Search found 408 matches

by Yoel
August 18th, 2020, 1:14 am
Forum: Other Cellular Automata
Topic: Gluons (more elegant variety of Gluonic)
Replies: 23
Views: 5628

Re: Gluons (more elegant variety of Gluonic)

P18 gun equipped with a 90° splitter/reflector and signal crossing (P18 is the smallest period suitable for cross-signal circuitry) x = 143, y = 80, rule = Gluons 9$27.A2.C38.A5.C$27.BCAB38.CB3.BA$17.B6.C.C$26.C$12.B2.B10.C$24.C108. C2$15.BACB$15.C2.A14.BA35.AC$34.C36.B28$27.A2.C$27.BCAB$17.B6.C.C$2...
by Yoel
August 17th, 2020, 10:32 pm
Forum: Other Cellular Automata
Topic: Gluons (more elegant variety of Gluonic)
Replies: 23
Views: 5628

Re: Gluons (more elegant variety of Gluonic)

Colorful breeder x = 39, y = 32, rule = Gluons 3$5.2B$23.A$4.B.2B17.A$4.A20.A$16.B5.CA8.AB$6.2A.B4.3C18.B$7.C3.A4.C 2.C3.A3.B3.C.B.B$4.A5.B5.C4.B3.C3.A3.B$4.B2.AC5.C17.A.C.C$6.2A28.C$5. B.B25.BC4$5.B.B25.BC$6.2A28.C$4.B2.AC5.C17.A.C.C$4.A5.B5.C4.B3.C3.A3. B$7.C3.A4.C2.C3.A3.B3.C.B.B$6.2A.B4.3C18.B$1...
by Yoel
August 17th, 2020, 9:59 pm
Forum: Other Cellular Automata
Topic: Gluons (more elegant variety of Gluonic)
Replies: 23
Views: 5628

Re: Gluons (more elegant variety of Gluonic)

Replicator breeder (Sierpinski triangle)

Code: Select all

x = 8, y = 9, rule = Gluons
$5.C$6.C$6.C2$4.B$4.B$3.B!
by Yoel
August 16th, 2020, 1:06 pm
Forum: Other Cellular Automata
Topic: Gluons (more elegant variety of Gluonic)
Replies: 23
Views: 5628

Re: Gluons (more elegant variety of Gluonic)

P24

Code: Select all

x = 41, y = 42, rule = Gluons
4$21.B$21.AC4$21.2C$21.2B$21.2A8$7.C3.CBA16.ABC3.AB$6.BA3.CBA16.ABC3.
C8$21.2A$21.2B$21.2C4$21.CA$22.B!
by Yoel
August 16th, 2020, 4:05 am
Forum: Other Cellular Automata
Topic: Gluons (more elegant variety of Gluonic)
Replies: 23
Views: 5628

Gluons (more elegant variety of Gluonic)

After experimenting with various multistate cyclical rules (see my post about the rule I call Gluonic), I started to think that one rule of the Gluonic, according to which a cell of a certain color is born, when surrounded by one cell of the previous color in the cycle and two cells of the next colo...
by Yoel
August 15th, 2020, 5:09 pm
Forum: Other Cellular Automata
Topic: Gluonic
Replies: 35
Views: 9158

Re: Gluonic

Layz Boi wrote:
August 14th, 2020, 1:34 pm

top: some splitters (the (90°,0°) splitter can trivially be converted to a 90° reflector)
middle: 180 reflectors
bottom: phase shift/converter
This is a great contribution! I found a couple of those, but not the 90° splitters, which are very useful. Thanks a lot!
by Yoel
August 15th, 2020, 5:05 pm
Forum: Other Cellular Automata
Topic: Gluonic
Replies: 35
Views: 9158

Re: Gluonic

Some ships and oscillators, some of which are probably known. One of the ships has a period doubler. Arbitrarily high-period ships can be made out of any ship that is a back-rake creating the correct ship, and high enough period. There is also an infinite family of oscillators based on a trapped re...
by Yoel
August 15th, 2020, 4:55 pm
Forum: Other Cellular Automata
Topic: Gluonic
Replies: 35
Views: 9158

Re: Gluonic

This rule is like Seeds, Christmas edition. It's so colourful! A collection of puffers: (some already known) (not organized) It is like Seeds, except that it does not explode (well, it often bursts into breeders, but never into chaos). Here is my current puffer collection, not counting various comp...
by Yoel
August 13th, 2020, 3:52 pm
Forum: Other Cellular Automata
Topic: Gluonic
Replies: 35
Views: 9158

