Search found 551 matches

by pifricted
July 26th, 2024, 5:01 am
Forum: LifeWiki Discussion
Topic: LifeWiki Edit War Reporting Thread
Replies: 93
Views: 37833

Re: LifeWiki Edit War Reporting Thread

unname4798 wrote:
July 26th, 2024, 4:05 am
The tradition about the destructive state in T1RDS being red is really false.
You can tell him in talk page.
by pifricted
July 26th, 2024, 4:43 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

A good one. # [[ RANDOMIZE ]] x = 7, y = 3, rule = vNline ! @RULE vNline @COLORS @TABLE n_states:3 neighborhood:vonNeumann symmetries:permute var a={0,1,2} var s=a var d=a var f=a var q={1,2} var w=q var e=q var r=q var p={0,1} var o=p var u=p var l={0,2} p,q,w,0,0,1 1,1,1,1,1,2 0,1,1,l,0,2 0,2,0,0...
by pifricted
July 25th, 2024, 7:30 am
Forum: Other Cellular Automata
Topic: pifricted's rules
Replies: 43
Views: 7752

Re: pifricted's rules

:shock:

Code: Select all

#7532M
x = 10, y = 10, rule = FuseArt
4.2B2.2A$A.B4.B2A$BAB2.2BA$.B2.BABAB$3.3AB.A$2B.B2.2A$.B5A$3.2AB.2AB$
AB3.B3A$.A.2B2A!
by pifricted
July 25th, 2024, 7:17 am
Forum: The Sandbox
Topic: Drelectron8's Lab Of Nonsense.
Replies: 10
Views: 3747

Re: Drelectron8's Lab Of Nonsense.

So basically just making the orange cell turn into the brown cell because of the blue cell, but that would require a lot of rule lines, so I was kinda wondering if there was an easier way on how to do this. permute can also use var: var a1={0,1,2,3,4} var a2=a1 var a3=a1 var a4=a1 var a5=a1 var a6=...
by pifricted
July 25th, 2024, 6:22 am
Forum: The Sandbox
Topic: Drelectron8's Lab Of Nonsense.
Replies: 10
Views: 3747

Re: Drelectron8's Lab Of Nonsense.

Causing state 3 to also affect state 2 surrounded by state 1 cells. I would appreciate if someone would tell me if there's some way to make this easier. You can play around with the mockup rule first. Like this? x = 4, y = 3, rule = ChaosCells 3A$ABAC$3A! @RULE ChaosCells @COLORS 0 255 255 255 1 0 ...
by pifricted
July 25th, 2024, 4:57 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

Test for P and T : x = 20, y = 3, rule = TbuildTest 3.AB5.AB$20C$5.AB8.AB! @RULE TbuildTest 1 head 2 tail 3 block @COLORS 1 255 255 0 2 127 127 0 3 80 80 80 @TABLE n_states:4 neighborhood:Moore symmetries:rotate4 var a1={0,1,2,3} var a2=a1 var a3=a1 var a4=a1 var a5=a1 var a6=a1 var a7=a1 var a8=a1...
by pifricted
July 25th, 2024, 3:29 am
Forum: The Sandbox
Topic: Graphs and Graph Theory
Replies: 4
Views: 2532

Re: Graphs and Graph Theory

May13 wrote:
July 25th, 2024, 3:15 am
Still lifes can be represented as graphs:
  • Vertices = living cells,
  • Edges = pairs of living neighbors.
We can use this making neiborhoods:
by pifricted
July 25th, 2024, 3:01 am
Forum: The Sandbox
Topic: Graphs and Graph Theory
Replies: 4
Views: 2532

Re: Graphs and Graph Theory

https://conwaylife.com/wiki/File:OT_map_(non-Gray).png: A map of outer-totalistic rules. Birth conditions iterate in binary over the x axis (the right half has B0), survival in the y axis (the bottom half has S8). Outside of the bottom-left quadrant (where only the all-off agar is considered space),...
by pifricted
July 24th, 2024, 8:15 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

Test for P and T : x = 32, y = 3, rule = TbuildTest 12.AB5.AB4.AB$32C$12.AB! @RULE TbuildTest 1 head 2 tail 3 block @COLORS 1 255 255 0 2 127 127 0 3 80 80 80 @TABLE n_states:4 neighborhood:Moore symmetries:rotate4 var a1={0,1,2,3} var a2=a1 var a3=a1 var a4=a1 var a5=a1 var a6=a1 var a7=a1 var a8=a...
by pifricted
July 24th, 2024, 8:09 am
Forum: The Sandbox
Topic: memes
Replies: 124
Views: 165837

