Search found 470 matches

by 83bismuth38
October 15th, 2018, 8:57 pm
Forum: Other Cellular Automata
Topic: ATPP (B3-ckq4z/S2-c3-a4iq5k6k)
Replies: 65
Views: 25861

Re: ATPP (B3-ckq4z/S2-c3-a4iq5k6k)

45 degree reflectors:

Code: Select all

x = 28, y = 10, rule = B3-ckq4z/S2-c3-a4iq5k6k
3b2o$2bobo$bobo$obo15b4o$2o15b2o2b2o2bo$16b2o2b3o3b2o$17bo4bo2b2o$2o
16bo5b2o$obo$b2o!

Code: Select all

x = 36, y = 7, rule = B3-ckq4z/S2-c3-a4iq5k6k
32b2o$32bobo$33bobo$bo32b2o$b2o$ob2o$b2o!
by 83bismuth38
October 15th, 2018, 5:56 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 608
Views: 230912

Re: Rule request thread

blah blah overestimating how difficult this will be Good luck! Do you mean starting with the template TripleB3S23 rule table? And also, write a script to write out the rule lines for you. Life's too short to write out all those lines by hand, and (especially) to debug problems when you make some su...
by 83bismuth38
October 13th, 2018, 2:58 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 608
Views: 230912

Re: Rule request thread

I've decided i don't have enough of a life, and will now take on the Three-Layer Life rule. obviously, I'm going to use the two-layer version as a starting point. Wish me luck...
by 83bismuth38
October 6th, 2018, 6:13 am
Forum: Other Cellular Automata
Topic: Brew
Replies: 23
Views: 9438

Re: Brew

KittyTac wrote:Another glider variant:

Code: Select all

x = 3, y = 4, rule = Brew
.A$2AB$ACA$.BC!
well, of course that's going to be a glider. it's a red glider, so it's gonna move like a glider. sorry to say this but that's not even close to new. practically all low-period single glider variants are known.
by 83bismuth38
October 5th, 2018, 8:56 pm
Forum: Other Cellular Automata
Topic: Brew
Replies: 23
Views: 9438

Brew

Well, I guess I might as well. This rule contains 3 life universes, red, green, and blue. red cells die into green cells, which die into blue cells, which die into dead. red cells ignore green and blue cells, green cells ignore blue cells, and blue cells... well, they basically get bullied by the tw...
by 83bismuth38
September 28th, 2018, 5:58 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 2032
Views: 1004051

Re: Thread for your unsure discoveries

100% Known. rle ...then why did you post it? also, there's this that I haven't seen, it's a really weird pi >g x = 12, y = 10, rule = B3/S23 o$3o$3bo$2b2o3$3b2o$3b2o4b3o$9bobo$9bobo! however, i messed around with it a bit and got x = 12, y = 13, rule = B3/S23 9bo$8bobo$9bo$o$3o$3bo$2b2o3$3b2o$3b2o4...
by 83bismuth38
September 6th, 2018, 6:21 pm
Forum: Other Cellular Automata
Topic: Deficient B2/S34678
Replies: 1
Views: 1780

Deficient B2/S34678

This rule seems to have an unending amount of low-hanging fruit. Just yesterday, an entirely new speed was discovered (by me, haha) by looking at a piece of debris from this rule's failed replicator that seemed to be moving, and indeed it was. Here is a list of all of the currently known ships and t...
by 83bismuth38
September 3rd, 2018, 8:00 pm
Forum: The Sandbox
Topic: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Replies: 66
Views: 20118

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

some stuff x = 11, y = 6, rule = B2ce3-ajnr/S12-ak3-a $obo2$4bo$8bobo$4bo3bo! x = 4, y = 4, rule = B2ce3-ajnr/S12-ak3-a 2o$ob2o$bo$bo! x = 35, y = 2, rule = B2ce3-ajnr/S12-ak3-a 2bo29bo$2o31b2o! x = 5, y = 6, rule = B2ce3-ajnr/S12-ak3-a 2b2o2$3o$2b3o2$b2o! x = 31, y = 24, rule = B2ce3-ajnr/S12-ak3-a...
by 83bismuth38
August 27th, 2018, 5:21 pm
Forum: Patterns
Topic: Enumerating Collisions Of Common Objects
Replies: 2
Views: 5898

Enumerating Collisions Of Common Objects

I have seen a few people seemingly discovering new collisions of common objects, and I cannot for the life of me find anything on collisions of common objects directly. These are the objects that seemed to be the best candidates, they were the most common still lives on catagolue, and common methuse...
by 83bismuth38
August 27th, 2018, 5:05 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 2032
Views: 1004051

