Search found 551 matches

by pifricted
July 10th, 2024, 4:50 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 5228
Views: 1451929

Re: Thread for basic questions

d/dx wrote:
July 10th, 2024, 4:39 am

Code: Select all

x = 7, y = 7, rule = B3/S23
2o$o$b3o$3bo2$6bo$5b2o!
How do I stabilise the other eater head? Is it possible? (I'd like both of them to function as eater 1s)

Code: Select all

x = 12, y = 14, rule = B3/S23
bo$2bo$3o3$4b2o$4bo$5b3o$8bo$7b2o2$9b3o$9bo$10bo!!
by pifricted
July 10th, 2024, 2:35 am
Forum: Other Cellular Automata
Topic: Other Block Cellular Automatons (BCAs)
Replies: 16
Views: 4596

Re: Other Block Cellular Automatons(BCAs)

I made a rule from here . The neighbourhood supports universal computation with uniform automata - using a map similar to that of the "Billiard Ball Machine". but it doesn't like BBM. x = 12, y = 12, rule = Q B$2C$B.B$4C$B.B.B$6C$B.B.B.B$3C3F2C$B.B.B.B.B$10C$B.B.B.B.B.B$6C2F4C! @RULE Q 3 3 2 1 3 3 @...
by pifricted
July 10th, 2024, 2:00 am
Forum: Other Cellular Automata
Topic: Other Block Cellular Automatons (BCAs)
Replies: 16
Views: 4596

Re: Other Block Cellular Automatons(BCAs)

(Forget the triangular ver of Q*Bert.) Here is a new one: # [[ VIEWONLY ]] x = 24, y = 10, rule = B/S123456HHistory 16.2B$6.F10.C$6.2B8.4B$6.F.F8.C.C$6.4B6.6B$6.F.F.F6.C.C.C$6.6B4.8B$6. F.F.F.F4.C.C.C.C$6.8B! edit: @RULE Q @TABLE n_states:7 neighborhood:hexagonal symmetries:none var a={0,1,2,3,4,5,6...
by pifricted
July 9th, 2024, 9:29 am
Forum: Other Cellular Automata
Topic: Spaceships in R3 Cross rules (R3, N+)
Replies: 2
Views: 775

Re: Spaceships in R3 Cross rules (R3, N+)

What’s the meaning of “2^18 rules?
by pifricted
July 8th, 2024, 11:42 pm
Forum: The Sandbox
Topic: dumb questions that will probably never get answered (at least here)
Replies: 105
Views: 19714

Re: dumb questions that will probably never get answered (at least here)

tommyaweosme wrote:
July 8th, 2024, 11:45 am
it called a figure eight but it doesnt work in eightlife :?: :?: :?:
pulsar is a P3 oscillator but it is common in eightlife.And Pi evolves into it in eightlife :?:
by pifricted
July 8th, 2024, 9:33 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

finish quickly! :D x = 24, y = 26, rule = P&T B$A2$.2E18.G.G$.2E7.BA3.BA5.E$3.G17.G.G7$.BA4.G8$3.G17.G.G$.2C7.BA3.B A5.C$.2C18.G.G2$A$B! @RULE P&T 1 head 2 tail 3 L-turning 4 L-turning move 5 R-turning 6 R-turning move 7 turning back 8 copy turning head 9 copy turning tail @COLORS 1 0 255 255 2 0 12...
by pifricted
July 8th, 2024, 8:57 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

A bug...wait,a gun? x = 3, y = 3, rule = P&T 2.G$.EA$2BA! @RULE P&T 1 head 2 tail 3 L-turning 4 L-turning move 5 R-turning 6 R-turning move 7 turning back 8 copy turning 9 copy turning head 10 copy @COLORS 1 0 255 255 2 0 127 127 3 0 255 0 4 0 127 0 5 0 0 255 6 0 0 127 7 127 127 127 8 127 127 0 9 25...
by pifricted
July 8th, 2024, 8:36 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

new rule!(but unfinished) x = 14, y = 9, rule = P&T .G$C2.AC3.A$A3.B3.B$B3$6.C.E.G.I$BA$7.D.F.H.J! @RULE P&T 1 head 2 tail 3 L-turning 4 L-turning move 5 R-turning 6 R-turning move 7 turning back 8 copy turning 9 copy turning head 10 copy @COLORS 1 0 255 255 2 0 127 127 3 0 255 0 4 0 127 0 5 0 0 255...
by pifricted
July 8th, 2024, 6:48 am
Forum: The Sandbox
Topic: Suppress the reaction
Replies: 14
Views: 5641

Re: Suppress the reaction

unname4798 wrote:
July 8th, 2024, 6:43 am

Code: Select all

x = 3, y = 6, rule = B3/S23
bo2$b2o$2o$b2o$2bo!
Reaction: π
Buffer: π
Goal: not a dead spark coil, not a spark coil, 15 g or less
(the sidewalk's predecessor)

