Search found 551 matches

by pifricted
September 7th, 2024, 8:53 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 2031
Views: 1208814

Re: Synthesising Oscillators

xp10_y133x33z33w595x595w66zoowkikxkikwcczy1ooxoo in 19G: x = 156, y = 58, rule = B3/S23 128bo$126bobo$127b2o5$136bo$134bobo14bo$135b2o12b2o$75bo74b2o$73b2o$74b 2o$55bobo$56b2o$56bo86bo$144b2o7bobo$143b2o8b2o$154bo5$59bo26bo$60bo23b 2o53b2o$58b3o24b2o52b2o5b3o5b2o$54b2o98b2o$55b2o$54bo$o$b2o$2o152b2...
by pifricted
September 7th, 2024, 6:54 am
Forum: Other Cellular Automata
Topic: Dancing by the slug (B2ce4t6-i/S145-r6-ei7c8)
Replies: 24
Views: 1337

Re: B2ce4t6-i/S145-r6-ei7c8

Another 1D emulator: x = 39, y = 17, rule = B2ce4t6-i/S145-r6-ei7c8 32bo$6b2o20b2o2bo$5b4o18b4o3b2o$4b2o2b2o16b2o2b2ob4o$3b2o3b2o15b2o3b2o b4o$2b2o3b2o2bo13b2o2b2o3b2o$b2o3b2ob2o15b4o7b2o$2o3b2o3bob2o13b2o5b2o $2o2b2o5b4o18b4o$b4o5b2o2b2o16b2o2b2o$2b2o5b2o3b2o15b2o3b2o$8b2o3b2o16b 2o2b2o$7b2o3b2o18b...
by pifricted
September 7th, 2024, 6:23 am
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 753
Views: 231927

Re: Still Life Synthesis Thread

xs38_x651u08kczcikm0ddzx11d96 in 33G: x = 306, y = 92, rule = B3/S23 211bo$209b2o$210b2o10$89bo$90bo$88b3o19$252bo$253bo44bo$251b3o23bo19b o$145bo132bo18b3o$145bobo128b3o$145b2o$bo126bo$2bo123bobo175bo$3o124b 2o162b2o10bo$291b2o10b3o$283b2o$283b2o$143bo$124bo17bo111bo$122bobo17b 3o110bo$123b2o27bo1...
by pifricted
September 7th, 2024, 6:02 am
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 411
Views: 77727

Re: Catalyses (Game)

Eaten:

Code: Select all

x = 9, y = 12, rule = B3/S23
o$obo$bobo$bo2bo2b2o$bobo3b2o$2bo3$4b2o$4bo$5b3o$7bo!
Next:

Code: Select all

x = 8, y = 7, rule = B3/S23
3o3$b2o$o2bob3o$bobo$2bo!
by pifricted
September 7th, 2024, 4:58 am
Forum: The Sandbox
Topic: Birthdays
Replies: 786
Views: 284683

Re: Birthdays

Congratulations to: Moosey
(September 7th)
by pifricted
September 6th, 2024, 10:10 am
Forum: Other Cellular Automata
Topic: Dancing by the slug (B2ce4t6-i/S145-r6-ei7c8)
Replies: 24
Views: 1337

Re: B2ce4t6-i/S145-r6-ei7c8

Can anyone find a 90 degree reflector for the c/4d ship? x = 46, y = 46, rule = B2ce4t6-i/S145-r6-ei7c8 25b2o$24b4o$23b2o2b2o$23b2o3b2o$24b2o3b2o$25b2o2b2o$26b4o$27b2o2b2o3$ 22b2o$21b4o$21b4o4bobo$7bo14b2o5bo$7bo4bo$4b2o$3b4o5b2o$2b2o2b2o$b2o3b 2o$2o3b2o$2o2b2o$b4o6b2o20b2o$2b2o6b4o18b4o$10b4o18b4o...
by pifricted
September 6th, 2024, 9:44 am
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 753
Views: 231927