Re: memes

what your favorite ca viewer says about you: lifeviewer: you're on mobile and the mobile version of golly doesn't work for you. or you're on the forums rn. or both. golly: standard mcell: another classic life32: you prefer things not so standard playgameoflife: noob (everyone has to start somewhere...
by pifricted
July 24th, 2024, 6:15 am
Forum: The Sandbox
Topic: Wrong answers only thread
Replies: 751
Views: 64625

Re: Wrong answers only thread

Q: Are these LtL oscillators? If so, what range are they? x = 37, y = 14, rule = B34q7c/S23-r7c 6b2o21b2o$6b2o20b4o$6b2o18b8o$4b6o15b10o$3b8o14b3o4b3o$3b3o2b3o13b3o6b 3o$5o4b5o9b4o6b4o$5o4b5o9b4o6b4o$3b3o2b3o13b3o6b3o$3b8o14b3o4b3o$4b6o 15b10o$6b2o18b8o$6b2o20b4o$6b2o21b2o! A:Yes.They are in range-...
by pifricted
July 23rd, 2024, 10:35 am
Forum: The Sandbox
Topic: Name a random OCA you find!
Replies: 59
Views: 14010

Re: Name a random OCA you find!

235678/34678/7: A rule with interesting soup. Some rakes: x = 70, y = 160, rule = 235678/34678/7 45.2A$45.2A$40.2A$39.AEAF11.F$39.2A2.A10.F2.A$40.F.AEA11.AB2A$41.AEA12. AF2BA$42.A3.2A7.A.FDBA$46.2A5.AB2A2D2A$53.3AD2A$52.BC.2B2A$52.AC3A$51. AE2A$51.3A5$38.2A$38.2A25$38.A$37.3A$37.CAC$37.ABA$36.E.A.E$...
by pifricted
July 23rd, 2024, 9:42 am
Forum: Other Cellular Automata
Topic: B+Univ
Replies: 104
Views: 33078

Re: B+Univ

Why not working? x = 0, y = 0, rule = BPlusUniv ! @RULE BPlusUniv @TABLE n_states:8 neighborhood:Moore symmetries:rotate4reflect # v1.1.0 - Integrated the newest stable CataProp release var w={0,1} # Empty and blue var w1=w var w2=w var a={0,1,2,3,4,5,6,7} # All cells var a1=a var a2=a var a3=a var...
by pifricted
July 23rd, 2024, 7:48 am
Forum: The Sandbox
Topic: Dueling Patterns (Game)
Replies: 71
Views: 5215

Re: Dueling Patterns (Game)

Ponds vs. Tubs, Ponds start. 3-3 4-2 x = 233, y = 262, rule = B3/S23 94bo5bo$93bobo3bobo$93bobo3bobo$94bo5bo4$92bo9bo$92bo9bo$92bo9bo40bo$ 143bo15b2o$143bo15b2o$128b3o$195bo$151b2o25bo16bo$151b2o24bobo15bo$177b 2o10b2o$111b2o76b2o12b2o$110bo2bo82b2o5b2o$111b2o24bo58b2o$136bobo$136b obo$137bo$211bo$...
by pifricted
July 23rd, 2024, 7:34 am
Forum: The Sandbox
Topic: SI: Extend the Oscillator (Flock version)
Replies: 1
Views: 1318

Re: SI: Extend the Oscillator (Flock version)

P10

Code: Select all

x = 3, y = 4, rule = B3/S12Investigator
3D3$.B!
by pifricted
July 23rd, 2024, 7:08 am
Forum: Bugs & Errors
Topic: lifeviewer bug
Replies: 493
Views: 142422

Re: lifeviewer bug

x = 1, y = 1, rule = B+Univ ! x = 1, y = 1, rule = P&T ! Why? Maybe bacause their url(https://conwaylife.com/wiki/Rule:B%2BUniv https://conwaylife.com/wiki/Rule:P%26T) both have "%xx" Another bug: Change rule to "P%26T" will show "Laoading rule" until you do something(e.g. draw). edit: but... x = 1...
by pifricted
July 23rd, 2024, 4:36 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

Ant in 1*n have all 2n period: x = 1, y = 1, rule = Langtons-Ant:T1,10 B! Ant in 2*n is p8: x = 1, y = 1, rule = Langtons-Ant:T2,10 B! Ant in 3*n (...?): x = 1, y = 1, rule = Langtons-Ant:T3,10 B! Ant in 4*n is p96: x = 1, y = 1, rule = Langtons-Ant:T4,10 B! Ant in 5*n (...?): x = 1, y = 1, rule = L...
by pifricted
July 23rd, 2024, 1:30 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 1088
Views: 434106