Code: Select all

x = 7, y = 4, rule = B3/S23
4b3o$3obo$2bob3o$3o!
Reaction: π
Buffer: .
Goal: not a blinker , 10 g or less
by pifricted
July 8th, 2024, 6:40 am
Forum: Other Cellular Automata
Topic: B+Univ
Replies: 104
Views: 33078

Re: B+Univ

Now T can been splitted by a single blue dot: x = 9, y = 9, rule = B+Univ .A.E$4.E3.A$3.E5$A$7.A! @RULE B+Univ @TABLE n_states:8 neighborhood:Moore symmetries:rotate4reflect # v1.0 Var w={0,1} # Empty and blue Var w1=w Var w2=w Var a={0,1,2,3,4,5,6,7} # All cells Var a1=a Var a2=a Var a3=a Var a4=a...
by pifricted
July 8th, 2024, 6:05 am
Forum: The Sandbox
Topic: Suppress the reaction
Replies: 14
Views: 5641

Re: Suppress the reaction

x = 11, y = 6, rule = B3/S23 2ob2o$2obo4b3o$3bo3bobo$3b2o2bo$7b2obo$9b2o! Reaction: Pi Buffer: Beehive Goal: 10 g. or less x = 3, y = 9, rule = B3/S23 bo$obo$obo$bo3$3o$obo$obo! Reaction: Switch engine Buffer: Bookend bridge bookend Goal: 20 gens or less x = 9, y = 11, rule = B3/S23 bobo$o$bo2bo$3b...
by pifricted
July 8th, 2024, 1:11 am
Forum: The Sandbox
Topic: dumb questions that will probably never get answered (at least here)
Replies: 105
Views: 19714

Re: dumb questions that will probably never get answered (at least here)

Banananananan wrote:
July 8th, 2024, 12:59 am
Is there such a thing as an OMOSMOS? (Oscillator made of SMOSes)
Is this a OMOSMOS?

Code: Select all

x = 10, y = 10, rule = B34enw5q6ae7c/S2ac3-cknq4-aenqt5akqy8
3b3o$4bo2$o$2o7bo$o7b2o$9bo2$5bo$4b3o!
by pifricted
July 7th, 2024, 11:01 pm
Forum: Other Cellular Automata
Topic: pifricted's rules
Replies: 43
Views: 7752

Re: pifricted's rules

CasperWen8805181 wrote:
July 7th, 2024, 2:02 pm
ship:

Code: Select all

x = 5, y = 8, rule = FuseArt
.A$.A$.B$A2B$.3B$A3B$A4B$.3A!
Found.(See spaceship collection)

And it was my signature.

Code: Select all

# [[ TRACK 4/13 4/13 GPS 15 AUTOSTART ]]
x = 4, y = 4, rule = FuseArt
.2B$.2BA$.2BA$B3A!
by pifricted
July 7th, 2024, 9:36 am
Forum: Other Cellular Automata
Topic: pifricted's rules
Replies: 43
Views: 7752

Re: pifricted's rules

b-engine wrote:
July 7th, 2024, 9:15 am
Ladder synthesis:

Code: Select all

x = 18, y = 10, rule = FuseArt
14.A$14.A.A$14.3A$14.A3$2.A12.A$A.A12.A.A$3A12.3A$2.A12.A!
Fuse synthesis:

Code: Select all

x = 16, y = 24, rule = FuseArt
13.A$13.A.A$13.3A$13.A$2.A$A.A$3A$2.A14$10.4A$12.A$11.2A!
by pifricted
July 7th, 2024, 6:42 am
Forum: The Sandbox
Topic: Drelectron8's Lab Of Nonsense.
Replies: 10
Views: 3747

Re: Drelectron8's Sandbox.

@RULE Wickstretcher_And_The_Parasites @COLORS 0 0 0 0 1 255 255 255 2 255 255 255 @TABLE n_states:3 neighborhood:Moore symmetries:permute var a={0,1,2} var s=a var d=a var f=a var g=a var h=a var j=a var k=a #State 1 birth 0,1,1,0,0,0,0,0,0,2#B2 0,1,1,1,1,0,0,0,0,2#B4 0,1,1,1,1,1,1,1,0,2#B7 0,1,1,1...
by pifricted
July 7th, 2024, 6:10 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 5228
Views: 1451929

Re: Thread for basic questions

So we need 2 (or more states you want) states to make B0 ruletable or ruletree. How do I make the ruletable so that it becomes an alternating rule? I found the alternate equivalent of the strobing rule, which is B2478/S678|B345678/S23578, but I can't put them to alter as they both will exist on the...
by pifricted
July 7th, 2024, 6:07 am
Forum: The Sandbox
Topic: Drelectron8's Lab Of Nonsense.
Replies: 10
Views: 3747

Re: Drelectron8's Sandbox.

