Search found 408 matches
- August 18th, 2020, 1:14 am
- Forum: Other Cellular Automata
- Topic: Gluons (more elegant variety of Gluonic)
- Replies: 23
- Views: 5628
Re: Gluons (more elegant variety of Gluonic)
P18 gun equipped with a 90° splitter/reflector and signal crossing (P18 is the smallest period suitable for cross-signal circuitry) x = 143, y = 80, rule = Gluons 9$27.A2.C38.A5.C$27.BCAB38.CB3.BA$17.B6.C.C$26.C$12.B2.B10.C$24.C108. C2$15.BACB$15.C2.A14.BA35.AC$34.C36.B28$27.A2.C$27.BCAB$17.B6.C.C$2...
- August 17th, 2020, 10:32 pm
- Forum: Other Cellular Automata
- Topic: Gluons (more elegant variety of Gluonic)
- Replies: 23
- Views: 5628
Re: Gluons (more elegant variety of Gluonic)
Colorful breeder x = 39, y = 32, rule = Gluons 3$5.2B$23.A$4.B.2B17.A$4.A20.A$16.B5.CA8.AB$6.2A.B4.3C18.B$7.C3.A4.C 2.C3.A3.B3.C.B.B$4.A5.B5.C4.B3.C3.A3.B$4.B2.AC5.C17.A.C.C$6.2A28.C$5. B.B25.BC4$5.B.B25.BC$6.2A28.C$4.B2.AC5.C17.A.C.C$4.A5.B5.C4.B3.C3.A3. B$7.C3.A4.C2.C3.A3.B3.C.B.B$6.2A.B4.3C18.B$1...
- August 17th, 2020, 9:59 pm
- Forum: Other Cellular Automata
- Topic: Gluons (more elegant variety of Gluonic)
- Replies: 23
- Views: 5628
Re: Gluons (more elegant variety of Gluonic)
Replicator breeder (Sierpinski triangle)
Code: Select all
x = 8, y = 9, rule = Gluons
$5.C$6.C$6.C2$4.B$4.B$3.B!
- August 16th, 2020, 1:06 pm
- Forum: Other Cellular Automata
- Topic: Gluons (more elegant variety of Gluonic)
- Replies: 23
- Views: 5628
Re: Gluons (more elegant variety of Gluonic)
P24
Code: Select all
x = 41, y = 42, rule = Gluons
4$21.B$21.AC4$21.2C$21.2B$21.2A8$7.C3.CBA16.ABC3.AB$6.BA3.CBA16.ABC3.
C8$21.2A$21.2B$21.2C4$21.CA$22.B!- August 16th, 2020, 4:05 am
- Forum: Other Cellular Automata
- Topic: Gluons (more elegant variety of Gluonic)
- Replies: 23
- Views: 5628
Gluons (more elegant variety of Gluonic)
After experimenting with various multistate cyclical rules (see my post about the rule I call Gluonic), I started to think that one rule of the Gluonic, according to which a cell of a certain color is born, when surrounded by one cell of the previous color in the cycle and two cells of the next colo...
- August 15th, 2020, 5:09 pm
- Forum: Other Cellular Automata
- Topic: Gluonic
- Replies: 35
- Views: 9158
Re: Gluonic
This is a great contribution! I found a couple of those, but not the 90° splitters, which are very useful. Thanks a lot!
- August 15th, 2020, 5:05 pm
- Forum: Other Cellular Automata
- Topic: Gluonic
- Replies: 35
- Views: 9158
Re: Gluonic
Some ships and oscillators, some of which are probably known. One of the ships has a period doubler. Arbitrarily high-period ships can be made out of any ship that is a back-rake creating the correct ship, and high enough period. There is also an infinite family of oscillators based on a trapped re...
- August 15th, 2020, 4:55 pm
- Forum: Other Cellular Automata
- Topic: Gluonic
- Replies: 35
- Views: 9158
Re: Gluonic
This rule is like Seeds, Christmas edition. It's so colourful! A collection of puffers: (some already known) (not organized) It is like Seeds, except that it does not explode (well, it often bursts into breeders, but never into chaos). Here is my current puffer collection, not counting various comp...
- August 13th, 2020, 3:52 pm
- Forum: Other Cellular Automata
- Topic: Gluonic
- Replies: 35
- Views: 9158
Re: Gluonic
Rake-based megaship x = 168, y = 23, rule = Gluonic 3$79.C$75.BA3.B73.A$73.B11.B66.A$73.B6.B5.A65.A$12.B14.B47.BA2.C.C2.B 2.C9.C56.AC$11.B.B3.C8.ABA10.A15.A15.A12.A2.2A6.CBCB18.B43.B$10.B7.AB 7.B13.A15.A15.A7.A5.A.A.B.CBC.C8.B.B21.B15.A13.C2.A$10.B8.B7.B13.A15. A15.A15.A2.A.C11.B.B52.B$12.B.B11.ABA1...
