Search found 785 matches
- June 27th, 2016, 11:58 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3177
- Views: 1235620
Re: Spaceship Discussion Thread
#N Backrake 2 #O David Buckingham #C A period 12 orthogonal c/2 backrake. #C www.conwaylife.com/wiki/index.php?title=Backrake_2 x = 19, y = 26, rule = 23/3 3bo15b$2b3o14b$b2obo5bo8b$b3o5b3o7b$2b2o4bo2b2o3b3o$8b3o4bo2bo$18bo$ 18bo$18bo$2b3o12bob$2bo2bo13b$2bo16b$2bo16b$3bo15b7$3o16b$o2bo11bo3b$o 13b...
- June 27th, 2016, 11:22 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3177
- Views: 1235620
Re: Spaceship Discussion Thread
Is there any "small" (less than 1000 cells) means by which those two cells could be prevented from appearing, thus allowing a sort of flotilla knightship?
- June 26th, 2016, 7:57 am
- Forum: Patterns
- Topic: On gliders breaking down still life sets
- Replies: 2
- Views: 3436
Re: On gliders breaking down still life sets
x = 18, y = 10, rule = B3/S23 17bo$15b2o$b2o3bo9b2o$o2bobobo$o2bobo2bo$b2o3bobo$7bo$4bo$3bobo$4bo! I leave that example for reference, where a glider collides with that set of 3 still lifes producing a 1708-generation development. From most other angles, the collision results in the fairly boring a...
- June 24th, 2016, 10:06 am
- Forum: The Sandbox
- Topic: Pattern discovery challenges
- Replies: 15
- Views: 12837
Re: Pattern discovery challenges
Challenge: Make (moving) glider guns for the following patterns: First, a p12: bo$2bo$3o$5bo$6bo$4b3o! Second, a p10: 2bo$obo$b2o3bo$7bo$5b3o$11bo$9bobo$10b2o! Third, a p7: bo$2bo$3o2bo$6b2o$5b2o4bo$9bobo$10b2o2bobo$15b2o3bo$15bo5bo$19b3o! This would basically make a "wall" of gliders, each as close...
- June 22nd, 2016, 11:52 am
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 1084
- Views: 433922
Re: Rule request thread
Thank you :D. I'm mainly just trying to find spaceships that, when extended, have a slower speed, to try to find a way to easily create ships with higher period without experiencing tons of lag (which easily occurs with massive spaceships containing millions of cells). Perhaps a multi-spaceship reac...
- June 22nd, 2016, 11:27 am
- Forum: General Discussion
- Topic: apgsearch v3.1
- Replies: 355
- Views: 238322
Re: apgsearch v3.1
The prize, then, is bragging rights?
- June 17th, 2016, 9:19 am
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 1084
- Views: 433922
Re: Rule request thread
Requesting a rule in which this: x = 11, y = 3, rule = B/S012345678 5ob5o$o9bo$11o! becomes this: x = 11, y = 3, rule = B/S012345678 6ob4o$o9bo$11o! and so on, eventually moving the entire object one cell forward as the space reaches the end of the track. I'm interested in this because it would allo...
- June 17th, 2016, 8:03 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4723
- Views: 1886766
Re: Thread For Your Useless Discoveries
I have a fuse that produces loaves... This fuse is the Baker ( http://conwaylife.com/wiki/Baker ). It is listed on the LifeWiki page on fuses ( http://conwaylife.com/wiki/Fuse ). It was listed in Lifeline #3 (http://conwaylife.com/wiki/Lifeline_Volume_3) so it was found before Sept. 1971. It would ...
- June 16th, 2016, 7:29 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4723
- Views: 1886766
Re: Thread For Your Useless Discoveries
I have a fuse that produces loaves. It burns the loaves up though. You can just barely start to see a pattern emerge in the loaf burning here (contains the original fuse): 2o$obo$3bo$4bo$5bo$6bo$7bo$8bo$9bo$10bo$ 11bo$12bo$13bo$14bo$15bo$16bo$17bo$18bo$19bo$20bo$ 21bo$22bo$23bo$24bo$25bo$26bo$27bo$2...
- June 16th, 2016, 6:16 pm
- Forum: Website Discussion
- Topic: Viewer bug
- Replies: 1
- Views: 6279
Viewer bug
Upon trying to show this 8-cell predecessor of the pulsar: 1o3bo$2ob2o$o3bo It said this was an invalid pattern: o3bo$2ob2o$o3bo My only guess as to why this happens is that it has something to do with starting with an "o" (without a number), since it works just fine when starting with a "b": bo3bo$...
- June 15th, 2016, 12:32 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3409
- Views: 1607644
Re: Thread for your unsure discoveries
A clean fuse that burns at the speed of light (based on the light-speed wire):
Code: Select all
6b2o2b2o2b2o2b2o$6b2o2b2o2b2o2b2o$$6b14o$5bo14bo$5ob14obo$5bo14bo$6b14o$$6b2o2b2o2b2o2b2o$6b2o2b2o2b2o2b2o!- June 14th, 2016, 10:06 am
- Forum: General Discussion
- Topic: Game of Life with robots
- Replies: 13
- Views: 11892
Re: Game of Life with robots
You might want to use a finite grid, though, in case someone gets the idea of making the robots simulate a Gosper glider gun : #N Gosper glider gun #O Bill Gosper #C A true period 30 glider gun. #C The first known gun and the first known finite pattern with unbounded growth. #C www.conwaylife.com/wi...
