Search found 1353 matches

by AforAmpere
June 30th, 2017, 12:23 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 581
Views: 327103

Re: Larger than Life

Will rule table functionality for Larger than Life rules ever be added, and how would it work?
EDIT, wow, I have never seen a p1 knightship before, nice job bprentice!

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x = 23, y = 10, rule = R5,C4,M0,S0..0,B10..60,NN
6.8A$3.16A$.6A8B5A$4A16BA$2A6B8C5B$A4B16CB$.2B6C8.5C$.B4C16.C$2.2C$2.
C!
by AforAmpere
June 30th, 2017, 10:18 am
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 581
Views: 327103

Re: Larger than Life

Technically, n*c ships should be possible in a neighborhood n rule. 4c/6 DIAGONAL: x = 8, y = 8, rule = R2,C3,M0,S4..5,B4..4,NM 6.A$3.B2A.A$3.A.BA$3.A2.A$4.2AB2$B$.B! (42,18)c/37 rake!: x = 9, y = 9, rule = R2,C6,M0,S10..13,B4..5,NM 5.E$2.3A$.A3BD2.E$2AB2CD2E$A.B2CDED$.AB.C2DE$2.A2B3C$3.2A2B$4.2A! 9...
by AforAmpere
June 30th, 2017, 10:01 am
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 581
Views: 327103

Re: Larger than Life

Cool! I think c should still mean one cell per generation, otherwise, it gets kind of ridiculous. THis rule, which is just a three state modification of Wildmyron's rule, has a 3c/2, a c/2, and a c/8 diagonal, weirdly. x = 56, y = 12, rule = R2,C3,M0,S4..4,B4..4,NM .4A10.4A10.4A9.2A9.2B$2.2B12.2B12....
by AforAmpere
June 29th, 2017, 8:06 pm
Forum: The Sandbox
Topic: Find a rule with...
Replies: 19
Views: 10979

Find a rule with...

These are sort of rule finding challenges, like: -Find a Non-totalistic rule with the most three-cell spaceships. -Find a Non-totalistic rule with the highest period oscillator with three cells at its minimum phase, my best bet is this p72: x = 3, y = 4, rule = B2ek3aei/S02cek5q bo2$o$2bo! -Find a N...
by AforAmpere
June 29th, 2017, 6:57 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3188
Views: 1163423

Re: Thread For Your Unrecognised CA

THis rule has some weird natural spaceships, 2c/7 diagonal, c/10 diagonal and orthogonal, and some normal c/2 and c/4 ships:

Code: Select all

x = 53, y = 6, rule = B2-ac3/S2-ek3aiy4q5i
bo8b3o7bo3bo6bo2bo15bo$obo6bo3bo7bobo9b2o$35b2o9bo2bo2bo$2bo32bo14bo$
50b2o$36bo!
by AforAmpere
June 29th, 2017, 6:40 pm
Forum: The Sandbox
Topic: Challenges
Replies: 359
Views: 174423

Re: Challenges

Find a rule with 5 or more three-cell ships, excluding variants of this. Even one with 5 or more four-cell ships would be great.
by AforAmpere
June 28th, 2017, 8:08 pm
Forum: Other Cellular Automata
Topic: How many rules are there?
Replies: 37
Views: 18806

Re: How many rules are there?

I get it, so you are essentially trying to get closer to the number of distinct rules. Am I right that you are trying to eliminate stuff like this? 0,1,2,0,2,1,1,0,1,1 0,1,2,0,2,1,1,0,1,2 That was a dumb mistake on my part. However, I think the number of distinct rules can be reduced further, by eli...
by AforAmpere
June 28th, 2017, 5:54 pm
Forum: Other Cellular Automata
Topic: Rules in which every spaceship speed is possible
Replies: 9
Views: 7500

Re: Rules in which every spaceship speed is possible

You should check out the thread for All Directions and Infinite Speeds:
viewtopic.php?f=11&t=2916
It has ships for every slope, and works with similar functionality, and was based on this rule by pteriforever.
by AforAmpere
June 28th, 2017, 5:35 pm
Forum: Other Cellular Automata
Topic: How many rules are there?
Replies: 37
Views: 18806

Re: How many rules are there?

