This error has been occurring often and has destroyed a bunch of progress in a recent post I made, but the wiki appears to be in even worse shape, with the page formatting sometimes completely breaking in all possible combinatorial ways.
When I want to reply this post, it comes again.
File:
Can LongLife have any spaceships? Let me take the answer: No. c/9d partial: ... Potential c/9d engine in LongLife from rlifesrc (pretty strong shift for this CA!) x = 18, y = 18, rule = B345/S5 9bobobo3bo$7bobob2o3b2o$5bobob8o$4b3o2bo3b3obo$3b4ob3o4bobo$2b4obob3o 2b2o$3b2o3b3ob2o$b2o2bobo3b3o$4bobo...
Here's a pattern I posted earlier this year. x = 32, y = 32, rule = B345/S5 14b4o$13b6o$12b3o2b3o$11b3ob2ob3o$10b4ob2ob4o$9b3o2bo2bo2b3o$8b3ob2ob 2ob2ob3o$7b5ob2o2b2ob5o$6b3o2b3ob2ob3o2b3o$5b3obob2ob4ob2obob3o$4b4o3b 10o3b4o$3b3ob5o2bo2bo2b5ob3o$2b3obob3ob2o4b2ob3obob3o$b4ob3obob2o4b2o bob3ob4o$3o2...
Can LongLife have any spaceships? Let me take the answer: No? We know: If we want let partterns escape the bounding box, the rule must have one of B2a,B2c and B3i.For totalistic rules, this is rounded up to B2 or B3. If we want let partterns escape the bounding diamond, the rule must have one of B2e...
I've almost made it, but I have synchronization issues for the last ANDNOT gate that I can't fix. I need more help for completing W110 simulator. x = 81, y = 52, rule = CataProp 57.3A2$65.A4.A$70.A$70.A2$35.A4.A19.A$35.A24.A$35.A24.A2$9.3A$51.3A3$ 25.A4.A$9.A20.A6.A7.A$30.A6.A15.A21.A4.A$37.A26.A15...
Want to make OR gate... x = 128, y = 107, rule = 04/1e/5|04/345/5 46.2B2.B2.B.3B$45.B2.B.2B.B.B2.B$45.4B.B.2B.B2.B$45.B2.B.B2.B.B2.B$45. B2.B.B2.B.3B17$2B21.2B48.2B25.2B$BA21.AB48.AB25.BA3$11.A49.A49.A17$2. A49.A49.A9$27.A49.A49.A32$5.A3$40.A4.A$11.A$5.A3$10.2B24.2B$10.BA24.A B3.A5$16.2B12.2B$16.BA1...
Conduit partial in ExtendedCM: x = 13, y = 13, rule = ExtendedCM 6.F$7.I.F.2A$11.B$10.A.A6$A$A.A$3A$2.A! x = 61, y = 14, rule = ExtendedCM 9.F$10.I.F.2A38.F$14.B32.F7.I.F.2A$D12.A.A43.B$58.A.A5$3.A$3.A.A42.A$ 3.3A42.A.A$5.A42.3A$50.A! # [[ STOP 95 ]] Edit: G to B and H to B x = 57, y = 12, rule = C...
This rule, unfortunately, has no known spaceships. Vn neibourhood rules are hard to get a spaceship, because it's hard to get a c/2 move. I have a c/3 move: x = 5, y = 9, rule = VNline2 3A$5B$3A4$3.A$2.2BA$2.BA! Also, There're five Vn 3 state OT rule have spaceship: VnLine2 (see above) Have to trip...
Surely there are interesting outer-totalistic far edges/far corners rules? x = 133, y = 118, rule = R2,C2,S3-4,6-7,B3,6-8,NFE1 ! Is this interesting? x = 64, y = 64, rule = R2,C5,S3-5,B3-4,NFE1 .3A.A3.2A.A3.3A.2A2.2A.3A.A.3A2.A2.A2.A2.3A.2A2.2A2.A.3A$3A.3A10.2A.5A 3.A3.3A.5A5.2A.2A5.A2.A.A$3.2A.5A....
cellmath is life is omniperiodic the extra states make it behave weird So I try to make it omniperiodic with other states. x = 223, y = 230, rule = Cellmath 68.3D3.2D3.2D7.2D$68.D2.D.D2.D.D2.D2.D2.D2.D60.D$68.D2.D4.D.D2.D.3D.D 2.D28.D29.D.B63.D$68.3D4.D2.2D.D2.D3.2D27.D.B37.D25.D29.D.B$68.D5.D3. D....