Re: Thread for your unsure discoveries

worked on it some more, starting to look less useful: x = 36, y = 46, rule = B3/S23 19b2o$19b2o5$26b2o$26bo$24bobo$24b2o11$32bo$30b3o$29bo$29b2o2$2b2o$bob o$bo$2o24b2o$27bo2$26b3o$32b2o$32bobo$34bo$34b2o3$12b2o$12bo2bob2o$13b 3obobo$17bobo$13b5ob3o$13bo4bo3bo$16bobo2b2o$16b2o! or at least less hopef...
by 83bismuth38
August 24th, 2018, 8:10 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 2032
Views: 1004051

Re: Thread for your unsure discoveries

speaking of that LOM thing, I think i may have found something: x = 21, y = 25, rule = B3/S23 2o$bo$bobo$2b2o8$11b3o$11bobo$11bo2bo$12bobo$12b3o$19b2o$18bobo$6b2o 11bo$6b2o4$13b2o$13b2o! eater, but i guess not useful...?: x = 18, y = 26, rule = B3/S23 2o$bo$bobo$2b2o9$8b3o$8bobo$8bo2bo$9bobo$9b3o$16...
by 83bismuth38
August 24th, 2018, 6:45 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 2099
Views: 612698

Re: Thread for basic questions

have all collisions for these still lives with other common, non oscillating, non-spaceship objects such as herschels, pis, bs, etc. been enumerated? x = 42, y = 28, rule = B3/S23 5bo4b2o19b2o5bo$2o2bobo2bo2bo3b2o3b2o3bo3bo2bo3bobo$2o2bobo2bobo3bobo 2bobo2bobo2bo2bo2bobo$5bo4bo5bo3b2o4bo4b2o3b2o3$4b...
by 83bismuth38
August 24th, 2018, 3:13 pm
Forum: Other Cellular Automata
Topic: B2e3/S1c23a
Replies: 9
Views: 3307

Re: B2e3/S1c23a

aight, ya got me. this rule looks worthy of my near-useless-hand-searching-until-i-find-a-signal-and-oops-omniperiodicity!
technically new sl:

Code: Select all

x = 11, y = 13, rule = B2e3/S1c23a
6b2o$6bo$8bo$7b2o$4b2o$2o3bob2o$o2bo3bo2bo$2b2obo3b2o$5b2o$2b2o$2bo$4b
o$3b2o!
believe it or not... that's all i found.
by 83bismuth38
August 21st, 2018, 1:01 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 2032
Views: 1004051

Re: Thread for your unsure discoveries

is this flipper known? if it is not, could it be useful?

Code: Select all

x = 14, y = 3, rule = B3/S23
3o9b2o$2bo8bobo$3o9bo!
the two gliders it creates could be useful, but i don't know how as I still don't know much about conduits.
by 83bismuth38
August 10th, 2018, 5:03 pm
Forum: The Sandbox
Topic: Picky Neighbors
Replies: 6
Views: 3004

Picky Neighbors

I have invented a game! The goal is to form a pattern with a given 25 houses of 8 colors, with zero to six houses per color, on a 5x5 grid. red, which cannot have any red friends or neighbors. green, which can only have a maximum of 2 colors of neighbors. blue, which cannot have black neighbors. bla...
by 83bismuth38
August 9th, 2018, 8:05 pm
Forum: Other Cellular Automata
Topic: UC-hunting for different rules
Replies: 6
Views: 2665

Re: UC-hunting for different rules

anybody need a loaf? maybe? what about this diamond thing? boat? hive? that diamond but alone? x = 83, y = 30, rule = B2k3ainr4aew5e/S23-c 5o$2o2bo$3bo10b2o$14b2o9$25b5o11bo$25b2o2bo10bobo$5o23bo10bo3bo3b2o10b 5o17b2o$2o2bo9b2o24bobo4b2o10b2o2bo17b2o$3bo10b2o25bo20bo$47b2o32b2o$ 47b2o32b2o7$81b2o$59...
by 83bismuth38
August 8th, 2018, 4:15 pm
Forum: Other Cellular Automata
Topic: Wheat Wheels (B34t/S2-i35a)
Replies: 7
Views: 2570

Wheat Wheels (B34t/S2-i35a)