Re: Rule request thread

Just letting this request back onto the surface because no one has done it yet: This rule doesn't work yet. Can someone help fix it? It's intended to be pifricted's rule Cellmath with StateInvestigator States 2-5 added (as states 6-9 in this rule). State 9 is the only new state that seems to work f...
by pifricted
July 22nd, 2024, 11:46 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 1686
Views: 279818

Re: RLE copy/paste thread - everyone else

Link: https://tieba.baidu.com/p/8854583586 x = 439, y = 303, rule = B3/S23 356b2o$356b2o6$356b3o2$356bobo$355b5o$354b2o3b2o$354b2o3b2o$229b2o$ 229b2o106b2o7b4o$322b2o12bo2bo6bo3bo6bo$322b2o11b2o2bo10bo7b2o$229bo 106bo2bo4bob2obo$228bobo106bo6b3o13bo2bo$227bo3bo64b2o62bo2bobo$227b5o 64b2o39bo6b3o9bo9...
by pifricted
July 22nd, 2024, 8:55 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

Its antirule maybe interesting. x = 51, y = 48, rule = 35678/24/5 9.A$8.3A$7.5A$6.3A.3A32.A$5.3A3.3A13.A16.3A$4.3A5.3A11.3A14.5A$3.3A7. 3A9.5A12.3A.3A$2.3A4.A4.3A7.3A.3A10.3ACA.3A$.3A4.3A4.3A5.3A.A.3A8.4A2. A.3A$3A4.5A4.3A3.3A.AB5A6.3AC.C.C3A$.3A4.3A4.3A5.3A.A.5A4.3A.A2.4A$2. 3A4.A4.3A7.5A.3A6.3A.AC...
by pifricted
July 21st, 2024, 7:48 am
Forum: The Sandbox
Topic: Art
Replies: 41
Views: 67957

Re: Art

# [[ STOP 89 ]] x = 248, y = 183, rule = HMtest3 8.A2.A2.A2.A2.A2.A2.A2.A2.A2.A32.A2.A2.A2.A2.A2.A2.A2.A2.A2.A$7.ABCAB CABCABCABCABCABCABCABCABC30.ABCABCABCABCABCABCABCABCABCABC$7.BCABCABC ABCABCABCABCABCABCABCA30.BCABCABCABCABCABCABCABCABCABCA$8.ABCABCABCAB CABCABCABCABCABCABCA2.A2.A2.A2.A2.A2.A2....
by pifricted
July 21st, 2024, 6:12 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

Something wrong... (but a strange ship!) x = 25, y = 29, rule = R2,C2,S2,10-11,B3,10-11,NW01010100000108010000010100000000000000000000000000 23bo$24bo$22b3o8$14b2o$14b2o14$2o$obo$obo$bo! edit: x = 7, y = 3, rule = R2,C2,S2,9-10,B3,10-11,NW01010100000108010000010100000000000000000000000000 o3b3o$3o2b...
by pifricted
July 21st, 2024, 6:01 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 1108
Views: 342481

Re: Thread for basic non-CGOL questions

Here: x = 4, y = 4, rule = R2,C0,S10,14,20,22,24,26,28,B7,11,15,21,23,27,29,NW01040000000200100000000800000000000000000000000000 bo$b3o$3o$2bo! This is a range-2 non-isotropic cellular automaton with a "boat-shaped" weighted neighbourhood: 01 04 00 00 00 02 00 16 00 00 00 08 00 00 00 00 00 00 00 00...
by pifricted
July 21st, 2024, 5:51 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 1108
Views: 342481

Re: Thread for basic non-CGOL questions

Can this spaceship exist in a higher-range rule which is not an alternating rule and without using paste commands? x = 1, y = 1, rule = B/S ! [[ PASTET EVERY 2 0 PASTEDELTA 2 2 PASTE bo$b3o$3o$2bo! 0 0 PASTET EVERY 2 1 PASTEDELTA 2 2 PASTE 2bo$3o$b3o$bo! 1 1 ]] x = 4, y = 4, rule = R2,C2,S3,12,B4,1...
by pifricted
July 21st, 2024, 3:53 am
Forum: The Sandbox
Topic: Jokes
Replies: 342
Views: 178158

Re: Jokes

I've been calling the rule "9:43 at Knight" because of its very useful 9c/43 ship and of course, its knightship. (If we ever find a symmetrical rule like Day & Night that has a knightship, it could be named "Day & Knight"...) ... Now: In February 2020, AforAmpere found the first knightships in D&N,...