Some 1D rule can emulate another 1D rule, use donimo to emulate 1 cell and use 2 ticks to emulate 1 gen in another rule. e.g. W18 and W94 x = 1, y = 1, rule = W18 o! x = 2, y = 1, rule = W94 2o! Also, use R2 rule to emulate R1 rule with Wolfram code > 128 e.g. W150 and x = 1, y = 1, rule = W150 o! x...
Related: I expected that one can append the @RULE file content after the RLE, and then it will be used no matter what (regardless of whether the given rulestring can be interpreted as an alias or a supported rulestring notation), but apparently this doesn't work either: #C The @RULE file content is...
cellmath is life is omniperiodic the extra states make it behave weird So I try to make it omniperiodic with other states. x = 223, y = 230, rule = Cellmath 68.3D3.2D3.2D7.2D$68.D2.D.D2.D.D2.D2.D2.D2.D60.D$68.D2.D4.D.D2.D.3D.D 2.D28.D29.D.B63.D$68.3D4.D2.2D.D2.D3.2D27.D.B37.D25.D29.D.B$68.D5.D3. D....
What types of symmetries can a periodic wick or agar have? none filps to D2_x x = 9, y = 9, rule = B3/S23:T10,10 o7bo2$6bobo2$4bobo2$2bobo2$obo! D2_x(?) filps to D4_x4 x = 8, y = 8, rule = B3/S23:T8,8 3bo3bo$2bo3bo$o3bo$bo3bo$3bo3bo$2bo3bo$o3bo$bo3bo! D2_x filps to D4_x4 x = 16, y = 16, rule = B3/S...
Some techs 1. 3 90d-reflectors and a G to 3G: x = 66, y = 44, rule = Cellmath 12.D5$8.D$18.D14$5.D3$8.A$7.A36.A$7.3A33.A$43.3A3$65.D2$38.A25.B$4.A. A30.A.A25.D$3.A.B.A5.D24.B24.D$4.A.A30.E.E3$D5$48.D.B$50.D! 2. A glider shifter and a counter(?) x = 63, y = 60, rule = Cellmath 61.A$60.A$60.3A22$37.A$...
fun fact: cellmath is omniperiodic! x = 34, y = 34, rule = Cellmath 14.D2.D$15.B$13.D3$14.3A$16.A$15.A6$31.D$28.A4.D$26.A.A3.B$D26.2A$5.2A 26.D$.B3.A.A$D4.A$2.D6$18.A$17.A$17.3A3$20.D$18.B$16.D2.D! Yes! edit: more tech i found: x = 63, y = 60, rule = Cellmath 61.A$60.A$60.3A22$37.A$36.A$36.3A12$2.D...
x = 1, y = 1, rule = Ant rl/5l B! Congratulations on making another Fibonacci spiral generator. If the ant is in a random soup it behaves normally: x = 53, y = 51, rule = Ant rl/5l #Ant in a soup It only happend on Ant rl/5l and Ant rl/6l, because: x = 1, y = 1, rule = Ant rl/7l B! @RULE Ant rl/7l ...
x = 1, y = 1, rule = Ant rl/5l B! @RULE Ant rl/5l @COLORS 1 255 255 255 @TABLE n_states:20 neighborhood:vonNeumann symmetries:none # var q={10,11,12,13,14,15,16,17,18,19} var a1={0,1,2,3,4,5,6,7,8,9,q} var a2=a1 var a3=a1 var a4=a1 var e={2,6} var s={3,7} var w={4,8} var n={5,9} var c0={0,6,7,8,9} ...
Note: the name is due to me, not tommyaweosme. The correct name should be "Ctisky", by swapping C with S. #R Ctisky ! [[ RANDOMIZE2 ]] EDIT: fixed the wrong name with "t" replacing "l". @pifricted: You can use the forum search function to find your query. clicky edit: responding to sticky-not-stick...