Re: Gluonic

Rake-based megaship x = 168, y = 23, rule = Gluonic 3$79.C$75.BA3.B73.A$73.B11.B66.A$73.B6.B5.A65.A$12.B14.B47.BA2.C.C2.B 2.C9.C56.AC$11.B.B3.C8.ABA10.A15.A15.A12.A2.2A6.CBCB18.B43.B$10.B7.AB 7.B13.A15.A15.A7.A5.A.A.B.CBC.C8.B.B21.B15.A13.C2.A$10.B8.B7.B13.A15. A15.A15.A2.A.C11.B.B52.B$12.B.B11.ABA1...
by Yoel
August 13th, 2020, 8:12 am
Forum: Other Cellular Automata
Topic: SeaLife
Replies: 0
Views: 1418

SeaLife

During my recent research of cyclical multistate rules , I've discovered an extension of Life with 3 different colors, which tends to explode into something that looks like randomly growing seashores, therefore I called it Sealife . Each color by its own behaves exactly like the regular Life. The fo...
by Yoel
July 24th, 2020, 2:14 am
Forum: Other Cellular Automata
Topic: Gluonic
Replies: 35
Views: 9158

Re: Gluonic

x = 16, y = 95, rule = Gluonic 7.B$6.C.2C3.C$5.B9.C$8.C.2C3.C$8.B3.BC7$13.C$.A.C.B.A.C.B3.C$C.B.A.C. B.A.C2.C$12.BC4$14.C$15.C$15.C$12.BC6$7.BA3.C$11.C.C$15.C$12.C2.C$11. BC.C$12.C5$14.C$15.C$15.C$14.C5$12.BC$15.C$15.C$12.BC5$13.C$15.C$15.C $12.BC5$13.C$11.B3.C$10.A.C2.C$12.BC7$13.A.C$15.C$13.C7$12...
by Yoel
July 24th, 2020, 2:10 am
Forum: Other Cellular Automata
Topic: Gluonic
Replies: 35
Views: 9158

Re: Gluonic

x = 100, y = 352, rule = Gluonic 93.C.C$44.C.B4.CB5.BA8.A5.B7.BA6.AB4.C$51.C4.B9.A5.B7.B9.C2.2C2.C$51. C4.B9.A5.B7.B9.C2.2C2.C$44.C.B4.CB5.BA8.A5.B7.BA6.AB4.C$93.C.C21$78.A $75.CA.C.2C$76.B3.2B$76.A12.C$76.ABAB.C.2C3.B$75.BC6.2B6.3A$80.A2.2A 8.ACA.C$79.C.C4.2C3.3A3.C$78.B2.BA2.B.AB7.C$77.C5.C5.C19$...
by Yoel
July 24th, 2020, 2:08 am
Forum: Other Cellular Automata
Topic: Gluonic
Replies: 35
Views: 9158

Re: Gluonic

x = 69, y = 137, rule = Gluonic 24.A$23.CB2$16.A45.B$8.C7.A48.C3$13.BC$13.A16$17.A10.C$16.CB3$.C12.A$ 14.A$65.C$6.BC$6.A3$24.AB$25.C2$28.2A7$31.C$31.BA5$28.C14$4.C5$7.BA$ 7.C2$3.2A7$.C$AB3$6.C$3.A2.A2$4.2A$11.A$11.BC2$7.A11.A$C4.A13.A7.C$5. A$7.AC$21.CB$22.A5$68.C4$22.A$21.CB$7.AC$5.A$C4.A13.A7.C$7...
by Yoel
July 24th, 2020, 2:04 am
Forum: Other Cellular Automata
Topic: Gluonic
Replies: 35
Views: 9158

Gluonic

Classical cellular automata such as Conway's Game of Life can be generalized by creating multistate rules with 2 or more "parallel universes", which act by themselves as the original rule. When these "parallel universes" collide, additional rules create new, hybrid forms of behavior, which may look ...
by Yoel
July 16th, 2020, 7:30 am
Forum: Other Cellular Automata
Topic: Twolives
Replies: 22
Views: 8692

Re: Twolives

There was a bug in my rule table, 2 missing lines, already fixed by the people who added this rule to LifeWiki. Thanks! I am experimenting now with a rule table generator in Lisp, which automatically produces files for rules with 2-8 symmetrical states. It produced the following more concise table f...
by Yoel
July 16th, 2020, 3:41 am
Forum: Other Cellular Automata
Topic: Fireworld (old historical rule)
Replies: 29
Views: 8504

