Search found 1353 matches

by AforAmpere
July 15th, 2017, 9:45 pm
Forum: Bugs & Errors
Topic: Forum Search Function
Replies: 4
Views: 6065

Re: Forum Search Function

I have the same problem when I want to search for say "6c/13" It removes the / and refuses to search.
by AforAmpere
July 15th, 2017, 3:40 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1357
Views: 462770

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Thanks, it will be a while before my list is complete enough to post here. I am making it in notepad, as a sort of list, with three sections, orthogonal, diagonal, and oblique. I think I have gotten all known non-B0 oblique ships, though. Tell me if I missed some. I'm not including stuff like Gemini...
by AforAmpere
July 14th, 2017, 6:19 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 1103
Views: 342256

Re: Thread for basic non-CGOL questions

I believe that p1 is the max, because otherwise B1e or B1c must be used in some direction, and any direction that B1c is used in will have cells that keep going in that direction, so B1c in any direction is out. Also, if B1c is out, B1e is out too, because without B1c, there is nothing to prevent mo...
by AforAmpere
July 14th, 2017, 2:56 pm
Forum: The Sandbox
Topic: Find a rule with...
Replies: 19
Views: 10979

Re: Find a rule with...

My first attempt at that:

Code: Select all

x = 3, y = 5, rule = B2cen/S02n3i
o2$2bo2$o!
Area 15 bounding box
by AforAmpere
July 14th, 2017, 12:31 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1357
Views: 462770

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

I'm working on compiling it now, is it okay if it is in text format, as a list though? I can attach text files of the spaceships to a post and update them occasionally. I do that because it is easier for me to list the specifics too, in this kind of format, with rule name and cell count: - 2c/13 dia...
by AforAmpere
July 13th, 2017, 6:25 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1357
Views: 462770

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

I am working on compiling my own list, because this list is never updated 5 cell 3c/7: x = 3, y = 7, rule = B2-a3-i4jrt/S23-a o$bo2$2bo2$bo$o! 9c/68 orthogonal: x = 13, y = 5, rule = B2ein3acein4einrz/S2-ci3-a4jqrtw5ijq 10bo$bo5b2o2bo$o6bo4bo$bo5b2o2bo$10bo! 22c/74 orthogonal: x = 35, y = 8, rule = ...
by AforAmpere
July 12th, 2017, 12:02 pm
Forum: The Sandbox
Topic: Find a rule with...
Replies: 19
Views: 10979

Re: Find a rule with...

Please learn how to use Ruleloader, instead of yelling at everyone to do it for you. There are instructions all over the place, and you already got an answer in another topic.
by AforAmpere
July 11th, 2017, 6:47 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4272
Views: 1044213

Re: Miscellaneous Discoveries in Other Cellular Automata

Getting close to a 2c/5 diagonal:

Code: Select all

x = 3, y = 3, rule = B2-kn3aky4q/S01e2k3ij
obo2$2bo!
It even goes along puffing stuff for a while before collapsing, can someone complete this?
by AforAmpere
July 11th, 2017, 5:28 pm
Forum: Other Cellular Automata
Topic: All directions and infinite speeds
Replies: 42
Views: 17785

Re: All directions and infinite speeds

Yes, it does. I have a feeling there is some easy solution to this that I am just not seeing.
by AforAmpere
July 11th, 2017, 2:36 pm
Forum: Other Cellular Automata
Topic: All directions and infinite speeds
Replies: 42
Views: 17785

Re: All directions and infinite speeds

Next thing to do here, find an isotropic rule with the same concept. I was working on it, and got infinite orthogonal and diagonal speeds, but only works for (1,n) slopes. I don't know how hard it will end up being, symmetry really makes it tougher.
by AforAmpere
July 11th, 2017, 2:32 pm
Forum: The Sandbox
Topic: Random posts
Replies: 5930
Views: 1676152

Re: Random posts

Yeah, all we need to do to run gfind is to make an objective-c compiler, easy right? Definitely harder in Life than some other rules.
by AforAmpere
July 10th, 2017, 8:34 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 581
Views: 327103

