Search found 271 matches
- May 7th, 2018, 5:47 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3409
- Views: 1607586
Re: Thread for your unsure discoveries
I agree about the lack of population and speed info makes the standard Apgcode not as useful for quick visual searches. Which is why I just use the bitpattern info and ignore the apgcode prefix. If needed, and can substitute my own prefix. I would really like to see a searchable database of small pa...
- March 6th, 2018, 1:12 pm
- Forum: Scripts
- Topic: Enumerating Three-Glider Collisions
- Replies: 52
- Views: 44320
Re: Enumerating Three-Glider Collisions
It looks like a simple explanation of the lane/timing is that a glider with (lane,timing)=(0,0) has 3 ON-cells in a single horizontal line and the cell (0,0) will be on in this generation and the next three and all lane numbers increase by 1 when shifting east. A couple or three examples would also...
- February 19th, 2018, 12:49 pm
- Forum: Scripts
- Topic: Script request thread
- Replies: 572
- Views: 336722
Re: Script request thread
Also, does this come up in the files somewhere? It would indicate the presence of a spark I have been looking for a synthesis of. Looks like there are 30 collisions that result in this constellation, probably all have the same ancestor, since they take about 180 generations to stabilize. Here are s...
- February 19th, 2018, 12:34 pm
- Forum: Patterns
- Topic: Still Life Synthesis Thread
- Replies: 753
- Views: 231858
Re: Still Life Synthesis Thread
Looks like the data is contained in
https://raw.githubusercontent.com/ceebo ... _paths.txt
What is the format for each line?
https://raw.githubusercontent.com/ceebo ... _paths.txt
What is the format for each line?
- February 17th, 2018, 1:38 am
- Forum: Scripts
- Topic: Script request thread
- Replies: 572
- Views: 336722
Re: Script request thread
is there some way to search for a pattern manually, and how do the coordinate systems for the entries work? I guess I should have documented the census data better. The object ids are from the .SOF files you can find at http://pentadecathlon.com/objects/class1/class1.php and http://pentadecathlon.c...
- February 16th, 2018, 4:02 pm
- Forum: Scripts
- Topic: Script request thread
- Replies: 572
- Views: 336722
Re: Script request thread
I took the 3-Glider collisions data and created a database from it. Each record contains fields for the header, the rle (including the bounds), a modified apgcode (no prefix) the locations, directions and phases of each glider, the number of generations until stability (up to 200), an object count, ...
- February 8th, 2018, 12:53 am
- Forum: Patterns
- Topic: Soup search results
- Replies: 2591
- Views: 1974603
Re: Soup search results
All three are known rotors. The 39 bit version of the P5 was found by Hickerson. The other P5 casings are new. At some point maybe I need to finish up my objects SQLite database so that I can distribute it. One of the record keys it includes is Hickerson's rotor descriptor, so it's easy to look up o...
- January 27th, 2018, 1:56 am
- Forum: Scripts
- Topic: Enumerating Three-Glider Collisions
- Replies: 52
- Views: 44320
Re: Enumerating Three-Glider Collisions
What's the meaning of the header on each line? Windows at least isn't too happy with this storage method -- it decompresses to only 44.8MB of actual files, but the size on disk is 1.77GB (!). You probably have a huge block size on that disk. Even though a file is only a few bytes long, the space all...
- January 20th, 2018, 8:55 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4767
- Views: 1859255
Re: Oscillator Discussion Thread
The middle P6 appears in my lists. The other two are new.Some large, low-period (therefore probably not very interesting) billiard tables:
The P8 does also, attributed to Hickerson.
- January 13th, 2018, 5:15 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4767
- Views: 1859255
Re: Oscillator Discussion Thread
Not new, because it does appear in my files as 40P4.8:
http://pentadecathlon.com/objects/objec ... .1&level=0
http://pentadecathlon.com/objects/objec ... .1&level=0
- January 12th, 2018, 2:51 pm
- Forum: Patterns
- Topic: Soup search results
- Replies: 2591
- Views: 1974603
Re: Soup search results
Okay. Setting up the keyboard equivalent worked. I haven't yet upgraded to Golly 3.x, so I can't try that yet. One thing I have done in the past is to manually switch the rule from LifeHistory to Life, but the results were rarely usable (i.e. the shadow cells turned into living cells). What I usuall...
- January 12th, 2018, 11:29 am
- Forum: Patterns
- Topic: Soup search results
- Replies: 2591
- Views: 1974603
Re: Soup search results
Time to ask-- How does one convert "LifeHistory" into simple RLE format? At a minimum, the Gliders layer.
With Safari, the LifeViewer Ctrl-C gives me "Show in Viewer" when I paste.
If there's a way in Golly to extract it, it's hidden well.
With Safari, the LifeViewer Ctrl-C gives me "Show in Viewer" when I paste.
If there's a way in Golly to extract it, it's hidden well.
- December 15th, 2017, 10:38 am
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3409
- Views: 1607586
Re: Thread for your unsure discoveries
Yes. That's the smallest oscillator with that sort of fuse for a rotor segment. But I was talking more of other ways to terminate and stabilize the fuse-- x=30, y=26 28b2o$29bo$26bobo2$24b2ob3o2$22b2o2$20b2o2$18b2o2$16b2o2$4bo9b2o$2bobo$6b obo3b2o$2o6bo$10b2o$bo$9bo$2b2o$8b2o$3bo$5bobo$5bo! Here are...
- December 10th, 2017, 2:35 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3409
- Views: 1607586
Re: Thread for your unsure discoveries
Long known.
Other ways of terminating the fuse are left as an exercise for the student.