Re: Fireworld/Positronic

FWKnightship wrote:
July 6th, 2020, 9:46 pm
New p4 gun:

Code: Select all

x = 9, y = 7, rule = 03ajkr/2ak/3
4.2A$4.2BA$5.B$2.B4.BA$AB2.2AB2A$AB2.2AB$5.2A!
New smaller p8 gun:

Code: Select all

x = 34, y = 10, rule =  03ajkr/2ak/3
4.A5.A3$4.2B4.A$A3.2A$4.2A27.A$4.2B4.A3$4.A5.A!
by Yoel
July 12th, 2020, 4:29 pm
Forum: LifeWiki Discussion
Topic: LifeWiki Trusted Account Request Thread - Post requests here
Replies: 876
Views: 357700

Re: LifeWiki Trusted Account Request Thread - Post requests here

Could I please have the trusted flag? I have several novel rules, including one I am playing with for 18 years, and did some research in previously unexplored multistate rule spaces.
by Yoel
July 12th, 2020, 5:50 am
Forum: Other Cellular Automata
Topic: Fireworld (old historical rule)
Replies: 29
Views: 8504

Re: Fireworld/Positronic

FWKnightship wrote:
July 6th, 2020, 9:46 pm
New p4 gun:

Code: Select all

x = 9, y = 7, rule = 03ajkr/2ak/3
4.2A$4.2BA$5.B$2.B4.BA$AB2.2AB2A$AB2.2AB$5.2A!
Wow, this is a great discovery!
by Yoel
July 4th, 2020, 11:31 pm
Forum: Other Cellular Automata
Topic: Twolives
Replies: 22
Views: 8692

Re: Twolives

Blinkers and still lives: x = 71, y = 29, rule = Twolives 56.2B$56.B.B$54.2A.2B$54.A.A2.2B$52.2B.2A2.B.B$52.B.B2.2A.2B$21.2B2. 2B2.2B2.2B15.2A.2B2.A.A2.2B$.3A.3A.3A9.2B2.2B2.2B2.2B15.A.A2.2B.2A2.B .B$B3.B3.B3.B10.2A2.2A2.2A2.2A11.2B.2A2.B.B2.2A.2B$B3.B3.B3.B10.2A2. 2A2.2A2.2A11.B.B2.2A.2B2.A.A2.2B$B...
by Yoel
July 3rd, 2020, 4:00 am
Forum: Other Cellular Automata
Topic: Fireworld (old historical rule)
Replies: 29
Views: 8504

Re: Fireworld/Positronic

And here is a somewhat bulky and slow parallel transmission 8-bit RAM: x = 588, y = 436, rule = 03ajkr/2ak/3 98.A2$98.2BA$99.A17.A.A.A6.A.A.A.A6.A.A.A4.A.A.A.A3.A.A.A.A.A$99.A$ 95.A2.A2B16.A5.A4.A10.A10.A13.A$99.2A$117.A5.A4.A10.A10.A13.A$99.A$ 88.A2.BA11.A12.A5.A4.A10.A10.A13.A$88.B2ABA.A$86.A.B2.A...
by Yoel
July 3rd, 2020, 2:48 am
Forum: Other Cellular Automata
Topic: Fireworld (old historical rule)
Replies: 29
Views: 8504

Re: Fireworld/Positronic

Here is a practical example of working parts of the future computer I'm trying to build, 3 delay line memory elements. If you wish to erase the information stored in the RAM elements, just remove the dot (1x1 block) under the erasing signal line above the element. The dot lines on the left are just ...
by Yoel
July 3rd, 2020, 1:49 am
Forum: Other Cellular Automata
Topic: Fireworld (old historical rule)
Replies: 29
Views: 8504

Re: Fireworld/Positronic

Surreal linear growth: x = 7, y = 23, rule = 03ajkr/2ak/3 AB$AB$2.2A18$3.AB$3.AB$5.2A! This is one of the most common naturally occurring patterns, a somewhat stylized version of which with the "head rake" and the "tail" blocked is called Flower Rake in my repository. Note also that this is one of ...
by Yoel
July 2nd, 2020, 9:11 am
Forum: Other Cellular Automata
Topic: Fireworld (old historical rule)
Replies: 29
Views: 8504

Re: Fireworld/Positronic

Wait,dot reflects,but moves after. Sorry. Have a good day! BokaBB If you look into my patterns, a gun can be pointed at the moved dot, which periodically puts the dot back in place. This construction serves as a true reflector and the basis of various recursive reflectors that act like memory eleme...