How are either of those mistakes? 2,2,2,3,0,0,0,0,0,5 is one transition, with 10 numbers, each number can have 256 different states, from 0,0,0,0,0,0,0,0,0,0 to 255,255,255,255,255,255,255,255,255,255. Each transition in these 256^10 transitions can be used or not, so 2^256^10, how does this not wor...
by AforAmpere
June 28th, 2017, 12:19 pm
Forum: Other Cellular Automata
Topic: How many rules are there?
Replies: 37
Views: 18806

Re: How many rules are there?

You are right about 256, sorry, but 256 state rules can emulate all others, so it is equivalent, another estimate would be if you counted all others, so 2^256^10+2^255^10...+2^2^10. I am not sure what that would be, but it is very, very close to the estimate I gave, in terms of power towers, try it ...
by AforAmpere
June 28th, 2017, 7:17 am
Forum: Other Cellular Automata
Topic: How many rules are there?
Replies: 37
Views: 18806

Re: How many rules are there?

2^256^10, or 10^(3.63*10^23), is my guess, because there are 10 numbers in a transition table, and with 256 states, with repeats, they have 256^10 different transitions. Of those transitions, it is a choice to have them on or off, so just raise 2 to the number of transitions, and there is the number...
by AforAmpere
June 27th, 2017, 11:14 am
Forum: Other Cellular Automata
Topic: Perfect Orthogonal Speeds in Life-like CA
Replies: 106
Views: 46347

Re: Perfect Orthogonal Speeds in Life-like CA

Smaller c/44 if you are looking for the smallest examples:

Code: Select all

x = 5, y = 3, rule = B2-ac3aceik5cjry6-a/S23-akn4
o3bo$obobo$bobo!
by AforAmpere
June 27th, 2017, 9:15 am
Forum: Other Cellular Automata
Topic: Natural ships with strange speeds.
Replies: 151
Views: 62086

Re: Natural ships with strange speeds.

All in the same rule, a 3c/11 (6c/22), a c/3 diagonal, and a 3c/10 diagonal:

Code: Select all

x = 33, y = 6, rule = B2-ac3aceik5y6-a/S23-akn4
2bo10b2o15bo$b2o9bo2bo13b3o$obo12bo11bobobo$bo10bobo16b2o$31bo$30b2o!
by AforAmpere
June 26th, 2017, 12:05 pm
Forum: Other Cellular Automata
Topic: Known slopes exhibited by spaceships and other moving object
Replies: 11
Views: 5240

Re: Known slopes exhibited by spaceships

There's also this (4,1)c/23 puffer, that I don't know if it can be turned into a spaceship, or in another rule

Code: Select all

x = 6, y = 3, rule = B34eqyz5-ek/S23
b2o$2ob3o$2bo!
by AforAmpere
June 26th, 2017, 11:39 am
Forum: Other Cellular Automata
Topic: Known slopes exhibited by spaceships and other moving object
Replies: 11
Views: 5240

Re: Known slopes exhibited by spaceships

This is a (3,7)c/27 puffer, can it be made into a spaceship?

Code: Select all

x = 5, y = 4, rule = B3-k/S23-y5-ijnq
2bo$2ob2o$2o2bo$3b2o!
by AforAmpere
June 25th, 2017, 9:44 pm
Forum: Scripts
Topic: zfind discussion
Replies: 257
Views: 244147

Re: zfind discussion

That happened to me at the beginning, but I think it was because I got the older ntzfind, with the y and n transitions messed up, are you sure you have the latest version?
by AforAmpere
June 25th, 2017, 9:37 pm
Forum: Other Cellular Automata
Topic: Known slopes exhibited by spaceships and other moving object
Replies: 11
Views: 5240

Re: Known slopes exhibited by spaceships

I think it is supposed to be bounded in speed by max speed for life ships, so p5 knightships, like this, are not allowed:

Code: Select all

x = 3, y = 3, rule = B3-cnry4-acery5i/S23-a4-jknqr5y8
2o$b2o$bo!
I am not sure, but I think that is what he meant.
by AforAmpere
June 25th, 2017, 6:01 pm
Forum: Other Cellular Automata
Topic: B3-n4nt5qr6i/S23 (FattyLife)
Replies: 1
Views: 1815

