is this
Ark
Noah's ark, from the looks of it. The two parts are much farther away, though.
by Gamedziner
June 6th, 2016, 9:29 am
Forum: Patterns
Topic: Soup search results
Replies: 2591
Views: 1974631

Re: Soup search results

Period 288 variant of the block-laying switch engine -- the first natural yl288: x = 16, y = 16, rule = B3/S23 ooboobboboboobob$ boobboboooooobob$ oooobobbbobbbbob$ obbbooboobobobbo$ oboobboooboboboo$ boobbobboboobbob$ obbobbbobobooobb$ obbboooooobobobb$ oobboboobbbbbboo$ boobobbbbbbooobo$ boooobbo...
by Gamedziner
June 6th, 2016, 9:20 am
Forum: Other Cellular Automata
Topic: B25678/S4578
Replies: 17
Views: 7950

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

With more than one photon inside, they can run for a long time before the photons collide and make the pattern explode: x = 49, y = 50, rule = B25678/S4578 49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$ 49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$3ob2ob 42o...
by Gamedziner
June 5th, 2016, 7:00 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4272
Views: 1044213

Re: Miscellaneous Discoveries in Other Cellular Automata

x = 0, y = 0, rule = B123/S0358 o! Any ruleset allowing birth with 1, 2, or 3 nearby cells and survival with 0, 3, 5, or 8 nearby cells will make a single cell tile the entire grid, leaving no spaces. Since all live cells have 0, 3, 5, or 8 other live cells near them, and all nearby dead cells are ...
by Gamedziner
June 4th, 2016, 2:51 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3409
Views: 1607644

Re: Thread for your unsure discoveries

This thing (I don't know what to call it) can be made thicker or thinner at certain intervals, and more so if blocks are used: 21bo$17b2obobob2o$17b2obobob2o$20bobo$17b2obobob2o$17b2obobob2o$20bobo$17b2obobob2o$17b2obobob2o$20bobo$17b2obobob2o$13b2obobobobobobob2o$b2ob2o3b2obobobobobobobobobobob2o3b...
by Gamedziner
June 3rd, 2016, 10:47 am
Forum: The Sandbox
Topic: Test don't reply
Replies: 14
Views: 9454

Re: Test don't reply

burno55 wrote:made this thread because I was testing the copying and pasting of golly
I personally would have just used the "Preview" button, but who cares.
by Gamedziner
June 3rd, 2016, 10:18 am
Forum: Other Cellular Automata
Topic: B3/S12-ae34ceit
Replies: 24
Views: 20111

Re: B3/S12-ae34ceit

Indestructable wall: x = 15, y = 323, rule = B3_S12-ae34ceit 2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o 2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$ 2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o 2$2o2$2o2$2o2$2o2$2o2$2o2...
by Gamedziner
June 2nd, 2016, 6:09 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4723
Views: 1886766

Re: Thread For Your Useless Discoveries

9b2o$9b2o$$$$$$$$7b2o3b2o$10bo$7bo5bo32bobo$8b2ob2o31bo3bo$9bobo20b2o10bo$10bo21bo2bo7bo13b2o$10bo13b5o7bo7bo12b2o$23bo5bo6bo7bo3bo$23bo3b2o7bo9bobo$24bo7bo2bo$12bo19b2o$11b3o$10bo3bo$9bob3obo$10b5o$$$$$$4b2o$4b2o$$$$11b2o$11b2o$$$$5bo$4b3o36bo$3b5o35b2o$2b2o3b2o23bo5b2o4b2o$3b5o24bobo3b2o4b3o7b2o$...