Search found 6 matches
- March 22nd, 2021, 11:13 pm
- Forum: Other Cellular Automata
- Topic: World's Most Robust Automata
- Replies: 0
- Views: 1554
World's Most Robust Automata
I've been playing around with random inputs and found a few automata that can handle some random input. robustBarbellr.png It can handle two random CENTER cells with the help of a nearby always-on cell. Here's the full python code to load and run this automata: robustBarbell.py.txt And here's a doub...
- August 9th, 2020, 11:08 am
- Forum: General Discussion
- Topic: Add Periodic Random Noise Input
- Replies: 8
- Views: 3657
Re: Add Periodic Random Noise Input
Yes. I even tried changing it to 1000 by 1000, but still nothing.
- August 8th, 2020, 3:45 pm
- Forum: General Discussion
- Topic: Add Periodic Random Noise Input
- Replies: 8
- Views: 3657
Re: Add Periodic Random Noise Input
Here's what works but is really slow: # Randomly fill cells in the current selection. # Author: Andrew Trevorrow (andrew@trevorrow.com), March 2011. import golly as g from glife import rect, validint from time import time from random import randint g.autoupdate(True) r = rect( g.getselrect() ) if r....
- August 8th, 2020, 1:37 pm
- Forum: General Discussion
- Topic: Add Periodic Random Noise Input
- Replies: 8
- Views: 3657
Re: Add Periodic Random Noise Input
Python makes it possible. import random, golly as g g.setrule("Life:P1000000,1000000") try: probability = 100/float(g.getstring("Probability (%): ")) except ZeroDivisionError: g.exit("No cells will be set.") except ValueError: g.exit("Invalid percentage.") while True: g.step() g.update() if random....
- August 8th, 2020, 11:51 am
- Forum: General Discussion
- Topic: Add Periodic Random Noise Input
- Replies: 8
- Views: 3657
Re: Add Periodic Random Noise Input
Nicky Case's emoji simulator seems to be the perfect tool for the first example: http://ncase.me/sim/?lz=N4IgtgpgLghiBcoAmEDOBjATgSwA5WwHsA7BEAFQAsIACAd0MwBskbVZMpV7spKbKMMOwiZuAMhphs6WphjEkhMEwCeU7AA8ISAHQAdYoYCiMdP0yEUxKDT7ZiAa1Twa+kAEkAZjSZpufAoCMEw+hD5g6sQQ2ADmlABGjNwwmLRM2I60kAA0NB4A5ExMUoQAbr...
- August 8th, 2020, 12:12 am
- Forum: General Discussion
- Topic: Add Periodic Random Noise Input
- Replies: 8
- Views: 3657
Add Periodic Random Noise Input
I need a way to add random noise into the sim every generation, or so. The probability of a pixel getting a "bit flip" should also be controllable. So for ex: the entire map, a 10% chance that a pixel will flip every generation. Another ex: the outer 50% edge of the map is noise-free, but as you get...