- August 13th, 2020, 8:12 am
- Forum: Other Cellular Automata
- Topic: SeaLife
- Replies: 0
- Views: 1418
SeaLife
During my recent research of cyclical multistate rules , I've discovered an extension of Life with 3 different colors, which tends to explode into something that looks like randomly growing seashores, therefore I called it Sealife . Each color by its own behaves exactly like the regular Life. The fo...
- July 24th, 2020, 2:14 am
- Forum: Other Cellular Automata
- Topic: Gluonic
- Replies: 35
- Views: 9158
Re: Gluonic
x = 16, y = 95, rule = Gluonic 7.B$6.C.2C3.C$5.B9.C$8.C.2C3.C$8.B3.BC7$13.C$.A.C.B.A.C.B3.C$C.B.A.C. B.A.C2.C$12.BC4$14.C$15.C$15.C$12.BC6$7.BA3.C$11.C.C$15.C$12.C2.C$11. BC.C$12.C5$14.C$15.C$15.C$14.C5$12.BC$15.C$15.C$12.BC5$13.C$15.C$15.C $12.BC5$13.C$11.B3.C$10.A.C2.C$12.BC7$13.A.C$15.C$13.C7$12...
- July 24th, 2020, 2:10 am
- Forum: Other Cellular Automata
- Topic: Gluonic
- Replies: 35
- Views: 9158
Re: Gluonic
x = 100, y = 352, rule = Gluonic 93.C.C$44.C.B4.CB5.BA8.A5.B7.BA6.AB4.C$51.C4.B9.A5.B7.B9.C2.2C2.C$51. C4.B9.A5.B7.B9.C2.2C2.C$44.C.B4.CB5.BA8.A5.B7.BA6.AB4.C$93.C.C21$78.A $75.CA.C.2C$76.B3.2B$76.A12.C$76.ABAB.C.2C3.B$75.BC6.2B6.3A$80.A2.2A 8.ACA.C$79.C.C4.2C3.3A3.C$78.B2.BA2.B.AB7.C$77.C5.C5.C19$...
- July 24th, 2020, 2:08 am
- Forum: Other Cellular Automata
- Topic: Gluonic
- Replies: 35
- Views: 9158
Re: Gluonic
x = 69, y = 137, rule = Gluonic 24.A$23.CB2$16.A45.B$8.C7.A48.C3$13.BC$13.A16$17.A10.C$16.CB3$.C12.A$ 14.A$65.C$6.BC$6.A3$24.AB$25.C2$28.2A7$31.C$31.BA5$28.C14$4.C5$7.BA$ 7.C2$3.2A7$.C$AB3$6.C$3.A2.A2$4.2A$11.A$11.BC2$7.A11.A$C4.A13.A7.C$5. A$7.AC$21.CB$22.A5$68.C4$22.A$21.CB$7.AC$5.A$C4.A13.A7.C$7...
- July 24th, 2020, 2:04 am
- Forum: Other Cellular Automata
- Topic: Gluonic
- Replies: 35
- Views: 9158
Gluonic
Classical cellular automata such as Conway's Game of Life can be generalized by creating multistate rules with 2 or more "parallel universes", which act by themselves as the original rule. When these "parallel universes" collide, additional rules create new, hybrid forms of behavior, which may look ...
- July 21st, 2020, 1:42 am
- Forum: LifeWiki Discussion
- Topic: LifeWiki Trusted Account Request Thread - Post requests here
- Replies: 876
- Views: 357700
- July 16th, 2020, 7:30 am
- Forum: Other Cellular Automata
- Topic: Twolives
- Replies: 22
- Views: 8692
Re: Twolives
There was a bug in my rule table, 2 missing lines, already fixed by the people who added this rule to LifeWiki. Thanks! I am experimenting now with a rule table generator in Lisp, which automatically produces files for rules with 2-8 symmetrical states. It produced the following more concise table f...
- July 16th, 2020, 3:41 am
- Forum: Other Cellular Automata
- Topic: Fireworld (old historical rule)
- Replies: 29
- Views: 8504
Re: Fireworld/Positronic
New smaller p8 gun:FWKnightship wrote: ↑July 6th, 2020, 9:46 pmNew p4 gun:Code: Select all
x = 9, y = 7, rule = 03ajkr/2ak/3 4.2A$4.2BA$5.B$2.B4.BA$AB2.2AB2A$AB2.2AB$5.2A!
