Search found 551 matches

by pifricted
July 5th, 2024, 8:29 am
Forum: Other Cellular Automata
Topic: Other Block Cellular Automatons (BCAs)
Replies: 16
Views: 4596

Re: Other Block Cellular Automatons(BCAs)

i tried to make Q*Bert neighborhood and failed.

it needs 6 triangular cells(in Golly , it'll become many states) :(

edit: well , 48 states

edit 2:now we can put it in hexagonal neighborhood with only 6 states
by pifricted
July 5th, 2024, 6:16 am
Forum: Other Cellular Automata
Topic: Other Block Cellular Automatons (BCAs)
Replies: 16
Views: 4596

Re: Other Block Cellular Automatons(BCAs)

BBM? x = 16, y = 23, rule = HMtest2 7.A$6.ABC$5.ABCA$4.ABCABC$3.ABCABCA$2.ABCABCABC$.ABCDECABCA$ABCAEFABC ABC$BCABCABCABCA$.ABCABCABCABC$.BCABCDBCABCA$2.ABCABCABCABC$2.BCABCAB CABCA$3.ABCABCDBCABC$3.BCABCDEFABCA$4.ABCABCABCABC$4.BCABCABCABC$5.AB CABCABC$5.BCABCABC$6.ABCABC$6.BCABC$7.ABC$7.BC! @RULE ...
by pifricted
July 5th, 2024, 5:49 am
Forum: Other Cellular Automata
Topic: Other Block Cellular Automatons (BCAs)
Replies: 16
Views: 4596

Other Block Cellular Automatons (BCAs)

i made a BCA in hexagonal neiborhood: x = 19, y = 14, rule = HMtest 7.A$6.ABCA$5.ABCABCA$4.ABCABCABCA$3.ABCABCABCABCA$2.ABCABCABCABCABCA$ .ABCABCABCABCABCABC$ABCABCABCDBCABCABC$BCABCABCDEFABCABC$2.BCABCABCAB CABC$4.BCABCABCABC$6.BCABCABC$8.BCABC$10.BC! @RULE HMtest @TABLE n_states:7 neighborhood:hex...
by pifricted
July 5th, 2024, 5:06 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

Block Cellular Automata in HexagonalNeighborhood x = 64, y = 29, rule = B/S0123456HHistory 8.F36.F$C8.F4.2C20.2A8.F3.A$CED3.5F4.E2D19.E2D3.5F2.EAD$.ADE5.F5.2AE19. 2CE6.F4.CED$.AE5.F7.E21.E6.F5.EC2$15.F17.4F$2.4F5.F2.F20.2F18.F$2.2F7. F.F20.F.F19.F2.F$2.F.F6.2F20.F2.F20.F.F$2.F2.F5.4F17.F25.2F$6.F.C...
by pifricted
July 5th, 2024, 4:12 am
Forum: Other Cellular Automata
Topic: pifricted's rules
Replies: 43
Views: 7752

Re: pifricted's rules

a cool rule. x = 64, y = 64, rule = 2-m4/23-o/3H A2.A.4A.3A4.2A3.3A.A2.3A.A2.2A.5A.2A2.A.A2.2A2.A.4A$.2A3.2A3.2A2.A3.A .A.A3.4A.2A.2A.A.A.2A3.A2.3A.2A2.A3.2A$2A3.A.A2.A.2A.2A3.A3.A2.3A15.3A 2.A.5A.A2.A.A$3.A3.2A.2A.3A.3A2.3A.A.3A2.A.3A2.A.A.2A.A2.4A.5A2.2A$4A .2A.3A2.5A4.3A3.2A.3A.3A2.A3.2A4.3A.A.A....
by pifricted
July 4th, 2024, 8:59 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

Block Cellular Automata in HexagonalNeighborhood x = 64, y = 29, rule = B/S0123456HHistory 8.F36.F$C8.F4.2C20.2A8.F3.A$CED3.5F4.E2D19.E2D3.5F2.EAD$.ADE5.F5.2AE19. 2CE6.F4.CED$.AE5.F7.E21.E6.F5.EC2$15.F17.4F$2.4F5.F2.F20.2F18.F$2.2F7. F.F20.F.F19.F2.F$2.F.F6.2F20.F2.F20.F.F$2.F2.F5.4F17.F25.2F$6.F.C2...
by pifricted
July 4th, 2024, 8:18 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

Square4_cyclic ant! #R Sq4-ant n_states:10 neighborhood:square4_cyclic symmetries:none var a={0,1} var s=a var d=a #1ant move 3,0,a,s:1,4,a,s 3,1,a,s:1,6,a,s a,s,3,0:a,s,1,4 a,s,3,1:a,s,1,6 7,0,a,s:0,4,a,s 7,1,a,s:0,6,a,s a,s,7,0:a,s,0,4 a,s,7,1:a,s,0,6 a,s,0,5:a,s,2,1 a,s,1,5:a,s,4,1 0,5,a,s:2,1,a...
by pifricted
July 4th, 2024, 4:24 am
Forum: The Sandbox
Topic: StateInvestigator: Extend The Oscillator (game)
Replies: 71
Views: 10935