Re: Still Life Synthesis Thread

Need to clean up: x = 201, y = 99, rule = B3/S23 70bo$69bo$69b3o27$22bo171bo$22bobo168bobo$3bo11bo6b2o169bobo$bobo9bob o178bo$2b2o10b2o2$192b2o$14bobo174bo2bo$14b2o8b2o165bobo$15bo8bobo165b o$24bo5$10bo31bobo$8bobo31b2o$9b2o32bo142b2o10b2o$185bo2bo8bo2bo$bo183b obo6bo2bob2o$b2o180b2obo3b2obobobo$obo...
by pifricted
September 6th, 2024, 8:47 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 2031
Views: 1208814

Re: Synthesising Oscillators

xp4_xg8e1u0o8gz8kkl58b0q2kl552zx1230fge21 in 26G: x = 274, y = 77, rule = B3/S23 110bo$108bobo$109b2o6$237bo$238bo$236b3o4$242bo$242bo$128bo113bo$126b 2o$117bo9b2o$118bo$116b3o3$16bo$14bobo$6bo8b2o$7bo22bo63bobo$5b3o22bo bo62b2o$30b2o63bo$112bo$18bo92bobo39bo$17bo93bobo38bo89bo28bo$17b3o92b o39b3o8...
by pifricted
September 1st, 2024, 9:11 am
Forum: Other Cellular Automata
Topic: Dancing by the slug (B2ce4t6-i/S145-r6-ei7c8)
Replies: 24
Views: 1337

Re: B2ce4t6-i/S145-r6-ei7c8

Oscillators incoplete collection: x = 88, y = 73, rule = B2ce4t6-i/S145-r6-ei7c8 56bo5bo$4o18bo3bo19bo10b5o25bo$3bo9bo3bo5bobo6bo3bo9bo10b5o8b2o13b2o$ 3bo9bo3bo5bobo7b3o22b3o8b4o11b3o$4o3bobo23b3o7b2o3b2o9bo8b3ob2o9b4o$o 13bobo15bo2bobo4b4ob4o17b2o2b2o8bo4bo$o13bobo6bobo8b3o5b4ob4o7b3o8b3o 2bo6b2obo...
by pifricted
September 1st, 2024, 7:28 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 2031
Views: 1208814

Re: Synthesising Oscillators

xp5_y2gillmggzg8o0u162x261u0o4oz121078mkgggkm87011zy46aa4 in 52G: x = 283, y = 87, rule = B3/S23 205bo$203bobo$204b2o5$281bo$280bo$222bo57b3o$222bobo$222b2o2$155bo$37b o105bo9b2o$37bobo102bo11b2o$37b2o103b3o76bo$19bo79bobo34bo83bobo$17bo bo80b2o32bobo83bobo$18b2o80bo34b2o84bo38bo$259bobo$216b2o7b2o...
by pifricted
September 1st, 2024, 6:36 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

x = 22, y = 4, rule = LifeAntiIgnorance 2C2A5.2B.2A4.2C2B$.CA7.B.A6.CB$.CA7.B.A6.CB$2C2A5.2B.2A4.2C2B! @RULE LifeAntiIgnorance @COLORS 1 255 20 20 2 0 255 255 3 200 200 200 @TABLE n_states:4 neighborhood:Moore symmetries:permute var i={0,1,2,3} var q=i var w=i var e=i var r=i var t=i var y=i var u=...
by pifricted
September 1st, 2024, 5:49 am
Forum: Other Cellular Automata
Topic: Hybrid CAs
Replies: 139
Views: 52857