- June 11th, 2016, 8:03 am
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1103
- Views: 342259
Re: Thread for basic non-CGOL questions
Code: Select all
x = 0, y = 0, rule = B2/S
b2o$$o2bo!- June 8th, 2016, 8:21 am
- Forum: Scripts
- Topic: Script request thread
- Replies: 572
- Views: 336733
Re: Script request thread
Request: Script that randomly gives starting locations and directions to glider guns (although spaced apart so they don't destroy each other immediately). This could be useful to discovering new glider-constructible ships with guns already being made available from the beginning.
- June 8th, 2016, 8:11 am
- Forum: Scripts
- Topic: Making Cells Replicate/Move Randomly
- Replies: 6
- Views: 5700
Re: Making Cells Replicate/Move Randomly
Hello Golly community, I was wondering if there was a script to alter the cells to replicate and move randomly instead of following the strict algorithms set in place currently. I would like to see what the cellular life would do and create out of that randomness. If there is such a script, could s...
- June 8th, 2016, 7:50 am
- Forum: Other Cellular Automata
- Topic: B015/S0
- Replies: 6
- Views: 4333
Re: B015/S0
Uh... The entire grid should be mostly filled since most cells start with 0 cells nearby.
- June 7th, 2016, 3:07 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4723
- Views: 1886766
Re: Thread For Your Useless Discoveries
Noah's ark, from the looks of it. The two parts are much farther away, though.drc wrote:Arkmuzik wrote:What even is this
- June 6th, 2016, 9:29 am
- Forum: Patterns
- Topic: Soup search results
- Replies: 2591
- Views: 1974631
Re: Soup search results
Period 288 variant of the block-laying switch engine -- the first natural yl288: x = 16, y = 16, rule = B3/S23 ooboobboboboobob$ boobboboooooobob$ oooobobbbobbbbob$ obbbooboobobobbo$ oboobboooboboboo$ boobbobboboobbob$ obbobbbobobooobb$ obbboooooobobobb$ oobboboobbbbbboo$ boobobbbbbbooobo$ boooobbo...
- June 6th, 2016, 9:20 am
- Forum: Other Cellular Automata
- Topic: B25678/S4578
- Replies: 17
- Views: 7950
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
With more than one photon inside, they can run for a long time before the photons collide and make the pattern explode: x = 49, y = 50, rule = B25678/S4578 49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$ 49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$49o$3ob2ob 42o...
- June 5th, 2016, 7:00 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4272
- Views: 1044213
Re: Miscellaneous Discoveries in Other Cellular Automata
x = 0, y = 0, rule = B123/S0358 o! Any ruleset allowing birth with 1, 2, or 3 nearby cells and survival with 0, 3, 5, or 8 nearby cells will make a single cell tile the entire grid, leaving no spaces. Since all live cells have 0, 3, 5, or 8 other live cells near them, and all nearby dead cells are ...
- June 4th, 2016, 2:51 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3409
- Views: 1607644
Re: Thread for your unsure discoveries
This thing (I don't know what to call it) can be made thicker or thinner at certain intervals, and more so if blocks are used: 21bo$17b2obobob2o$17b2obobob2o$20bobo$17b2obobob2o$17b2obobob2o$20bobo$17b2obobob2o$17b2obobob2o$20bobo$17b2obobob2o$13b2obobobobobobob2o$b2ob2o3b2obobobobobobobobobobob2o3b...
- June 3rd, 2016, 10:47 am
- Forum: The Sandbox
- Topic: Test don't reply
- Replies: 14
- Views: 9454
Re: Test don't reply
I personally would have just used the "Preview" button, but who cares.burno55 wrote:made this thread because I was testing the copying and pasting of golly
- June 3rd, 2016, 10:18 am
- Forum: Other Cellular Automata
- Topic: B3/S12-ae34ceit
- Replies: 24
- Views: 20111
Re: B3/S12-ae34ceit
Indestructable wall: x = 15, y = 323, rule = B3_S12-ae34ceit 2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o 2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$ 2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o2$2o 2$2o2$2o2$2o2$2o2$2o2$2o2...
- June 2nd, 2016, 6:09 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4723
- Views: 1886766
Re: Thread For Your Useless Discoveries
9b2o$9b2o$$$$$$$$7b2o3b2o$10bo$7bo5bo32bobo$8b2ob2o31bo3bo$9bobo20b2o10bo$10bo21bo2bo7bo13b2o$10bo13b5o7bo7bo12b2o$23bo5bo6bo7bo3bo$23bo3b2o7bo9bobo$24bo7bo2bo$12bo19b2o$11b3o$10bo3bo$9bob3obo$10b5o$$$$$$4b2o$4b2o$$$$11b2o$11b2o$$$$5bo$4b3o36bo$3b5o35b2o$2b2o3b2o23bo5b2o4b2o$3b5o24bobo3b2o4b3o7b2o$...
- June 2nd, 2016, 4:40 pm
- Forum: General Discussion
- Topic: Possible new type of category to define ships/oscillators?
- Replies: 4
- Views: 4263