A rule only very interesting for it's incredibly common gun: x = 6, y = 8, rule = B34t/S2-i35a 3bo$2b3o$bo3bo$2o2b2o$o$ob2o$bo2bo$2b3o! and this common ortho ship: x = 4, y = 3, rule = B34t/S2-i35a bobo$o2bo$bobo! the 2 main reasons the gun is so common: x = 64, y = 9, rule = B34t/S2-i35a 4bo$2b2o$3...
by 83bismuth38
August 8th, 2018, 3:38 pm
Forum: Other Cellular Automata
Topic: Suns (B2ei3aeij4cjt5ky6ei/S1c2ace3jkn4aeijktw5ekry6in7e)
Replies: 68
Views: 12161

Re: Suns (B2ei3aeij4cjt5ky6ei/S1c2ace3jkn4aeijktw5ekry6in7e)

x = 355, y = 84, rule = B2ei3aeij4cjt5ky6ei/S1c2ace3jkn4aeijktw5ekry6in7e 213b2o16b2o$122b2o16b2o53b3o17bo14bo17b3o$104b3o17bo14bo17b3o35bobo15b obo14bobo15bobo$104bobo15bobo14bobo15bobo31bobob3o16bo16bo16b3obobo$ 100bobob3o16bo16bo16b3obobo26b4o58b4o$99b4o58b4o26bobo58bobo$100bobo 58bobo26b3obo56b...
by 83bismuth38
August 8th, 2018, 3:33 pm
Forum: Other Cellular Automata
Topic: Suns (B2ei3aeij4cjt5ky6ei/S1c2ace3jkn4aeijktw5ekry6in7e)
Replies: 68
Views: 12161

Re: Suns (B2ei3aeij4cjt5ky6ei/S1c2ace3jkn4aeijktw5ekry6in7e)

here's your ortho things: x = 448, y = 71, rule = B2ei3aeij4cjt5ky6ei/S1c2ace3jkn4aeijktw5ekry6in7e 20bo9bo24bo9bo$19b3o7b3o22b3o7b3o$18b2ob2o5b2ob2o20b2ob2o5b2ob2o$19b3o 7b3o22b3o7b3o230bo9bo24bo9bo$20bo9bo24bo9bo230b3o7b3o22b3o7b3o$23bo3bo 30bo3bo232b2ob2o5b2ob2o20b2ob2o5b2ob2o$24b3o32b3o234b3o7b3...
by 83bismuth38
August 8th, 2018, 2:50 pm
Forum: Other Cellular Automata
Topic: B2en3ain5iy/S2-a3-ar4
Replies: 11
Views: 3983

Re: B2en3ain5iy/S2-a3-ar4

tried to make a gun, made p102 instead. x = 66, y = 66, rule = B2en3ain5iy/S2-a3-ar4 46b2o$46bob2o$47bobo$47b2obo$49b2o6$43b2o16b2o$41b2obo16bob2o$41bobo 18bobo$40bob2o18b2obo$40b2o22b2o2$50bo4bo$48b2o6b2o$48bo8bo$49b3o2b3o$ 48bo3b2o3bo2$40b2o8b2o2b2o8b2o$40bob2o6bob2obo6b2obo$41bobo7bo2bo7bobo $41b...
by 83bismuth38
July 23rd, 2018, 10:18 am
Forum: General Discussion
Topic: Quick question
Replies: 10
Views: 5396

Re: Quick question

¯\_(ツ)_/¯
by 83bismuth38
July 7th, 2018, 11:47 am
Forum: The Sandbox
Topic: Let's build the most ridiculous pattern imaginable!
Replies: 16
Views: 5415

Re: Let's build the most ridiculous pattern imaginable!

you never said that i could not make it 4x a big: x = 85, y = 97, rule = B3/S23 4bo3b2o65b2o3bo$3bobobo2bo63bo2bobobo$2bo2bobo2bo63bo2bobo2bo$3b3ob3o 65b3ob3o2$3b3ob3o65b3ob3o$2bo2bobo2bo2b2o55b2o2bo2bobo2bo$bobobobobo2b o2bo53bo2bo2bobobobobo$3obo3bo67bo3bob3o$3o8bo61bo8b3o$11bo2bo55bo2bo$ 9b2ob2o5...
by 83bismuth38
June 27th, 2018, 11:39 pm
Forum: The Sandbox
Topic: Random posts
Replies: 5332
Views: 738325

Re: Random posts

whee but it's the second time
by 83bismuth38
June 27th, 2018, 11:06 pm
Forum: The Sandbox
Topic: Random posts
Replies: 5332
Views: 738325

Re: Random posts

whee
by 83bismuth38
June 27th, 2018, 5:01 pm
Forum: The Sandbox
Topic: Random posts
Replies: 5332
Views: 738325

Re: Random posts

t

























































also t