Re: Larger than Life

A way to make n*c ships for any number n, under 25c for 3 state LTL rules: 1. Draw a n by 2n box of state 1 cells and a box of equal size under it of state two, like this for 3c: x = 6, y = 6, rule = R5,C3,M0,S0..0,B18..18,NM 6A$6A$6A$6B$6B$6B! 2. Set the rule to R(2n-1),C3,M0,S0..0,(2n^2)..(2n^2),N...
by AforAmpere
July 10th, 2017, 5:51 pm
Forum: The Sandbox
Topic: Find a rule with...
Replies: 19
Views: 10979

Re: Find a rule with...

Updated the challenges. Muzik, this thread is mostly for numerical based challenges, like highest period, or smallest size, or most spaceships, though I guess your question could be asked: "Find a Non-totalistic rule with the most distinct speed c/(2n+1) ships," or something like that. I am already ...
by AforAmpere
July 10th, 2017, 5:26 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 581
Views: 327103

Re: Larger than Life

RRO: x = 161, y = 67, rule = R3,C9,M0,S6..8,B6..7,NM 127.A$124.A5.2A$124.AB2.2B2.A$123.2A4.2B.A$122.3A4B.B.A$122.2AC2.4B.A 5.H$122.C2A.2DB2E.A4.H$124.A2D2.B2G5.H$124.2DA.FGF3H4.G$123.3D.4F6.G$ 123.4DFDF.4H.EH$125.ED2FGF5HEF$122.C3.E2C.G5FG$124.C2.CE.G3F2.G$129.E 3.FG$133.F2.E36$2.E2.F140.E2.F$4.GF3....
by AforAmpere
July 8th, 2017, 2:22 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 581
Views: 327103

Re: Larger than Life

Awesome spaceships in this rule, a 3c/4, a c/2, a P3 knightship, and a 2c/4 diagonal: x = 44, y = 7, rule = R2,C5,M0,S2..2,B3..4,NN 3.2A10.2A8.5A7.A2B3A$3A2B3A6.A2BA6.BC4BA6.A3C2BA$B6CB6.C2.C6.C4DBA7.A 2.2BA$B6DA21.2B9.B.CA$CD4.B22.BA11.CB$41.ACB$29.D12.2A! This variant has a 12c/56 (3c/14), and c/2...
by AforAmpere
July 4th, 2017, 12:11 pm
Forum: The Sandbox
Topic: Still Life problem
Replies: 2
Views: 2382

Re: Still Life problem

No, that sequence is not it, it is a different thing. Use polyplets, essentially connected patterns, and only use polyplets that have no cells with 4 or more live neighbors (essentially use polyplets that can be stabilized). So exclude polyplets like this phase of the glider, where the middle cell i...
by AforAmpere
July 4th, 2017, 11:46 am
Forum: The Sandbox
Topic: Still Life problem
Replies: 2
Views: 2382

Still Life problem

This is a strange challenge, and it probably can be solved by a computer program, but here it is: For a n-cell polyplet in Life, what is the specific n-cell polyplet that takes the most cells to stabilize? This is excluding Coolout Conjecture examples. For n = 1, 2, 3, and 4, the solutions are 4, 4,...
by AforAmpere
July 4th, 2017, 11:34 am
Forum: The Sandbox
Topic: Find a rule with...
Replies: 19
Views: 10979

Re: Find a rule with...

