Search found 1093 matches

by PkmnQ
November 30th, 2018, 12:32 am
Forum: Other Cellular Automata
Topic: Turing Tumble simulator
Replies: 11
Views: 4633

Re: Turing Tumble simulator

x = 43, y = 66, rule = TuringTumble $2.A16.A$12.A16.A$.AHA7.AHA4.AHA7.AHA$.E.E7.E.E4.E.E7.E.E7$6.pJ16.pJ$ 2.4IH12.4IH$3.J.A.D12.J.A.D$5.E2.D13.E2.D$9.D16.D$10.D16.D$11.D16.D3$ 11.BHB14.BHB$11.EHE14.EHE$10.J.H.J12.J.H.J4$8.pI7.pJ8.pI7.pJ$8.I3H.3I H8.I3H.3IH$9.AJ3.JB10.AJ3.JB$7.D.E5.E.C6.D.E5.E.C$8.2...
by PkmnQ
November 29th, 2018, 9:53 am
Forum: Other Cellular Automata
Topic: Turing Tumble simulator
Replies: 11
Views: 4633

Re: Turing Tumble simulator

Code: Select all

x = 17, y = 32, rule = TuringTumble
AHA7.AHA$E.E7.E.E7$5.pJ$.4IH$2.J.A.D$4.E2.D$8.D$9.D$10.D3$10.BHB$10.E
HE$9.J.H.J4$15.pI$12.4H$13.JA$14.E.C$15.C$14.C$13.C$12.C$11.C!
This is a marbe shooter.
You can convert two blue marbles into a blue or red marble.
by PkmnQ
November 29th, 2018, 7:22 am
Forum: Other Cellular Automata
Topic: Turing Tumble simulator
Replies: 11
Views: 4633

Re: Turing Tumble simulator

Code: Select all

x = 5, y = 4, rule = TuringTumble
.BHB$.EHE$J.H.J$.D.J!
This is a gearbit checker.
Blue to toggle.
Red to check.
If it doesn't come out, it's to the right.
If it comes out, it's to the left.
by PkmnQ
November 25th, 2018, 1:15 am
Forum: Other Cellular Automata
Topic: Turing Machines. (B2ac3i/S)
Replies: 30
Views: 11000

Re: Turing Machines. (B2ac3i/S)

Photon Rake (six-emulated)

Code: Select all

x = 11, y = 6, rule = B2ac3i/S
obo5bobo$obo$obo$o$o$o!
by PkmnQ
November 23rd, 2018, 1:34 am
Forum: Other Cellular Automata
Topic: Brew
Replies: 23
Views: 10466

Re: Brew

I don't even know if it's ok to post here anymore, but I'm doing it anyway.

I call this thing…
"Dusty"

Code: Select all

x = 20, y = 13, rule = Brew
16.C$17.C$14.2C.C$14.2C$14.3C2.C$13.C3.2C$12.AC$11.AB2C$11.3A$2.C$.B
3C3.B2C$B3C3.B2C$3B4.3B!
by PkmnQ
November 21st, 2018, 4:29 am
Forum: Patterns
Topic: Can somebody tell me if this traffic light reaction is new?
Replies: 0
Views: 7255

Can somebody tell me if this traffic light reaction is new?

Is this new? x = 32, y = 35, rule = B3/S23 31bo$29b2o$30b2o4$18bobo$18b2o$19bo3$8bo$6b2o$7b2o3$3o$obo$3o3$7b2o$6b 2o$8bo3$19bo$18b2o$18bobo4$30b2o$29b2o$31bo! Maybe you can make a spaceship out of this? x = 50, y = 65, rule = B3/S23 o$b2o$2o2$3bo$4b2o$3b2o4$4bo$5b2o$4b2o2$7bo$8b2o39bo$7b2o38b2o$48b2...
by PkmnQ
November 13th, 2018, 5:20 am
Forum: The Sandbox
Topic: I need help
Replies: 4
Views: 2345

Re: I need help

Don't buy it from me unless it's small enough to be fast enough for you.
I only create cars that push themselves, and not the engine.
by PkmnQ
November 13th, 2018, 5:07 am
Forum: Patterns
Topic: Pi Heptomino Transports
Replies: 17
Views: 12948

Re: Pi Heptomino Transports

Smaller Travelling Pi unidimensional example.
This time it actually makes the Pi fully.