Re: Hybrid CAs

x = 457, y = 365, rule = SeedsOnTheLife 64.4B$65.4B$66.4B$67.4B$68.4B$69.4B$70.4B$71.4B$72.4B$73.4B$74.4B$58. B16.4B$58.2B16.4B$58.3B16.4B$58.4B16.4B$59.4B16.4B$60.4B16.4B$61.4B16. 4B$7.4B51.4B16.4B$8.4B51.4B16.4B$9.4B51.4B16.4B$10.4B51.4B16.4B$11.4B 51.4B16.4B$12.4B51.4B16.4B$13.4B51.4B16.4B$14.4B...
by pifricted
September 1st, 2024, 5:14 am
Forum: Other Cellular Automata
Topic: Rulesets with B0 - Zero neighbors required for birth
Replies: 14
Views: 576

Re: Rulesets with B0 - Zero neighbors required for birth

For help for strobing rules(B0/D8 rulespace), you can see "Emulating B0 rules" part . I think I can optimize my code a bit I don't allow births of cells with zero live neighbors. Is it worth it? Does anyone use B0? I could only find one article in the Forum that mentions a B0 rule. In it, KittyTac n...
by pifricted
September 1st, 2024, 3:44 am
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 753
Views: 231927

Re: Still Life Synthesis Thread

xs72_y1rhe0ehrz3lkl3y33lkl3z32023c4o0o4c32023zy13210123 in 16G: x = 53, y = 43, rule = B3/S23 34bo$13bo19bo$11bobo19b3o$12b2o4$obo25bo21bobo$b2o3bo19bobo21b2o$bo5b o19b2o22bo$5b3o7$28bo$6bo19bobo$7bo19b2o$5b3o2$45b3o$24b2o19bo$24bobo 19bo$24bo7$45b3o$bo22b2o19bo5bo$b2o21bobo19bo3b2o$obo21bo25bobo4$...
by pifricted
September 1st, 2024, 2:37 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

:?: x = 80, y = 80, rule = test ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA BABABABABAB$80B$ABABABABABABABABABABABABABABABABABABABABABABABABABABA BABABABABABABABABABABABABAB$80B$ABABABABABABABABABABABABABABABABABABA BABABABABABABABABABABABABABABABABABABABABAB$80B$ABABABABAB...
by pifricted
August 31st, 2024, 11:26 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 1088
Views: 434106

Re: Rule request thread

FireCells When dead cells don't birth when there are any fire cell neighbors: B-hep. is a c/2 ship, and pulsar is really common. x = 55, y = 4, rule = FireCells 2.A14.A29.A$.3A12.A.A27.A.A4.2A$2A.A12.A.A27.A.A4.2A$16.2A28.2A! @RULE FireCells @COLORS 1 255 255 255 2 255 0 0 @TABLE n_states:3 neighbo...
by pifricted
August 31st, 2024, 11:16 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 1088
Views: 434106

Re: Rule request thread

CARuler wrote:
August 31st, 2024, 11:09 pm
if a dead cell is surrounded by 7 live cells it becomes a fire cell, if any live cell has any fire cell neighbors it becomes a fire cell and no matter the neighbors a fire cell always dies
Will dead cells birth when there are any fire cell neighbors?
by pifricted
August 31st, 2024, 8:51 am
Forum: Other Cellular Automata
Topic: Dancing by the slug (B2ce4t6-i/S145-r6-ei7c8)
Replies: 24
Views: 1337

Dancing by the slug (B2ce4t6-i/S145-r6-ei7c8)

An interesting rule: # [[ THEME GOLLY ]] x = 487, y = 281, rule = B2ce4t6-i/S145-r6-ei7c8 104bo$100b2o2bo2b2o$99b4o3b4o$98b2o2b2ob2o2b2o$97b2o3b2ob2o3b2o$97b2o 2b2o3b2o2b2o$98b4o5b4o$99b2o7b2o6$102bobo2$102b2o8$113b2o$112bo4$101b o3bo$310b2o$103bo$102bobo$102bobo8$75bo$76b2o8$139b2o2$139bo5$237bo46b...
by pifricted
August 31st, 2024, 6:45 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 2031
Views: 1208814