Find a Non-totalistic rule with a minimum period 23 oscillator,etc. I don't understand what you mean with this one. I mean find a period 23 oscillator with the smallest minimum phase. Current records: -Find a Non-totalistic rule with the most three-cell spaceships- B2ek3-ajny4ajqr5a/S02ack3ackny4aq...
by AforAmpere
July 3rd, 2017, 9:51 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 581
Views: 327103

Re: Larger than Life

(1,8)c/6 knightship! x = 10, y = 10, rule = R2,C6,M0,S9..12,B5..10,NM 4.4A$3.3A.2A$3.BA2BABA$3.CA3B2A$2.CDA3BCA$2.2DE3AD$2.2E3DED$4.C.EDE$. E2.2D$E3.3E2.E! I don't know what this thing is: x = 48, y = 33, rule = R2,C6,M0,S10..18,B5..10,NM 28.C2B3A$26.3D2CAB2A$26.3EAD4A$22.2B2AC.8A$20.D2C2A.B4AB4A$19...
by AforAmpere
July 3rd, 2017, 8:13 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 581
Views: 327103

Re: Larger than Life

What period and speed is this ship? x = 38, y = 30, rule = R2,C6,M0,S6..7,B5..8,NM 12.2A.2A$11.A4B2A$10.A.5B2.A$10.A3B2C3B.2A$11.ADB2D5B2A$2.2C7.2ECDE2D C2B2A$2.3D7.E2.4DC2B2A$.D2ED7.E4.ED2CB2A$CD2E13.2EBD2B$.D2ED13.2E2C$. D16.2ECD$18.4D$19.E6$30.4A$29.5A$28.2AC2B2A$28.BCBD.C2A$29.EB2DAC2A$ 30.C3DCB...
by AforAmpere
July 3rd, 2017, 5:34 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 581
Views: 327103

Re: Larger than Life

(17,18)c/23, I thought it was diagonal, but it is just a bit off from that: x = 20, y = 22, rule = R2,C6,M0,S4..5,B5..7,NM 4.A$2.3A2B$2AB3C2.B$2ABCD3C.3A$3A2E5CB2A$2.C4ECD2CB2A$5.E.2ED2CBA$8. 2ED2CBA$9.2EDC2A$10.2E2B$11.ED$12.D$13.E2$14.E2$15.E$15.D3A$15.D2CBA$ 13.C2D2CBA$14.BC2A$15.BA! Actually, th...
by AforAmpere
July 1st, 2017, 8:18 pm
Forum: General Discussion
Topic: Golly 3.0b1
Replies: 73
Views: 40843

Re: Golly 3.0b1

I wan't to have a format for LtL rule tables, even just to do neighborhood 2, because then I can do stuff like create a true LogicLand ruletable, because the actual thing uses neighborhood 2 for a crossover. Some other things only possible in neighborhood 2 rules would be able to be done, and it wou...
by AforAmpere
July 1st, 2017, 10:44 am
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 581
Views: 327103

Re: Larger than Life

A really neat rule with a 2c replicator, a 9c/6 spaceship, and a gun for it, and a c/2 diagonal ship:

Code: Select all

x = 76, y = 44, rule = R3,C0,M0,S5..5,B6..6,NM
b6o25b6o17b4o13b3o$54bo4bo15bo$75bo$o6bo23bo6bo14bo6bo14bo$75bo$31bo6b
o14bo6bo$32bo4bo16bo4bo$56b2o$o6bo25b4o3$b6o21$b6o3$o6bo5$o6bo3$b6o!
by AforAmpere
July 1st, 2017, 9:40 am
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 581
Views: 327103

Re: Larger than Life

Yes, 4c/5! (p20): x = 8, y = 27, rule = R2,C3,M0,S6..7,B4..4,NM 2.4A$2.A2BA$2.A2BA3$.B4.B$3.2B$3.2B$2.4A8$3.2A$3.2B$.AB2.BA$.AB2.BA$ 2AB2.B2A$A.4A.A$B.4A.B$B6.B$A.A2.A.A$.B.2A.B$.A.2A.A! EDIT, Muzik, you wanted a 2c ship?: x = 9, y = 11, rule = R3,C5,M0,S24..24,B5..5,NM 3.3A$2.A3.A$.A.3B.A$A.B3.B.A$...
by AforAmpere
June 30th, 2017, 6:53 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 581
Views: 327103

Re: Larger than Life

Mega blinker: x = 1, y = 101, rule = R50,C0,M0,S100..100,B101..101,NM o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$ o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$ o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o! Also, in the next release...