Code: Select all

x = 79, y = 41, rule = B3/S23
5o2b3o5b4o2b3o3b3o2b3o3b4o4b4o6b3o2b3o3b4o4b4o40$5o2b3o5b4o2b3o!
by PkmnQ
November 12th, 2018, 9:48 am
Forum: Other Cellular Automata
Topic: Turing Machines. (B2ac3i/S)
Replies: 30
Views: 11000

Re: Turing Machines. (B2ac3i/S)

Rule 30 is (l xor (c or r))

Which is turned into:
T andnot (((l andnot (T andnot ((T andnot c) andnot r))) andnot ((T andnot ((T andnot c) andnot r)) andnot l)
by PkmnQ
October 30th, 2018, 7:50 am
Forum: Patterns
Topic: Seeds of Destruction Game
Replies: 20
Views: 16690

Re: Seeds of Destruction Game

Here are some new ones. x = 104, y = 15, rule = B3/S23 37bo$36bo43bo$11bo20bo3b3o40bo22bo$10bo20bo47b3o19bo$10b3o18b3o67b3o$ 56bo19bo21bo$55bo19bo21bo$2o18b2o33b3o17b3o19b3o$o2bo16bo3bo$b3o17b4o$ 91bo$b3o17b4o27bo18b2o17bobo$o3bo15bo4bo25bobo16bo2bo16bo2bo$bobo17bo 2bo26bobo17bobo17bobo$2ob2o15b2o2b...
by PkmnQ
October 29th, 2018, 10:50 pm
Forum: Patterns
Topic: Pi Heptomino Transports
Replies: 17
Views: 12948

Re: Pi Heptomino Transports

It's pretty easy to figure out how to make the main part of this with unidimensional only.
I just need to find a way to get an accesible Pi heptomino.
Edit: I just got it. The bottom part shows the original.

Code: Select all

x = 57, y = 51, rule = B3/S23
20o3b4ob3o3b3o2b3o3b4o4b4o50$10b20o3b4ob3o!
by PkmnQ
October 28th, 2018, 2:54 am
Forum: Other Cellular Automata
Topic: Counter
Replies: 0
Views: 4322

Counter

@RULE Counter @TABLE n_states:6 neighborhood:vonNeumann symmetries:none #State 0: Zero #State 1: One #State 2: Counting #State 3: Return in Zero #State 4: Return in One #State 5: Start var a={0,1,2,3,4,5} var b={0,1,2,3,4,5} var c={0,1,2,3,4,5} var d={0,1,2,3,4,5} var e={3,4} #Count One 2,1,a,b,c,0...
by PkmnQ
October 24th, 2018, 8:36 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1674
Views: 1139762

Re: Thread For Your Accidental Discoveries

Posting here again.
Another thing that involves a Pi heptomino.
This probably belongs to the useless discoveries thread as well as this one.

Code: Select all

x = 12, y = 10, rule = B3/S23
2o8bo$2o7bo$9b3o5$2b3o$2bobo$2bobo!
by PkmnQ
October 21st, 2018, 3:05 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1674
Views: 1139762

Re: Thread For Your Accidental Discoveries

Reflectoid

Code: Select all

x = 17, y = 14, rule = B3/S23
15bo$14bo$14b3o2$11bo$10bo$10b3o3$b2o$o2bo$obobo$bo2bo$2b2o!
by PkmnQ
October 21st, 2018, 3:04 am
Forum: Patterns
Topic: Seeds of Destruction Game
Replies: 20
Views: 16690

Re: Seeds of Destruction Game

Speaking of bi-loaf,

Code: Select all

x = 17, y = 14, rule = B3/S23
15bo$14bo$14b3o2$11bo$10bo$10b3o3$b2o$o2bo$obobo$bo2bo$2b2o!
by PkmnQ
October 21st, 2018, 3:00 am
Forum: Patterns
Topic: Seeds of Destruction Game
Replies: 20
Views: 16690

Re: Seeds of Destruction Game

I've decided going insane and trying to destroy random.rle is bad for your health so I chose bi-loaf

Code: Select all

x = 13, y = 18, rule = B3/S23
8bo$7bo$7b3o$2bo$bobo$o2bo$b2ob2o$3bo2bo$3bobo$4bo6$10b3o$10bo$11bo!
by PkmnQ
October 19th, 2018, 11:39 pm
Forum: Patterns
Topic: Seeds of Destruction Game
Replies: 20
Views: 16690