Code: Select all
x = 34, y = 10, rule = 03ajkr/2ak/3
4.A5.A3$4.2B4.A$A3.2A$4.2A27.A$4.2B4.A3$4.A5.A!- July 12th, 2020, 4:29 pm
- Forum: LifeWiki Discussion
- Topic: LifeWiki Trusted Account Request Thread - Post requests here
- Replies: 876
- Views: 357700
Re: LifeWiki Trusted Account Request Thread - Post requests here
Could I please have the trusted flag? I have several novel rules, including one I am playing with for 18 years, and did some research in previously unexplored multistate rule spaces.
- July 12th, 2020, 5:50 am
- Forum: Other Cellular Automata
- Topic: Fireworld (old historical rule)
- Replies: 29
- Views: 8504
Re: Fireworld/Positronic
Wow, this is a great discovery!FWKnightship wrote: ↑July 6th, 2020, 9:46 pmNew p4 gun:Code: Select all
x = 9, y = 7, rule = 03ajkr/2ak/3 4.2A$4.2BA$5.B$2.B4.BA$AB2.2AB2A$AB2.2AB$5.2A!
- July 5th, 2020, 12:01 am
- Forum: Other Cellular Automata
- Topic: Bipolar rule family, with code for Golly, LifeViewer, SquareCell and CAViewer
- Replies: 9
- Views: 3700
Re: Bipolar rule family, with code for Golly, LifeViewer, SquareCell and CAViewer
Just a few days ago, I invented a "bipolar" symmetrical rule Twolives:
viewtopic.php?f=11&t=4580#p99994
viewtopic.php?f=11&t=4580#p99994
- July 4th, 2020, 11:31 pm
- Forum: Other Cellular Automata
- Topic: Twolives
- Replies: 22
- Views: 8692
Re: Twolives
Blinkers and still lives: x = 71, y = 29, rule = Twolives 56.2B$56.B.B$54.2A.2B$54.A.A2.2B$52.2B.2A2.B.B$52.B.B2.2A.2B$21.2B2. 2B2.2B2.2B15.2A.2B2.A.A2.2B$.3A.3A.3A9.2B2.2B2.2B2.2B15.A.A2.2B.2A2.B .B$B3.B3.B3.B10.2A2.2A2.2A2.2A11.2B.2A2.B.B2.2A.2B$B3.B3.B3.B10.2A2. 2A2.2A2.2A11.B.B2.2A.2B2.A.A2.2B$B...
- July 3rd, 2020, 4:00 am
- Forum: Other Cellular Automata
- Topic: Fireworld (old historical rule)
- Replies: 29
- Views: 8504
Re: Fireworld/Positronic
And here is a somewhat bulky and slow parallel transmission 8-bit RAM: x = 588, y = 436, rule = 03ajkr/2ak/3 98.A2$98.2BA$99.A17.A.A.A6.A.A.A.A6.A.A.A4.A.A.A.A3.A.A.A.A.A$99.A$ 95.A2.A2B16.A5.A4.A10.A10.A13.A$99.2A$117.A5.A4.A10.A10.A13.A$99.A$ 88.A2.BA11.A12.A5.A4.A10.A10.A13.A$88.B2ABA.A$86.A.B2.A...
- July 3rd, 2020, 2:48 am
- Forum: Other Cellular Automata
- Topic: Fireworld (old historical rule)
- Replies: 29
- Views: 8504
Re: Fireworld/Positronic
Here is a practical example of working parts of the future computer I'm trying to build, 3 delay line memory elements. If you wish to erase the information stored in the RAM elements, just remove the dot (1x1 block) under the erasing signal line above the element. The dot lines on the left are just ...
- July 3rd, 2020, 1:49 am
- Forum: Other Cellular Automata
- Topic: Fireworld (old historical rule)
- Replies: 29
- Views: 8504
Re: Fireworld/Positronic
Surreal linear growth: x = 7, y = 23, rule = 03ajkr/2ak/3 AB$AB$2.2A18$3.AB$3.AB$5.2A! This is one of the most common naturally occurring patterns, a somewhat stylized version of which with the "head rake" and the "tail" blocked is called Flower Rake in my repository. Note also that this is one of ...
- July 2nd, 2020, 9:11 am
- Forum: Other Cellular Automata
- Topic: Fireworld (old historical rule)
- Replies: 29
- Views: 8504
Re: Fireworld/Positronic
Wait,dot reflects,but moves after. Sorry. Have a good day! BokaBB If you look into my patterns, a gun can be pointed at the moved dot, which periodically puts the dot back in place. This construction serves as a true reflector and the basis of various recursive reflectors that act like memory eleme...