Re: StateInvestigator: Extend The Oscillator (game)

unname4798 wrote:
July 4th, 2024, 4:19 am
...
P195:

Code: Select all

x = 11, y = 11, rule = B3/S23Investigator
5.C5$C4.C.D2$5.D.D.D2$7.D.BE$9.E!
P266

Code: Select all

x = 14, y = 14, rule = B3/S23Investigator
5.C$12.E$12.DE3$C4.C.D2$5.D.D.D2$7.D.BE$9.E2$.ED$2.E!
by pifricted
July 4th, 2024, 4:15 am
Forum: The Sandbox
Topic: StateInvestigator: Extend The Oscillator (game)
Replies: 71
Views: 10935

Re: StateInvestigator: Extend The Oscillator (game)

unname4798 wrote:
July 4th, 2024, 4:09 am
P29:

Code: Select all

#R StateInvestigator
C.D2$D.D.D2$2.D!
P31:

Code: Select all

x = 7, y = 7, rule = B3/S23Investigator
$.C.D2$.D.D.D2$3.D2.E$5.E!
by pifricted
July 4th, 2024, 4:05 am
Forum: Other Cellular Automata
Topic: pifricted's rules
Replies: 43
Views: 7752

pifricted's rules

i made many rules after i have an account here. Some important ruletable: #1. ant rl/3l & ant rl/3r #2. cellmath (named by tommy) #3. FuseArt (my wiki page User:pifricted/FuseArt ) #5.1 VNline #5.2 vNline2 #6. PTb , Rule:P and T , Rule:TbuildTest #8.1 M-ant #8.2 Sq4-ant #11 Rule:Clisky #15 vNtest Ru...
by pifricted
July 4th, 2024, 3:10 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

Margolus ant! #R M-ant n_states:10 neighborhood:Margolus symmetries:none var a={0,1} var s=a var d=a #1ant move 3,0,a,s:1,4,a,s 3,1,a,s:1,6,a,s a,s,3,0:a,s,1,4 a,s,3,1:a,s,1,6 7,0,a,s:0,4,a,s 7,1,a,s:0,6,a,s a,s,7,0:a,s,0,4 a,s,7,1:a,s,0,6 a,s,0,5:a,s,2,1 a,s,1,5:a,s,4,1 0,5,a,s:2,1,a,s 1,5,a,s:4,1,...
by pifricted
July 4th, 2024, 1:43 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

pifricted wrote:
July 4th, 2024, 1:37 am
how can i use it?)
maybe i understand...
by pifricted
July 4th, 2024, 1:37 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

pifricted wrote:
July 4th, 2024, 12:37 am
Is there a software supported Margolus neighborhood ruletable?

(i see the Roadmap says "Items marked with ** are supported in a Golly emulation script: Scripts/Python/RuleTableToTree.py" , but how can i use it?)
i download python 3.8.10 , and it works...?
by pifricted
July 4th, 2024, 12:37 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

Is there a software supported Margolus neighborhood ruletable?

(i see the Roadmap says "Items marked with ** are supported in a Golly emulation script: Scripts/Python/RuleTableToTree.py" , but how can i use it?)
by pifricted
July 3rd, 2024, 8:52 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

i would call that a sideinfireplirake ETYMYTOLOGY: side___ - all creation happens on side infirepli___ - infi repli infi - infinitely many times repli - replication rake - it makes moving objects sideinfireplirake hmm...a "spiral half-failed replicater"...(? spiral: spiral growth half-failed:some r...
by pifricted
July 3rd, 2024, 7:32 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

Finished! x = 11, y = 28, rule = Testst L.IF5.O7$L8.AO2$I$C5$C$L8.NO$F8.B4$9.EO$9.B4$9.B$9.HO! @RULE Testst @COLORS 1 0 255 255 2 0 127 127 3 64 64 0 4 127 127 0 5 255 255 0 6 64 0 64 7 127 0 127 8 255 0 255 9 0 0 64 10 0 0 127 11 0 0 255 12 64 32 0 13 127 64 0 14 255 127 0 15 127 127 127 @TABLE n_...
by pifricted
July 3rd, 2024, 4:48 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

how can i call it? A replicator? x = 0, y = 0, rule = 34a567/34a/75 1030$1007.X$1006.3pA$1006.3pB$1005.pApDpBpDpB$1002.L.pBpCpApE2pC$1001. KMLpAV2WpD$1000.KNKMRQXW5.A$999.LMHOMS2RPO3.4A$999.KHIHMN2SPQP.2AB3A$ 999.2JHKO2JPRO3.3AB2A$1000.KLNKIKQP2NMLEF2A2B$1002.LJLKP2OMIJDCFCDC$1002. 2K2I2.PIH2KEDEC$1...
by pifricted
July 1st, 2024, 9:44 am
Forum: The Sandbox
Topic: Name a random OCA you find!
Replies: 59
Views: 14010

Re: Name a random OCA you find!