@RULE Wickstretcher_And_The_Parasites @TABLE n_states:2 neighborhood:Moore symmetries:permute 0,0,0,0,0,0,0,0,0,1 0, 1,0,0,0,0,0,0,0, 1 0, 1,1,1,0,0,0,0,0, 1 0, 1,1,1,1,1,0,0,0, 1 0, 1,1,1,1,1,1,0,0, 1 1, 1,1,1,1,1,1,0,0, 0 1, 1,1,1,1,1,1,1,0, 0 1, 1,1,1,1,1,1,1,1, 0 x = 0, y = 0, rule = Wickstretc...
by pifricted
July 7th, 2024, 5:30 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 5228
Views: 1451929

Re: Thread for basic questions

Hello, I would like to know how to use B0 in a ruletable? Do I write it out as "1, 0,0,0,0,0,0,0,0, 1" or just "0, 0,0,0,0,0,0,0,0, 1"? Or is it something else completely. Please help! the first one means "S1e ( or S1 )".the second one is inpossible. x = 0,y = 0,rule = No o! @RULE No @TABLE n_state...
by pifricted
July 6th, 2024, 11:54 pm
Forum: Other Cellular Automata
Topic: pifricted's rules
Replies: 43
Views: 7752

Re: FuseArt

Some 2G colide test. x = 219, y = 172, rule = FuseArt 7.A30.A29.A30.A27.A30.A28.A30.A$7.A.A28.A.A25.2A29.2A27.AB29.AB27.AB29. AB$7.3A28.3A25.2AB28.2AB26.2A29.2A27.2A29.2A$7.A30.A88.A30.A28.A30.A$ 2.A29.A29.A29.A29.A29.A27.A29.A$A.A27.A.A27.A.A27.A.A27.A.A27.A.A28.2A 28.2A$3A27.3A27.3A27.3A27.3A27.3A...
by pifricted
July 6th, 2024, 11:29 pm
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

can we find more?

Code: Select all

x = 35, y = 14, rule = B2ein3aij/S23-acy4artz5iHistory
$3.A$.2A.2A$.A3.A$A5.A$.A3.A$.2A.2A$3.A26.A$28.2A.2A$28.A3.A$27.A5.A$
28.A3.A$28.2A.2A$30.A!
by pifricted
July 6th, 2024, 10:11 am
Forum: Other Cellular Automata
Topic: pifricted's rules
Replies: 43
Views: 7752

Re: FuseArt

b-engine wrote:
July 6th, 2024, 9:58 am
Largest still life I ever synthesized:

Code: Select all

x = 19, y = 12, rule = FuseArt
2.A12.A$A.A12.A.A$3A12.3A$2.A12.A5$3.A12.A$.A.A12.A.A$.3A12.3A$3.A12.A!
let me try...

what?

Code: Select all

x = 11, y = 14, rule = FuseArt
6.2A$7.A$5.4A4$2.A$A.A$3A$2.A2$7.4A$9.A$8.2A!
by pifricted
July 6th, 2024, 3:35 am
Forum: Other Cellular Automata
Topic: pifricted's rules
Replies: 43
Views: 7752

Re: pifricted's rules

x = 64, y = 64, rule = 012456/3/30 .3A2.2A2.A6.A3.2A.A4.6A2.3A2.A4.A.A.A.2A4.A.3A$2.A5.2A2.A.4A.8A.A.2A. 2A.A.3A2.A4.A.A.4A.A2.2A$A2.A6.A.3A.A2.A.A2.3A2.3A5.2A3.3A.A.A2.3A2.8A $.5A2.A.2A.A.A.2A2.3A.A2.A.2A.4A3.2A2.A.2A.A3.A.A5.A$2.2A.3A3.A.A2.2A .A.5A3.2A2.3A2.A4.2A.2A.4A.A3.A3.2A$.2A.A.2A.A.A.2A2....
by pifricted
July 5th, 2024, 11:51 pm
Forum: Other Cellular Automata
Topic: FWKnightship's Cellular Automata
Replies: 37
Views: 11025

Re: FWKnightship's Cellular Automata

Think I made a weird... (I dont know what slope) sloped puffer??? x = 58, y = 19, rule = WormLoopsAndManyShips 56.A$55.2AB$55.B.B$55.B.B$55.B.B$55.B.B$55.B.B$55.B.B$.55B.B$A31.BA10. BA7.BA2.B$.55B.B$55.B.B$55.B.B$55.B.B$55.B.B$55.B.B$55.B.B$55.B2A$56. A! also, welcome to the forums! If there is any...
by pifricted
July 5th, 2024, 10:32 am
Forum: Other Cellular Automata
Topic: Other Block Cellular Automatons (BCAs)
Replies: 16
Views: 4596

Re: Other Block Cellular Automatons(BCAs)

(I deleted the loog and useless post)
by pifricted
July 5th, 2024, 9:57 am
Forum: Other Cellular Automata
Topic: Other Block Cellular Automatons (BCAs)
Replies: 16
Views: 4596

Re: Other Block Cellular Automatons(BCAs)

(I deleted the loog and useless post)