Code: Select all
#C 18P2.66 and extension
x=34, y=17
2o14b2o$obo13bo$17bobo$o2b2o3bo$bo6bo7b3ob2o$bo3b2o2bo$22b2o$7bobo$8b2o14b
2o2$26b2o2$28b2ob3o2$30bobo$33bo$32b2o!
- November 4th, 2017, 9:10 pm
- Forum: General Discussion
- Topic: apgsearch v4.0
- Replies: 525
- Views: 281769
Re: apgsearch v4.0
Oops. I guess that factor of 7 was just too good to double check (and the flip-flopping symmetry should have been another clue that it couldn't be odd...)
But how common are natural spaceships this slow in any rule? I haven't been paying attention.
But how common are natural spaceships this slow in any rule? I haven't been paying attention.
- November 4th, 2017, 4:40 pm
- Forum: General Discussion
- Topic: apgsearch v4.0
- Replies: 525
- Views: 281769
Re: apgsearch v4.0
Looks like it's a spaceship. That same pattern appears downwards 7 cells every 574 generations, for a speed of c/82. Nice and slow.
- October 21st, 2017, 8:42 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4767
- Views: 1859255
Re: Oscillator Discussion Thread
Here's a gun: x=35, y=38 4b2o$5bo$5bobo$6b2o2b2o$10b2o7$o$3o7b2o$3bo6bobo$2bobo7bo$2b2o6bobo$10b2o$2b 2o$2bo$3b3o$5bo$8b2o$9bo$6b3o14b3o$6bo15bo3bo$21bo5bo$13b2o6bo5bo$13b2o6b 3ob3o$31b2o$31bobo$12b2o19bo$13bo19b2o$10b3o16b2o$10bo13bo4bo$23bobobobo$22b ob2ob2o$22bo$21b2o! Edit: slightly smaller star...
- October 16th, 2017, 1:49 am
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4767
- Views: 1859255
Re: Oscillator Discussion Thread
A long time ago I did some investigations into Period 2 oscillators, trying to classify the various rotors and their constituent parts, and understand how to fit those parts together. I've still got some pages I last edited back in 2006 at http://pentadecathlon.com/rotors/rotors.php?page=0 on this s...
- September 30th, 2017, 2:44 pm
- Forum: Scripts
- Topic: Enumerating Still Lifes (in C)
- Replies: 139
- Views: 200313
Re: Enumerating Still Lifes (in C)
Over the past few weeks I've been updating my Life object data files. Going through several years of posting here and updating the oscillator and spaceship discoveries. I've put together SOF files of Still Life objects up to 28 bits. Here's the resulting file size (including indexing metadata) in me...
- August 31st, 2017, 3:00 pm
- Forum: Patterns
- Topic: Synthesising Oscillators
- Replies: 2029
- Views: 1208563
Re: Synthesising Oscillators
Also, I've been wondering if there is an alternate format I could put the syntheses in, that would enable them to be combined with chris_c's display_synth script more easily. Object constructions are not arbitrary bit patterns, but consist of other objects (mostly Gliders) interacting to form new o...
- August 16th, 2017, 1:56 pm
- Forum: Patterns
- Topic: 4 glider syntheses
- Replies: 174
- Views: 245631
Re: 4 glider syntheses
You might want to not limit the results to stable objects. Ways of getting 4 gliders to result in an oscillator, especially one with a period greater than 2, would be worth knowing.
- October 5th, 2013, 12:00 am
- Forum: Patterns
- Topic: Synthesising Oscillators
- Replies: 2029
- Views: 1208563
Re: Synthesising Oscillators
I think you are missing some steps in #C Period-4 Half jack from 47 gliders x=36, y=14 18bo$16bobo5bo$17b2o6b2o$4b2o14b2o2b2o8b2o$2obobo13bobo8b2obobo$bobo17bo9b obo$o3bo25bo3bo$b3o26b4o2$b3o26b4o$o3bo25bo3bo$bobo27bobo$2obobo24b2obobo$4b 2o28b2o! It looks like the inductors went from 3 to 4 bits lo...
- August 11th, 2013, 3:10 pm
- Forum: Patterns
- Topic: Synthesising Oscillators
- Replies: 2029
- Views: 1208563
Re: Synthesising Oscillators
This what you are looking for?
Code: Select all
x=34, y=20
5bo6b2o9bo4b2o$6b2o4bobob2o10bobob2o$5b2o7bobo6bo6bobo$14bobo13bobo$4bo10b
o7bo7bo$4b2o5b2o$3bobo6bo$12bobo12b2o$2o11b2o13b2o$b2o24bo3b2o$o30bobo$31b
o$17b2o$9b2o6bobo$8bobo6bo$10bo2$14b2o$14bobo$14bo!
- May 25th, 2013, 1:44 pm
- Forum: Patterns
- Topic: Just the place for a Snark!
- Replies: 54
- Views: 121318
Re: Just the place for a Snark!
Very nice construction. One of the things I was thinking of doing this weekend was to rummage around my disorganized constructions files to see what parts I had that would work, and what gaps needed filling, and now I don't have to do that. The new or improved constructions are quite useful addition...
- April 26th, 2013, 8:58 pm
- Forum: Patterns
- Topic: Just the place for a Snark!
- Replies: 54
- Views: 121318
Re: Just the place for a Snark!
Here's a version with a slightly smaller object, in terms of population. But this object has a much greater chance of being constructable. x=23, y=47 13bo$11b3o$10bo$2bo7b2o$obo$b2o$18b2o$19bo$19bob2o$11b2o4b3o2bo$11b2o3bo3b 2o$16b4o$2b2o15bo$bobo12b3o$bo13bo$2o14b5o$18bo2bo$20b2o8$10b2o$11bo$11bob ...