Try to make Life with B2ikn

B2ikn3/S23-a ink life

Code: Select all

x = 47, y = 15, rule = B2ikn3/S23-a
19b3o14bo$3o6b3o24bo$o8bo2bo4bo5bo5bo6bo5bobo$bo7bobo5bo5bo5bo$10bo6b
o5bo5bo5b3o4b3o$36bo6bo$19b3o5$19bo8bo14bo2bo$21bo5bo2bo12bo2bo$18bo8b
o15bo2bo$20bo7b2o13bo2bo!
by pifricted
June 30th, 2024, 10:18 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

A rule like lava x = 65, y = 55, rule = 2345/47/25 3A2.3A.A.A3.2A.2A.6A.A.A.A2.2A3.2A.A3.A.2A6.A.2A2.A$A.2A.A3.A2.A.A2.A .5A3.A3.2A2.A.A.A2.2A.A.A2.A.A.A.7A$.3A.A.A.A2.A2.3A.A.A.2A.A.A.A4.A2. 2A.A5.4A3.A.2A.A.A.A$.A.2A.2A.4A2.7A.3A.5A.A.3A2.A2.A.5A.A2.A5.2A2.A$ .A.A2.A.4A5.A4.A2.A4.A.4A.2A.3A2.A2.4A...
by pifricted
June 30th, 2024, 9:55 am
Forum: The Sandbox
Topic: Suppress the reaction
Replies: 14
Views: 5641

Re: Suppress the reaction

Code: Select all

x = 5, y = 6, rule = B3/S23
o$3o$bo3$2b3o!
Reaction: Herschel
Buffer object: Glider
Goal: 35 generations or less
by pifricted
June 30th, 2024, 2:49 am
Forum: The Sandbox
Topic: Art
Replies: 41
Views: 67957

Re: Art

It’s burning! x = 64, y = 64, rule = 01345/34/25 .4A3.3A3.2A2.6A.2A2.A6.A2.2A.A2.2A3.A.2A3.A2.4A$.3A.2A.3A.2A.3A.3A.A. A.6A3.A3.6A.2A3.2A3.3A2.2A$2A.3A4.A.4A.2A.2A3.6A3.A3.4A2.2A3.A5.2A.4A $.2A.3A2.A4.A2.2A.3A2.A3.3A.A.2A.2A2.A2.3A2.3A.A2.A.2A2.A$2.A.A2.2A.A .2A.A3.2A.A4.A.A.A3.2A.3A5.A.3A.A.A2.4A.2...
by pifricted
June 29th, 2024, 11:28 pm
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

Is there a range 1 bug rule? x = 7, y = 6, rule = 34aw568/3ai4ajnqrtw5678/3 3.B$.BA.BA$2A.4A$.B.4A$4.BA$3.B! I try to find it, but...is it a bug rule? x = 64, y = 64, rule = B3aeijr4aw/S3a4aw567 o2b4ob2obob4o4bob2obob2o2bobo2b2o3bo2b2ob7o3bobobo$obob4o5bo4b3obobo2b 2o2bob2ob4o3b2o2b4obobob3o2bo$bobo...
by pifricted
June 29th, 2024, 9:50 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

Finished! x = 11, y = 28, rule = Testst L.IF5.O7$L8.AO2$I$C5$C$L8.NO$F8.B4$9.EO$9.B4$9.B$9.HO! @RULE Testst @COLORS 1 0 255 255 2 0 127 127 3 64 64 0 4 127 127 0 5 255 255 0 6 64 0 64 7 127 0 127 8 255 0 255 9 0 0 64 10 0 0 127 11 0 0 255 12 64 32 0 13 127 64 0 14 255 127 0 15 127 127 127 @TABLE n_s...
by pifricted
June 29th, 2024, 9:11 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

(Also unfinished) The copy cell is a bug.But it’s interesting, so I didn’t fix it. x = 14, y = 12, rule = Testst 5.F2.IF3$9.I3.I$BA3.C3.C2.F2$8.I$9.C2.F$12.I3$9.CI! @RULE Testst @COLORS 1 0 255 255 2 0 127 127 3 64 64 0 4 127 127 0 5 255 255 0 6 64 0 64 7 127 0 127 8 255 0 255 9 0 0 64 10 0 0 127 11...
by pifricted
June 28th, 2024, 9:49 am
Forum: The Sandbox
Topic: pifricted's Sandbox
Replies: 179
Views: 32129

Re: pifricted's Sandbox

(Unfinished) x = 7, y = 3, rule = Testst o3b3o$3o2bo$bo! @RULE Testst @COLORS 1 0 255 255 2 0 127 127 3 64 64 0 4 127 127 0 5 255 255 0 6 64 0 64 7 127 0 127 8 255 0 255 @TABLE n_states:9 neighborhood:moore symmetries:rotate4 var a={0,1,2,3,4,5,6,7,8} var s=a var d=a var f=a var g=a var h=a var j=a ...