Re: Seeds of Destruction Game

Probably going a bit too overboard
by PkmnQ
October 19th, 2018, 3:57 am
Forum: Patterns
Topic: Seeds of Destruction Game
Replies: 20
Views: 16690

Re: Seeds of Destruction Game

Who's the eater now? (This is not meant to be the lowest, just what I am capable of.) Eater 1: x = 46, y = 45, rule = B3/S23 44bo$43bo$43b3o21$21b2o$20bobo$20bo$19b2o7$10b3o$12bo$11bo7$3o$2bo$bo! Eater 2: x = 41, y = 46, rule = B3/S23 2bo$3bo$b3o10$bo$2bo$3o19$37bob2o$35b3ob2o$34bo$35b3ob2o$37bobo$3...
by PkmnQ
October 19th, 2018, 3:41 am
Forum: Other Cellular Automata
Topic: ATPP (B3-ckq4z/S2-c3-a4iq5k6k)
Replies: 65
Views: 28365

Re: ATPP (B3-ckq4z/S2-c3-a4iq5k6k)

It is, I found it in a soup. In fact, I think I already posted it here. I just don't know how to clean it. I didn't copy the soup. So you found a fully clean version of a basically explosive rake in a soup? How hasn't catagolue seen this, this is incredible! /s It was about the size of 1024x512, so...
by PkmnQ
October 18th, 2018, 5:18 am
Forum: Other Cellular Automata
Topic: ATPP (B3-ckq4z/S2-c3-a4iq5k6k)
Replies: 65
Views: 28365

Re: ATPP (B3-ckq4z/S2-c3-a4iq5k6k)

Extremely dirty, but possibly salvageable, siderake: x = 15, y = 11, rule = B3-ckq4z/S2-c3-a4iq5k6k 3o$obo6$11bo$9b2ob2o$8b2o3b2o$9b2ob2o! It is, I found it in a soup. In fact, I think I already posted it here. I just don't know how to clean it. I didn't copy the soup. Edit: I know I found it in a ...
by PkmnQ
October 18th, 2018, 1:22 am
Forum: Other Cellular Automata
Topic: ATPP (B3-ckq4z/S2-c3-a4iq5k6k)
Replies: 65
Views: 28365

Re: ATPP (B3-ckq4z/S2-c3-a4iq5k6k)

83bismuth38 wrote: uhh, how is this not known?

Code: Select all

x = 4, y = 5, rule = B3-ckq4z/S2-c3-a4iq5k6k
o$ob2o$3bo$ob2o$o!
It WASN'T known?
I thought it was!
I found it.
I thought it was already found.
I didn't post it.
by PkmnQ
October 15th, 2018, 2:08 am
Forum: The Sandbox
Topic: Timezones
Replies: 21
Views: 8206

Timezones

My timezone is the complete opposite of brazil's. Hello from the other side of the world!
by PkmnQ
October 14th, 2018, 11:23 pm
Forum: The Sandbox
Topic: Random posts
Replies: 5875
Views: 946748

Re: Please help me find the thread

Mhello can somebody give the link to the still lives destruction thread
by PkmnQ
October 14th, 2018, 7:10 am
Forum: Patterns
Topic: Pi Heptomino Transports
Replies: 17
Views: 12948

Re: Pi Heptomino Transports

Oops, yeah, I did. (Wait, I didn't quote)
by PkmnQ
October 13th, 2018, 10:05 pm
Forum: Patterns
Topic: Pi Heptomino Transports
Replies: 17
Views: 12948

Re: Pi Heptomino Transports

Tiled it! (Had to use the farther travelling pi) x = 74, y = 44, rule = B3/S23 $18bo$16b2o$17b2o3$6bo37bo$7bo37bo$5b3o35b3o4$15bo37bo$14bo37bo$4bo9b 3o13bo11bo9b3o13bo$5b2o23bobo10b2o23bobo$4b2o24b2o10b2o24b2o$28bo37bo$ 2bo11b3o9bobo11bo11b3o9bobo$2b2o10bo12b2o11b2o10bo12b2o$bobo11bo23bobo 11bo9$9b2...