Re: B3-n4nt5qr6i/S23 (FattyLife)

It doesn't appear so, the beehive that necessarily pops up in an overoverweight spaceship (because of S3a and B3i) seems to not let the spaceship go any further. I can see a mod in a three state rule, but I don't think it is possible in a life-like rule
by AforAmpere
June 25th, 2017, 5:47 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3188
Views: 1163423

Re: Thread For Your Unrecognised CA

I think this is it:
B3/S2ae3aeijr4-ckqy

Code: Select all

x = 67, y = 11, rule = B3/S2ae3aeijr4-ckqy
2$3bo15b2o19bo16b2ob2o$2b2o12b5o18b2o15b3ob3o$b2o13bo39bo5bo$16b3o22b
3o$17b2o!
This is probably the second rule:

Code: Select all

x = 4, y = 5, rule = B3/S2ae3aeijr4-cknqy
2bo$b2o$2o$bobo$b3o!
by AforAmpere
June 25th, 2017, 1:05 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3188
Views: 1163423

Re: Thread For Your Unrecognised CA

This rule is weird, it has a 2c/7, a 2c/13 and a 2c/15, all unusually small:

Code: Select all

x = 33, y = 7, rule = B34eqyz5-ek6k/S23
2bo10bo15bo2bo$b3o7bo3bo13bo2bo$b3o7bo3bo13bo2bo$11b5o$26b2o$2ob2o21b
2o$2ob2o!
by AforAmpere
June 24th, 2017, 5:48 pm
Forum: The Sandbox
Topic: What's Your Favourite OCA?
Replies: 4
Views: 2571

Re: What's Your Favourite OCA?

B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y , it is super versatile with small ships, FIVE three cell ships.
by AforAmpere
June 24th, 2017, 1:02 pm
Forum: Other Cellular Automata
Topic: All directions and infinite speeds
Replies: 42
Views: 17785

Re: All directions and infinite speeds

Do you mean that it still shoots the same color "pushers" ? Because I don't think that is possible, because each color goes in one direction. Red and blur go left, cyan and yellow go right.
by AforAmpere
June 23rd, 2017, 9:21 pm
Forum: Other Cellular Automata
Topic: All directions and infinite speeds
Replies: 42
Views: 17785

Re: All directions and infinite speeds

Yeah, I found that too, while I was testing the rule, it can be used to make a dot puffer: x = 20, y = 10, rule = All_Speeds 8.E$11.D$6.E6.E$7.D$E6.C3.E$.D2$7.D5.E$16.D$13.D4.E! And a rake: x = 34, y = 34, rule = All_Speeds 22.E.C$26.2GE$20.E6.E$24.G$14.E3.C6.E$18.D2$24.D2.E.C$31.2GE$30.D.E2$ 30.E2$...
by AforAmpere
June 23rd, 2017, 9:05 pm
Forum: Other Cellular Automata
Topic: All directions and infinite speeds
Replies: 42
Views: 17785

Re: All directions and infinite speeds

Guns that shoot various period diagonal ships, based on A for Awesome's gun:

Code: Select all

x = 50, y = 5, rule = All_Speeds
3.E19.E21.E$E.E4.D12.E.E3.D15.E.E2.D$2.E6.E12.E5.E15.E4.E$6.E.E16.E.E
18.E.E$8.E18.E20.E!
by AforAmpere
June 23rd, 2017, 8:29 pm
Forum: The Sandbox
Topic: Best Pattern(s) You've Ever Made
Replies: 27
Views: 15530

Re: Best Pattern(s) You've Ever Made

My binary adder in Star Wars. I created this for my first post here, I think, last year: x = 352, y = 263, rule = 345/2/4 248.A$247.3A$248.A2$252.A$251.3A87.C3.C$252.A$341.C3.C$304.A$297.A5. 3A35.C.C.C3.3C$296.3A5.A44.C$297.A47.C3.3C$351.C$345.C3.3C21$21.C.C2$ 21.C3.C2$21.C.C.C18.C.C.C2$21.C3.C18.C3...