Re: Synthesising Oscillators

xp8_xg88b9m4k8gzok7o518es4187oa6zx34b8q4k5521zy411 in 54G: [...] This is also not rewindable arbitrarily far back in time. Try to rewind it one more tick back, and it fails: x = 245, y = 90, rule = B3/S23 241bo$156bo84bobo$157bo83b2o$155b3o3$196bobo$197b2o19bobo$197bo20b2o$ 219bo2$224bobo$224b2o$22...
by pifricted
August 31st, 2024, 6:21 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 2031
Views: 1208814

Re: Synthesising Oscillators

xp8_xg88b9m4k8gzok7o518es4187oa6zx34b8q4k5521zy411 in 54G: x = 235, y = 80, rule = B3/S23 232bo$230b2o$155bobo73b2o$156b2o$156bo2$198bo$196bobo9bo$197b2o9bobo$ 208b2o$201bo$200bobo11bo$200b2o12bobo$214b2o2$90bo$91bo$89b3o$95bo71b o$95bobo24bo45bo$85bo9b2o13bo11bobo41b3o$86bo24bo10b2o$84b3o22b3o$42b...
by pifricted
August 31st, 2024, 3:10 am
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 1686
Views: 279818

Re: RLE copy/paste thread - everyone else

Code: Select all

x = 31, y = 28, rule = B2ce4t6-i/S145-r6-ei7c8Investigator
8.D$10.D$7.D4.D$14.D6.E$6.D9.D4.D$18.D$5.D16.DE2$4.D11.E2$3.D10.A.A4.
ED$16.D7.D$2.D11.D11.D$18.D9.D$.D19.E8.D$19.D2.D$D.E21.D4.D$26.D$11.D
E15.D2$.D$10.DE$2.D5.D$6.D$3.D2$6.D$6.D!
by pifricted
August 31st, 2024, 2:26 am
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 686
Views: 323937

Re: apgsearch - haul requests

Apgsearch B2ce4t6-i/S145-r6-ei7c8
by pifricted
August 30th, 2024, 11:59 pm
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 753
Views: 231927

Re: Still Life Synthesis Thread

xs40_c88cgc4gf9zwbq4go4pb8ozw23 in 33G: x = 218, y = 58, rule = B3/S23 90bo$88bobo95bo$89b2o95bobo$186b2o3$105bo$105bobo29bo49bo13bo$105b2o29b o49bobo12bobo$136b3o47bo2bo11b2o$104bo76b2o4b2o$102bobo76b2o$16bo86b2o $16bobo177bo$16b2o178bobo$171bo24b2o$172bo$170b3o15b2o$187bo2bo16b2o$ 187bo2bo16b2o$5...
by pifricted
August 30th, 2024, 11:33 pm
Forum: General Discussion
Topic: Create your own terminology
Replies: 376
Views: 155891

Re: Create your own terminology

erictom333 wrote:
August 30th, 2024, 11:13 pm
Also, the following motif should be called a book, as it fits between two bookends.

Code: Select all

x = 4, y = 3, rule = B3/S23
b3o$o2bo$3o!
Lumps of muck or blockade
by pifricted
August 30th, 2024, 10:15 am
Forum: Other Cellular Automata
Topic: pifricted's rules
Replies: 43
Views: 7752

Re: pifricted's rules

x = 237, y = 95, rule = B2ce4t6-i/S145-r6-ei7c8 91b2o3$189b2o2$125b2o4$4b2o17b2o2$66b2o122b2o$149b2o$128b2o2$5bobo$24b obo$5bobo$6bo17bobo208b2o$25bo43b2o107b2o$68b4o105b4o$67b2o2b2o103b2o 2b2o$67b2o3b2o101b2o3b2o26b2o$68b2o3b2o68b2o29b2o3b2o26b4o$69b2o3b2o66b 4o27b2o3b2o26b2o2b2o$70b2o3b2o64b2o2b2...